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// =================================================================================================
// ADOBE SYSTEMS INCORPORATED
// Copyright 2006 Adobe Systems Incorporated
// All Rights Reserved
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms
// of the Adobe license agreement accompanying it.
// =================================================================================================
#include "XMP_Environment.h" // ! This must be the first include.
#include "Reconcile_Impl.hpp"
#include "UnicodeConversions.hpp"
#if XMP_WinBuild
#elif XMP_MacBuild
#include "UnicodeConverter.h"
#endif
// =================================================================================================
/// \file Reconcile_Impl.cpp
/// \brief Implementation utilities for the photo metadata reconciliation support.
///
// =================================================================================================
// =================================================================================================
// ReconcileUtils::IsASCII
// =======================
//
// See if a string is 7 bit ASCII.
bool ReconcileUtils::IsASCII ( const void * textPtr, size_t textLen )
{
for ( const XMP_Uns8 * textPos = (XMP_Uns8*)textPtr; textLen > 0; --textLen, ++textPos ) {
if ( *textPos >= 0x80 ) return false;
}
return true;
} // ReconcileUtils::IsASCII
// =================================================================================================
// ReconcileUtils::IsUTF8
// ======================
//
// See if a string contains valid UTF-8. Allow nul bytes, they can appear inside of multi-part Exif
// strings. We don't use CodePoint_from_UTF8_Multi in UnicodeConversions because it throws an
// exception for non-Unicode and we don't need to actually compute the code points.
bool ReconcileUtils::IsUTF8 ( const void * textPtr, size_t textLen )
{
const XMP_Uns8 * textPos = (XMP_Uns8*)textPtr;
const XMP_Uns8 * textEnd = textPos + textLen;
while ( textPos < textEnd ) {
if ( *textPos < 0x80 ) {
++textPos; // ASCII is UTF-8, tolerate nuls.
} else {
// -------------------------------------------------------------------------------------
// We've got a multibyte UTF-8 character. The first byte has the number of bytes as the
// number of high order 1 bits. The remaining bytes must have 1 and 0 as the top 2 bits.
#if 0 // *** This might be a more effcient way to count the bytes.
static XMP_Uns8 kByteCounts[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 3, 4 };
size_t bytesNeeded = kByteCounts [ *textPos >> 4 ];
if ( (bytesNeeded < 2) || ((bytesNeeded == 4) && ((*textPos & 0x08) != 0)) ) return false;
if ( (textPos + bytesNeeded) > textEnd ) return false;
#endif
size_t bytesNeeded = 0; // Count the high order 1 bits in the first byte.
for ( XMP_Uns8 temp = *textPos; temp > 0x7F; temp = temp << 1 ) ++bytesNeeded;
// *** Consider CPU-specific assembly inline, e.g. cntlzw on PowerPC.
if ( (bytesNeeded < 2) || (bytesNeeded > 4) || ((textPos+bytesNeeded) > textEnd) ) return false;
for ( --bytesNeeded, ++textPos; bytesNeeded > 0; --bytesNeeded, ++textPos ) {
if ( (*textPos >> 6) != 2 ) return false;
}
}
}
return true; // ! Returns true for empty strings.
} // ReconcileUtils::IsUTF8
// =================================================================================================
// UTF8ToHostEncoding
// ==================
#if XMP_WinBuild
void ReconcileUtils::UTF8ToWinEncoding ( UINT codePage, const XMP_Uns8 * utf8Ptr, size_t utf8Len, std::string * host )
{
std::string utf16; // WideCharToMultiByte wants native UTF-16.
ToUTF16Native ( (UTF8Unit*)utf8Ptr, utf8Len, &utf16 );
LPCWSTR utf16Ptr = (LPCWSTR) utf16.c_str();
size_t utf16Len = utf16.size() / 2;
int hostLen = WideCharToMultiByte ( codePage, 0, utf16Ptr, (int)utf16Len, 0, 0, 0, 0 );
host->assign ( hostLen, ' ' ); // Allocate space for the results.
(void) WideCharToMultiByte ( codePage, 0, utf16Ptr, (int)utf16Len, (LPSTR)host->data(), hostLen, 0, 0 );
XMP_Assert ( hostLen == host->size() );
} // UTF8ToWinEncoding
#elif XMP_MacBuild
void ReconcileUtils::UTF8ToMacEncoding ( XMP_Uns16 macScript, XMP_Uns16 macLang, const XMP_Uns8 * utf8Ptr, size_t utf8Len, std::string * host )
{
OSStatus err;
TextEncoding destEncoding;
if ( macLang == langUnspecified ) macLang = kTextLanguageDontCare;
err = UpgradeScriptInfoToTextEncoding ( macScript, macLang, kTextRegionDontCare, 0, &destEncoding );
if ( err != noErr ) XMP_Throw ( "UpgradeScriptInfoToTextEncoding failed", kXMPErr_ExternalFailure );
UnicodeMapping mappingInfo;
mappingInfo.mappingVersion = kUnicodeUseLatestMapping;
mappingInfo.otherEncoding = GetTextEncodingBase ( destEncoding );
mappingInfo.unicodeEncoding = CreateTextEncoding ( kTextEncodingUnicodeDefault,
kUnicodeNoSubset, kUnicodeUTF8Format );
UnicodeToTextInfo converterInfo;
err = CreateUnicodeToTextInfo ( &mappingInfo, &converterInfo );
if ( err != noErr ) XMP_Throw ( "CreateUnicodeToTextInfo failed", kXMPErr_ExternalFailure );
try { // ! Need to call DisposeUnicodeToTextInfo before exiting.
OptionBits convFlags = kUnicodeUseFallbacksMask |
kUnicodeLooseMappingsMask | kUnicodeDefaultDirectionMask;
ByteCount bytesRead, bytesWritten;
enum { kBufferLen = 1000 }; // Ought to be enough in practice, without using too much stack.
char buffer [kBufferLen];
host->reserve ( utf8Len ); // As good a guess as any.
while ( utf8Len > 0 ) {
// Ignore all errors from ConvertFromUnicodeToText. It returns info like "output
// buffer full" or "use substitution" as errors.
err = ConvertFromUnicodeToText ( converterInfo, utf8Len, (UniChar*)utf8Ptr, convFlags,
0, 0, 0, 0, kBufferLen, &bytesRead, &bytesWritten, buffer );
if ( bytesRead == 0 ) break; // Make sure forward progress happens.
host->append ( &buffer[0], bytesWritten );
utf8Ptr += bytesRead;
utf8Len -= bytesRead;
}
DisposeUnicodeToTextInfo ( &converterInfo );
} catch ( ... ) {
DisposeUnicodeToTextInfo ( &converterInfo );
throw;
}
} // UTF8ToMacEncoding
#elif XMP_UNIXBuild
// ! Does not exist, must not be called, for Generic UNIX builds.
#endif
// =================================================================================================
// ReconcileUtils::UTF8ToLocal
// ===========================
void ReconcileUtils::UTF8ToLocal ( const void * _utf8Ptr, size_t utf8Len, std::string * local )
{
const XMP_Uns8* utf8Ptr = (XMP_Uns8*)_utf8Ptr;
local->erase();
if ( ReconcileUtils::IsASCII ( utf8Ptr, utf8Len ) ) {
local->assign ( (const char *)utf8Ptr, utf8Len );
return;
}
#if XMP_WinBuild
UTF8ToWinEncoding ( CP_ACP, utf8Ptr, utf8Len, local );
#elif XMP_MacBuild
UTF8ToMacEncoding ( smSystemScript, kTextLanguageDontCare, utf8Ptr, utf8Len, local );
#elif XMP_UNIXBuild
XMP_Throw ( "Generic UNIX does not have conversions between local and Unicode", kXMPErr_Unavailable );
#endif
} // ReconcileUtils::UTF8ToLocal
// =================================================================================================
// ReconcileUtils::UTF8ToLatin1
// ============================
void ReconcileUtils::UTF8ToLatin1 ( const void * _utf8Ptr, size_t utf8Len, std::string * latin1 )
{
const XMP_Uns8* utf8Ptr = (XMP_Uns8*)_utf8Ptr;
const XMP_Uns8* utf8End = utf8Ptr + utf8Len;
latin1->erase();
latin1->reserve ( utf8Len ); // As good a guess as any, at least enough, exact for ASCII.
bool inBadRun = false;
while ( utf8Ptr < utf8End ) {
if ( *utf8Ptr <= 0x7F ) {
(*latin1) += (char)*utf8Ptr; // Have an ASCII character.
inBadRun = false;
++utf8Ptr;
} else if ( utf8Ptr == (utf8End - 1) ) {
inBadRun = false;
++utf8Ptr; // Ignore a bad end to the UTF-8.
} else {
XMP_Assert ( (utf8End - utf8Ptr) >= 2 );
XMP_Uns16 ch16 = GetUns16BE ( utf8Ptr ); // A Latin-1 80..FF is 2 UTF-8 bytes.
if ( (0xC280 <= ch16) && (ch16 <= 0xC2BF) ) {
(*latin1) += (char)(ch16 & 0xFF); // UTF-8 C280..C2BF are Latin-1 80..BF.
inBadRun = false;
utf8Ptr += 2;
} else if ( (0xC380 <= ch16) && (ch16 <= 0xC3BF) ) {
(*latin1) += (char)((ch16 & 0xFF) + 0x40); // UTF-8 C380..C3BF are Latin-1 C0..FF.
inBadRun = false;
utf8Ptr += 2;
} else {
if ( ! inBadRun ) {
inBadRun = true;
(*latin1) += "(?)"; // Mark the run of out of scope UTF-8.
}
++utf8Ptr; // Skip the presumably well-formed UTF-8 character.
while ( (utf8Ptr < utf8End) && ((*utf8Ptr & 0xC0) == 0x80) ) ++utf8Ptr;
}
}
}
XMP_Assert ( utf8Ptr == utf8End );
} // ReconcileUtils::UTF8ToLatin1
// =================================================================================================
// HostEncodingToUTF8
// ==================
#if XMP_WinBuild
void ReconcileUtils::WinEncodingToUTF8 ( UINT codePage, const XMP_Uns8 * hostPtr, size_t hostLen, std::string * utf8 )
{
int utf16Len = MultiByteToWideChar ( codePage, 0, (LPCSTR)hostPtr, (int)hostLen, 0, 0 );
std::vector<UTF16Unit> utf16 ( utf16Len, 0 ); // MultiByteToWideChar returns native UTF-16.
(void) MultiByteToWideChar ( codePage, 0, (LPCSTR)hostPtr, (int)hostLen, (LPWSTR)&utf16[0], utf16Len );
FromUTF16Native ( &utf16[0], (int)utf16Len, utf8 );
} // WinEncodingToUTF8
#elif XMP_MacBuild
void ReconcileUtils::MacEncodingToUTF8 ( XMP_Uns16 macScript, XMP_Uns16 macLang, const XMP_Uns8 * hostPtr, size_t hostLen, std::string * utf8 )
{
OSStatus err;
TextEncoding srcEncoding;
if ( macLang == langUnspecified ) macLang = kTextLanguageDontCare;
err = UpgradeScriptInfoToTextEncoding ( macScript, macLang, kTextRegionDontCare, 0, &srcEncoding );
if ( err != noErr ) XMP_Throw ( "UpgradeScriptInfoToTextEncoding failed", kXMPErr_ExternalFailure );
UnicodeMapping mappingInfo;
mappingInfo.mappingVersion = kUnicodeUseLatestMapping;
mappingInfo.otherEncoding = GetTextEncodingBase ( srcEncoding );
mappingInfo.unicodeEncoding = CreateTextEncoding ( kTextEncodingUnicodeDefault,
kUnicodeNoSubset, kUnicodeUTF8Format );
TextToUnicodeInfo converterInfo;
err = CreateTextToUnicodeInfo ( &mappingInfo, &converterInfo );
if ( err != noErr ) XMP_Throw ( "CreateTextToUnicodeInfo failed", kXMPErr_ExternalFailure );
try { // ! Need to call DisposeTextToUnicodeInfo before exiting.
ByteCount bytesRead, bytesWritten;
enum { kBufferLen = 1000 }; // Ought to be enough in practice, without using too much stack.
char buffer [kBufferLen];
utf8->reserve ( hostLen ); // As good a guess as any.
while ( hostLen > 0 ) {
// Ignore all errors from ConvertFromTextToUnicode. It returns info like "output
// buffer full" or "use substitution" as errors.
err = ConvertFromTextToUnicode ( converterInfo, hostLen, hostPtr, kNilOptions,
0, 0, 0, 0, kBufferLen, &bytesRead, &bytesWritten, (UniChar*)buffer );
if ( bytesRead == 0 ) break; // Make sure forward progress happens.
utf8->append ( &buffer[0], bytesWritten );
hostPtr += bytesRead;
hostLen -= bytesRead;
}
DisposeTextToUnicodeInfo ( &converterInfo );
} catch ( ... ) {
DisposeTextToUnicodeInfo ( &converterInfo );
throw;
}
} // MacEncodingToUTF8
#elif XMP_UNIXBuild
// ! Does not exist, must not be called, for Generic UNIX builds.
#endif
// =================================================================================================
// ReconcileUtils::LocalToUTF8
// ===========================
void ReconcileUtils::LocalToUTF8 ( const void * _localPtr, size_t localLen, std::string * utf8 )
{
const XMP_Uns8* localPtr = (XMP_Uns8*)_localPtr;
utf8->erase();
if ( ReconcileUtils::IsASCII ( localPtr, localLen ) ) {
utf8->assign ( (const char *)localPtr, localLen );
return;
}
#if XMP_WinBuild
WinEncodingToUTF8 ( CP_ACP, localPtr, localLen, utf8 );
#elif XMP_MacBuild
MacEncodingToUTF8 ( smSystemScript, kTextLanguageDontCare, localPtr, localLen, utf8 );
#elif XMP_UNIXBuild
XMP_Throw ( "Generic UNIX does not have conversions between local and Unicode", kXMPErr_Unavailable );
#endif
} // ReconcileUtils::LocalToUTF8
// =================================================================================================
// ReconcileUtils::Latin1ToUTF8
// ============================
void ReconcileUtils::Latin1ToUTF8 ( const void * _latin1Ptr, size_t latin1Len, std::string * utf8 )
{
const XMP_Uns8* latin1Ptr = (XMP_Uns8*)_latin1Ptr;
const XMP_Uns8* latin1End = latin1Ptr + latin1Len;
utf8->erase();
utf8->reserve ( latin1Len ); // As good a guess as any, exact for ASCII.
for ( ; latin1Ptr < latin1End; ++latin1Ptr ) {
XMP_Uns8 ch8 = *latin1Ptr;
if ( ch8 <= 0x7F ) {
(*utf8) += (char)ch8; // Have an ASCII character.
} else if ( ch8 <= 0xBF ) {
(*utf8) += 0xC2; // Latin-1 80..BF are UTF-8 C280..C2BF.
(*utf8) += (char)ch8;
} else {
(*utf8) += 0xC3; // Latin-1 C0..FF are UTF-8 C380..C3BF.
(*utf8) += (char)(ch8 - 0x40);
}
}
} // ReconcileUtils::Latin1ToUTF8
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