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//------------------------------------------------------------------------
//
// Eureka DOOM Editor
//
// Copyright (C) 2021 Ioan Chera
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "gtest/gtest.h"
#include "e_checks.h"
#include "e_basis.h"
#include "e_hover.h"
#include "Instance.h"
#include "LineDef.h"
#include "m_select.h"
#include "Sector.h"
#include "ui_window.h"
//==============================================================================
//
// Tests
//
//==============================================================================
//
// Tests the findFreeTag function
//
TEST(EChecks, FindFreeTag)
{
Instance inst;
// Check with empty level
ASSERT_EQ(findFreeTag(inst, false), 0);
ASSERT_EQ(findFreeTag(inst, true), 0);
// Check with level having nothing tagged
std::vector<LineDef> lines;
auto assignLines = [&inst, &lines]()
{
inst.level.linedefs.clear();
for(LineDef &line : lines)
{
auto addedLine = std::make_shared<LineDef>();
*addedLine = line;
inst.level.linedefs.push_back(std::move(addedLine));
}
};
std::vector<Sector> sectors;
auto assignSectors = [&inst, §ors]()
{
inst.level.sectors.clear();
for(Sector §or : sectors)
{
auto newSector = std::make_shared<Sector>();
*newSector = sector;
inst.level.sectors.push_back(std::move(newSector));
}
};
// Check a level just with lines
lines.push_back(LineDef());
lines.push_back(LineDef());
assignLines();
ASSERT_EQ(findFreeTag(inst, false), 1);
ASSERT_EQ(findFreeTag(inst, true), 1);
// Also add the sectors
sectors.push_back(Sector());
sectors.push_back(Sector());
assignSectors();
ASSERT_EQ(findFreeTag(inst, false), 1);
ASSERT_EQ(findFreeTag(inst, true), 1);
// Remove all lines
lines.clear();
assignLines();
ASSERT_EQ(findFreeTag(inst, false), 1);
ASSERT_EQ(findFreeTag(inst, true), 1);
// Remove all
sectors.clear();
assignSectors();
ASSERT_EQ(findFreeTag(inst, false), 0);
ASSERT_EQ(findFreeTag(inst, true), 0);
// Add them back and tag one line 1
lines.push_back(LineDef());
lines.push_back(LineDef());
lines.push_back(LineDef());
sectors.push_back(Sector());
sectors.push_back(Sector());
sectors.push_back(Sector());
assignLines();
assignSectors();
inst.level.linedefs[1]->tag = 1;
ASSERT_EQ(findFreeTag(inst, false), 2);
ASSERT_EQ(findFreeTag(inst, true), 2);
// Also tag one sector 1
inst.level.sectors[2]->tag = 1;
ASSERT_EQ(findFreeTag(inst, false), 2);
ASSERT_EQ(findFreeTag(inst, true), 2);
// Tag all of them 1: result should be 0 by now
inst.level.linedefs[0]->tag = inst.level.linedefs[2]->tag = 1;
inst.level.sectors[0]->tag = inst.level.sectors[1]->tag = 1;
ASSERT_EQ(findFreeTag(inst, false), 0);
ASSERT_EQ(findFreeTag(inst, true), 0);
// Restore their tags but tag one by a bigger amount
inst.level.linedefs[0]->tag = inst.level.linedefs[2]->tag = 0;
inst.level.linedefs[2]->tag = 4;
inst.level.sectors[0]->tag = inst.level.sectors[1]->tag = 0;
ASSERT_EQ(findFreeTag(inst, false), 2);
ASSERT_EQ(findFreeTag(inst, true), 2);
// Tag one sector by the remaining gap
inst.level.sectors[1]->tag = 2;
ASSERT_EQ(findFreeTag(inst, false), 3);
ASSERT_EQ(findFreeTag(inst, true), 3);
// Finally no more space
inst.level.linedefs[0]->tag = 3;
ASSERT_EQ(findFreeTag(inst, false), 5);
ASSERT_EQ(findFreeTag(inst, true), 5);
// Test some other combos
sectors.clear();
lines.resize(5);
assignSectors();
assignLines();
lines[0].tag = 0;
lines[1].tag = 2;
lines[2].tag = 3;
lines[3].tag = 4;
lines[4].tag = 5;
ASSERT_EQ(findFreeTag(inst, false), 1);
ASSERT_EQ(findFreeTag(inst, true), 1);
// Test the beastmark
lines.resize(669);
sectors.resize(669);
assignLines();
assignSectors();
for(int i = 0; i < 666; ++i)
{
lines[i].tag = i;
inst.level.sectors[i]->tag = i;
}
inst.conf.features.tag_666 = Tag666Rules::doom; // enable it
ASSERT_EQ(findFreeTag(inst, false), 666);
ASSERT_EQ(findFreeTag(inst, true), 668);
inst.conf.features.tag_666 = Tag666Rules::heretic; // essentially the same
ASSERT_EQ(findFreeTag(inst, false), 666);
ASSERT_EQ(findFreeTag(inst, true), 668);
inst.conf.features.tag_666 = Tag666Rules::disabled; // essentially the same
ASSERT_EQ(findFreeTag(inst, false), 666);
ASSERT_EQ(findFreeTag(inst, true), 666);
// Add one more and re-test
inst.level.linedefs[666]->tag = 666;
inst.conf.features.tag_666 = Tag666Rules::doom; // enable it
ASSERT_EQ(findFreeTag(inst, false), 667);
ASSERT_EQ(findFreeTag(inst, true), 668);
inst.conf.features.tag_666 = Tag666Rules::heretic; // essentially the same
ASSERT_EQ(findFreeTag(inst, false), 667);
ASSERT_EQ(findFreeTag(inst, true), 668);
inst.conf.features.tag_666 = Tag666Rules::disabled; // essentially the same
ASSERT_EQ(findFreeTag(inst, false), 667);
ASSERT_EQ(findFreeTag(inst, true), 667);
inst.level.sectors[667]->tag = 667;
inst.conf.features.tag_666 = Tag666Rules::doom; // enable it
ASSERT_EQ(findFreeTag(inst, false), 668);
ASSERT_EQ(findFreeTag(inst, true), 668);
inst.conf.features.tag_666 = Tag666Rules::heretic; // essentially the same
ASSERT_EQ(findFreeTag(inst, false), 668);
ASSERT_EQ(findFreeTag(inst, true), 668);
inst.conf.features.tag_666 = Tag666Rules::disabled; // essentially the same
ASSERT_EQ(findFreeTag(inst, false), 668);
ASSERT_EQ(findFreeTag(inst, true), 668);
}
//
// Test tagsApplyNewValue
//
TEST(EChecks, TagsApplyNewValue)
{
Instance inst;
std::vector<LineDef> lines;
std::vector<Sector> sectors;
lines.resize(7);
sectors.resize(5);
for(LineDef &line : lines)
{
auto newLine = std::make_shared<LineDef>();
*newLine = line;
inst.level.linedefs.push_back(std::move(newLine));
}
for(Sector §or : sectors)
{
auto newSector = std::make_shared<Sector>();
*newSector = sector;
inst.level.sectors.push_back(std::move(newSector));
}
// Start with linedefs
inst.edit.mode = ObjType::linedefs;
inst.edit.Selected.emplace(ObjType::linedefs);
// Nothing selected: check that nothing happens
inst.level.checks.tagsApplyNewValue(1);
for(const auto &line : inst.level.linedefs)
ASSERT_EQ(line->tag, 0);
for(const auto §or : inst.level.sectors)
ASSERT_EQ(sector->tag, 0);
ASSERT_EQ(inst.tagInMemory, 0); // didn't change
// Select a couple of lines
inst.edit.Selected->set(1);
inst.edit.Selected->set(2);
inst.level.checks.tagsApplyNewValue(1);
for(const auto &line : inst.level.linedefs)
if(line == inst.level.linedefs[1] || line == inst.level.linedefs[2])
ASSERT_EQ(line->tag, 1);
else
ASSERT_EQ(line->tag, 0);
for(const auto §or : inst.level.sectors)
ASSERT_EQ(sector->tag, 0);
ASSERT_EQ(inst.tagInMemory, 1); // changed
// Now select a couple of sectors
inst.edit.mode = ObjType::sectors;
inst.edit.Selected.emplace(ObjType::sectors);
inst.edit.Selected->set(2);
inst.edit.Selected->set(4);
inst.level.checks.tagsApplyNewValue(2);
for(const auto &line : inst.level.linedefs)
if(line == inst.level.linedefs[1] || line == inst.level.linedefs[2])
ASSERT_EQ(line->tag, 1);
else
ASSERT_EQ(line->tag, 0);
for(const auto §or : inst.level.sectors)
if(sector.get() == inst.level.sectors[2].get() || sector.get() == inst.level.sectors[4].get())
ASSERT_EQ(sector->tag, 2);
else
ASSERT_EQ(sector->tag, 0);
ASSERT_EQ(inst.tagInMemory, 2); // changed
inst.edit.Selected->clear(4);
inst.level.checks.tagsApplyNewValue(1);
for(const auto &line : inst.level.linedefs)
if(line == inst.level.linedefs[1] || line == inst.level.linedefs[2])
ASSERT_EQ(line->tag, 1);
else
ASSERT_EQ(line->tag, 0);
for(const auto §or : inst.level.sectors)
if(sector.get() == inst.level.sectors[2].get())
ASSERT_EQ(sector->tag, 1);
else if(sector == inst.level.sectors[4])
ASSERT_EQ(sector->tag, 2);
else
ASSERT_EQ(sector->tag, 0);
ASSERT_EQ(inst.tagInMemory, 1); // changed again
}
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