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/*
* Copyright (C) 2021-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef TOUCHUI_ANDROID_H
#define TOUCHUI_ANDROID_H
#include <jni.h>
#include <touchui.h>
class TouchUI_Android final : public TouchUI {
public:
TouchUI_Android();
~TouchUI_Android() final;
void promptForName(const char* name) final;
void showGameControls() final;
void hideGameControls() final;
void showButtonControls() final;
void hideButtonControls() final;
void onDpadLocationChanged() final;
static TouchUI_Android* getInstance();
void setVirtualJoystick(Sint16 x, Sint16 y);
void sendEscapeKeypress();
private:
static TouchUI_Android* m_instance;
JNIEnv* m_jniEnv;
jobject m_exultActivityObject;
jmethodID m_showGameControlsMethod;
jmethodID m_hideGameControlsMethod;
jmethodID m_showButtonControlsMethod;
jmethodID m_hideButtonControlsMethod;
SDL_Joystick* m_joystick;
jmethodID m_promptForNameMethod;
};
#endif
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