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/*
* Copyright (C) 2007 Valentin Ziegler, ExactCODE GmbH Germany.
* 2008 - 2009 Rene Rebe, ExactCODE GmbH Germany.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2. A copy of the GNU General
* Public License can be found in the file LICENSE.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANT-
* ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* Alternatively, commercial licensing options are available from the
* copyright holder ExactCODE GmbH Germany.
*/
#include "Contours.hh"
/*
list of pixel traversals (clockwise order):
0: on left side upwards
1: on pixel top to the right
2: on right side downwards
3: on pixel bottom to the left
*/
// bitmask for pixel traversal - first bit is there to indicate foreground pixel
const unsigned int pixelborder[4]={2,4,8,16};
struct StartCheck {
int dx;
int dy;
};
const StartCheck startchecks[4]={
{-1,0}, {0,-1}, {1,0}, {0,1}
};
struct Transition {
int dx;
int dy;
unsigned int border;
};
const Transition transitions[4][3]={
{ {-1, -1, 3}, { 0, -1, 0}, {0, 0, 1} },
{ { 1, -1, 0}, { 1, 0, 1}, {0, 0, 2} },
{ { 1, 1, 1}, { 0, 1, 2}, {0, 0, 3} },
{ {-1, 1, 2}, {-1, 0, 3}, {0, 0, 0} }
};
inline bool Step(Contours::VisitMap& map, int& x, int& y, int& border)
{
for (unsigned int i=0; i<3; i++) {
const Transition& t=transitions[border][i];
const int xx=x+t.dx;
const int yy=y+t.dy;
// do we have a foreground pixel ?
if (xx >= 0 && xx < (signed int)map.w && yy >= 0 && yy < (signed int)map.h && map(xx,yy) > 0) {
if ((map(xx,yy) & pixelborder[t.border]) == 0) { // go there
x=xx;
y=yy;
border=t.border;
map(x,y) |= pixelborder[border];
return true;
} else // already been there before
return false;
}
}
// note: this code line is never reached, because last transition is always {0,0,b}
return false;
}
inline bool Start(Contours::VisitMap& map, int x, int y, int border)
{
if ((map(x,y) & pixelborder[border]) == 0 ) {
const StartCheck& c=startchecks[border];
const int xx=x+c.dx;
const int yy=y+c.dy;
// do we have a background pixel ?
if (xx < 0 || xx >= (signed int)map.w || yy < 0 || yy >= (signed int)map.h || ((map(xx,yy) & 1) == 0)) {
map(x,y)|=pixelborder[border];
return true;
}
}
return false;
}
Contours::Contours(const FGMatrix& image)
{
VisitMap map(image.w, image.h);
for (unsigned int x=0; x<map.w; x++)
for (unsigned int y=0; y<map.h; y++)
map(x,y)=(image(x,y)) ? 1 : 0;
for (unsigned int x=0; x<map.w; x++)
for (unsigned int y=0; y<map.h; y++)
if (map(x,y) > 0)
for (unsigned int border=0; border < 4; border++)
if (Start(map,x,y,border)) {
int xx=x;
int yy=y;
int bborder=border;
Contour* current=new Contour();
contours.push_back(current);
do {
current->push_back(std::pair<unsigned int, unsigned int>(xx, yy));
} while (Step(map, xx, yy, bborder));
}
}
Contours::~Contours()
{
for (unsigned int i=0; i<contours.size(); i++)
delete contours[i];
}
MidContours::MidContours(const FGMatrix& image)
{
Contour* current = new Contour();
contours.push_back (current);
// thru the whole "image" in x-direction
for (unsigned int y = 0; y < image.h; y++)
for (unsigned int x = 0; x < image.w; x++)
{
// something?
if (image(x,y))
{
// search end of region of scanline
const unsigned int x1 = x++;
while (x < image.w && image(x,y))
x++;
// region [x1,x], midpoint mx:
const unsigned int mx = (x1 + x) / 2;
current->push_back(std::pair<unsigned int, unsigned int>(mx, y));
}
}
// thru the whole "image" in x-direction
for (unsigned int x = 0; x < image.w; x++)
for (unsigned int y = 0; y < image.h; y++)
{
// something?
if (image(x,y))
{
// search end of region of scanline
const unsigned int y1 = y++;
while (y < image.h && image(x,y))
y++;
// region [y1,y], midpoint mx:
const unsigned int my = (y1 + y) / 2;
current->push_back(std::pair<unsigned int, unsigned int>(x, my));
}
}
// TODO: filter duplicates and/or clean spots without neighbour
// TODO: sub-pixel accuracy would help
}
InnerContours::InnerContours(const FGMatrix& image)
{
VisitMap map(image.w, image.h);
for (unsigned int x=0; x<map.w; x++)
for (unsigned int y=0; y<map.h; y++)
map(x,y) = 0;
// distance to border
for (unsigned int x=0; x<map.w; x++)
for (unsigned int y=0; y<map.h; y++)
if (image(x,y))
{
int accu = 1;
for (int r = 1; ; ++r)
{
int add =
RecursiveDist(image, x, y, LEFT, r) +
RecursiveDist(image, x, y, RIGHT, r) +
RecursiveDist(image, x, y, UP, r) +
RecursiveDist(image, x, y, DOWN, r);
accu += add;
if (add < 4)
break;
}
map(x,y) = accu;
}
// only use local maxima
VisitMap newmap(image.w, image.h);
for (unsigned int x = 0; x < map.w; x++)
for (unsigned int y = 0; y < map.h; y++)
{
newmap(x,y) = 0;
int d = map(x,y);
if (d == 0) continue;
if (x > 0 && d < map(x-1, y))
continue;
if (y > 0 && d < map(x, y-1))
continue;
if (x+1 < map.w && d < map(x+1, y))
continue;
if (y+1 < map.h && d < map(x, y+1))
continue;
newmap(x,y) = 1;
}
for (unsigned int x = 0; x < map.w; x++)
for (unsigned int y = 0; y < map.h; y++)
{
if (newmap (x,y)) {
Contour* current = new Contour();
contours.push_back(current);
RecursiveTrace (newmap, current, x, y);
}
}
}
bool InnerContours::RecursiveTrace(VisitMap& newmap, Contour* current,
unsigned int x, unsigned int y)
{
if (newmap(x,y)) {
newmap(x,y) = 0;
current->push_back(std::pair<unsigned int, unsigned int>(x, y));
int
x1 = x > 0 ? x-1 : 0,
y1 = y > 0 ? y-1 : 0,
x2 = x+1 < newmap.w ? x+1 : x,
y2 = y+1 < newmap.h ? y+1 : y;
if (RecursiveTrace (newmap, current, x, y2))
return true;
if (RecursiveTrace (newmap, current, x1, y2))
return true;
if (RecursiveTrace (newmap, current, x2, y2))
return true;
if (RecursiveTrace (newmap, current, x2, y))
return true;
if (RecursiveTrace (newmap, current, x2, y1))
return true;
if (RecursiveTrace (newmap, current, x, y1))
return true;
if (RecursiveTrace (newmap, current, x1, y1))
return true;
if (RecursiveTrace (newmap, current, x1, y))
return true;
return true;
}
return false;
}
unsigned int InnerContours::RecursiveDist(const FGMatrix& image,
int x, int y,
dir d, unsigned int r)
{
switch (d) {
case LEFT:
x -= r;
if (x < 0)
return 0;
break;
case UP:
y -= r;
if (y < 0)
return 0;
break;
case RIGHT:
x += r;
if (x >= (int)image.w)
return 0;
break;
case DOWN:
y += r;
if (y >= (int)image.h)
return 0;
break;
}
return image(x,y) ? 1 : 0;
}
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