1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
|
/*
* dir.cc - Directions.
*
* Copyright (C) 1998-1999 Jeffrey S. Freedman
* Copyright (C) 2000-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "dir.h"
#include "exult_constants.h"
static int Wrap_Delta(int delta) {
if (delta >= c_num_tiles / 2) { // World-wrapping.
return c_num_tiles / 2 - delta;
} else if (delta <= -c_num_tiles / 2) {
return -c_num_tiles / 2 - delta;
} else {
return delta;
}
}
/*
* Return the direction for a given slope (0-7).
* NOTE: Assumes cartesian coords, NOT screen coords. (which have y
* growing downwards).
*/
Direction Get_direction_NoWrap(int deltay, int deltax) {
if (deltax == 0) {
return deltay > 0 ? north : south;
}
const int dydx = (1024 * deltay) / deltax; // Figure 1024*tan.
if (dydx >= 0) {
if (deltax >= 0) { // Top-right quadrant?
return dydx <= 424 ? east : dydx <= 2472 ? northeast : north;
} else { // Lower-left.
return dydx <= 424 ? west : dydx <= 2472 ? southwest : south;
}
} else if (deltax >= 0) { // Lower-right.
return dydx >= -424 ? east : dydx >= -2472 ? southeast : south;
} else { // Top-left?
return dydx >= -424 ? west : dydx >= -2472 ? northwest : north;
}
}
/*
* Return the direction for a given slope (0-7).
* NOTE: Assumes cartesian coords, NOT screen coords. (which have y
* growing downwards).
*/
Direction Get_direction(int deltay, int deltax) {
return Get_direction_NoWrap(Wrap_Delta(deltay), Wrap_Delta(deltax));
}
/*
* Return the direction for a given slope (0-7), rounded to NSEW.
* NOTE: Assumes cartesian coords, NOT screen coords. (which have y
* growing downwards).
*/
Direction Get_direction4(int deltay, int deltax) {
deltax = Wrap_Delta(deltax);
deltay = Wrap_Delta(deltay);
if (deltax >= 0) { // Right side?
return deltay > deltax ? north : deltay < -deltax ? south : east;
} else { // Left side.
return deltay > -deltax ? north : deltay < deltax ? south : west;
}
}
/*
* Return the direction for a given slope (0-15).
* NOTE: Assumes cartesian coords, NOT screen coords. (which have y
* growing downwards).
*/
int Get_direction16(int deltay, int deltax) {
deltax = Wrap_Delta(deltax);
deltay = Wrap_Delta(deltay);
if (deltax == 0) {
return deltay > 0 ? 0 : 8;
}
const int dydx = (1024 * deltay) / deltax; // Figure 1024*tan.
const int adydx = dydx < 0 ? -dydx : dydx;
int angle = 0;
if (adydx < 1533) { // 1024*tan(5*11.25)
if (adydx < 204) { // 1024*tan(11.25).
angle = 4;
} else if (adydx < 684) { // 1024*tan(3*11.25).
angle = 3;
} else {
angle = 2;
}
} else {
if (adydx < 5148) { // 1024*tan(7*11.25).
angle = 1;
} else {
angle = 0;
}
}
if (deltay < 0) { // Check quadrants.
if (deltax > 0) {
angle = 8 - angle;
} else {
angle += 8;
}
} else if (deltax < 0) {
angle = 16 - angle;
}
return angle % 16;
}
|