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/**************************************************************************/
/* Copyright 2012 Tim Day */
/* */
/* This file is part of Evolvotron */
/* */
/* Evolvotron is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Evolvotron is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Evolvotron. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
/*! \file
\brief Implementation for class XYZ.
*/
#include "xyz.h"
#include "random.h"
#include "xy.h"
/*! Outputs whitespace-separated co-ordinates.
*/
std::ostream& XYZ::write(std::ostream& out) const
{
return out << x() << " " << y() << " " << z();
}
RandomXYZInUnitCube::RandomXYZInUnitCube(Random01& rng)
:XYZ()
{
x(rng());
y(rng());
z(rng());
}
RandomXYZInBox::RandomXYZInBox(Random01& rng,const XYZ& bounds)
:XYZ()
{
x(-bounds.x()+2.0*bounds.x()*rng());
y(-bounds.y()+2.0*bounds.y()*rng());
z(-bounds.z()+2.0*bounds.z()*rng());
}
RandomXYZInSphere::RandomXYZInSphere(Random01& rng,real radius)
:XYZ(0.0,0.0,0.0)
{
if (radius!=0.0)
{
do
{
x(2.0*rng()-1.0);
y(2.0*rng()-1.0);
z(2.0*rng()-1.0);
}
while (magnitude2()>1.0);
(*this)*=radius;
}
}
RandomXYZSphereNormal::RandomXYZSphereNormal(Random01& rng)
:XYZ(0.0,0.0,0.0)
{
real m2;
do
{
assign(RandomXYZInSphere(rng,1.0));
m2=magnitude2();
}
while (m2==0.0);
(*this)/=sqrt(m2);
}
/*! Must handle case of individual axes being zero.
*/
RandomXYZInEllipsoid::RandomXYZInEllipsoid(Random01& rng,const XYZ& axes)
:XYZ()
{
do
{
assign(RandomXYZInBox(rng,axes));
}
while (
(axes.x()==0.0 ? 0.0 : sqr(x()/axes.x()))
+(axes.y()==0.0 ? 0.0 : sqr(y()/axes.y()))
+(axes.z()==0.0 ? 0.0 : sqr(z()/axes.z()))
>1.0
);
}
RandomXYZInXYDisc::RandomXYZInXYDisc(Random01& rng,real radius)
:XYZ(0.0,0.0,0.0)
{
if (radius!=0.0)
{
do
{
x(2.0*rng()-1.0);
y(2.0*rng()-1.0);
}
while (magnitude2()>1.0);
(*this)*=radius;
}
}
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