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//------------------------------------------------------------------------
//
// Eureka DOOM Editor
//
// Copyright (C) 2024 Ioan Chera
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "w_dehacked.h"
#include "m_game.h"
#include "w_wad.h"
#include "WadData.h"
#include "testUtils/TempDirContext.hpp"
#include "gtest/gtest.h"
static const char *headerBoilerplate[] = {
"Patch file for Dehacked v3.1",
"# Here is the file",
""
};
static const char *part1[] = {
"Thing 2 (Imp Sarge Trooper Vanilla Shadow Ceiling Weapon)",
"Initial frame = 442",
"Width = 655360",
"ID # = 2222",
"Bits = 262400",
"#$Editor category = Weapons",
"",
"Frame 442",
"Sprite number = 31",
"Sprite subnumber = 32769",
"",
"Text 4 4",
"VILEABCD",
""
};
static const char *part2[] = {
"[SPRITES]",
"30 = NEWB",
"",
"Thing 3 (Newbie)",
"Bits = SPAWNCEILING+SHADOW"
};
class DehackedTest : public TempDirContext
{
protected:
void makeFile();
};
void DehackedTest::makeFile()
{
std::ofstream stream(getSubPath("tested.deh"));
ASSERT_TRUE(stream.is_open());
mDeleteList.push(getSubPath("tested.deh"));
// Add some bogus headers
for(const char *line : headerBoilerplate)
stream << line << std::endl;
for(const char *line : part1)
stream << line << std::endl;
for(const char *line : part2)
stream << line << std::endl;
}
TEST_F(DehackedTest, LoadNoFile)
{
ConfigData config;
ASSERT_FALSE(dehacked::loadFile("bogus.deh", config));
}
static ConfigData baseConfig()
{
ConfigData config;
thingtype_t *type = &config.thing_types[3004];
type->group = 'm';
type->flags = 0;
type->radius = 20;
type->desc = "Trooper";
type->sprite = "POSS";
type = &config.thing_types[9];
type->group = 'm';
type->flags = 0;
type->radius = 20;
type->desc = "Sergeant";
type->sprite = "SPOS";
return config;
}
static void assertChangedConfig(const ConfigData &config)
{
ASSERT_EQ(config.thing_types.find(3004), config.thing_types.end());
auto it = config.thing_types.find(2222);
ASSERT_NE(it, config.thing_types.end());
const thingtype_t *newtype = &it->second;
ASSERT_EQ(newtype->group, 'w');
ASSERT_EQ(newtype->flags, THINGDEF_PASS | THINGDEF_CEIL | THINGDEF_INVIS | THINGDEF_LIT);
ASSERT_EQ(newtype->radius, 10.0f);
ASSERT_EQ(newtype->desc, "Imp Sarge Trooper Vanilla Shadow Ceiling Weapon");
ASSERT_EQ(newtype->sprite, "ABCDB");
it = config.thing_types.find(9);
ASSERT_NE(it, config.thing_types.end());
newtype = &it->second;
ASSERT_EQ(newtype->group, 'm');
ASSERT_EQ(newtype->flags, THINGDEF_CEIL | THINGDEF_INVIS);
ASSERT_EQ(newtype->radius, 20.0f);
ASSERT_EQ(newtype->desc, "Newbie");
ASSERT_EQ(newtype->sprite, "NEWB");
}
TEST_F(DehackedTest, LoadFile)
{
makeFile();
ConfigData config = baseConfig();
bool result = dehacked::loadFile(getSubPath("tested.deh"), config);
ASSERT_TRUE(result);
assertChangedConfig(config);
}
TEST_F(DehackedTest, LoadLumps)
{
auto wad = Wad_file::Open("test.wad", WadOpenMode::write);
ASSERT_TRUE(wad);
Lump_c &dhe1 = wad->AddLump("DEHACKED");
for(const char *line : part1)
dhe1.Printf("%s\n", line);
std::vector<std::shared_ptr<Wad_file>> resources;
resources.push_back(wad);
wad = Wad_file::Open("test2.wad", WadOpenMode::write);
resources.push_back(wad);
Lump_c &dhe2 = wad->AddLump("DEHACKED");
for(const char *line : part2)
dhe2.Printf("%s\n", line);
MasterDir dir;
dir.setResources(resources);
ConfigData config = baseConfig();
dehacked::loadLumps(dir, config);
assertChangedConfig(config);
}
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