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/*
Copyright (C) 2001 The Exult Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _FACE_BUTTON_H_
#define _FACE_BUTTON_H_
#include "Gump_button.h"
class Actor;
class Game_window;
/*
* A character's face, that will open inventory when clicked.
*/
class Face_button : public Gump_button
{
protected:
Actor *actor; // Who this represents.
public:
Face_button(Gump *par, int px, int py, Actor *a);
virtual Actor *get_actor() { return actor; }
virtual void double_clicked(Game_window *gwin, int x, int y);
virtual void activate(Game_window *gwin) {}
virtual void push(Game_window *gwin) {}
virtual void unpush(Game_window *gwin) {}
virtual void update_widget(Game_window *gwin);
};
#endif
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