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// gaussequi.cmd
// Equiangulation using Gauss map for swap criterion.
// But has problems; can produce zero area facets. Also, swapping an
// edge changes the Gauss map, so maybe things don't improve.
// Programmer: Ken Brakke, brakke@susqu.edu, http://www.susqu.edu/brakke
// Usage: gaussequi
gaussequi := {
local ax,ay,az,bx,by,bz,ffnum,cx,cy,cz,dx,dy,dz,aa,bb,cc,dd,ee;
local swapcount,vvnum;
swapcount := 0;
foreach edge eee where not fixed and valence == 2 do
{ ax := eee.vertex[1].vertexnormal[1];
ay := eee.vertex[1].vertexnormal[2];
az := eee.vertex[1].vertexnormal[3];
bx := eee.vertex[2].vertexnormal[1];
by := eee.vertex[2].vertexnormal[2];
bz := eee.vertex[2].vertexnormal[3];
ffnum := eee.facet[1].id;
foreach facet[ffnum].vertex vv do
{ if vv.id != eee.vertex[1].id and vv.id != eee.vertex[2].id then
{ vvnum := vv.id; break; }
};
cx := vertex[vvnum].vertexnormal[1];
cy := vertex[vvnum].vertexnormal[2];
cz := vertex[vvnum].vertexnormal[3];
ffnum := eee.facet[2].id;
foreach facet[ffnum].vertex vv do
{ if vv.id != eee.vertex[1].id and vv.id != eee.vertex[2].id then
{ vvnum := vv.id; break; }
};
dx := vertex[vvnum].vertexnormal[1];
dy := vertex[vvnum].vertexnormal[2];
dz := vertex[vvnum].vertexnormal[3];
aa := (ax-bx)^2+(ay-by)^2+(az-bz)^2;
bb := (ax-cx)^2+(ay-cy)^2+(az-cz)^2;
cc := (bx-cx)^2+(by-cy)^2+(bz-cz)^2;
dd := (ax-dx)^2+(ay-dy)^2+(az-dz)^2;
ee := (bx-dx)^2+(by-dy)^2+(bz-dz)^2;
if ( (bb+cc-aa)*sqrt(dd*ee) + (dd+ee-aa)*sqrt(bb*cc) < 0 ) then
{ edgeswap eee;
swapcount += 1;
};
};
printf "Edges gaussequi swapped: %d\n",swapcount;
}
// End gaussequi.cmd
// Usage: gaussequi
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