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/**
** Spellbook.h - Spellbook object.
**
** Written: 10/1/98 - JSF
**/
/*
Copyright (C) 2000 The Exult Team.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef INCL_SPELLBOOK
#define INCL_SPELLBOOK 1
#include "iregobjs.h"
/*
* A spellbook:
*/
class Spellbook_object : public Ireg_game_object
{
unsigned char circles[9]; // Spell-present flags for each circle.
uint32 flags; // Unknown at present.
int bookmark; // Spell # that bookmark is on, or -1.
public:
friend class Spellbook_gump;
// Create from ireg. data.
Spellbook_object(int shapenum, int framenum, unsigned int shapex,
unsigned int shapey, unsigned int lft, unsigned char *c,
uint32 f);
int add_spell(int spell); // Add a spell.
// Run usecode function.
virtual void activate(Usecode_machine *umachine, int event = 1);
// Write out to IREG file.
virtual void write_ireg(std::ostream& out);
};
#endif
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