1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442
|
;;;;
;;;; render.l
;;;; surface rendering of bodies
;;;; (c)1990 Aug, MATSUI Toshihiro, Electrotechnical Laboratory
;;;;
;;; 1. make a xwindow viewer on eusx
;;; (setq *viewer* (view)) ; or, simply (load "view")
;;; 2. create a colormap and store colors that have continuous brightness
;;; (init-colormap)
;;; An instance of colormap is created in *colormap*.
;;; To change the colormap entries,
;;; (send *colormap* :store-hls-group 0 32 40 0.3 0.7 0.4)
; refer to Xeus.l
;;;
;;; 3. make bodies
;;; (setq a (make-cube 500 400 300)) (send a :locate #f(100 100 -100))
;;; (setq b (make-cylinder 100 200)) (send b :locate #f(-200 -100 0))
;;; run renderer!
;;; (render *viewer* a b)
;(unless (find-package "X") (make-package "X"))
;(eval-when (load eval)
; (unless (boundp 'x:disp)
; (error "First, connect to Xserver")) )
(list "@(#)$Id: render.l,v 1.1.1.1 2003/11/20 07:46:29 eus Exp $")
(defvar *render-colormap* nil)
(defvar *render-brightness-levels* 16)
(defclass scan-face :super propertied-object
:slots (face3d vertices edges color))
(defclass scan-edge :super propertied-object
:slots (edge3d nvert pvert))
(defclass scan-vertex :super propertied-object
:slots (vert3d ndcv))
(defclass scan-body :super propertied-object)
(defmethod scan-face
(:vertices () vertices)
(:edges () edges)
(:color () color)
(:face () face3d)
)
(defmethod scan-vertex
(:depth () (aref ndcv 2))
(:height () (aref ndcv 1))
(:ndcv () ndcv) )
(defmethod scan-edge
(:set-vertices (pv nv) (setq pvert pv nvert nv))
(:scan-line-intersection (vx)
(let ((vp (send pvert :height)) (vn (send nvert :height)))
(declare (float vp vn))
(if (or (< vp vx vn) (< vn vx vp))
(let ((p %((vx - vn) / (vp - vn))))
(declare (float p))
(v+ (scale p (send pvert :ndcv))
(scale (- 1.0 p) (send nvert :ndcv))))
) ))
)
(defun make-scan-faces (faces3d view)
(let ((vhash (make-hash-table :test #'eq :hash #'sys:address))
(ehash (make-hash-table :test #'eq :hash #'sys:address))
(scan-faces) )
(dolist (face3 faces3d)
(let ((vlist nil) (elist nil) (se))
(dolist (v (send face3 :all-vertices))
(if (null (gethash v vhash))
(setf (gethash v vhash)
(make-instance scan-vertex :vert3d v
:ndcv (homo2normal (send view :view v)))) )
(push (gethash v vhash) vlist))
(dolist (e (send face3 :all-edges))
(if (null (gethash e ehash))
(setf (gethash e ehash)
(make-instance scan-edge :edge3d e )))
(setq se (gethash e ehash))
(send se :set-vertices (gethash (edge-pvert e) vhash)
(gethash (edge-nvert e) vhash))
(push se elist))
(push (make-instance scan-face :face3d face3
:edges elist :vertices vlist)
scan-faces)
) )
(nreverse scan-faces)))
(defclass light-source
:super cascaded-coords
:slots (type intensity colors
illuminated-faces
obscuring-face))
(defmethod light-source
(:intensity (&optional new)
(if new (setq intensity (float new)) intensity))
(:magnify-intensity (m)
(setq intensity (* m intensity)))
(:default-intensity ()
(setq intensity
(/ (v. (send self :worldpos) (send self :worldpos)) 3.0)))
(:add-illuminated-face (new)
(if (send new :visible (send self :worldpos))
(push new illuminated-faces)))
(:set-illuminated-faces (faces)
(setq illuminated-faces nil obscuring-face nil)
(let ((p (send self :worldpos)))
(dolist (f faces)
(let ((d (send f :distance p)))
(if (>= d 0.0) (push (list d f) illuminated-faces))))
(setq illuminated-faces
(mapcar #'cadr (sort illuminated-faces #'>= #'car)))))
(:illuminated-faces () illuminated-faces)
(:illuminated-face-p (f) (member f illuminated-faces))
(:illuminance (point &aux (dist (distance point (send self :worldpos))))
(/ intensity dist dist))
(:illuminated-p (point the-face)
"is point obscured by faces?"
(let ((faces (member the-face illuminated-faces)) L)
(cond (faces
(setq L (send self :worldpos))
(if (and obscuring-face
(null (eq the-face obscuring-face))
(send obscuring-face :intersect-line point L))
(return-from :illuminated-p nil))
(dolist (f (cdr faces))
(when (send f :intersect-line point L)
(setq obscuring-face f)
(return-from :illuminated-p nil)))
(setq obscuring-face nil)
t)
(t nil))) )
(:init (&rest args &key ((:intensity it) nil) &allow-other-keys)
(send-super-lexpr :init args)
(if it (setq intensity (float it)) (send self :default-intensity))
self))
(defun make-light-source (pos &optional (intensity) &aux alight)
(setq alight (instance light-source :init :pos pos))
(if intensity
(send alight :magnify-intensity intensity))
alight)
(defvar *light-sources*
(list (make-light-source #f(1000 2000 3000) 2.0)))
(defun reflection-ray (normal light)
(normalize-vector
(v- (scale (* 2.0 (v. normal light)) normal)
light) ))
(defvar *render-shadow* t)
(defun ray-intersection (normal distance point vnorm)
(let ((dnm (v. normal vnorm)) p)
(declare (float dnm p))
(cond ((< (abs dnm) *parallel-threshold*) :parallel)
(t (setq p (/ (- 0.0 (v. normal point) distance) dnm))
(if (< p 0.0)
:outside
(v+ point (scale p vnorm)) )))))
(defun render-raster (raster vwr lights colormap)
(let* (v face3 color-lut
(view (send vwr :viewing))
(vp (send view :viewpoint))
(xinc (/ 2.0 (send vwr :viewsurface :width)))
x xend y point
(lighting #f(0 0 0))
(normal)
(normal-lighting #f(0 0 0))
(normal-view #f(0 0 0))
(pixel #f(0 0 0))
ray bodycolor brightness diffusal-reflectance
income ambient diffusion reflectance reflection)
(declare (float xinc x xend y
brightness income ambient diffusion reflection reflectance)
(float-vector v vp lighting point pixel
normal normal-lighting normal-view ray) )
(unless lights (setq lights *light-sources*))
(dolist (r raster)
(setq face3 (send (car r) :face))
(setq color-lut (send colormap :lut (send face3 :color))
reflectance (send face3 :reflectance)
diffusal-reflectance (send face3 :diffusion)
normal (send face3 :normal))
(setq v (second r))
(setq x (aref v 0)
y (aref v 1)
xend (aref (third r) 0))
(setf (aref pixel 1) y
(aref pixel 2) (aref v 2))
(while (< x xend)
(setq ray (send view :ray x y))
(setq point
(ray-intersection normal (face-distance face3) vp ray))
(when (float-vector-p point)
(v- vp point normal-view)
(setq brightness (* 0.1 reflectance)) ;ambient
(normalize-vector normal-view normal-view)
(dolist (light lights)
(when (or (null *render-shadow*)
(send light :illuminated-p point face3))
(v- (send light :worldpos) point lighting)
(normalize-vector lighting normal-lighting)
(setq income (/ (send light :intensity)
(v. lighting lighting)) )
(setq diffusion
(max 0.0 (* (v. normal normal-lighting)
income diffusal-reflectance) ))
(setq reflection
(v. (reflection-ray normal lighting) normal-view))
(setq reflection
(if (> reflection 0.0)
(* income reflectance
reflection reflection reflection reflection )
0.0))
(incf brightness (+ reflection diffusion)) ) )
(setq brightness
(min (1- *render-brightness-levels*)
(max 0 (round
(* brightness
*render-brightness-levels*)) )))
(setf (aref pixel 0) x)
(send vwr :draw-point-ndc pixel (aref color-lut brightness)))
(incf x xinc)) )
(send vwr :flush)))
(defun quick-render-raster (raster vwr)
(let ((color) v1 v2)
(dolist (r raster)
(setq color (send (pop r) :color))
(send vwr :viewsurface :color (send *render-colormap* :pixel color))
(setq v1 (pop r) v2 (pop r))
(send vwr :draw-line-ndc v1 v2))
)
(send vwr :flush)))
(defvar *nan* 0.0)
(setq *nan* (/ *nan* 0.0))
(defun segment-entered (point segments)
(find point segments :key #'second))
(defun depth-at-x (x segment)
(let* ((v1 (second segment)) (v2 (third segment))
(v1x (aref v1 0)) (v2x (aref v2 0))
(p %((x - v2x) / (v1x - v2x)))
(z %(p * v1[2] + (1.0 - p)* v2[2])))
(declare (float v1x v2x p))
(if (equal z *nan*) ;; trick: eq cannot be used.
(aref v1 2)
z)) )
(defun point-closer (point nextpoint segment1 segment2)
(let ((x %((point[0] + nextpoint[0])/ 2.0)))
%(depth-at-x(x segment1) < depth-at-x(x segment2))) )
(defun point-at-x (x segment)
(float-vector x (aref (second segment) 1) (depth-at-x x segment)))
(defun order-segments (scan-segments)
(let ((points) (vsegments) (visible) (entering)
(end-point) (end-visible) (newpoint) (p))
(setq vsegments
(sort (copy-seq scan-segments)
#'<=
#'(lambda (x) (aref (second x) 0))))
(setq points
(sort (mapcan #'(lambda (x) (list (second x) (third x)))
vsegments)
#'<= #'(lambda (x) (aref x 0))))
(while points
(setq p (car points))
(cond ((null visible)
(setq visible (segment-entered p vsegments))
(if (null visible) (error "no visible?")))
((setq entering (segment-entered p vsegments))
(setq end-visible (third visible))
(setq end-point (third entering))
(cond ((point-closer p (cadr points) entering visible)
(cond (%(end-visible[0] <= end-point[0])
(setf (third visible)
(point-at-x (aref p 0) visible))
(setq end-visible
(delete end-visible points :count 1))
;(format t "ok~%")
)
(t
(setf (third visible)
(point-at-x (aref p 0) visible))
(setq newpoint
(point-at-x (aref end-point 0) visible))
(push (list (car visible) newpoint end-visible)
vsegments)
(list-insert newpoint
(1+ (position end-point points))
points)) )
(setq visible entering))
(%(end-point[0] <= end-visible[0])
(delete end-point points :count 1)
(setq vsegments (delete entering vsegments :count 1)))
(t
(setq newpoint
(point-at-x (aref end-visible 0) entering))
(setf (second entering) newpoint)
(list-insert newpoint
(1+ (position end-visible points))
points) ) ) )
((eq (third visible) p) (setq visible nil))
(t (warn "exiting segment? ~a" p)))
(setq points (cdr points)))
vsegments) )
;;
;; set hls colors in *render-colormap*
;;
(defun init-colormap (&optional (cm x:*color-map*))
(setq *render-colormap* cm)
(send *render-colormap* :define-hls-lut
'red
*render-brightness-levels*
0 ; color-degree 0--360
0.3 0.9 ; brightness 0.0 -- 1.0
0.5) ; saturation
(send *render-colormap* :define-hls-lut
'red-yellow
*render-brightness-levels*
30
0.2 0.9
0.7)
(send *render-colormap* :define-hls-lut
'yellow
*render-brightness-levels*
70
0.3 0.9
0.5)
(send *render-colormap* :define-hls-lut
'yellow2
*render-brightness-levels*
100
0.3 0.9
0.6)
(send *render-colormap* :define-hls-lut
'green
*render-brightness-levels*
135
0.2 0.9
0.7)
(send *render-colormap* :define-hls-lut
'blue
*render-brightness-levels*
230
0.3 0.8
0.5)
(send *render-colormap* :define-hls-lut
'gray
*render-brightness-levels*
230
0.2 0.9
0.01)
(send *render-colormap* :define-hls-lut
'violet
*render-brightness-levels*
340
0.2 0.9
0.3)
)
;;
(defun clip-segments (segments)
(while (< (aref (third (first segments)) 0) -1.0) (pop segments))
(when segments
(if (< (aref (second (first segments)) 0) -1.0)
(setf (aref (second (first segments)) 0) -1.0))
(setq segments (nreverse segments))
(while (> (aref (second (first segments)) 0) 1.0) (pop segments))
(when segments
(if (> (aref (third (first segments)) 0) 1.0)
(setf (aref (third (first segments)) 0) 1.0)))
(nreverse segments)))
(defvar *quick-render* nil)
(defun render2 (vwr faces lights colormap &optional (y 1.0))
(declare (float y)) ;1.0 .. -1.0 in NDC
(let* ((size (send vwr :viewsurface :size))
(xsize (elt size 0)) (ysize (elt size 1))
(xinc (/ 2.0 xsize)) (yinc (/ 2.0 ysize))
(view (send vwr :viewing))
(viewpoint (send view :viewpoint))
(visible-faces)
(scan-faces)
(segments) )
(declare (float xsize ysize xinc yinc))
;
(dolist (f faces)
(when (send f :visible viewpoint) (push f visible-faces)))
(setq scan-faces (make-scan-faces visible-faces view))
(dolist (l lights)
(send l :set-illuminated-faces faces))
(dotimes (j ysize)
(setq segments nil)
(dolist (s scan-faces)
(let (ints int)
(dolist (he (send s :edges))
(setq int (send he :scan-line-intersection y))
(when int (push int ints)) )
(when ints
(setq ints (sort ints #'<= #'(lambda (x) (aref x 0))))
(while ints
(push (list s (pop ints) (pop ints)) segments)) )
)) ; all faces scanned
(when segments
(setq segments (order-segments segments))
(setq segments (clip-segments segments))
(render-raster segments vwr lights colormap) )
(decf y yinc)
;(print j)
)
))
(defun render ( &key (bodies)
(faces)
(lights *light-sources*)
((:viewer vw) *viewer*)
(colormap *render-colormap*)
(y 1.0))
(dolist (b bodies)
(unless (send b :color)
(warn "no color is set to ~a... defaulted to 'red~%" b)
(send b :color 'red)) ;default color
(setq faces (append (send b :faces) faces)))
(render2 vw faces lights colormap (float y))))
(provide :render)
|