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/////////////////// QProgressCtrl widget class //////////////////////
//
// for making Win95-style progress bars, as well as options for
// blocked/solid bar style, vertical/horizontal alignment,
// bar/background colors
//
// Copyright (C) 1996 Tim D. Gilman
// This version of the class is the first release. Please
// send comments/suggestions/bug reports to <tdgilman@best.com>
//
// This class was written using Qt 1.0 (http://www.troll.no)
//
// You may freely use this source code without permission for
// non-commercial development.
#include <qwidget.h>
#include <qframe.h>
#include <qpainter.h>
#include <qcolor.h>
#include "qprogres.h"
#define BRD 2 // pixel width between frame and progress bar and between blocks
#define min(a,b) ((a)<(b)?(a):(b))
#define max(a,b) ((a)>(b)?(a):(b))
#define abs(a) ((a)>0?(a):(-1*a))
/////////////// Construction //////////////
QProgressCtrl::QProgressCtrl(QWidget *parent,
ProgressStyle style,
const QColor &barColor,
const QColor &backColor,
ProgressOrient orient,
const char *name)
:QFrame(parent,name)
{
// default behavior
m_nLower = 0; m_nUpper = 100;
m_nPos = 0;
m_nStep = 10;
m_nSolidLen = 0; // current width of the bar
m_nNumBlocks = 0; // current number of bar blocks (for blockedBar style)
m_barColor = new QColor(barColor);
m_orient = orient;
m_style = style;
setBackgroundColor(backColor);
init();
}
void QProgressCtrl::init()
{
initMetaObject();
int fs;
switch( style() ) {
case WindowsStyle:
case MotifStyle:
fs = QFrame::Panel | QFrame::Sunken;
break;
/*
* I have noticed that any style other than Windows or Motif
* breaks the behavior of QProgressCtrl. I think it is from
* lack of support from Qt. Do not try it yet.
*/
default:
fs = QFrame::Panel | QFrame::Plain;
}
setLineWidth(2);
setMidLineWidth(3);
setFrameStyle( fs );
if (m_style == blockedBar) {
m_nBlockWidth = calcBlockLen();
}
}
/////////////// Attributes ////////////////
/*
* Parameters
* nLower Specifies the lower limit of the range (default is zero)
* nUpper Specifies the upper limit of the range (default is 100)
*
* Description
* Sets the min and max ranges for a progress bar control and
* redraws the bar to reflect the new changes.
*/
void QProgressCtrl::setRange(int nLower, int nUpper)
{
int nOldSolidLen = m_nSolidLen;
int nOldNumBlocks = m_nNumBlocks;
m_nLower = nLower;
m_nUpper = nUpper;
switch (m_style) {
case solidBar:
m_nSolidLen = calcSolidBarLen(m_nPos);
paintSolidBar(nOldSolidLen, m_nSolidLen);
break;
case blockedBar:
m_nNumBlocks = calcNumBlocks(m_nPos);
paintBlockedBars(nOldNumBlocks, m_nNumBlocks);
break;
}
}
/*
* Returns
* The previous position in the progress bar control.
*
* Parameters
* nPos New position of the progress bar control.
*
* Description
* Sets the current position for a progress bar control and redraws
* the bar to reflect the new position.
*/
int QProgressCtrl::setPos(int nPos)
{
int nOldPos = m_nPos;
int nOldSolidLen = m_nSolidLen;
int nOldNumBlocks = m_nNumBlocks;
m_nPos = nPos;
switch (m_style) {
case solidBar:
m_nSolidLen = calcSolidBarLen(m_nPos);
paintSolidBar(nOldSolidLen, m_nSolidLen);
break;
case blockedBar:
m_nNumBlocks = calcNumBlocks(m_nPos);
paintBlockedBars(nOldNumBlocks, m_nNumBlocks);
break;
}
return nOldPos;
}
/*
* Returns
* The previous position in the progress bar control.
*
* Parameters
* nPos Amount to advance the position.
*
* Description
* Advances the current position of a progress bar control by a specified
* increment and redraws the bar to reflect the new position.
*/
int QProgressCtrl::offsetPos(int nPos)
{
int nOldPos = m_nPos;
int nOldSolidLen = m_nSolidLen;
int nOldNumBlocks = m_nNumBlocks;
m_nPos += nPos;
switch (m_style) {
case solidBar:
m_nSolidLen = calcSolidBarLen(m_nPos);
paintSolidBar(nOldSolidLen, m_nSolidLen);
break;
case blockedBar:
m_nNumBlocks = calcNumBlocks(m_nPos);
paintBlockedBars(nOldNumBlocks, m_nNumBlocks);
break;
}
return nOldPos;
}
/*
* Returns
* The previous step increment.
*
* Parameters
* nStep New step increment.
*
* Description
* Specifies the step increment for a progress bar control. The step
* increment is used by stepIt() to increase the progress bar's position.
*
* The default step increment is 10.
*/
int QProgressCtrl::setStep(int nStep)
{
int oldStep = m_nStep;
m_nStep = nStep;
return oldStep;
}
///////////////// Operations //////////////////
/*
* Returns
* The previous position of the progress bar control.
*
* Description
* Advances the current position for a progress bar control by the
* step increment (see setStep()) and redraws the bar to reflect
* the new position.
*/
int QProgressCtrl::stepIt()
{
int nOldPos = m_nPos;
int nOldSolidLen = m_nSolidLen;
int nOldNumBlocks = m_nNumBlocks;
m_nPos += m_nStep;
switch (m_style) {
case solidBar:
m_nSolidLen = calcSolidBarLen(m_nPos);
paintSolidBar(nOldSolidLen, m_nSolidLen);
break;
case blockedBar:
m_nNumBlocks = calcNumBlocks(m_nPos);
paintBlockedBars(nOldNumBlocks, m_nNumBlocks);
break;
}
return nOldPos;
}
//////////////// Private Stuff //////////////
/*
* calculates the solid bar length based on the position nPos
*/
int QProgressCtrl::calcSolidBarLen(int nPos)
{
int len=0;
// what total length are we dealing with here?
switch (m_orient) {
case horizBar:
len = width()-2*frameWidth();
break;
case vertBar:
len = height()-2*frameWidth();
break;
}
// calculate the pixel length by scaling the position to the
// range along length
if (nPos <= m_nLower)
return 0;
else if (nPos >= m_nUpper)
return (len);
else
return ( (int)((float)(m_nPos-m_nLower)/(float)(m_nUpper-m_nLower)
*(float)len) );
}
/*
* calculate the number of blocks that should be drawn based on
* the position nPos. That is, the number of blocks that first
* exceeds or equals the exact length.
*/
int QProgressCtrl::calcNumBlocks(int nPos)
{
int totLen=0, pLen, nBlocks, nSep, sumLen;
int edge = frameWidth()+BRD;
switch (m_orient) {
case horizBar:
totLen = width()-2*edge;
break;
case vertBar:
totLen = height()-2*edge;
break;
}
// calculate the pixel length that is a percentage of len based on nPos
if (nPos <= m_nLower)
pLen = 0;
else if (nPos >= m_nUpper)
pLen = totLen;
else
pLen = ( (int)((float)(m_nPos-m_nLower)/(float)(m_nUpper-m_nLower)
*(float)totLen) );
// find out how many blocks it takes to exceed or equal this pixel length pLen
if (pLen == 0)
return 0;
nBlocks = 0;
do {
nBlocks++;
nSep = nBlocks-1;
sumLen = nBlocks*m_nBlockWidth + nSep*BRD;
} while (sumLen < pLen);
return nBlocks;
}
/*
* calculates the individual block length based on the total available
* width of the frame.
*
* To emulate the Win95 common progress control there will be a
* border to separate the frame from the blocks and also a border
* between each of the blocks themselves (BRD).
*/
int QProgressCtrl::calcBlockLen()
{
const float aspect = 2.f/3.f; // approximate aspect ratio for blocks
int blockHeight=1, blockWidth=1;
int edge = frameWidth()+BRD;
switch (m_orient) {
case horizBar:
blockHeight = height()-2*edge;
break;
case vertBar:
blockHeight = width()-2*edge;
break;
}
blockWidth = (int)(aspect*(float)blockHeight);
// never use zero length
if (blockWidth < 1)
blockWidth = 1;
return ((int)(aspect*(float)blockHeight));
}
/*
* updates the solid bar when the length has changed
* this only repaints the portion needed and only erases
* that part of the background if it moves backward
*/
void QProgressCtrl::paintSolidBar(int nOldLen, int nLen)
{
switch (m_orient) {
case horizBar:
if (nLen > nOldLen) { // do not erase, repaint needed area
repaint(frameWidth()+nOldLen, frameWidth(),
nLen-nOldLen, height()-2*frameWidth(), FALSE);
}
else if (nLen < nOldLen) { // erase and repaint needed area
repaint(frameWidth()+nLen, frameWidth(),
nOldLen-nLen, height()-2*frameWidth(), TRUE);
}
// else do not repaint rectangle, it did not change
break;
case vertBar:
if (nLen > nOldLen) {
repaint(frameWidth(), height()-(frameWidth()+nLen),
width()-2*frameWidth(), nLen-nOldLen, FALSE);
}
else if (nLen < nOldLen) {
repaint(frameWidth(), height()-(frameWidth()+nOldLen),
width()-2*frameWidth(), nOldLen-nLen, TRUE);
}
break;
}
}
void QProgressCtrl::paintBlockedBars(int nOldNumBlocks, int nNumBlocks)
{
int x=0, y=0, w=0, h=0;
int edge = frameWidth()+BRD;
// only repaint if the number of blocks changes and calculate the specific rectangle to erase
// to avoid flickering.
if (nOldNumBlocks != nNumBlocks) {
switch (m_orient) {
case horizBar:
x = edge+min(nOldNumBlocks,nNumBlocks)*(m_nBlockWidth+BRD);
y = edge;
w = abs(nNumBlocks-nOldNumBlocks)*m_nBlockWidth + abs(nNumBlocks-nOldNumBlocks-1)*BRD;
h = height()-2*edge;
if (w > 0) {
if ( (x+w) > (width()-frameWidth()-BRD) )
w = (width()-frameWidth()-BRD) - x;
}
break;
case vertBar:
x = edge;
// y is top of the largest block number
y = height() // bottom of the vertical bar
-edge // subtract edge width
-max(nNumBlocks,nOldNumBlocks)*m_nBlockWidth // subtract sum of blocks width
-(max(nNumBlocks,nOldNumBlocks)-1)*BRD; // subtract sum of separators width
w = width()-2*edge;
h = abs(nNumBlocks-nOldNumBlocks)*m_nBlockWidth + abs(nNumBlocks-nOldNumBlocks-1)*BRD;
if (h > 0) {
if ( y < edge )
y = edge;
}
}
// if adding blocks, repaint invalid rectangle, but do not erase
if (nNumBlocks > nOldNumBlocks)
repaint(x, y, w, h, FALSE);
// if removing blocks, erase invalid rectangle and repaint
else if (nNumBlocks < nOldNumBlocks)
repaint(x, y, w, h, TRUE);
}
}
void QProgressCtrl::paintEvent( QPaintEvent * )
{
QPainter p;
int x, y, w, h, edge;
p.begin(this);
p.setBrush(*m_barColor);
p.setPen(*m_barColor);
switch (m_style) {
case solidBar:
if (m_nSolidLen > 0) { // no point to drawing a zero-length rectangle
switch(m_orient) {
case horizBar:
p.drawRect(frameWidth(),frameWidth(),
m_nSolidLen,height()-2*frameWidth());
break;
case vertBar:
p.drawRect(frameWidth(),height()-(frameWidth()+m_nSolidLen),
width()-2*frameWidth(),m_nSolidLen);
break;
}
}
break;
case blockedBar:
edge = frameWidth()+BRD;
switch(m_orient) {
case horizBar:
for (int i=0; i<m_nNumBlocks; i++) {
x = edge+i*(m_nBlockWidth+BRD);
y = edge;
w = m_nBlockWidth;
h = height()-2*edge;
if (x < (width()-edge)) {
if ( (x+w) > (width()-edge) )
w = (width()-edge) - x;
p.drawRect(x, y, w, h);
}
}
break;
case vertBar:
for (/*int IRIX DCC BUG! */ i=0; i<m_nNumBlocks; i++) {
x = edge;
y = height()-edge-i*(m_nBlockWidth+BRD)-m_nBlockWidth;
w = width()-2*edge;
h = m_nBlockWidth;
// do not draw beyond the boundary
if (y < edge) {
h = y+m_nBlockWidth-edge;
y = edge;
}
p.drawRect(x, y, w, h);
}
break;
}
}
// paint the frame since we are overriding QWidget::paintEvent()
drawFrame(&p);
// add a black shadow on the top and left side of the frame.
// this makes it look more like the Win95 style
if (m_style == blockedBar) {
p.setPen(black);
p.drawLine(frameWidth(), height()-frameWidth()-2,
frameWidth(), frameWidth());
p.drawLine(frameWidth(), frameWidth(),
width()-frameWidth()-2, frameWidth());
}
p.end();
}
/*
* On a resize event the bar length needs to be recalculated
* for a solid bar style and the block length and number of blocks to
* paint needs to be calculated for a blocked bar style.
*/
void QProgressCtrl::resizeEvent( QResizeEvent * )
{
switch (m_style) {
case solidBar:
m_nSolidLen = calcSolidBarLen(m_nPos);
break;
case blockedBar:
m_nBlockWidth = calcBlockLen();
m_nNumBlocks = calcNumBlocks(m_nPos);
break;
}
}
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