File: textinteractive.htm

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<HTML>
<HEAD>
<TITLE>TEXTINTERACTIVE</TITLE>
</HEAD>
<BODY BGCOLOR="#FFFFFF" TEXT="#000000">

<P><A NAME="textinteractive"></A>
<font size="+3" color="green"><B>TEXTINTERACTIVE</B></font></P>

<TABLE border="1" cols="2" frame="box" rules="all" width="572">
<TR>
<TD width="20%" valign="top"><B>Syntax</B>:</TD>
<TD width="80%" valign="top"><CODE>
SET TEXTINTERACTIVE n<br>
GET TEXTINTERACTIVE { n }</CODE>
<td></tr>
<TR>
<TD width="20%" valign="top"><B>Default value</B>:</TD>
<TD width="80%" valign="top"><CODE>
TEXTINTERACTIVE = 1</CODE>
</TD></TR>
</TABLE>
<p>
 If <CODE>TEXTINTERACTIVE &ne; 0</CODE>, then 
 the graphics cursor is used to interactively place a text string when
 drawn by the <CODE><a href="../../TextCommand/textcommand.htm">TEXT</a></CODE> command.</P>
<p>
 If <CODE>TEXTINTERACTIVE = 0</CODE>, then
 <a href="xtextlocation.htm"><CODE>XTEXTLOCATION</CODE></a> and 
 <a href="ytextlocation.htm"><CODE>YTEXTLOCATION</CODE></a> will be used
 to determine the reference point for the character string.</p>
<p>
 In either case, the justification will be determined by the value of
 <a href="textalign.htm"><CODE>TEXTALIGN</CODE></a>.</P>
<P>
 <a href="textheight.htm"><img align="middle" border="0" src="../../shadow_left.gif">&nbsp;
 <font size="+1" color="olive">TEXTHEIGHT</font></a><BR />
 <a href="xtextlocation.htm"><img align="middle" border="0" src="../../shadow_right.gif">&nbsp;
 <font size="+1" color="olive">XTEXTLOCATION</font></a>
</P>
</body>
</html>