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<tr><td class="centered"><img src="images/exult_logo_nice.svg" width="181" height="127" alt="Exult Logo"></td></tr>
<tr><td>&nbsp;</td></tr>
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<tr><td>
<h1>Exult - Documentation
								</h1>
<p>last changed:
									16 April 2025 (GMT)</p>
<hr>
<p> The latest version of this document can be found
									<a href="https://exult.info/docs.php">here</a></p>
<br><p><a href="#Introduction">1. Introduction</a><br><a href="#exult_version">1.1. Exult Version</a><br><a href="#whatis_exult">1.2. What is <em>Exult</em>?</a><br><a href="#terms">1.3. Terms we use in regard to Exult and Ultima VII</a><br></p>
<p><a href="#Configurations">2. Configurations</a><br><a href="#installation">2.1. Installation</a><br><a href="#exult_config_location">2.2. Location of exult.cfg</a><br><a href="#default_macos">2.3. Default game folders on macOS</a><br><a href="#default_nix">2.4. Default game folders on Linux</a><br><a href="#command_line">2.5. Command line options</a><br><a href="#error_log">2.6. Error Log</a><br></p>
<p><a href="#Exult-Setup-and-Game-Menu">3. Exult Setup and Game Menu</a><br><a href="#open_menu">3.1. Access to the <em>Exult</em> Setup and Game menu</a><br><a href="#savemenu">3.2. Load/Save Game</a><br><a href="#video_gump">3.3. Video Options</a><br><a href="#audio_gump">3.4. Audio Options</a><br><a href="#advanced_midi_gump">3.5. Advanced Audio Settings</a><br><a href="#volume_mixer_gump">3.6. Volume Mixer</a><br><a href="#game_engine_gump">3.7. Game Engine</a><br><a href="#game_display_gump">3.8. Game Display</a><br><a href="#game_input_gump">3.9. Game Input</a><br><a href="#quit_game">3.10. Quit</a><br></p>
<p><a href="#Audio">4. Audio</a><br><a href="#music">4.1. Music</a><br><a href="#midi_music">4.2. MIDI Music</a><br><a href="#limits_music">4.3. Abilities and limitations of the MIDI music engine</a><br><a href="#win32_device">4.4. Windows MIDI Mapper</a><br><a href="#coremidi_device">4.5. macOS CoreMidi device ID</a><br><a href="#digital_music">4.6. Digital Music</a><br><a href="#wave_sfx">4.7. Digital Wave Sound Effects</a><br><a href="#all_in_one_pack">4.8. All-in-One Audio Data pack and installers</a><br><a href="#digital_music_install">4.9. Installation of the digital music packs</a><br><a href="#wave_sfx_install">4.10. Installation of the digital wave sound effects</a><br><a href="#speech">4.11. Speech</a><br><a href="#audio_toggle">4.12. Toggle Audio</a><br><a href="#linux_alsa">4.13. Linux and Audio</a><br></p>
<p><a href="#Video">5. Video</a><br><a href="#resolution">5.1. Resolution</a><br><a href="#video_fill_modes">5.2. Fill modes</a><br><a href="#res_cheating">5.3. Higher resolution is cheating</a><br><a href="#scaler">5.4. Scaler</a><br></p>
<p><a href="#Movement-and-Keys">6. Movement and Keys</a><br><a href="#movement">6.1. Movement</a><br><a href="#exult_keys">6.2. Keyboard commands</a><br><a href="#exult_cheats">6.3. Cheat keys</a><br><a href="#studio_keys">6.4. Map Editing keys</a><br></p>
<p><a href="#ShortcutBar,-Notebook-and-Screenshots">7. ShortcutBar, Notebook and Screenshots</a><br><a href="#shortcutbar">7.1. ShortcutBar for single or double click actions</a><br><a href="#notebook">7.2. Using the Notebook</a><br><a href="#autonotebook">7.3. The automatic Notebook</a><br><a href="#screenshots">7.4. Screenshots</a><br></p>
<p><a href="#Mods-and-Patches">8. Mods and Patches</a><br><a href="#mods_intro">8.1. Introduction to Mods and Patches</a><br><a href="#mods_install">8.2. Installing Mods</a><br><a href="#patch_install">8.3. Installing Patches</a><br><a href="#mods_path">8.4. Adapting the location of Mods and Patches</a><br><a href="#mods_savegames_location">8.5. Where to find the savegames of modded games</a><br><a href="#mods_savegames">8.6. Exchanging Savegames between original games and Mods</a><br><a href="#mods_case_sensitivity">8.7. Problems with case sensitive file systems (e.g. Linux)</a><br></p>
<p><a href="#iOS-Guide">9. iOS Guide</a><br><a href="#ios_port">9.1. The port to iOS</a><br><a href="#ios_install">9.2. Installing Exult on your iPhone/iPad</a><br><a href="#ios_games">9.3. Installing the games on your iPhone/iPad</a><br><a href="#ios_data">9.4. Installing sfx and digital music</a><br><a href="#ios_controls">9.5. iOS controls</a><br><a href="#ios_autosave">9.6. iOS automatic saves</a><br></p>
<p><a href="#Android-Guide">10. Android Guide</a><br><a href="#android_port">10.1. The port to Android</a><br><a href="#android_install">10.2. Installing Exult on your Android</a><br><a href="#android_launcher">10.3. The Exult Launcher on Android</a><br><a href="#android_games">10.4. Installing the games on your Android</a><br><a href="#android_mods">10.5. Installing mods on Android</a><br><a href="#android_data">10.6. Installing sfx, digital music, MT32 ROMs and SoundFonts</a><br><a href="#android_controls">10.7. Android controls</a><br><a href="#android_autosave">10.8. Android automatic saves</a><br><a href="#android_file_storage">10.9. Android File Storage</a><br></p>
<p><a href="#The-exult.cfg-file">11. The exult.cfg file</a><br><a href="#exult_config">11.1. Settings in exult.cfg</a><br><a href="#path_config">11.2. Path-Settings</a><br><a href="#path_config_nt5">11.3. Path-Settings for Windows</a><br><a href="#path_config_osx">11.4. Path-Settings for macOS</a><br><a href="#path_config_nix">11.5. Path-Settings for Linux/Unix systems</a><br><a href="#advanced_config">11.6. Advanced Configuration: Using both the original and the Add-Ons</a><br></p>
<p><a href="#Installing-the-original-Ultima-VII-games-for-use-with-Exult">12. Installing the original Ultima VII games for use with Exult</a><br><a href="#gog_windows">12.1. Using GOG.com's installer for Windows</a><br><a href="#gog_mac">12.2. Using GOG.com's installer for macOS</a><br><a href="#cdrom_install">12.3. Installing the CD-ROM versions of Ultima VII</a><br><a href="#dosbox_floppy">12.4. Installing the floppy disks of BG/SI using DOSBox</a><br><a href="#dosbox_addons">12.5. Installing the floppy disks of the Add-Ons FoV/SS using DOSBox</a><br><a href="#bg_manual">12.6. Manual installation of the BG floppy disks</a><br><a href="#si_manual">12.7. Manual installation of the SI floppy disks</a><br><a href="#win32_floppy">12.8. Installing the floppy disks of BG/SI on Windows</a><br><a href="#win32_addons">12.9. Installing the floppy disks of the Add-Ons FoV/SS on Windows</a><br><a href="#files_note">12.10. Exult only needs one folder</a><br></p>
<p><a href="#Credits-and-Contact">13. Credits and Contact</a><br><a href="#thanks">13.1. Thanks</a><br><a href="#contact">13.2. Contacting us</a><br></p>
<p><a href="#Changes-to-the-Documentation">14. Changes to the Documentation</a><br><a href="#15042025">14.1. - 16 April 2025</a><br><a href="#20032025">14.2. - 20 March 2025</a><br><a href="#19012025">14.3. - 19 January 2025</a><br><a href="#06012025">14.4. - 06 January 2025</a><br><a href="#03072024">14.5. - 03 July 2024</a><br><a href="#25042024">14.6. - 25 April 2024</a><br><a href="#23042024">14.7. - 23 April 2024</a><br><a href="#older_changes">14.8. older changes</a><br></p>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Introduction">1. Introduction</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="exult_version">1.1. Exult Version</a></strong></td></tr>
<tr><td>
				<p>
					This documentation is for <em>Exult</em> v1.12.0.
					If you have another <em>Exult</em> version, its documentation can be found where you installed the release.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="whatis_exult">1.2. What is <em>Exult</em>?</a></strong></td></tr>
<tr><td>
				<p>
					Ultima VII, an RPG from the early 1990's, still has a huge following. But,
					being a DOS game with a very nonstandard memory manager, it is difficult
					to run it on the latest computers. <em>Exult</em> is a project that created
					an Ultima VII game engine that runs on modern operating systems, capable of
					using the data and graphics files that come with the game.
				</p>
				<p>
					<em>Exult</em> is written in C++ and runs on, at least, Linux, macOS and Windows
					using the SDL2 library to make porting to other platforms relatively easy.
					The current version supports all of "Ultima VII: The Black Gate"
					and "Ultima VII - Part 2: The Serpent Isle", allowing you to
					finish both games. This is only possible due to the work done
					by other fans who have decoded the various Ultima VII data files,
					especially Gary Thompson, Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag.
				</p>
				<p>
					<em>Exult</em> aims to let those people who own Ultima VII (copyright 1993)
					play the game on modern hardware, in as close to (or perhaps even surpassing)
					its original splendor as is possible. You need to <strong>own</strong>
					"Ultima VII: The Black Gate" and/or
					"Ultima VII - Part 2: The Serpent Isle" and optionally
					the add-ons (not required to run) in order to use <em>Exult</em>,
					and we encourage you to buy a legal copy.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="terms">1.3. Terms we use in regard to Exult and Ultima VII</a></strong></td></tr>
<tr><td>
				<p>
					We are using many terms in this documentation, the FAQ and other documentation
					files that people may have difficulties to understand. Here we will try to give
					some explanations.
				</p>
				<ul>
					<li>
<strong>BG</strong>, <strong>SI</strong>, <strong>FoV</strong>
					or <strong>SS</strong>:<br>
						we refer to "Ultima VII: The Black Gate" as BG and to
						"Ultima VII - Part 2: The Serpent Isle"
						as SI. The add-ons "Forge of Virtue" and "Silver Seed" are
						called FoV and SS.</li>
					<li>
<strong>eggs</strong>:<br>
						these are trip-wires that can cause monsters to spawn, execute scripts, play
						music, change weather, trigger traps or teleport when you get near them.</li>
					<li>
<strong>flex files</strong>:<br>
						also known as flexes, these are used by the original to store the data files.
						Also when you choose to not use compressed save games (see save_compression_level in
						<a href="#exult_config">11.1.</a>) our savegames are also 'flexed'.</li>
					<li>
<strong>gumps</strong>:<br>
						the windows used in the game interface for containers, characters, menus, etc..</li>
					<li>
<strong>paperdoll</strong>:<br>
						when pressing '<span class="highlight">i</span>' you get the inventory display. It's the picture of your
						characters body (or the bodies of your party members) onto which you can drag all
						kinds of equipment. The way this is displayed in SI is commonly called
						paperdoll. We integrated this for BG as well.
						(see <a href="faq.html#improvements">FAQ</a>).</li>
					<li>
<strong>shapes</strong>:<br>
						shape files are the format used for storage of all graphics elements (from UI buttons
						to terrain features) of the games <em>Exult</em> supports. Shapes may contain one or more
						frames (a frame is a single image).</li>
					<li>
<strong>snapshot</strong>:<br>
						see <a href="faq.html#whatis_snapshot">FAQ</a>.<br>
						Please note that our documentation usually refers to the latest snapshot.</li>
					<li>
<strong>usecode</strong>:<br>
						that's the scripting language that drives all of Ultima VII (conversations, objects...).</li>
					<li>
<strong>Exult data folder</strong>:<br>
						that's the folder where <em>Exult</em> stores its data files (exult.flx, exult_bg.flx and
						exult_si.flx).</li>
					<li>
<strong>gamename</strong><br>
						name of games that are set in exult.cfg's &lt;game&gt;, <em>Exult</em> knows by default
						the gamenames <b><i><span style="font-size: larger">blackgate</span></i></b>, <b><i><span style="font-size: larger">forgeofvirtue</span></i></b>, <b><i><span style="font-size: larger">serpentisle</span></i></b>,
						<b><i><span style="font-size: larger">silverseed</span></i></b> and <b><i><span style="font-size: larger">serpentbeta</span></i></b>.</li>
				</ul>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Configurations">2. Configurations</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="installation">2.1. Installation</a></strong></td></tr>
<tr><td>
				<ul>
					<li>First you need to get Ultima VII. Either you own it already, or
						you buy it somewhere.</li>
					<li>You need an installed version of Ultima VII to run <em>Exult</em> with.
						At <a href="#Installing-the-original-Ultima-VII-games-for-use-with-Exult">12. Installing the original Ultima VII games for use with Exult</a>
						we have a guide on how to install the original games or use the version offered by GOG.com.</li>
					<li>Download <em>Exult</em> from our
						<a href="https://exult.info/download.php">download page</a>
						and install it. The Windows version comes with an installer that asks for the
						location of both BG and SI. If you entered the correct location or you are using the default
						games locations on Linux systems and macOS the next two steps are not necessary.</li>
					<li>Now run <strong>exult</strong> (<strong>exult.exe</strong> on Windows)
						and quit it immediately.</li>
					<li>Edit the configuration file with a text editor (e.g. on Windows use Notepad)
						and enter the correct paths for the game folders - see <a href="#exult_config">11.1.</a>
						for details</li>
					<li>Run <strong>exult</strong> and enjoy the game :-)</li>
				</ul>
				<p>
					<strong>Word of advice:</strong> Don't mix the files from BG and SI.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="exult_config_location">2.2. Location of exult.cfg</a></strong></td></tr>
<tr><td>
				<p>
					Most of the options in <em>Exult</em> can be changed from the <strong>Setup</strong>
					menu when you run <em>Exult</em> or via the Game Options menu. <em>Exult</em> stores these
					changes in a configuration file. Except for changing paths to the games you
					shouldn't need to edit the file. Very few options need manual editing.<br>
					However if you need to edit the configuration file, it is extensively explained
					in <a href="#The-exult.cfg-file">11. The exult.cfg file</a>.
				</p>
				<p>
					The location of the file varies depending on the Operating System and in the
					case of Windows OS it also depends on the version of Windows.
				</p>
					<ul>
						<li>On Linux systems you can expect to find it in <span class="highlight"><kbd>$HOME/.exult.cfg</kbd></span>, or
						  in <span class="highlight"><kbd>$HOME/.var/apps/info.exult.exult/config/exult.cfg</kbd></span> if using the
						  <a href="https://flathub.org/apps/info.exult.exult">Flatpak package</a>
</li>
						<li>macOS saves it to <span class="highlight"><kbd>~/Library/Preferences/exult.cfg</kbd></span>
</li>
						<li>Windows (7, 8, 10, 11) save exult.cfg to <span class="highlight"><kbd>LOCAL_APPDATA\Exult</kbd></span>,
							but on these this translates to <span class="highlight"><kbd>C:\Users\YourUsername\AppData\Local\Exult</kbd></span>
</li>
						<li>On all supported Windows versions you can quickly access this folder by executing<br>
							<span class="highlight"><kbd>shell:Local AppData\Exult</kbd></span><br>
							in the 'Quick Access' of Explorer.</li>
					</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="default_macos">2.3. Default game folders on macOS</a></strong></td></tr>
<tr><td>
				<p>
					On macOS <em>Exult</em> uses a couple of different folders to follow Apple's guidelines:
				</p>
				<p>
					Note that on macOS <em>Exult</em> looks in a default folder (<span class="highlight"><kbd>/Library/Application Support/Exult/data</kbd></span>)
					for <em>Exult</em>'s data and the files of the games. On purpose this folder is not in the User-only
					space, so other users on the same mac can play the games and use the Exult.app.<br>
					<strong>But</strong> you will need to follow our gamename standard when you name the game
					folders, see <a href="#terms">1.3. Terms we use in regard to Exult and Ultima VII</a>, otherwise <em>Exult</em> will not find them there.<br>
					Another specialty on macOS is that the Exult.app comes bundled with the <em>Exult</em> data, so
					<em>Exult</em> will first use the data in the Exult.app and then use the data in the default folder
					or the location written down in exult.cfg's &lt;data_path&gt;.<br>
					This means that you can copy the sfx files and the digital music folder into the app bundle
					(<span class="highlight"><kbd>Exult.app/Contents/Resources/data</kbd></span>) and <em>Exult</em> will automatically use these.
				</p>
				<p>
					Example: User named <strong>FooBar</strong> on <strong>macOS 14</strong>. BG is installed to
					<span class="highlight"><kbd>/Library/Application Support/Exult/blackgate</kbd></span> and SI is installed to
					<span class="highlight"><kbd>/Library/Application Support/Exult/serpentisle</kbd></span>.<br>
					The app Exult.app is saved to <span class="highlight"><kbd>/Applications</kbd></span>. When you run <em>Exult</em> it will automatically
					recognize that BG and SI are installed. You do not need to edit exult.cfg, which is saved
					to <span class="highlight"><kbd>/Users/FooBar/Library/Preferences/exult.cfg</kbd></span>.<br>
					When you save a game in BG the savegame will be saved to
					<span class="highlight"><kbd>/Users/FooBar/Library/Application Support/exult/blackgate/</kbd></span>,
					for SI to <span class="highlight"><kbd>Users/FooBar/Library/Application Support/exult/serpentisle/</kbd></span>.<br>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to
					<span class="highlight"><kbd>/Library/Application Support/Exult/blackgate/mods</kbd></span>. When you save a game with the
					Keyring mod, this savegame will be found in
					<span class="highlight"><kbd>/Users/FooBar/Library/Application Support/exult/blackgate/mods/keyring/</kbd></span>.
				</p>
				<p>
					Please be aware of the difference between <span class="highlight"><kbd>/Library/...</kbd></span> and <span class="highlight"><kbd>~/Library/...</kbd></span>.<br>
					In the root of your macOS system hard drive is the folder <span class="highlight"><kbd>/Library</kbd></span>. The folder
					<span class="highlight"><kbd>~/Library</kbd></span> is a sub folder of your home folder. If your username is foobar then the folder
					<span class="highlight"><kbd>~/Library</kbd></span> is located at <span class="highlight"><kbd>/Users/foobar/Library</kbd></span> on your hard drive.<br>
					On macOS the folder <span class="highlight"><kbd>~/Library</kbd></span> is hidden by default. To access it open Finder,
					click on the menu item 'Go' while pressing '<span class="highlight">Option/Alt</span>' and 'Library' will be an option
					to click on.
				</p>
				<p>
					If you followed all the instructions and <em>Exult</em> still won't recognize the games, you can try
					deleting exult.cfg in <span class="highlight"><kbd>~/Library/Preferences</kbd></span> and then start <em>Exult</em> to generate
					a new cfg file.
				</p>
				<p>
					At <a href="#path_config_osx">11.4. Path-Settings for macOS</a> you can see an exult.cfg example with the macOS defaults.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="default_nix">2.4. Default game folders on Linux</a></strong></td></tr>
<tr><td>
				<p>
					As on macOS, <em>Exult</em> uses a default path on Linux systems for its data folder and the game files.
					Unless you configure custom paths in <span class="highlight"><kbd>exult.cfg</kbd></span>, <em>Exult</em> will automatically look for
					the game data files in <span class="highlight"><kbd>/usr/local/share/exult</kbd></span>, or in the case of the the
					<a href="https://flathub.org/apps/info.exult.exult">Flatpak package</a>, in
					<span class="highlight"><kbd>$HOME/.var/app/info.exult.exult/data/</kbd></span>.<br>
					<strong>But</strong> you will need to follow our gamename standard when you name the game
					folders, see <a href="#terms">1.3. Terms we use in regard to Exult and Ultima VII</a>, otherwise <em>Exult</em> will not find them there.
				</p>
				<p>
					Example: User named <strong>FooBar</strong> on <strong>Ubuntu</strong>. BG is installed to
					<span class="highlight"><kbd>/usr/local/share/exult/blackgate</kbd></span> and SI is installed to
					<span class="highlight"><kbd>/usr/local/share/exult/serpentisle</kbd></span>.
					When you run <em>Exult</em> it will automatically recognize that BG and SI are installed. You do not
					need to edit exult.cfg, which is saved to <span class="highlight"><kbd>$HOME/.exult.cfg</kbd></span>.<br>
					When you save a game in BG the savegame will be saved to <span class="highlight"><kbd>$HOME/.exult/blackgate/</kbd></span>,
					for SI to <span class="highlight"><kbd>$HOME/.exult/serpentisle/</kbd></span>.<br>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to
					<span class="highlight"><kbd>/usr/local/share/Exult/blackgate/mods</kbd></span>. When you save a game with the Keyring mod,
					this savegame will be found in <span class="highlight"><kbd>$HOME/.exult/blackgate/mods/keyring/</kbd></span>.
				</p>
				<p>
					At <a href="#path_config_nix">11.5. Path-Settings for Linux/Unix systems</a> you can see an exult.cfg example with the Linux defaults.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="command_line">2.5. Command line options</a></strong></td></tr>
<tr><td>
				<p>
					<em>Exult</em> offers some command line options:
				</p>
				<ul>
					<li>'<span class="highlight">-h</span>' or '<span class="highlight">--help</span>'<br>
						Shows all the command line parameters in stderr (stderr.txt on Windows systems).</li>
					<li>'<span class="highlight">-v</span>' or '<span class="highlight">--version</span>'<br>
						Shows version information in stderr.</li>
					<li>'<span class="highlight">-c configfile</span>'<br>
						Specify alternate config file (relative or absolute paths work).</li>
					<li>'<span class="highlight">-p</span>'<br>
						Portable option for Windows only. <em>Exult</em> will read cfg file from the folder it got
						installed to (or make one) and will assume the games to be in the gamename subfolders
						(see <a href="#terms">1.3.</a>).<br>
						For example if <em>Exult</em> got installed to <span class="highlight"><kbd>E:\Exult</kbd></span>, a BG game will be expected
						to be in <span class="highlight"><kbd>E:\Exult\blackgate</kbd></span>. Savegames will also be saved in these folders.<br>
						Be careful that you have actually writing permissions in the <em>Exult</em> folder or
						this will fail.</li>
					<li>'<span class="highlight">--bg</span>'<br>
						Starts the game with the Black Gate menu (prefers original game).</li>
					<li>'<span class="highlight">--fov</span>'<br>
						Starts the game with the menu of the Black Gate with Forge of Virtue expansion.
						Only useful if you have FoV added as described at <a href="#advanced_config">11.6.</a>,
						otherwise it will just work like the command '<span class="highlight">--bg</span>'.</li>
					<li>'<span class="highlight">--si</span>'<br>
						Starts the game with the Serpent Isle menu (prefers original game).</li>
					<li>'<span class="highlight">--ss</span>'<br>
						Starts the game with the menu of the Serpent Isle with Silver Seed expansion.
						Only useful if you have SS added as described at <a href="#advanced_config">11.6.</a>,
						otherwise it will just work like the command '<span class="highlight">--si</span>'.</li>
					<li>'<span class="highlight">--sib</span>'<br>
						Starts the game with the menu of the Serpent Isle beta version.</li>
					<li>'<span class="highlight">--nomenu</span>'<br>
						Skips game menu.</li>
					<li>'<span class="highlight">--game gamename</span>'<br>
						Loads a game specified in exult.cfg when there are other games made
						with <em>Exult Studio</em>.</li>
					<li>'<span class="highlight">--mod modname</span>'<br>
						Must be used together with '<span class="highlight">--bg</span>', '<span class="highlight">--si</span>', '<span class="highlight">--fov</span>',
						'<span class="highlight">--ss</span>', '<span class="highlight">--sib</span>' or '<span class="highlight">--game gamename</span>'; runs the specified
						game using the mod with title equal to '<span class="highlight">modname</span>'. '<span class="highlight">modname</span>' is the
						name of the mod cfg file (e.g. keyring.cfg means 'modname' is 'keyring'.</li>
					<li>'<span class="highlight">--buildmap x</span>'<br>
						x = 0 shows all roofs, x = 2 pops them all.<br>
						Makes 144 2048x2048 pixels screenshots of the game map which you will need to piece
						together. The screenshots are numbered according to the
						<a href="exult_studio.html#ifix_iregs">ifix/ireg map</a>.<br>
						By default the screenshots are PNG files. In the unlikely case that <em>Exult</em> was compiled
						without libpng support, buildmap will output PCX files.<br>
						<em>Exult</em> is required to be run in windowed mode and you get the best map if you
						started a new game before you build the map.<br>
						You need to specify a game, either by '<span class="highlight">--bg</span>' (or '<span class="highlight">--si</span>',
						'<span class="highlight">--fov</span>', '<span class="highlight">--ss</span>', '<span class="highlight">--sib</span>') or with the
						'<span class="highlight">--game</span>'/'<span class="highlight">--mod</span>' option.</li>
					<li>'<span class="highlight">--mapnum</span>'<br>
						This must be used with '<span class="highlight">--buildmap</span>' to select a map in multimap games or mods.</li>
					<li>'<span class="highlight">--nocrc</span>'<br>
						<em>Exult</em> doesn't start when the crc of the
						exult*.flx files in the data folder isn't the same it got compiled with.
						This parameter lets the game start nevertheless. Don't try this if you
						don't know what you are doing as it is likely to crash <em>Exult</em>.</li>
					<li>'<span class="highlight">--verify-files</span>'<br>
						Verifies that the files in static dir are not corrupt.<br>
						Only valid if used together with '<span class="highlight">--bg</span>', '<span class="highlight">--si</span>', '<span class="highlight">--fov</span>',
						'<span class="highlight">--ss</span>', '<span class="highlight">--sib</span>' or '<span class="highlight">--game gamename</span>'; you cannot specify a mod with this flag.</li>
					<li>'<span class="highlight">--edit</span>'<br>
						Start in map-edit mode. This will also load <em>Exult Studio</em> when the game is started.</li>
					<li>'<span class="highlight">--write-xml</span>'<br>
						Write <span class="highlight"><kbd>patch/exultgame.xml</kbd></span>. Only useful for game editing.</li>
					<li>'<span class="highlight">--reset-video</span>'<br>
						resets <em>Exult</em>'s video settings to the default values. Very helpful when <em>Exult</em>
						isn't playable anymore because of wrong settings.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="error_log">2.6. Error Log</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<strong>Windows:</strong><br>
						<em>Exult</em> generates the files <span class="highlight"><kbd>stdout.txt</kbd></span> and <span class="highlight"><kbd>stderr.txt</kbd></span>.
						These may give you some idea of what is going on
						under the hood. When <em>Exult</em> suddenly quits, sometimes
						these files can help.<br>
						You can find these files in the folder where exult.cfg is
						located (see <a href="#exult_config_location">2.2.</a>)</li>
					<li>
<strong>Linux/UNIX:</strong><br>
						the above mentioned logs are shown in the console from which <em>Exult</em>
						is started.<br>
						<span class="highlight"><kbd>./exult &gt;&amp;$HOME/exult_log.txt</kbd></span><br>
						will send both stderr and stdout to the file named <span class="highlight"><kbd>exult_log.txt</kbd></span>
						in your <span class="highlight"><kbd>$HOME</kbd></span> folder.</li>
					<li>
<strong>macOS:</strong><br>
						Similar to Linux, you need to start <em>Exult</em> from the Terminal.app to see the
						logs or redirect them to a text file. Use <br>
						<span class="highlight"><kbd>/Applications/Exult.app/Contents/MacOS/exult &gt;&amp;$HOME/exult_log.txt</kbd></span><br>
						to find the file named <span class="highlight"><kbd>exult_log.txt</kbd></span> in your <span class="highlight"><kbd>$HOME</kbd></span> folder.</li>
				</ul>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Exult-Setup-and-Game-Menu">3. Exult Setup and Game Menu</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="open_menu">3.1. Access to the <em>Exult</em> Setup and Game menu</a></strong></td></tr>
<tr><td>
				<p>
					The <em>Exult</em> Setup and Game menu share mostly the same options, except for
					the option to 'Save/Load games' and to 'Quit' the game, which are only available
					in the Game menu once you loaded a game.
				</p>
				<p>
					<em>Exult</em> Setup can only be opened on the <em>Exult</em> menu by selecting the 'Setup' option.<br>
					And you can access the Game menu either by pressing the disk icon in the Avatar's
					inventory screen or by pressing '<span class="highlight">ESC</span>'.<br>
					The following options are available for the <em>Exult</em> Setup menu and the Game menu:
				</p>
				<p>
					<img alt="the Game menu" src="images/docs01.png">
				</p>
				<p>
					There is a HELP button on most options that will open your default browser at the
					online version of this documentation.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="savemenu">3.2. Load/Save Game</a></strong></td></tr>
<tr><td>
				<p>
					This one is pretty straightforward. You can load and save a game, delete a game and
					view some information of a save game on the right side (a screenshot and some stats).<br>
					If you have a wheel mouse you can scroll one line up/down by using the wheel. Pressing
					'<span class="highlight">Alt</span>' while using the wheel scrolls by pages.<br>
					Pressing <strong>Cancel</strong> exits the Load/Save options.<br>
					This is only available in game through the Game menu.
				</p>
				<p>
					<img alt="saving/loading a game" src="images/docs02.png">
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="video_gump">3.3. Video Options</a></strong></td></tr>
<tr><td>
				<p>
					In this option screen you are able to determine how <em>Exult</em> displays the game.
				</p>
				<p>
					<img alt="Video Options" src="images/docs03.png">
				</p>
				<ul>
					<li>
<strong>Full Screen</strong><br>
						enable or disable running <em>Exult</em> in full screen.</li>
					<li>
<strong>Window Size</strong><br>
						lets you choose between various resolutions determined by the fullscreen resolutions
						your system reports as supported. If you want other resolutions edit
						exult.cfg outlined in <a href="#exult_config">11.1. Settings in exult.cfg</a>.</li>
					<li>
<strong>Scaler</strong><br>
						lets you choose your favorite scaling engine. Also look at <a href="#scaler">5.4. Scaler</a>
						for an explanation.</li>
					<li>
<strong>Scaling</strong><br>
						choose between 1x up to 8x. Further explanation in <a href="#scaler">5.4. Scaler</a>.<br>
						For scalers that have a default only scaling (e.g. 2xSaI) this option will be hidden.</li>
					<li>
<strong>Game Area</strong><br>
						the size of your game viewing area in the <em>Exult</em> window. You can choose between the
						original default resolution of '320x200' or 'Auto' which tries to set the best viewing
						area for the chosen resolution.</li>
					<li>
<strong>Fill Quality</strong><br>
						the scaler used by the different fill modes. You can chose between Point and Bilinear.</li>
					<li>
<strong>Fill Mode</strong><br>
						Different modes on how to display the Game Area in the <em>Exult</em> window size.
						Please see <a href="#video_fill_modes">5.2. Fill modes</a>.</li>
					<li>
<strong>AR Correction</strong><br>
						Aspect Ratio Correction for the fill modes 'Fit' and 'Centre'.</li>
					<li>
<strong>Same setting for window and fullscreen</strong><br>
						When you disable this you can select different settings for window and fullscreen mode by changing
						the settings while being in either mode.</li>
					<li>
<strong>APPLY/HELP/CANCEL</strong><br>
						Checks whether your changes can cause problems, applies your changes and gives you a countdown
						to confirm that the new settings are working correctly. If you don't want to apply your changes,
						click CANCEL.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="audio_gump">3.4. Audio Options</a></strong></td></tr>
<tr><td>
				<p>
					Look at <a href="#Audio">4. Audio</a> to see explanation on the settings.
				</p>
				<p>
					<img alt="Audio Options" src="images/docs04.png">
				</p>
				<ul>
					<li>
<strong>Volume Mixer</strong><br>
						opens our Volume Mixer, see see <a href="#volume_mixer_gump">3.6.</a>.</li>
					<li>
<strong>Audio</strong><br>
						Enable or disable all Audio in <em>Exult</em>.</li>
					<li>
<strong>sample rate</strong><br>
						changes the sample rate between 11025 and 48000.</li>
					<li>
<strong>speaker type</strong><br>
						toggle between mono and stereo.</li>
					<li>
<strong>Music</strong><br>
						Enable or disable music.</li>
					<li>
<strong>looping</strong><br>
						Toggles several ways the music can loop, see <a href="#music">4.1. Music</a>.</li>
					<li>
<strong>digital music</strong><br>
						Enables/disables Digital Music.</li>
					<li>
<strong>MIDI driver</strong><br>
						choose between different drivers for MIDI, see <a href="#midi_music">4.2.</a>.</li>
					<li>
<strong>device type</strong><br>
						choose between different device types for MIDI music, see <a href="#midi_music">4.2.</a>.</li>
					<li>
<strong>effects</strong><br>
						alters the way the MIDI is played. Choose between Reverb, Chorus,
						Both (Reverb and Chorus) or disable it.</li>
					<li>
<strong>SFX</strong><br>
						Enable or disable digital sound effects.</li>
					<li>
<strong>Pack</strong><br>
						choose between our standard SFX packs, Roland MT32 and Soundblaster, see <a href="#wave_sfx">4.7.</a>.
						This option is not available in the <em>Exult</em> Setup.</li>
					<li>
<strong>Speech</strong><br>
						Options on whether you hear the voices of the Guardian or the Great Earth Serpent, also toggles subtitles.</li>
					<li>
<strong>APPLY/HELP/CANCEL</strong><br>
						Applies your changes without closing the Audio Options. If you don't want to apply your changes,
						click CANCEL.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="advanced_midi_gump">3.5. Advanced Audio Settings</a></strong></td></tr>
<tr><td>
				<p>
					Some MIDI drivers additional settings that can be accessed via the button
					<strong>SETTINGS</strong> of the Audio Options.<br>
					Most allow setting the MIDI conversion, reverb and chorus, but for some drivers that are
					able to make use of custom soundfonts, are able to select one.
				</p>
				<p>
					<img alt="Advanced Audio Settings Windows" src="images/docs10.png">
				</p>
				<p>
					FluidSynth allows stacking soundfonts (see <a href="#midi_music">4.2. MIDI Music</a>) and you can
					select a different one for each of the 10 slots.
				</p>
				<p>
					<img alt="Advanced Audio Settings FluidSynth" src="images/docs11.png">
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="volume_mixer_gump">3.6. Volume Mixer</a></strong></td></tr>
<tr><td>
				<p>
					Our Volume Mixer allows changing the volume of music, sfx and speech independently.
					Our different midi drivers each save their own volume.
				</p>
				<p>
					<img alt="Volume Mixer" src="images/docs08.png">
				</p>
				<p>
					When you have enabled digital music <strong>and</strong> and another midi driver you can set
					both volumes for music.
				</p>
				<p>
					<img alt="Volume Mixer" src="images/docs09.png">
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="game_engine_gump">3.7. Game Engine</a></strong></td></tr>
<tr><td>
				<p>
					<img alt="Game Engine" src="images/docs05.png">
				</p>
				<ul>
					<li>
<strong>Take automatic Notes</strong><br>
						Toggle writing automatic notes to the notebook - see <a href="#autonotebook">7.3. The automatic Notebook</a>.</li>
					<li>
<strong>Gumps pause games</strong><br>
						In the original the game got paused when Gumps were shown. Enable/disable it.</li>
					<li>
<strong>Alternative drag and drop</strong><br>
						When enabled dropping a stack of items (coins, bolts...) will drop the whole stack without
						asking for confirmation of the amount of items to drop. Hold '<span class="highlight">Ctrl</span>' while dropping
						if you need to split a stack.</li>
					<li>
<strong>Speed</strong><br>
						if <em>Exult</em> seems too fast lower this setting. If it seems to sluggish raising
						this setting may help.</li>
					<li>
<strong>Combat options</strong><br>
						As many people think that the U7 combat engine is far too easy, too hard or
						just can't stand the real-time-combat we put in some options to make combat more
						interesting:</li>
					<li>
<strong>Combat Show Hits</strong><br>
						With this enabled you can see the hit points of NPCs in brackets after their name when
						you left-click on them.</li>
					<li>
<strong>Combat paused with Space</strong><br>
						choose between Original and SpacePauses. SpacePauses gives you a little more control of
						combat. When you hit space the game pauses and you can direct a party member by
						right-clicking, then clicking on a target to attack. Or change weapons, choose a
						favorite spell.</li>
					<li>
<strong>Combat Charmed difficulty</strong><br>
						choose between Normal and Hard. With Normal the Avatar can't be charmed. The original game allowed
						him to be charmed though that only highlighted him as charmed and the charmed status icon showed
						but you could control him as usual.<br>
						Hard will neither allow the player to control charmed party members, including the Avatar, nor
						access the inventory of a charmed party member. But you can still manipulate objects that are not
						in the charmed party members possessions even if the Avatar is the one who is charmed. Charmed
						party members will continue to attack, even if the player ends combat.</li>
					<li>
<strong>Combat Difficulty</strong><br>
						Ranges from Easiest (-3) to Hardest (3). It affects the chance of a hit, and
						the HP that is lost if a hit occurs.</li>
					<li>
<strong>Cheats</strong><br>
						Enables or disables all the cheats that we implemented in <em>Exult</em>.
						See <a href="#exult_cheats">6.3. Cheat keys</a> what those cheats are.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="game_display_gump">3.8. Game Display</a></strong></td></tr>
<tr><td>
				<p>
					<img alt="Game Display" src="images/docs06.png">
				</p>
				<ul>
					<li>
<strong>Status Bars</strong><br>
						You can either disable the status bars or choose its position on
						the bottom of the screen (left, middle, right).</li>
					<li>
<strong>Use ShortcutBar</strong><br>
						Toggle the ShortcutBar or make it transparent when on the map -
						see <a href="#shortcutbar">7.1. ShortcutBar for single or double click actions</a>.</li>
					<li>
<strong>Use outline color</strong><br>
						Choose a the color of the outline around the ShortcutBar buttons or disable it - see
						<a href="#shortcutbar">7.1. ShortcutBar for single or double click actions</a>.</li>
					<li>
<strong>Hide missing items</strong><br>
						hides ShortcutBar items the party doesn't have, otherwise missing items are greyed out -
						see <a href="#shortcutbar">7.1. ShortcutBar for single or double click actions</a>.</li>
					<li>
<strong>Text Background</strong><br>
						shows a tinted background behind text in conversations to make it easier to read.
						Either disable it or choose between the colors purple, orange, light gray, green,
						yellow, pale blue, dark green, red, bright white, dark gray and white.</li>
					<li>
<strong>Smooth scrolling</strong><br>
						Disabled/25%/50%/75%/100% percentage of how smooth the game scrolls when the avatar
						moves. When disabled <em>Exult</em> uses the 'jerky' scrolling of the original game.</li>
					<li>
<strong>Skip intro</strong><br>
						When enabled you don't have to watch the splash screen and intro when you select a game
						from the <em>Exult</em> menu.</li>
					<li>
<strong>Skip scripted first scene</strong><br>
						When you start a new game of BG the game starts with a scripted scene during which
						you can't move the Avatar. Enable this to skip this part but only do this
						if you have already played the game and have seen this scene.</li>
					<li>
<strong>Paperdolls</strong><br>
						only available in <strong>Black Gate</strong> and only if you have
						<strong>Serpent Isle</strong> installed as well. Enables or disable Paperdolls
						(inventory screen) in the style of <strong>Serpent Isle</strong>.</li>
					<li>
<strong>Use extended SI intro</strong><br>
						To fit the intro of SI onto the constraints of floppy disks, it was cut and made
						much simpler than originally envisioned by Denis Loubet. We have restored the
						intro and made it possible to watch it.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="game_input_gump">3.9. Game Input</a></strong></td></tr>
<tr><td>
				<p>
					<img alt="Game Input" src="images/docs07.png">
				</p>
				<ul>
					<li>
<strong>Doubleclick closes gumps</strong><br>
						pretty straightforward, right?</li>
					<li>
<strong>Right click closes gumps</strong><br>
						the same but different.</li>
					<li>
<strong>Pathfind with Right Click</strong><br>
						Right-clicking on a spot makes the avatar walk to it. Default is a double click
						but you can set it to a single one or disable it.</li>
					<li>
<strong>Scroll game view with mouse</strong><br>
						When cheats are enabled you can scroll the game view with the scroll wheel of the mouse,
						when you hold down the '<span class="highlight">Alt</span>' you will scroll sideways (to the west or to the east).</li>
					<li>
<strong>Use middle mouse button</strong><br>
						In the normal game, the middle mouse button activates the target-function
						(which could also be accomplished by pressing '<span class="highlight">t</span>'). For modal gumps,
						the middle mouse acts as 'return', the right button as 'escape', so you can now
						for example accept the default slider value by just pressing the middle button.
						The escape function is also available during most other actions like selecting
						a target or conversations. Enable or disable it.</li>
					<li>
<strong>Fullscreen Fast Mouse</strong><br>
						makes the mouse cursor move faster in full screen modes. Enable or disable it.</li>
					<li>
<strong>Item helper menu</strong><br>
						Enabling this will pop up a menu on screen of objects you can click on and once you select one,
						it gives you further options on how to interact with the object. Only on iOS enabled by default.</li>
					<li>
<strong>D-Pad screen location</strong><br>
						On iOS we display a virtual D-Pad to move the Avatar with your finger (thumb). This toggles and
						selects the side of the screen this D-Pad is displayed on. For now this is only enabled on iOS</li>
					<li>
<strong>Pathfind with Long touch</strong><br>
						When you click or touch for a little while the Avatar will move to this location if it's
						possible to move there. By default only enabled on iOS.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="quit_game">3.10. Quit</a></strong></td></tr>
<tr><td>
				<p>
					Exits <em>Exult</em>. This option is only available in the in-game menu.<br>
					On iOS and Android this is not available (both don't allow you to quit apps directly).
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Audio">4. Audio</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="music">4.1. Music</a></strong></td></tr>
<tr><td>
				<p>
					There are three general ways that music is played in <em>Exult</em>. One is using MIDI, which
					plays the music through any MIDI device, software synthesizers (TiMidity,FluidSynth) or
					even MIDI device emulators like Munt MT-32 Emulator (or <em>Exult</em>'s built-in MT32Emu).
					Another way is Digital Music encoded into OGG (similar to MP3) which was recorded
					directly from a Roland MT-32.
					The third option is FMOpl which emulates Opl2/Adlib.<br>
					The MIDI files are converted on-the-fly from the original Ultima VII MT-32 files to
					General MIDI format so that they will be playable on modern General MIDI and
					General MIDI/GS supporting sound cards.
				</p>
				<p>
					The Music driver options can be changed in the in-game menu that you open by hitting
					'<span class="highlight">ESC</span>'.<br>
					There you can enable Digital Music and change the MIDI driver, through which you can
					also select the FMOpl emulation. When you enable Digital Music, it takes precedence over
					the MIDI driver.
				</p>
				<p>
					<em>Exult</em> allows changing of how the games' music loops.
				</p>
				<ul>
					<li>
<strong>never</strong><br>
						disables music looping entirely.</li>
					<li>
<strong>endless</strong><br>
						lopping music will not stop until a new music piece is being played.</li>
					<li>
<strong>auto</strong><br>
						Music will loop but music started by a jukebox egg will stop looping when the avatar
						is too far away. The music will play through to the end of the track.</li>
					<li>
<strong>limited</strong><br>
						same as auto but music will immediately stop when too far from the egg instead of
						playing through to the end.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="midi_music">4.2. MIDI Music</a></strong></td></tr>
<tr><td>
				<p>
					The MIDI driver can be changed to:
				</p>
				<ul>
					<li>
<strong>Default</strong><br>
						This setting utilizes the FMOpl driver.</li>
					<li>
<strong>FMOPL</strong><br>
						This is a Software FM Synthesizer (also known as a emulated Opl2/Adlib).</li>
					<li>
<strong>TiMidity</strong><br>
						is a software synthesizer that can play MIDI files without a hardware synthesizer.
						You can install TiMidity on all major Operating systems. You need to place tmidity.cfg
						into the same folder where the <em>Exult</em> executable is installed to, otherwise TiMidity
						will not work. On linux systems it needs to be in ~/.exult.</li>
					<li>
<strong>FluidSynth</strong><br>
						is another software synthesizer, which uses SoundFont 2 technology without need for a
						SoundFont-compatible sound card. It is available for many Operating Systems and in contrast
						to TiMidity still actively developed.<br>
						To use FluidSynth you just need to copy a Soundfont file into the data and select it in the
						<a href="#advanced_midi_gump">3.5. Advanced Audio Settings</a>.<br>
						<em>Exult</em> supports FluidSynth's SoundFont stack. SoundFonts can be selected in the
						<a href="#advanced_midi_gump">3.5. Advanced Audio Settings</a>.<br>
						<a href="https://www.fluidsynth.org/api/LoadingSoundfonts.html">FluidSynth Documentation:</a>
						<span class="highlight"><kbd>The loaded SoundFonts are treated as a stack, where each new loaded SoundFont is
						placed at the top of the stack. When selecting presets by bank and program numbers,
						SoundFonts are searched beginning at the top of the stack. In the case where there are
						presets in different SoundFonts with identical bank and program numbers, the preset from
						the most recently loaded SoundFont is used.</kbd></span><br>
						As a lightweight alternative to FluidSynth, <em>Exult</em> can be compiled against
						<a href="https://github.com/divideconcept/FluidLite">FluidLite</a>.</li>
					<li>
<strong>MT32Emu</strong><br>
						Roland MT32 emulation requires either the ROM set 'MT32_CONTROL.ROM' and 'MT32_PCM.ROM' or
						the ROM set 'CM32L_CONTROL.ROM' and 'CM32L_PCM.ROM' in the <em>Exult</em> data folder.
						If both sets are present the CM32L ROM-set will be used.<br>
						On case sensitive Operating Systems these files have to be saved in uppercase.<br>
						For the <a href="https://flathub.org/apps/info.exult.exult">Flatpak package</a>
						on Linux, these should be stored in <span class="highlight"><kbd>$HOME/.var/app/info.exult.exult/data/mt32emu/</kbd></span>.</li>
					<li>
<strong>Windows</strong><br>
						Using the Windows MIDI driver.</li>
					<li>
<strong>CoreAudio</strong><br>
						uses XMIDI on macOS and iOS. You can use a different SoundFont than macOS' default by copying a
						Soundfont file into the data and select it in the <a href="#advanced_midi_gump">3.5. Advanced Audio Settings</a>.<br>
						On iOS there is no default SoundFont thus you have to provide one yourself.</li>
					<li>
<strong>CoreMIDI</strong><br>
						on macOS this MIDI driver allows using a real MIDI device like a Roland MT32 or software
						MIDI devices like Munt MT-32 Emulator. If you have more than one MIDI device you can choose the
						the device in the <a href="#advanced_midi_gump">3.5. Advanced Audio Settings</a>.<br>
						On iOS you can use a real device through an USB-to-MIDI adapter that is connected to the
						Lightning or USB-C port of the iOS device.</li>
					<li>
<strong>Alsa</strong><br>
						uses ALSA on Linux systems. If your ALSA port is not on 65:0 you need to change
						&lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;alsa_port&gt; in the exult.cfg.</li>
					<li>
<strong>UnixSeqDevice</strong><br>
						Linux systems write to special symbolic file, default '/dev/sequencer'. This can be
						changed at &lt;config&gt;&lt;audio&gt;&lt;midi&gt;&lt;unixseqdevice&gt; in the exult.cfg.<br>
						Because of size constraints we abbreviated it to <strong>UnixSeq</strong> in the
						<a href="#audio_gump">3.4.</a>.</li>
				</ul>
				<p>
					For drivers that use a real or system MIDI device, the MIDI conversion can be changed to:
				</p>
				<ul>
					<li>
<strong>Real MT32</strong><br>
						This option will output the music with nothing changed. Because
						the mapping will be for MT32s you should only use this option if
						you have a MT32 compatible device. With this option <em>Exult</em> will
						also send SysEx messages to the Roland MT32 display, which are nice
						to watch when you have such a device.</li>
					<li>
<strong>GM</strong><br>
						This will convert the MT32 patches to standard General MIDI patches.
						Conversion is fairly accurate but some instruments may be different.</li>
					<li>
<strong>GS</strong><br>
						This will convert the MT32 patches to their equivalent GS patches. This
						will be a more accurate conversion that straight gm since more of the
						MT32 patches are in the GS set. However, not all MIDI devices will
						support this mode.</li>
					<li>
<strong>GS127</strong><br>
						This option is for MIDI devices that have a MT32 patch bank installed
						in Bank 127. Some GS implementation have this, some don't. Only use
						this if you know that you have a MT32 implementation on Bank 127.</li>
					<li>
<strong>Fake MT32</strong><br>
						This is for MIDI devices that behave like a MT32 but don't support
						SysEx messages. Use that option if you have a SoundFont or similar loaded
						for your sound card (or software synth such as FluidSynth) that contains
						the MT32 capital tones but the device can't be reprogrammed using MT32
						SysEx commands by <em>Exult</em>.</li>
				</ul>
				<p>
					<strong>NOTE:</strong> Currently the conversion to GS and GS127 is not finished and
					the notes are only mapped to General MIDI.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="limits_music">4.3. Abilities and limitations of the MIDI music engine</a></strong></td></tr>
<tr><td>
				<p>
					Due to the way the class was constructed input can be in either .mid, .rmi or
					the Miles Sound System .xmi format. There are no limitations to the types of
					.mid and .rmi supported. They can be Type 0, 1 and the rarely seen type 2. The
					loading routine is also fairly lenient of erroneous XMIDI files that do not
					have correct XMIDI headers.
				</p>
				<p>
					During the development of the XMIDI class it was found that certain .xmi files
					in Serpent Isle had the first patch changed after the first note. The
					converter will attempt to correct these errors. However it may cause problems
					with some MIDI files. Currently this can not be disabled and may change in the
					future.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="win32_device">4.4. Windows MIDI Mapper</a></strong></td></tr>
<tr><td>
				<p>
					You can tell <em>Exult</em> which MIDI device it should use. This is useful if you
					want <em>Exult</em> to use a different MIDI device than the default Windows device
					(like an MT-32).
				</p>
				<p>
					To do this start <em>Exult</em>, on the menu choose 'Exit'. Now open the file stdout.txt
					in the folder where exult.cfg is located (see <a href="#exult_config_location">2.2.</a>).
					You will see a listing of the MIDI devices.<br>
					For example with an SB Live! in Win2k it will look like this:
				</p>
				<p>
					4 Midi Devices Detected<br>
					Listing midi devices:<br>
					-1: Microsoft MIDI-Mapper<br>
					0: A: SB Live! MIDI Synth<br>
					1: B: SB Live! MIDI Synth<br>
					2: SB Live! MIDI UART<br>
				</p>
				<p>
					By default <em>Exult</em> uses the Microsoft MIDI-Mapper (which uses the device you choose
					in the Windows Multimedia Properties).<br>
					To change the MIDI Device open exult.cfg and change
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;audio&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;midi&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;win32_device&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
								-1
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/win32_device&gt;</td></tr>
</table>
				<p>
					with the device you want to use.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="coremidi_device">4.5. macOS CoreMidi device ID</a></strong></td></tr>
<tr><td>
				<p>
					Similar to the above Windows MIDI mapper you can tell <em>Exult</em> on macOS which MIDI device
					it should use. By default <em>Exult</em> uses macOS' CoreAudio device to output MIDI music. If you
					have a real MIDI device (e.g. Roland MT32) or another software MIDI device (e.g. Munt MT-32 Emulator)
					you want to use, you will need to select the CoreMidi MIDI driver.<br>
					CoreMidi uses by default the MIDI device with the first device ID (0), if you have more than
					one device you will need to learn the device IDs first and then set it in exult.cfg.
				</p>
				<p>
					To do this you will need to start <em>Exult</em> in a special way:<br>
					right click on the <em>Exult</em>.app, select 'Show Package Contents' which will show you the folder/file
					structure of the <em>Exult</em>.app. Doubleclick on 'Contents', doubleclick on MacOS, doubleclick on exult.<br>
					Terminal.app will open a window and will show you all kind of output while <em>Exult</em> will also start. In
					<em>Exult</em> click on setup and in the Audio settings select the CoreMidi driver (make sure to disable
					digital music).<br>
					In the Terminal.app window you should now see a listing of the MIDI devices which could look like this:<br>
				</p>
				<p>
					Trying config specified Midi driver: `CoreMidi'<br>
					CoreMidi driver found 4 destinations:<br>
					0: USB Midi Cable<br>
					1: uMIDI/O22 Port 1<br>
					2: uMIDI/O22 Port 2<br>
					3: Mt32EmuPort<br>
				</p>
				<p>
					By default <em>Exult</em> uses the first device with the device ID 0, in this case 'USB Midi Cable'.<br>
					To change the MIDI Device open exult.cfg and change
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;audio&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;midi&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;coremidi_device&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
								0
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/coremidi_device&gt;</td></tr>
</table>
				<p>
					with the device ID of the device you want to use.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="digital_music">4.6. Digital Music</a></strong></td></tr>
<tr><td>
				<p>
					<em>Exult</em> needs the Digital Music pack to play Digital Music in the game. The music
					pack contains music for both Black Gate and Serpent Isle, encoded in high quality
					OGG format. Simon Quinn recorded the current Digital Music pack on an original
					Roland MT-32 and with this you will experience the music as it would be heard with
					the original game.<br>
					Digital Music should work on any platform that supports digital sound and does not
					use any MIDI, so it is also a good option for platforms with no MIDI support.
					Additionally, Digital Music supports a number of background atmospheric SFX tracks
					that are played when no music is playing. These consist of wind, bird etc effects
					outside and other sound effects when inside a dungeon. These SFX tracks are not
					available when using MIDI as they play Roland MT-32 specific voices that cannot
					be mapped to GM/GS. These SFX tracks do not play when the music is switched off.
				</p>
				<p>
					The digital music pack seems to have two issue, though, some tracks seem to have
					been recorded at lower volume than the others. Also, since both the digital music
					and the sound effects are played by the Wave / PCM of your sound card, you can no
					longer have a different volume for music and sound effects.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="wave_sfx">4.7. Digital Wave Sound Effects</a></strong></td></tr>
<tr><td>
				<p>
					<em>Exult</em> needs the so called SFX packs to enable sound effects for Ultima VII.
					You have to download separate packs for each game as order of the SFX in BG
					and SI varies a bit and otherwise will sound odd. However there is a little
					issue with SFX playback in SI: In combat the SFX may be a little wrong as we
					still haven't figured out all the data in the 'weapons.dat'.<br>
					Also <em>Exult</em> doesn't yet playback all the SFX that the original did.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="all_in_one_pack">4.8. All-in-One Audio Data pack and installers</a></strong></td></tr>
<tr><td>
				<p>
					We've combined all the audio data we offer, Digital Music and Digital Wave
					Sound Effects, into an all-in-one pack which saves you downloading several
					smaller zip files. You can download a zip file for manual installation or
					an installer for either Windows or macOS. Chose the one you want
					to use on our
					<a href="https://exult.info/download.php">download page</a>.<br>
					The Windows installer for <em>Exult</em> gives you the option to download and
					install the zip automatically, so we recommend you use this method.<br>
					On macOS, we recommend you download and run the installer.<br>
					On Linux or if you want to manually install the all-in-one pack, you will need
					to grab the zip file.
				</p>
				<p>
					To install the zip file, extract its content to the <em>Exult</em> data folder. On Linux
					systems this is by default <span class="highlight"><kbd>/usr/local/share/exult</kbd></span>. On macOS it is
					<span class="highlight"><kbd>/Library/Application Support/Exult/data</kbd></span> and on Windows it's in the folder
					data in the folder where you installed <em>Exult</em> to (by default
					<span class="highlight"><kbd>C:\Program Files (x86)\Exult</kbd></span>).
				</p>
				<p>
					Below you can read the instructions on how to use and install the individual packs
					for digital music and wave effects if. You <strong>don't</strong> need them if you
					downloaded the All-in-One zip or installer.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="digital_music_install">4.9. Installation of the digital music packs</a></strong></td></tr>
<tr><td>
				<p>
					If you downloaded and installed the above All-in-One Audio Data pack you don't need to
					bother with the following instructions.
				</p>
				<p>
					The Digital Music pack can be downloaded from
					<a href="https://exult.info/download.php">https://exult.info/download.php</a>, the files are called
					<strong>Ogg encoded Music files for Exult Part 1</strong>
					(U7MusicOGG_1of2.zip) and
					<strong>Ogg encoded Music files for Exult Part 2</strong>
					(U7MusicOGG_2of2.zip). The readme.txt found in the ZIP files contains installation
					instructions that are no longer 100% valid and should not be followed.<br>
					Create a music folder in exult/data (i.e. exult/data/music/) and extract the two ZIP
					files U7MusicOGG_1of2.zip and U7MusicOGG_2of2.zip into this folder.<br>
					If you are not sure where the data folder is, search for the file
					<strong>exult_bg.flx</strong> on your hard drive as this file is always in the data
					folder.<br>
					Now start up <em>Exult</em> and start either a game of BG or SI. Hit '<span class="highlight">ESC</span>' to enter
					the game menu. Here select <strong>Audio Options</strong> and in the 'Music options'
					<strong>enable</strong> the <strong>digital music</strong> option.
				</p>
				<p>
					It isn't necessary but you can also customize the location of the music files by adding
					&lt;music_path&gt; to exult.cfg. Example:
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;data_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:32pt">
							data
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/data_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;music_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							data/music
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/music_path&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="wave_sfx_install">4.10. Installation of the digital wave sound effects</a></strong></td></tr>
<tr><td>
				<p>
					If you downloaded and installed the above All-in-One Audio Data pack you don't need to
					bother with the following instructions.
				</p>
				<p>
					We currently have two soundpacks for each game. Joseph Morris recorded the original
					SoundBlaster SFX and Simon Quinn recorded the Roland MT32 SFX. You can find them on
					our <a href="https://exult.info/download.php">download page</a>.<br>
					'Sound pack for Blackgate' and 'Sound pack for Serpent Isle' are the SoundBlaster
					sound effects.<br>
					'Sound pack for Black Gate (Roland MT-32)' and 'Sound pack for Serpent Isle (Roland MT-32)'
					are the Roland MT32 sound effects.<br>
				</p>
				<p>
					Extract the zip files into your <em>Exult</em> data folder. <em>Exult</em> will automatically find and
					use the SFX packs and will default to use the Roland MT32 pack when both both packs
					(SoundBlaster and Roland MT-32) are present. You can then choose between the packs in the
					Game Menu (<a href="#audio_gump">3.4.</a>), of course you can override this setting in the
					exult.cfg (see <a href="#exult_config">11.1.</a>).<br>
					An example of how the relevant part of exult.cfg looks when you prefer the SoundBlaster SFX:
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;blackgate&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;waves&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:16pt">
						jmsfx.flx
						</td></tr>
<tr><td style="text-indent:16pt">&lt;/waves&gt;</td></tr>
<tr><td style="text-indent:0pt">&lt;/blackgate&gt;</td></tr>
<tr>
<td style="text-indent:0pt">&lt;serpentisle&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;waves&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:16pt">
						jmsisfx.flx
						</td></tr>
<tr><td style="text-indent:16pt">&lt;/waves&gt;</td></tr>
<tr><td style="text-indent:0pt">&lt;/serpentisle&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="speech">4.11. Speech</a></strong></td></tr>
<tr><td>
				<p>
					You can toggle Ultima VII's speech via the in-game menu or change the settings in
					exult.cfg - see <a href="#exult_config">11.1.</a>.
				</p>
				<p>
					Additionally you can have the subtitles show while speech is played. In the original
					the subtitles were only shown when speech was disabled.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="audio_toggle">4.12. Toggle Audio</a></strong></td></tr>
<tr><td>
				<p>
					Press '<span class="highlight">ESC</span>' to enter the in-game menu and toggle Audio or change the settings in
					exult.cfg - see <a href="#exult_config">11.1.</a>.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="linux_alsa">4.13. Linux and Audio</a></strong></td></tr>
<tr><td>
				<p>
					You can configure the ALSA port for your distribution in .exult.cfg (see
					<a href="#exult_config">11.1.</a>), by default we use 65:0.<br>
					If the default or the port you set is not working <em>Exult</em> tries to figure out a
					working port and will connect to the first port that satisfies these requirements:
				</p>
				<ul>
					<li>It is available</li>
					<li>It has a non zero number of channels</li>
					<li>It does not accept READ, SUBSCRIBED_READ or DUPLEX requests. This may be a
						problem for keyboard synths.</li>
				</ul>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Video">5. Video</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="resolution">5.1. Resolution</a></strong></td></tr>
<tr><td>
				<p>
					We distinguish between the <em>Exult</em> display resolution (which determines
					the size of the <em>Exult</em> window and its fullscreen rendering) and the game
					area, which determines how big the in-game viewing area is.<br>
				</p>
				<p>
					By default <em>Exult</em> runs the games at 320x200 (which is the resolution the
					original Ultima VII used). <em>Exult</em> can use different scaling engines to
					double the size to 640x400 or even triple the the size to 960x600 while
					increasing  the quality of the graphics and maintaining the same viewing
					area. This allows <em>Exult</em> to show the game as an enhanced version of how it
					originally appeared, and not show locations that were originally off-screen.<br>
					When you first start <em>Exult</em> we apply the scaler 2xSaI which doubles the size
					of each pixel, resulting in a 640x400 window.
				</p>
				<p>
					You will also have to hit 'Apply' in the Video gump to apply your changes. <em>Exult</em>
					will then use the new settings and will show you a countdown which asks you to confirm
					that the new video settings are working. When you don't confirm by hitting 'YES', the
					changes will be reverted. This way we try to prevent that some bad video options
					combinations prevent you from playing the games.
				</p>
				<p>
					When you disallow same settings for window and fullscreen mode in the Game menu,
					settings can be set for either fullscreen or windows mode just by selecting different
					settings while using either mode.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="video_fill_modes">5.2. Fill modes</a></strong></td></tr>
<tr><td>
				<p>
					The game area with scaler applied should not be bigger than the display,
					otherwise you will get strange effects and the game might crash.<br>
					For example when you set the game area to 320x200 with the scaler Point
					at sale factor 3, your game viewing area is actually 960x600. If your display
					resolution is set to 640x480 the resolutions don't match and your <em>Exult</em>
					window will be smaller than intended.<br>
					<em>Exult</em> will check whether this will happen and will warn you against it, since
					making the window smaller than 320x200 will cause you trouble with <em>Exult</em>s
					interface and you might not be able to revert your changes.<br>
				</p>
				<p>
					On the other hand when your display resolution is set higher than the game resolution
					you can have black borders surrounding the game viewing area. The borders can be used
					for positioning gumps and the face stats.<br>
					You can also change the color of the borders.<br>
					If you don't like black borders you can also stretched to fill the entire display
					resolution, or sacled to fit the display resolution without stretching the pixels.<br>
					You have the following options
				</p>
				<ul>
					<li>
<strong>Fill</strong><br>
						The game screen is stretched to fill the entire display surface. No borders will be added
						in this mode. The game screen will be downsampled if it is bigger than the display
						surface in this mode.</li>
					<li>
<strong>Fit</strong><br>
						Game is scaled to fill the display surface maintaining square pixels. Black borders
						will be added to maintain aspect if needed. The game screen will be downsampled if it
						is bigger than the display surface in this mode.</li>
					<li>
<strong>Aspect Correct Fit</strong><br>
						Same as fit, but pixels are additionally scaled using a 1:1.2 ratio. This corrects the
						aspect mismatch between the non square pixels used by the original game and the square
						pixels of modern screen resolutions.</li>
					<li>
<strong>Centre</strong><br>
						The game is centered on the display surface without additional scaling. Black borders will
						be added if game screen is smaller than the display surface. Clipping will occur if the
						game screen is larger than the display surface.</li>
					<li>
<strong>Aspect Correct Centre</strong><br>
						Same as Centre except height is scaled by 1.2x to correct pixel aspect mismatch.</li>
				</ul>
				<p>
					If the Game Area setting is set to Auto then the game area is calculated based on the selected
					fill mode with no additional scaling applied.<br>
					The additional scaling method can be set to Point or Bilinear.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="res_cheating">5.3. Higher resolution is cheating</a></strong></td></tr>
<tr><td>
				<p>
					Using higher resolutions is considered cheating as you can see too much of
					the surrounding area. Since the game was designed to be played at a specific
					size (320x200), this can actually lead to plot-stopping problems; hence we
					will not fix any problem caused by your cheating!
					Don't say we didn't warn you :-)<br>
					But being able to play in higher resolutions is actually one of the big
					advantages of <em>Exult</em> but as mentioned above it comes with a price.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="scaler">5.4. Scaler</a></strong></td></tr>
<tr><td>
				<p>
					The scalers also work with higher resolutions than 320x200. To change the
					scaling method either use the <em>Exult</em> menu or change your exult.cfg -
					see <a href="#exult_config">11.1.</a>.
				</p>
				<ul>
					<li>
<strong>Point</strong><br>
						simple but very fast scaler. Only duplicates pixels, no fancy interpolation.
						Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>
					<li>
<strong>Interlaced</strong><br>
						identical to point except that it skips every other line to be even faster.
						Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>
					<li>
<strong>Bilinear</strong><br>
						bilinear interpolation to smooth the result. Slower than point, but looks better.
						Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>
					<li>
<strong>BilinearPlus</strong><br>
						same as Bilinear and it may even be a bit faster.</li>
					<li>
<strong>2xSaI</strong> by Derek Liauw<br>
						Only 2x. The current <em>Exult</em> default scaler.</li>
					<li>
<strong>SuperEagle</strong> by Derek Liauw<br>
						Only 2x.</li>
					<li>
<strong>Super2xSai</strong> by Derek Liauw<br>
						Only 2x.</li>
					<li>
<strong>Scale2x</strong> by Andrea Mazzoleni<br>
						This is a non-blurring scaler that looks good without soaking up a lot of CPU cycles.
						Get more information on this scaler at <a href="http://scale2x.sf.net">http://scale2x.sf.net</a>.</li>
					<li>
<strong>HQ2X</strong><br>
						High quality scaler, that uses a lot of CPU cycles. Only 2x.</li>
					<li>
<strong>HQ3X</strong><br>
						High quality scaler, that uses a lot of CPU cycles. Only 3x.</li>
					<li>
<strong>HQ4X</strong><br>
						High quality scaler, that uses a *lot* of CPU cycles. Only 4x.</li>
					<li>
<strong>2xBR</strong><br>
						High quality scaler by Hyllian
						<a href="https://github.com/libretro/common-shaders/tree/master/xBR">Github</a>,
						that uses a lot of CPU cycles. Only 2x.</li>
					<li>
<strong>3xBR</strong><br>
						Same as 2xBR but 3x.</li>
					<li>
<strong>4xBR</strong><br>
						Same as 2xBR but 4x.</li>
				</ul>
				<p>
					If your system is a bit slow, the later scalers may tax your system and slow down your gameplay.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Movement-and-Keys">6. Movement and Keys</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="movement">6.1. Movement</a></strong></td></tr>
<tr><td>
				<ul>
					<li>Hold right mouse button down to move Avatar.</li>
					<li>Clicking with the right mouse button will make the Avatar
						find a path to the selected spot. Default is a double click
						but you can also choose a single click in the options.</li>
					<li>Click on objects with left button to identify them.</li>
					<li>Double-click on characters to hold conversations.</li>
					<li>Double-click on doors, shutters with left button to open or
						close them.</li>
					<li>Click and hold an item to move the item if the item is moveable
						and can be reached by the Avatar.</li>
					<li>Press '<span class="highlight">Ctrl</span>' while dropping a stack of items (coins, bolts...)
						to drop the whole stack without being asked for confirmation of
						the amount of items to drop.</li>
					<li>Use the arrow keys (or the keypad keys for more precise movement).
						When you move while holding shift the Avatar walks slowly otherwise he
						is in running mode.</li>
				</ul>
				<p>
					On iOS we display a virtual D-Pad on screen with which you control the movement.
					Additionally you can long touch on the screen and the Avatar moves there
					(if it is possible).
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="exult_keys">6.2. Keyboard commands</a></strong></td></tr>
<tr><td>
				<p>
					All key commands of <em>Exult</em> can be changed for either BG or SI. However, there
					is a default setting which closely follows the original with the addition of
					some improvements.
				</p>
				<p>
					You can change your key bindings by providing your own defaultkeys file.<br>
					Download <a href="https://raw.githubusercontent.com/exult/exult/master/data/bg/defaultkeys.txt">defaultkeys.txt for BG</a>
					or <a href="https://raw.githubusercontent.com/exult/exult/master/data/si/defaultkeys.txt">defaultkeys.txt for SI</a>,
					change the bindings and save the file (e.g. as my_keys.txt). Now you have to change
					exult.cfg to use that file. See the keys settings at <a href="#exult_config">11.1.</a>
					and change (default) to my_keys.txt.<br>
					Our installer for Windows installs the defaultkeys files to your <em>Exult</em>
					folder (bgdefaultkeys.txt for BG and sidefaultkeys.txt for SI).
				</p>
				<p>
					During the game press '<span class="highlight">h</span>' to see a help
					screen with most of the keys (for macOS use Alt for Cmd - however the in-game help
					screen shows the correct key combination). '<span class="highlight">KP</span>' means keypad.
				</p>
				<table class="key_table wide-table">
<tr><th colspan="3" class="left-aligned">Default keyboard commands</th></tr>
<tr>
<td><span class="highlight">KP+/-</span></td>
<td class="blank-column"></td>
<td>Change brightness</td>
</tr>
<tr>
<td><span class="highlight">ESC</span></td>
<td class="blank-column"></td>
<td>Show Game menu box and closes all open boxes</td>
</tr>
<tr>
<td><span class="highlight">right</span></td>
<td class="blank-column"></td>
<td>run east</td>
</tr>
<tr>
<td><span class="highlight">left</span></td>
<td class="blank-column"></td>
<td>run west</td>
</tr>
<tr>
<td><span class="highlight">up</span></td>
<td class="blank-column"></td>
<td>run north</td>
</tr>
<tr>
<td><span class="highlight">down</span></td>
<td class="blank-column"></td>
<td>run south</td>
</tr>
<tr>
<td><span class="highlight">KP1</span></td>
<td class="blank-column"></td>
<td>run southwest</td>
</tr>
<tr>
<td><span class="highlight">KP2</span></td>
<td class="blank-column"></td>
<td>run south</td>
</tr>
<tr>
<td><span class="highlight">KP3</span></td>
<td class="blank-column"></td>
<td>run southeast</td>
</tr>
<tr>
<td><span class="highlight">KP4</span></td>
<td class="blank-column"></td>
<td>run west</td>
</tr>
<tr>
<td><span class="highlight">KP5</span></td>
<td class="blank-column"></td>
<td>recenter map</td>
</tr>
<tr>
<td><span class="highlight">KP6</span></td>
<td class="blank-column"></td>
<td>run east</td>
</tr>
<tr>
<td><span class="highlight">KP7</span></td>
<td class="blank-column"></td>
<td>run northwest</td>
</tr>
<tr>
<td><span class="highlight">KP8</span></td>
<td class="blank-column"></td>
<td>run north</td>
</tr>
<tr>
<td><span class="highlight">KP9</span></td>
<td class="blank-column"></td>
<td>run northeast</td>
</tr>
<tr>
<td><span class="highlight">Shift-right</span></td>
<td class="blank-column"></td>
<td>walk east</td>
</tr>
<tr>
<td><span class="highlight">Shift-left</span></td>
<td class="blank-column"></td>
<td>walk west</td>
</tr>
<tr>
<td><span class="highlight">Shift-up</span></td>
<td class="blank-column"></td>
<td>walk north</td>
</tr>
<tr>
<td><span class="highlight">Shift-down</span></td>
<td class="blank-column"></td>
<td>walk south</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP1</span></td>
<td class="blank-column"></td>
<td>walk southwest</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP2</span></td>
<td class="blank-column"></td>
<td>walk south</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP3</span></td>
<td class="blank-column"></td>
<td>walk southeast</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP4</span></td>
<td class="blank-column"></td>
<td>walk west</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP6</span></td>
<td class="blank-column"></td>
<td>walk east</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP7</span></td>
<td class="blank-column"></td>
<td>walk northwest</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP8</span></td>
<td class="blank-column"></td>
<td>walk north</td>
</tr>
<tr>
<td><span class="highlight">Shift-KP9</span></td>
<td class="blank-column"></td>
<td>walk northeast</td>
</tr>
<tr>
<td><span class="highlight">F4</span></td>
<td class="blank-column"></td>
<td>Toggle full screen</td>
</tr>
<tr>
<td><span class="highlight">Alt-Enter</span></td>
<td class="blank-column"></td>
<td>Toggle full screen</td>
</tr>
<tr>
<td><span class="highlight">b</span></td>
<td class="blank-column"></td>
<td>Use spell book</td>
</tr>
<tr>
<td><span class="highlight">c</span></td>
<td class="blank-column"></td>
<td>Combat mode</td>
</tr>
<tr>
<td><span class="highlight">Space</span></td>
<td class="blank-column"></td>
<td>pause combat</td>
</tr>
<tr>
<td><span class="highlight">f</span></td>
<td class="blank-column"></td>
<td>Use food</td>
</tr>
<tr>
<td><span class="highlight">g</span></td>
<td class="blank-column"></td>
<td>Use Abacus</td>
</tr>
<tr>
<td><span class="highlight">h</span></td>
<td class="blank-column"></td>
<td>Show list of keyboard commands</td>
</tr>
<tr>
<td><span class="highlight">i</span></td>
<td class="blank-column"></td>
<td>Show inventory</td>
</tr>
<tr>
<td><span class="highlight">j</span></td>
<td class="blank-column"></td>
<td>SI: Show jawbone</td>
</tr>
<tr>
<td><span class="highlight">k</span></td>
<td class="blank-column"></td>
<td>BG: Try all keys to unlock a lock</td>
</tr>
<tr>
<td><span class="highlight">k</span></td>
<td class="blank-column"></td>
<td>SI: Use keyring</td>
</tr>
<tr>
<td><span class="highlight">Alt-k</span></td>
<td class="blank-column"></td>
<td>SI: Try all keys to unlock a lock</td>
</tr>
<tr>
<td><span class="highlight">l</span></td>
<td class="blank-column"></td>
<td>SI: Show combat stats</td>
</tr>
<tr>
<td><span class="highlight">m</span></td>
<td class="blank-column"></td>
<td>Show map</td>
</tr>
<tr>
<td><span class="highlight">n</span></td>
<td class="blank-column"></td>
<td>Show notebook</td>
</tr>
<tr>
<td><span class="highlight">o</span></td>
<td class="blank-column"></td>
<td>BG: Use the Orb of the Moons</td>
</tr>
<tr>
<td><span class="highlight">p</span></td>
<td class="blank-column"></td>
<td>Use lockpicks</td>
</tr>
<tr>
<td><span class="highlight">Alt-q</span></td>
<td class="blank-column"></td>
<td>Exit game</td>
</tr>
<tr>
<td><span class="highlight">r</span></td>
<td class="blank-column"></td>
<td>Brings up status bars. First three strokes change the location of the bar. The fourth disables it again.</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-r</span></td>
<td class="blank-column"></td>
<td>Quick restore</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-s</span></td>
<td class="blank-column"></td>
<td>Quick save</td>
</tr>
<tr>
<td><span class="highlight">s</span></td>
<td class="blank-column"></td>
<td>Show save/load box</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Alt-s</span></td>
<td class="blank-column"></td>
<td>Screenshot</td>
</tr>
<tr>
<td><span class="highlight">t</span></td>
<td class="blank-column"></td>
<td>Target, instead of double clicking, shows a cursor and pauses the game until you click on something</td>
</tr>
<tr>
<td><span class="highlight">v</span></td>
<td class="blank-column"></td>
<td>About screen</td>
</tr>
<tr>
<td><span class="highlight">w</span></td>
<td class="blank-column"></td>
<td>Use watch, shows the time if you got a watch</td>
</tr>
<tr>
<td><span class="highlight">Alt-x</span></td>
<td class="blank-column"></td>
<td>Exit game</td>
</tr>
<tr>
<td><span class="highlight">z</span></td>
<td class="blank-column"></td>
<td>Show stats</td>
</tr>
<tr>
<td><span class="highlight">1</span></td>
<td class="blank-column"></td>
<td>Show inventory for Avatar</td>
</tr>
<tr>
<td><span class="highlight">2</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 2</td>
</tr>
<tr>
<td><span class="highlight">3</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 3</td>
</tr>
<tr>
<td><span class="highlight">4</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 4</td>
</tr>
<tr>
<td><span class="highlight">5</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 5</td>
</tr>
<tr>
<td><span class="highlight">6</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 6</td>
</tr>
<tr>
<td><span class="highlight">7</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 7</td>
</tr>
<tr>
<td><span class="highlight">8</span></td>
<td class="blank-column"></td>
<td>Show inventory for character 8</td>
</tr>
</table>
				<p>
					In conversations you have the ability not just click on the answer
					with the mouse but also to use the numeric keys. The response options
					aren't numbered visually but logically with the dots. Also pressing
					'<span class="highlight">ESC</span>' selects 'bye' if it's an option.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="exult_cheats">6.3. Cheat keys</a></strong></td></tr>
<tr><td>
				<p>
					Press '<span class="highlight">ctrl-h</span>' during the game to see a help screen with all
					the cheat keys. '<span class="highlight">KP</span>' means keypad.
				</p>
				<table class="key_table wide-table">
<tr><th colspan="3" class="left-aligned">Cheat commands</th></tr>
<tr>
<td><span class="highlight">Alt-Arrow keys</span></td>
<td class="blank-column"></td>
<td>Scroll map</td>
</tr>
<tr>
<td><span class="highlight">home</span></td>
<td class="blank-column"></td>
<td>Recenter map on the Avatar</td>
</tr>
<tr>
<td><span class="highlight">KP5</span></td>
<td class="blank-column"></td>
<td>Recenter map on the Avatar</td>
</tr>
<tr>
<td><span class="highlight">F2</span></td>
<td class="blank-column"></td>
<td>Cheat screen similar to the originals'. Allows for some level of NPC editing and other cheat options</td>
</tr>
<tr>
<td><span class="highlight">F3</span></td>
<td class="blank-column"></td>
<td>Map teleport</td>
</tr>
<tr>
<td><span class="highlight">F10</span></td>
<td class="blank-column"></td>
<td>Show endgame</td>
</tr>
<tr>
<td><span class="highlight">F11</span></td>
<td class="blank-column"></td>
<td>SI: Play alternate intro</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-b</span></td>
<td class="blank-column"></td>
<td>Shape browser</td>
</tr>
<tr>
<td><span class="highlight">Insert</span></td>
<td class="blank-column"></td>
<td>Create object (that is chosen in  the shape browser)</td>
</tr>
<tr>
<td><span class="highlight">Alt-V</span></td>
<td class="blank-column"></td>
<td>Create object (alternative key combination)</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-d</span></td>
<td class="blank-column"></td>
<td>Delete object</td>
</tr>
<tr>
<td><span class="highlight">e</span></td>
<td class="blank-column"></td>
<td>Toggle egg display</td>
</tr>
<tr>
<td><span class="highlight">Alt-g</span></td>
<td class="blank-column"></td>
<td>Toggle God mode</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-g</span></td>
<td class="blank-column"></td>
<td>Change avatar gender</td>
</tr>
<tr>
<td><span class="highlight">Alt-h</span></td>
<td class="blank-column"></td>
<td>Hackmover (you can move all objects around and it disables weight check</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-h</span></td>
<td class="blank-column"></td>
<td>list cheat keys</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Alt-h</span></td>
<td class="blank-column"></td>
<td>Resurrect, heal party, cure poison and still hunger</td>
</tr>
<tr>
<td><span class="highlight">Alt-i</span></td>
<td class="blank-column"></td>
<td>Toggle infravision</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-l</span></td>
<td class="blank-column"></td>
<td>Level up party</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-m</span></td>
<td class="blank-column"></td>
<td>Get 100 gold coins</td>
</tr>
<tr>
<td><span class="highlight">Alt-Shift-m</span></td>
<td class="blank-column"></td>
<td>Play previous song</td>
</tr>
<tr>
<td><span class="highlight">Alt-m</span></td>
<td class="blank-column"></td>
<td>Play next song</td>
</tr>
<tr>
<td><span class="highlight">Alt-n</span></td>
<td class="blank-column"></td>
<td>SI: Toggle naked flag</td>
</tr>
<tr>
<td><span class="highlight">Alt-p</span></td>
<td class="blank-column"></td>
<td>SI: Toggle Petra mode</td>
</tr>
<tr>
<td><span class="highlight">Alt-s</span></td>
<td class="blank-column"></td>
<td>Change skin color</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Alt-t</span></td>
<td class="blank-column"></td>
<td>Map teleport</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-t</span></td>
<td class="blank-column"></td>
<td>Advance to next time period</td>
</tr>
<tr>
<td><span class="highlight">Alt-t</span></td>
<td class="blank-column"></td>
<td>Teleport (to current cursor position)</td>
</tr>
<tr>
<td><span class="highlight">Alt-w</span></td>
<td class="blank-column"></td>
<td>Toggle archwizard mode (all spells etc.)</td>
</tr>
<tr>
<td><span class="highlight">Alt-1</span></td>
<td class="blank-column"></td>
<td>Test music, SFX, speech</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Alt-g</span></td>
<td class="blank-column"></td>
<td>Grab NPC for cheat screen</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Alt-p</span></td>
<td class="blank-column"></td>
<td>Pick pocket cheat, when enabled double-clicking on a NPC displays the actors inventory</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-n</span></td>
<td class="blank-column"></td>
<td>NPC number, When enabled, clicking an a NPC will display their number instead of their name. Useful for the cheat screen.</td>
</tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="studio_keys">6.4. Map Editing keys</a></strong></td></tr>
<tr><td>
				<p>
					With the ongoing development of <em>Exult</em> a lot of keys were added that are mainly useful
					for map editing with <em>Exult Studio</em>. Hit '<span class="highlight">shift-h</span>' to see the map edit keys help screen.
				</p>
				<table class="key_table wide-table">
<tr><th colspan="3" class="left-aligned">Map edit commands</th></tr>
<tr>
<td><span class="highlight">Del</span></td>
<td class="blank-column"></td>
<td>Delete selection</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Arrow keys</span></td>
<td class="blank-column"></td>
<td>move selection (x, y coordinates)</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Page keys</span></td>
<td class="blank-column"></td>
<td>move selection (z coordinates)</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-c</span></td>
<td class="blank-column"></td>
<td>Copy selected object</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-x</span></td>
<td class="blank-column"></td>
<td>Cut selected object</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-v</span></td>
<td class="blank-column"></td>
<td>Paste selected object</td>
</tr>
<tr>
<td><span class="highlight">Shift-F3</span></td>
<td class="blank-column"></td>
<td>write Minimap</td>
</tr>
<tr>
<td><span class="highlight">Shift-h</span></td>
<td class="blank-column"></td>
<td>List map edit keys</td>
</tr>
<tr>
<td><span class="highlight">Alt-l</span></td>
<td class="blank-column"></td>
<td>Decrement skiplift</td>
</tr>
<tr>
<td><span class="highlight">Ctrl-Alt-m</span></td>
<td class="blank-column"></td>
<td>Toggle Map editor</td>
</tr>
</table>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="ShortcutBar,-Notebook-and-Screenshots">7. ShortcutBar, Notebook and Screenshots</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="shortcutbar">7.1. ShortcutBar for single or double click actions</a></strong></td></tr>
<tr><td>
				<p>
					Especially on mobile devices it makes sense to have a shortcutbar that allows quick actions
					with just one or a double click. This was first implemented in the
					<a href="https://github.com/litchie/exult-ios">Exult for iOS</a> fork but later
					back ported and improved in main <em>Exult</em>. By default the shortcutbar is disabled, but can be
					enabled and further configured in the <a href="#misc_gump">1.1. </a>.<br>
					You can make the bar transparent (only when drawn on the map) and select different colors
					for the outlines around the buttons. Some buttons only work when you have a certain item
					(spellbook, jawbone in SI). You can choose to hide those buttons or display them greyed out.
				</p>
				<p>
					The buttons have the following functions (cheat functions only work when you enabled cheats
					in <a href="#gameplay_gump">1.1. </a>):
				</p>
				<ul>
					<li>
<strong>Floppy Disk</strong><br>
					Single click opens the game menu, double click the <a href="#savemenu">3.2. Load/Save Game</a><br>
					Additionally clicking it will close all Gumps that are open.</li>
					<li>
<strong>Dove/Flaming Sword</strong><br>
					Toggles combat but also shows you whether you are in combat mode (flaming sword) when combat
					is toggled in another way.</li>
					<li>
<strong>Map</strong><br>
					Shows you the map, on double click opens the map teleporter</li>
					<li>
<strong>Spellbook</strong><br>
					Opens your spellbook if you have it.</li>
					<li>
<strong>Backpack</strong><br>
					On each click opens the paperdoll of party members.</li>
					<li>
<strong>Key (Keyring in SI)</strong><br>
					Single click gives you a target pointer that tries all keys on the lock you click on. A double
					click uses a lockpick if you have any in your party.<br>
					When you acquire the keyring in SI, the button will change into the keyring and use that on a
					single click.</li>
					<li>
<strong>Notebook</strong><br>
					Opens the notebook (see <a href="#notebook">7.2. Using the Notebook</a>), on double click shows you the
					cheat menu.</li>
					<li>
<strong>Target</strong><br>
					single click gives you the target pointer, double click changes the pointer to a red cross
					which will cheat teleport you wherever you click.</li>
					<li>
<strong>Fork and Knife</strong><br>
					A single click lets you feed a party member while a double click will use bandages or healing
					potions to heal.</li>
					<li>
<strong>Jawbone (SI only)</strong><br>
					Opens the jawbone gump if you have the jawbone.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="notebook">7.2. Using the Notebook</a></strong></td></tr>
<tr><td>
				<p>
					We implemented a notebook you can access by pressing '<span class="highlight">n</span>'. With this you can make
					notes of things you experienced, or 'heard' from any of the NPCs. Entries will be saved when you
					close the notebook and save the game.
				</p>
				<p>
					Additionally when you have cheats enabled you will see the coordinates (in decimal) where
					you wrote your note.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="autonotebook">7.3. The automatic Notebook</a></strong></td></tr>
<tr><td>
				<p>
					If you want you can also have <em>Exult</em> automatically make some notes on its own when certain things happen in game.
					This feature has not yet progressed very far, especially for SI we have mostly basic pointers of what
					was noted.<br>
					You can enable autonotes in the <a href="#misc_gump">1.1. </a>.
				</p>
				<p>
					You can also write your own autonotes and override the ones that come with <em>Exult</em>.<br>
					For BG download <a href="https://github.com/exult/exult/raw/master/data/bg/autonotes.txt">https://github.com/exult/exult/raw/master/data/bg/autonotes.txt</a>.<br>
					For SI download <a href="https://github.com/exult/exult/raw/master/data/si/autonotes.txt">https://github.com/exult/exult/raw/master/data/si/autonotes.txt</a>.<br>
					Then change the &lt;autonotes&gt; setting in exult.cfg to point at the path of these files instead
					of being set to (default).<br>
					Example:
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;gamename&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to\gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;autonotes&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/autonotes.txt
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/autonotes&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/gamename&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="screenshots">7.4. Screenshots</a></strong></td></tr>
<tr><td>
				<p>
					When you press '<span class="highlight">Ctrl-Alt-s</span>' <em>Exult</em> will make a screenshot of your game window in PNG image
					file format in the same folder your savegames are saved to. In the unlikely case that your <em>Exult</em>
					has been compiled without libpng support , the PCX file format is used.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Mods-and-Patches">8. Mods and Patches</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="mods_intro">8.1. Introduction to Mods and Patches</a></strong></td></tr>
<tr><td>
				<p>
					With <em>Exult Studio</em> advancing more and more, there are now a small number mods and patches
					developed, both by <em>Exult</em> team members and other users.
					See <a href="faq.html#mods_patches">FAQ</a> for a list.
				</p>
				<p>
					Patches are meant for what the name implies, little patches to the original game.
					Changing shapes, fixing or changing some usecode and such. Patches also have the
					limitation that you can only have one patch per original game installed.
				</p>
				<p>
					Mods on the other hand are more or less meant for heavy modifications of the original
					games. Changing the map layout, adding NPCs and objects, changing usecode and so on.
					You can have several mods installed which can be chosen from a convenient menu in <em>Exult</em>.
					Because of these advantages that mods have over patches, people now develop mods rather
					than patches.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="mods_install">8.2. Installing Mods</a></strong></td></tr>
<tr><td>
				<p>
					To install a mod unzip or move the mod files (if they come unzipped) into your games
					<span class="highlight"><kbd>mods</kbd></span> folder. By default that is the mods subfolder in the path you set for your
					game in the exult.cfg file (see <a href="#path_config">11.2. Path-Settings</a>. If the folder is not
					there, simply create an empty folder called <span class="highlight"><kbd>mods</kbd></span> in your games folder and
					proceed as above.<br>
					Now start a new game, choose the mod in the menu and enjoy the mod.
				</p>
				<p>
					Please read the readme(.txt) that should have come with the mods. In there you will
					normally find further instructions and what the mod is about and how to experience
					the changes in the game.
				</p>
				<p>
					Unfortunately, since there are always advancements in the map editing, mods that are
					no longer maintained might no longer work correctly with current versions of <em>Exult</em>.
				</p>
				<p>
					Please note that the Flatpak package for Linux systems already includes several mods
					as part of the package; you do not need to install these separately. You can however
					install additional mods by extracting them to
					<span class="highlight"><kbd>$HOME/.var/app/info.exult.exult/data/gamename/mods/</kbd></span>; Exult will detect both
					the bundled mods and custom ones installed here.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="patch_install">8.3. Installing Patches</a></strong></td></tr>
<tr><td>
				<p>
					Installation of patches is very similar to the installation of mods: unzip or move the patch
					files (if they come unzip) into your games <span class="highlight"><kbd>patch</kbd></span> folder. By default that is the patch
					subfolder in the path you set for your game in the exult.cfg file
					(see <a href="#path_config">11.2. Path-Settings</a>). If the folder is not there, simply create an empty folder
					called <span class="highlight"><kbd>patch</kbd></span> in your games folder and proceed as above.<br>
					Now start a new game and enjoy the patch.
				</p>
				<p>
					Please read the readme(.txt) that should have come with the patch. In there you will
					normally find instructions and what the patch is about and how to experience the changes
					in the game.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="mods_path">8.4. Adapting the location of Mods and Patches</a></strong></td></tr>
<tr><td>
				<p>
					In exult.cfg you can adapt where <em>Exult</em> looks for both mods and patches.
					The paths <em>Exult</em> uses by default, are explained in <a href="#path_config">11.2.</a>,
					so stick to that for the location of mods and patches, and only edit the config
					file if you need to.
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;gamename&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/gamename&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="mods_savegames_location">8.5. Where to find the savegames of modded games</a></strong></td></tr>
<tr><td>
				<p>
					When you save a modded game the savegames are saved to &lt;savegame_path&gt;/mods/name_of_mod.
					The Gamedat folder will be found in that folder as well. For the location of &lt;savegame_path&gt;,
					please see <a href="#path_config">11.2. Path-Settings</a> and the following chapters for your Operating System.
				</p>
				<p>
					Note, you can override the location of savegames in the cfg of the mod under the
					&lt;savegame_path&gt;.<br>
					For example if you install the BG Keyring mod, you would find the settings for that mod in
					keyring.cfg.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="mods_savegames">8.6. Exchanging Savegames between original games and Mods</a></strong></td></tr>
<tr><td>
				<p>
					You cannot exchange savegames between original games and mods. For example,
					when you start a new game with a mod for BG and later run that same savegame
					from BG only, it might actually work, but the results are unpredictable. The
					game might run ok for a while until you hit a problem caused by the missing mod.<br>
					So don't do it.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="mods_case_sensitivity">8.7. Problems with case sensitive file systems (e.g. Linux)</a></strong></td></tr>
<tr><td>
				<p>
					The way our mods and patches work, require that both the original games' files and the
					mod files are using the same case (lower or upper or mixed) on a case sensitive
					file system as is the standard with Linux. Otherwise some original files won't be patched
					as the operating system will assume that these are different files.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="iOS-Guide">9. iOS Guide</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="ios_port">9.1. The port to iOS</a></strong></td></tr>
<tr><td>
				<p>
					In January 2015 Chaoji Li (aka Litchie) forked <em>Exult</em> on
					<a href="https://github.com/litchie/exult-ios">Github</a> to work
					on the initial porting effort by Lanica Dragon (which had stopped in 2013).<br>
					Since 2020 the port is merged in our code.
				</p>
				<p>
					Note that <em>Exult</em> runs very nicely on iPads but the item management of the games makes
					playing on the smaller iPhone screens a bit of a challenge. Starting with the
					screen size of the iPhone 6 things become easier.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="ios_install">9.2. Installing Exult on your iPhone/iPad</a></strong></td></tr>
<tr><td>
				<p>
					For now <em>Exult</em> is not on the App Store but there are two other ways to get it on your device.
				</p>
				<ul>
					<li>Write an email to Dominus Dragon
						(see <a href="https://exult.info/about.php">About Us</a>) to sign up for
						the beta testing (through Apple's iTunes Connect/TestFlight).</li>
					<li>If your iOS device is on iOS version 12 and higher and you are running a Mac, you can download
						Xcode from the AppStore, clone the git repository, run the Xcode project file and easily install
						<em>Exult</em> on your device. This is called 'sideloading'.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="ios_games">9.3. Installing the games on your iPhone/iPad</a></strong></td></tr>
<tr><td>
				<p>
					Once you have the <em>Exult</em> app on your device, you will need to upload the games to your
					device using Finder or iTunes file sharing. But it needs a bit of preparing.
				</p>
				<p>
					First you will need to put the games into a folder called game and use the following
					folder structure:<br>
					<span class="highlight"><kbd>game</kbd></span><br>
					<span class="highlight"><kbd>+-- blackgate</kbd></span><br>
					<span class="highlight"><kbd>|     +--- static</kbd></span><br>
					<span class="highlight"><kbd>|          +---- *.*</kbd></span><br>
					<span class="highlight"><kbd>+-- serpentisle</kbd></span><br>
					<span class="highlight"><kbd>|     +--- static</kbd></span><br>
					<span class="highlight"><kbd>|          +---- *.*</kbd></span><br>
					Please make sure that all the file and folder names are in lowercase, iOS is case sensitive
					and the games might not be detected otherwise.<br>
					Don't write <span class="highlight"><kbd>+--</kbd></span> - it's only there to visualize the structure. With <span class="highlight"><kbd>*.*</kbd></span>
					all the files of the static folder are meant.
				</p>
				<p>
					On Windows connect your device to your computer, start iTunes and select your device in it. Click 'Apps',
					scroll down to 'File Sharing' and select <em>Exult</em>. Now drag and drop the game folder you prepared
					in the first step. See
					<a href="https://support.apple.com/guide/itunes/transfer-files-itns32636/windows">
					Apple's guide</a>.
				</p>
				<p>
					On macOS you have to use Finder, select your iOS device, click on 'Files' and select
					<em>Exult</em>. Now drag and drop the game folder you prepared in the first step. See
					<a href="https://support.apple.com/guide/mac-help/sync-files-to-your-device-mchl4bd77d3a/mac">
					Apple's guide</a>.<br>
					On older macOS versions you have to use iTunes as you would on Windows.
				</p>
				<p>
					<strong>Only</strong> use Finder or iTunes file sharing and not the Files app on iOS as you are likely
					to end up with an incomplete game. The many small files of the games massiively slow down the Files app
					and as soon as you switch to another app, the transfer is likely to stop.
				</p>
				<p>
					Note: if you want to use mods just add them to the game folder structure before you drag and drop
					that in iTunes file sharing.<br>
					Example with the BG keyring and SI fixes mods:<br>
					<span class="highlight"><kbd>game</kbd></span><br>
					<span class="highlight"><kbd>+-- blackgate</kbd></span><br>
					<span class="highlight"><kbd>|     +--- static</kbd></span><br>
					<span class="highlight"><kbd>|          +---- *.*</kbd></span><br>
					<span class="highlight"><kbd>|     +--- mods</kbd></span><br>
					<span class="highlight"><kbd>|          +---- keyring</kbd></span><br>
					<span class="highlight"><kbd>|                 +----- *.*</kbd></span><br>
					<span class="highlight"><kbd>|          +---- keyring.cfg</kbd></span><br>
					<span class="highlight"><kbd>+-- serpentisle</kbd></span><br>
					<span class="highlight"><kbd>|     +--- static</kbd></span><br>
					<span class="highlight"><kbd>|          +---- *.*</kbd></span><br>
					<span class="highlight"><kbd>|     +--- mods</kbd></span><br>
					<span class="highlight"><kbd>|          +---- sifixes</kbd></span><br>
					<span class="highlight"><kbd>|                 +----- *.*</kbd></span><br>
					<span class="highlight"><kbd>|          +---- sifixes.cfg</kbd></span><br>
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="ios_data">9.4. Installing sfx and digital music</a></strong></td></tr>
<tr><td>
				<p>
					To install the optional sfx and digital music, please download the 'Zipped all-in-one audio pack
					for manual installation' zip file from our
					<a href="https://exult.info/download.php">download page</a>.
					Unzip everything to a folder called 'data' and drag and drop this also in iTunes/Finder file sharing.
					Do NOT put it in the 'game' folder.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="ios_controls">9.5. iOS controls</a></strong></td></tr>
<tr><td>
				<p>
					When playing you have a dpad overlaying the game screen which by default is on the right of the
					screen (but can be set to the left side).<br>
					Tapping with your finger is equal to a left click in the game.<br>
					The green (and eventually red (combat)) movement cursor and the hand pointer are invisible on
					iOS as they are more distracting than helping when you control and click with your finger.
				</p>
				<p>
					When you do a long touch on a location and then release the finger, the Avatar will pathfind to this spot.
				</p>
				<p>
					There is also a helper menu when you click near objects in the games, which can be helpful on
					the smaller iPhone screens but can be disabled in <a href="#game_input_gump">3.9. Game Input</a>.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="ios_autosave">9.6. iOS automatic saves</a></strong></td></tr>
<tr><td>
				<p>
					One important addition to the iOS port is that <em>Exult</em> autosaves when it is no longer
					the focused app. Apple enforces apps to terminate very quickly once they lose focus and
					to prevent the loss of your current progress, we implemented this automatic saving.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Android-Guide">10. Android Guide</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_port">10.1. The port to Android</a></strong></td></tr>
<tr><td>
				<p>
					Way back in 2011 Ken Cecka posted a preliminary native port of <em>Exult</em> to Android on our
					<a href="https://exult.info/forum/viewtopic.php?p=348367">old forum</a>. After
					a long hiatus he picked it up again in 2021 which resulted in a working Android port just in
					time for our v1.8 release in 2022.
				</p>
				<p>
					Note that as with the iOS port, <em>Exult</em> runs very nicely on tablets but the item management of
					the games makes playing on the smaller Android screens a bit of a challenge.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_install">10.2. Installing Exult on your Android</a></strong></td></tr>
<tr><td>
				<p>
					For now <em>Exult</em> is not on the PlayStore but there is another, easy way to get it on your device:
				</p>
				<ol>
					<li>Download the APK from our <a href="https://exult.info/download.php">download page</a>.</li>
					<li>On your Android, open the file manager and in your download folder, tap on the APK and it install.</li>
				</ol>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_launcher">10.3. The Exult Launcher on Android</a></strong></td></tr>
<tr><td>
				<p>
					To make it easier to install games, mods and patches on Android, Ken has developed a launcher that starts
					before <em>Exult</em>. Once you have installed everything you can start <em>Exult</em> from the first tab of the launcher.<br>
					It also offers you an option to <span class="highlight"><kbd>Automatically launch <em>Exult</em> when opening the app</kbd></span>. If you later
					find that you need to access the launcher again you can just longer touch the icon and select
					<span class="highlight"><kbd>Force Start Launcher</kbd></span>. Alternatively, as a more permanent solution, you can toggle this in <em>Exult</em>'s
					<span class="highlight"><kbd>Game Display</kbd></span> options in the setting <span class="highlight"><kbd>Android autolaunch</kbd></span>.
				</p>
				<ol>
					<li>Download the APK from our <a href="https://exult.info/download.php">download page</a>.</li>
					<li>On your Android, open the file manager and in your download folder, tap on the APK and it install.</li>
				</ol>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_games">10.4. Installing the games on your Android</a></strong></td></tr>
<tr><td>
				<p>
					Once you have the <em>Exult</em> app on your device, you will need to get the games to your
					device, either by copying the files from your connected desktop computer or by uploading
					the files somewhere and then downloading these.
				</p>
				<p>
					If you have bought the Games from <a href="https://gog.com">GOG.com</a> it's quite easy to do:
				</p>
				<ol>
					<li>Browse to <a href="https://gog.com">GOG.com</a> and log in to your account</li>
					<li>Tap the <strong>Your Account</strong> menu and select <strong>Games</strong>
</li>
					 <li>Tap the game you want to install (e.g. <strong>Ultima VII - The Black Gate + The Forge of Virtue</strong>)</li>
					<li>Under <strong>System</strong> select <strong>Mac</strong>
</li>
					<li>Scroll down to the section titled <strong>DOWNLOAD OFFLINE BACKUP GAME INSTALLERS</strong> and expand it</li>
					<li>Tap the game name to download it. This should place a .pkg file in your Downloads folder</li>
				</ol>
				<p>
					Alternately, if you have purchased the game from another site or own a hard copy on CD (or the original floppy
					disks), you should be able to place the contents in a zip file (or other common archive format) and copy it to
					your device. The important part is to zip the folder <strong>STATIC</strong> and its content. For example:<br>
					<span class="highlight"><kbd>game</kbd></span><br>
					<span class="highlight"><kbd>blackgate</kbd></span><br>
					<span class="highlight"><kbd>|+--- static</kbd></span><br>
					<span class="highlight"><kbd>|     +---- *.*</kbd></span><br>
					Don't write <span class="highlight"><kbd>+--</kbd></span> - it's only there to visualize the structure. With <span class="highlight"><kbd>*.*</kbd></span>
					all the files of the static folder are meant.
				</p>
				<p>
					After you have downloaded .pkg file (or otherwise loaded another archive), start the <em>Exult</em> launcher, select the
					Games tab, and then tap one of the checkboxes on the left, corresponding to the game you are installing. This
					will open a file browser which you can use to select the archive you downloaded, and the installer will take
					care of extracting the required data files and installing them in the correct places.
				</p>
				<p>
					Once you have successfully installed the game data, you are free to delete the .pkg (or other archive); it will
					no longer be needed or used by <em>Exult</em> after installation.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_mods">10.5. Installing mods on Android</a></strong></td></tr>
<tr><td>
				<p>
					Currently we only offer a way to install five mods on Android: the BG Keyring, SI Fixes,
					SourceForge Island, Ultima VI Remake and Glimmerscape.
				</p>
				<p>
					To install these mods, download the zip file of the mod you want to install from our
					<a href="https://exult.info/download.php">download page</a>.<br>
					In the <em>Exult</em>launcher, select the Mods tab and tap to the left on the corrsponding chaeckmark.
					This will open a file browser which you can use to select the archive you downloaded, and the
					installer will take care of extracting the required data files and installing them in the correct places.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_data">10.6. Installing sfx, digital music, MT32 ROMs and SoundFonts</a></strong></td></tr>
<tr><td>
				<p>
					To install the optional sfx and digital music, please download the 'Zipped all-in-one audio pack
					for manual installation' zip file from our
					<a href="https://exult.info/download.php">download page</a>.<br>
					In the <em>Exult</em>launcher, select the Audio tab, tap on <strong>Zipped all-in-one audio pack</strong> checkmark.
					This will open a file browser which you can use to select the archive you downloaded, and the installer will
					take care of extracting the required data files and installing them in the correct places.
				</p>
				<p>
					For the MT32 emulation of the music you need the MT32 ROMs and both ROMs need their filenames to be
					uppercase. Once you have the zipped ROMs on your android device, tap the <strong>Zipped MT32 ROMs</strong>
					checkbox on the left, select the zip in the file browser, and the files will be installed.<br>
					Keep in mind that the MT32 ROM files are copyrighted and thus we are not offering a download. You need to dump
					the ROMs yourself to legally use these.
				</p>
				<p>
					For MIDI music playback on android, we are using FluidSynth. This needs a SoundFont in SF2 format which has
					to be named "default.sf2" (all in lower case) and in a zip file. Once you have the zipped SoundFont on your Android
					device, tap the <strong>Zipped FluidSynth SoundFont</strong> checkbox on the left, select the zip in the file
					browser, and the files will be installed.<br>
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_controls">10.7. Android controls</a></strong></td></tr>
<tr><td>
				<p>
					When playing you have a dpad overlaying the game screen which by default is on the right of the
					screen (but can be set to the left side).<br>
					Tapping with your finger is equal to a left click in the game.<br>
					The green (and eventually red (combat)) movement cursor and the hand pointer are invisible on
					Android as they are more distracting than helping when you control and click with your finger.
				</p>
				<p>
					When you do a long touch on a location and then release the finger, the Avatar will pathfind to this spot.
				</p>
				<p>
					There is also a helper menu when you click near objects in the games, which can be helpful on
					the smaller iPhone screens but can be disabled in <a href="#game_input_gump">3.9. Game Input</a>.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_autosave">10.8. Android automatic saves</a></strong></td></tr>
<tr><td>
				<p>
					As with the iOS port <em>Exult</em> autosaves when it is no longer the focused app on Android.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="android_file_storage">10.9. Android File Storage</a></strong></td></tr>
<tr><td>
				<p>
					For now <em>Exult</em> uses the Internal File Storage of Android, which brings with it an important
					limitation:<br>
					When you uninstall <em>Exult</em>, all your savegames and settings will be deleted as well. Be aware of this
					and backup your savegames before uninstalling. There are several ways to do this, depending on your
					device and desktop Operating System.<br>
					We hope to make this better in the future.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="The-exult.cfg-file">11. The exult.cfg file</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="exult_config">11.1. Settings in exult.cfg</a></strong></td></tr>
<tr><td>
				<p>
					The file uses a simple hierarchical XML-like syntax, which should be simple to
					understand and modify. Take care though. Handling of syntax errors in this file
					is not well tested.
				</p>
				<p>
					The file looks like this (do not copy the **and following - these are my remarks),
					options you can only change manually are colored in purple.
				</p>
				<p>
					Note: yes means enabled, no means disabled.
				</p>
				<p>
					<b><i><span style="font-size: larger">Note:</span></i></b> the settings in exult.cfg are the <strong>same</strong> on
					<strong>all</strong> operating systems (except when explicitly stated below).
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;save_compression_level&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**save games are now compressed as zip files. 0 disables compression, </span><span class="non-selectable-comment">1 enables it, 2 compresses even a bit better. Default is 1.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							1
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/save_compression_level&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;data_path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**this is where <em>Exult</em> stores its data files that are needed to run (e.g. exult???.flx files)</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							data
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/data_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;music_path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. Location of digital music. See also <a href="#digital_music">4.6.</a></span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							data/music
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/music_path&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;blackgate&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**path to the BG game. See <a href="#path_config">11.2.</a> before changing it.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/blackgate
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;savegame_path&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**optional. Default is the same as &lt;path&gt;, change to whatever you like. </span><span class="non-selectable-comment">Also see <a href="#path_config">11.2.</a> before changing it.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/savegame_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;static_path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#path_config">11.2.</a> before changing it.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/blackgate/static
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/static_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;gamedat_path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#path_config">11.2.</a> before changing it.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/gamedat
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/gamedat_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;keys&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**configure custom key bindings or leave the (default) </span><span class="non-selectable-comment">- see <a href="#exult_keys">6.2.</a></span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									(default)
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/keys&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;autonotes&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**set path to a custom autonotes file or leave the (default) </span><span class="non-selectable-comment">- see <a href="#autonotebook">7.3.</a></span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									(default)
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/autonotes&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;waves&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional setting see <a href="#wave_sfx">4.7.</a> for configuration</span></td>
</tr>
<tr><td style="text-indent:64pt">
									jmsfx.flx
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/waves&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#mods_path">8.4.</a></span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#mods_path">8.4.</a></span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/blackgate&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;serpentisle&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**path to the SI game. See <a href="#path_config">11.2.</a> before changing it.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/serpentisle
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;savegame_path&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**optional. Default is the same as &lt;path&gt;, change to whatever you like. </span><span class="non-selectable-comment">Also see <a href="#path_config">11.2.</a> before changing it.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/savegame_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;static_path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#path_config">11.2.</a> before changing it.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/serpentisle/static
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/static_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;gamedat_path&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#path_config">11.2.</a> before changing it.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/gamedat
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/gamedat_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;keys&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**configure custom key bindings or leave the (default)</span><span class="non-selectable-comment">- see <a href="#exult_keys">6.2.</a></span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									(default)
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/keys&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;autonotes&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**set path to a custom autonotes file or leave the (default)</span><span class="non-selectable-comment">- see <a href="#autonotebook">7.3.</a></span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									(default)
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/autonotes&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;waves&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional setting see <a href="#wave_sfx">4.7.</a> for configuration</span></td>
</tr>
<tr><td style="text-indent:64pt">
									jmsisfx.flx
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/waves&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#mods_path">8.4.</a></span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**optional. See <a href="#mods_path">8.4.</a></span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/serpentisle&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/game&gt;</td></tr>
<tr><td style="text-indent:16pt">&lt;/disk&gt;</td></tr>
<tr>
<td style="text-indent:16pt">&lt;gameplay&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;facestats&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**activates the status faces and the position on the screen.</span><span class="non-selectable-comment">-1 disable,0 left, 1 middle, 2 right.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							-1
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/facestats&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;textbackground&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**with this enabled all the text in the games have a colored background </span><span class="non-selectable-comment">to improve readability. 0 gives a solid light gray,  1 dark purple, </span><span class="non-selectable-comment">2 bright yellow, 3 light blue, 4 dark green, 5 dark red, 6 purple, </span><span class="non-selectable-comment">7 orange, 8 light gray, 9 green, 10 yellow, 11 pale blue, 12 dark green, </span><span class="non-selectable-comment">13 red, 14 bright white, 15 dark gray, 16 white. -1 disables this.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							-1
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/textbackground&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;fastmouse&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enables faster cursor movement in full screen mode.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/fastmouse&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;mouse3rd&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enables using of the middle mouse button.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/mouse3rd&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;double_click_closes_gumps&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/double_click_closes_gumps&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;right_click_closes_gumps&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/right_click_closes_gumps&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;allow_right_pathfind&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**right-clicking lets the Avatar walk automatically </span><span class="non-selectable-comment">to where you clicked. it defaults to double click but </span><span class="non-selectable-comment">you can opt for a single click or disable it.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							double
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/allow_right_pathfind&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;scroll_with_mouse&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**when in cheat mode allow to scroll the game view with the mouse-</span></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/scroll_with_mouse&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;gumps_dont_pause_game&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**yes doesn't pause the game when gumps are shown.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/gumps_dont_pause_game&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;cheat&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enable/disable cheats</span></td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/cheat&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;bg_paperdolls&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**yes enables SI style paperdolls in BG.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/bg_paperdolls&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;smooth_scrolling&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**0/25/50/75/100 percentage of how smooth the game scrolls when the avatar </span><span class="non-selectable-comment">moves. 0 disables smooth scrolling and uses the "jerky" scrolling of the </span><span class="non-selectable-comment">original game.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							0
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/smooth_scrolling&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;skip_intro&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**this skips the scripted first scene in BG and SI during which you can't move.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/skip_intro&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;skip_splash&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**this skips the splash screen, the intro before you get to the</span><span class="non-selectable-comment"> game menu. Disabling it brings you straight to the game menu.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/skip_splash&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;extended_intro&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**view the extended intro of SI instead</span></td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/extended_intro&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;formation&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**yes forces the party to walk in a formation similar to the original game.</span><span class="non-selectable-comment">See <a href="faq.html#party_formation">FAQ</a> in the FAQ.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							yes
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/formation&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;step_tile_delta&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**Controls how far the Avatar will move before <em>Exult</em> recalculates the </span><span class="non-selectable-comment">Avatar's and the party's movement. Bigger # avoids jerkiness, but may cause other </span><span class="non-selectable-comment">problems.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							8
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/step_tile_delta&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;alternate_drop&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**Dropping stacks of items will drop the whole stack without asking how many when enabled. </span><span class="non-selectable-comment">Hold '<span class="highlight">Ctrl</span>' while dropping to split the stack. </span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/alternate_drop&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;allow_autonotes&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**Automatically fill the notebook with entries when game flags are set. </span><span class="non-selectable-comment">See <a href="#autonotebook">7.3.</a></span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/allow_autonotes&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;combat&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;difficulty&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**0 is default, negative values make combat easier, positive makes it </span><span class="non-selectable-comment">harder. It affects the chance of a hit, and the HP's lost if a hit occurs. </span><span class="non-selectable-comment">Ranges from -3 to 3 (easiest to hardest).</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								0
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/difficulty&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;mode&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**original or key pause. On key pause the game pauses when you hit space </span><span class="non-selectable-comment">so you can make changes in combat.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								original
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/mode&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;show_hits&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**no is default. With yes you see the hit points of NPCs </span><span class="non-selectable-comment">in brackets after their name.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								no
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/show_hits&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;charmDifficulty&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**with normal the Avatar behaves as in the original game. When he is charmed </span><span class="non-selectable-comment">he will be highlighted as charmed and the status icon will show but you can control him as usual. </span><span class="non-selectable-comment">"hard" will neither allow the player to control the Avatar nor access his inventory.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								normal
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/charmDifficulty&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/combat&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;extended_intro&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**The implementation of the extended intro is now default for an SI game. </span></td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/extended_intro&gt;</td></tr>
<tr><td style="text-indent:16pt">&lt;/gameplay&gt;</td></tr>
<tr>
<td style="text-indent:16pt">&lt;audio&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;enabled&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**enable/disable all audio - this takes precedence over the </span><span class="non-selectable-comment">other audio settings.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/enabled&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;disablepause&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**enable/disable the pausing of SFX and digital music when the </span><span class="non-selectable-comment">game pauses (e.g. not the focused window). MIDI music is currently not paused.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/disablepause&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;sample_rate&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**set the sample rate of <em>Exult</em>.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							44100
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/sample_rate&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;stereo&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enable/disable stereo sound.</span></td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/stereo&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;effects&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;enabled&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enable/disable sound effects.</span></td>
</tr>
<tr><td style="text-indent:48pt">
									yes
									</td></tr>
<tr><td style="text-indent:48pt">&lt;/enabled&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;sfx_volume&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**Sound effects volume.</span></td>
</tr>
<tr><td style="text-indent:48pt">
									100
									</td></tr>
<tr><td style="text-indent:48pt">&lt;/sfx_volume&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/effects&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;speech&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;enabled&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enable/disable speech.</span></td>
</tr>
<tr><td style="text-indent:48pt">
								yes
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/enabled&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;with_subs&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enable/disable displaying subtitles while speech plays.</span></td>
</tr>
<tr><td style="text-indent:48pt">
								no
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/with_subs&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;speech_volume&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**Speech volume.</span></td>
</tr>
<tr><td style="text-indent:48pt">
									100
									</td></tr>
<tr><td style="text-indent:48pt">&lt;/speech_volume&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/speech&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;midi&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;enabled&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**enable/disable ALL Music.</span></td>
</tr>
<tr><td style="text-indent:48pt">
								yes
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/enabled&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;use_oggs&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**use pre-recorded ogg files for music - see <a href="#music">4.1.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								no
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/use_oggs&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;driver&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**choose your music driver between default, MT32Emu, FluidSynth, FMOPL, </span><span class="non-selectable-comment">TiMidity, Windows, alsa, CoreAudio, </span><span class="non-selectable-comment">CoreMidi, UnixSeqDevice. </span><span class="non-selectable-comment">See <a href="#music">4.1.</a> for details.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								default
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/driver&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;convert_Windows&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**see <a href="#midi_music">4.2.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								gm
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/convert_Windows&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;convert_FluidSynth&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**see <a href="#midi_music">4.2.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								gm
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/convert_FluidSynth&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;convert_Timidity&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**see <a href="#midi_music">4.2.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								none
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/convert_Timidity&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;convert_CoreAudio&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**see <a href="#midi_music">4.2.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								gm
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/convert_CoreAudio&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;convert_CoreMidi&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**see <a href="#midi_music">4.2.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								none
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/convert_CoreMidi&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;looping&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**Changes music looping, options are auto, never, endless, limited. See <a href="#music">4.1.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								yes
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/looping&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;chorus&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_Windows&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**alters the way MIDI is played.</span></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_Windows&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;level_Windows&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**how much the MIDI is altered. Value can be 0-127.</span></td>
</tr>
<tr><td style="text-indent:64pt">
									0
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/level_Windows&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_FMOpl&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_FMOpl&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_FMOpl&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_FMOpl&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_Timidity&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_Timidity&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_Timidity&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_Timidity&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_CoreAudio&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_CoreAudio&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_CoreAudio&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_CoreAudio&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_CoreMidi&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_CoreMidi&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_CoreMidi&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_CoreMidi&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_FluidSynth&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_FluidSynth&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_FluidSynth&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_FluidSynth&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/chorus&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;reverb&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_Windows&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**alters the way MIDI is played.</span></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_Windows&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_Windows&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**how much the MIDI is altered. Value can be 0-127.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_Windows&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_FMOpl&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_FMOpl&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_FMOpl&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_FMOpl&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_Timidity&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_Timidity&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_Timidity&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_Timidity&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_CoreAudio&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_CoreAudio&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_CoreAudio&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_CoreAudio&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_CoreMidi&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_CoreMidi&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_CoreMidi&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_CoreMidi&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;enabled_FluidSynth&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									no
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/enabled_FluidSynth&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;level_FluidSynth&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/level_FluidSynth&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/reverb&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;precacheTimbers&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;onStartup&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**when enabled it preloads the entire timbre bank on starting </span><span class="non-selectable-comment">up <em>Exult</em> with a penalty on start up time.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									no
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/onStartup&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;onPlay&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**only preloads needed timbres and patches when a song gets </span><span class="non-selectable-comment">loaded.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									yes
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/onPlay&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/precacheTimbers&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;win32_device&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**choose the Windows MIDI Device. See <a href="#win32_device">4.4.</a></span></td>
</tr>
<tr><td style="text-indent:48pt">
								-1
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/win32_device&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;coreaudio_soundfont&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**path to the sound font you want to use for CoreAudio on macOS. </span><span class="non-selectable-comment">CoreAudio uses the system sound font by default.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								path
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/coreaudio_soundfont&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;coremidi_device&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**select the CoreMidi device ID on macOS. </span><span class="non-selectable-comment">You need to start Exult from Terminal.app to see the IDs when you select CoreMidi as Midi driver.</span><span class="non-selectable-comment">See <a href="#coremidi_device">4.5.</a>.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								0
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/coremidi_device&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;alsa_port&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**use this to change the ALSA port when you have chosen alsa as your driver </span><span class="non-selectable-comment">(format: XX:YY).</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								65:0
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/alsa_port&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;unixseqdevice&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**the device to be used when you have chosen the driver UnixSeqDevice</span></td>
</tr>
<tr><td style="text-indent:48pt">
								/dev/sequencer
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/unixseqdevice&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;fluidsynth_soundfont&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**path to the sound font that will be used to render the MIDI music </span><span class="non-selectable-comment">when FluidSynth is chosen as driver.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								path
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/fluidsynth_soundfont&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;fluidsynth_soundfontN&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**support for FluidSynth SoundFont stack, add multiple SoundFonts </span><span class="non-selectable-comment">(N = 0 to 9). See <a href="#midi_music">4.2.</a>.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
								path
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/fluidsynth_soundfontN&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;volume_curve&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**set volume (kind of at least, best don't change)</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								1.000000
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/volume_curve&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;volume_FMOpl&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**FMOpl volume</span></td>
</tr>
<tr><td style="text-indent:48pt">
								100
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/volume_FMOpl&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;volume_ogg&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**Digital Music volume</span></td>
</tr>
<tr><td style="text-indent:48pt">
								100
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/volume_ogg&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;volume_CoreAudio&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**CoreAudio volume</span></td>
</tr>
<tr><td style="text-indent:48pt">
								100
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/volume_CoreAudio&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;volume_MT32Emu&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**MT32 volume</span></td>
</tr>
<tr><td style="text-indent:48pt">
								100
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/volume_MT32Emu&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;volume_FluidSynth&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**FluidSynth volume</span></td>
</tr>
<tr><td style="text-indent:48pt">
								100
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/volume_FluidSynth&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/midi&gt;</td></tr>
<tr><td style="text-indent:16pt">&lt;/audio&gt;</td></tr>
<tr>
<td style="text-indent:16pt">&lt;video&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;share_video_settings&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**yes means that fullscreen and windowed mode share the same</span><span class="non-selectable-comment">video settings.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/share_video_settings&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;fullscreen&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**do you want to play full screen?</span></td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/fullscreen&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;scale_method&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**choose different scalers here - see <a href="#scaler">5.4.</a> - applies to fullscreen if video settings are not shared.</span></td>
</tr>
<tr><td style="text-indent:32pt">
								2xSaI
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/scale_method&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;scale&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**2 enables / 1 disables scaling, some scalers support higher values. </span><span class="non-selectable-comment">See <a href="#scaler">5.4.</a> - applies to fullscreen if video settings are not shared.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
								2
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/scale&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;display&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;width&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**here you choose the resolution of the Exult window.</span><span class="non-selectable-comment">The default will be the lowest resolution that your system supports.</span><span class="non-selectable-comment">Applies to fullscreen if video settings are not shared.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
									640
									</td></tr>
<tr><td style="text-indent:48pt">&lt;/width&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;height&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
									480
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/height&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/display&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;width&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**here you choose at what resolution you run the games in the</span><span class="non-selectable-comment"><em>Exult</em> window. 320x200 is the resolution of the original.</span><span class="non-selectable-comment">0x0 means that <em>Exult</em> will determine the best way to match</span><span class="non-selectable-comment">game resolution to <em>Exult</em> resolution - applies to fullscreen if video settings are not shared.</span>
</td>
</tr>
<tr><td style="text-indent:48pt">
									320
									</td></tr>
<tr><td style="text-indent:48pt">&lt;/width&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;height&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
									200
								</td></tr>
<tr><td style="text-indent:48pt">&lt;/height&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;border&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;red&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**if game resolution doesn't match <em>Exult</em> resolution </span><span class="non-selectable-comment">you have borders around the game res. With these you can </span><span class="non-selectable-comment">change the black default border color - applies to fullscreen if video settings are not shared.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
										0
										</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/red&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;green&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
										0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/green&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;blue&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
										0
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/blue&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/border&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/game&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;fill_mode&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**Possible options are Fill, Fit, Aspect Correct Fit, Centre and Aspect Correct Centre.</span><span class="non-selectable-comment">Please see <a href="#video_fill_modes">5.2.</a> for more information about these options.</span><span class="non-selectable-comment">Applies to fullscreen if video settings are not shared.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
								Centre
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/fill_mode&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;fill_scaler&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**Chose between Point and Bilinear.</span><span class="non-selectable-comment">Please see <a href="#video_fill_modes">5.2.</a> for more information about this - applies to fullscreen if video settings are not shared.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
								Bilinear
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/fill_scaler&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;windows&gt;</td>
<td><span class="non-selectable-comment">settings for display in a  window. Same applies as to fullscreen.</span></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;scale_method&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
							2xSaI
							</td></tr>
<tr><td style="text-indent:48pt">&lt;/scale_method&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;scale&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
								2
							</td></tr>
<tr><td style="text-indent:48pt">&lt;/scale&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;display&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:64pt">&lt;width&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									640
								</td></tr>
<tr><td style="text-indent:64pt">&lt;/width&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;height&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									240
								</td></tr>
<tr><td style="text-indent:64pt">&lt;/height&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/display&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:64pt">&lt;width&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									320
								</td></tr>
<tr><td style="text-indent:64pt">&lt;/width&gt;</td></tr>
<tr>
<td style="text-indent:64pt">&lt;height&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									200
								</td></tr>
<tr><td style="text-indent:64pt">&lt;/height&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/game&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;fill_mode&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:48pt">
								Centre
							</td></tr>
<tr><td style="text-indent:48pt">&lt;/fill_mode&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;fill_scaler&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">Please see <a href="#video_fill_modes">5.2.</a> for more information about this.</span></td>
</tr>
<tr><td style="text-indent:48pt">
								Bilinear
							</td></tr>
<tr><td style="text-indent:48pt">&lt;/fill_scaler&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/windows&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;force_bpp&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**force output bpp. Valid values are 	0 (for any), 8, 16 or 32.</span><span class="non-selectable-comment">If set to 8 most scalers will not work and will display as the</span><span class="non-selectable-comment">fallback point scaler.</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
								0
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/force_bpp&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;disable_fades&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**"no" enables fading between different menu points</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							no
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/disable_fades&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;fps&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**Speed setting. Might help when the game seems too slow or too fast.</span><span class="non-selectable-comment"> The in game menu shows this setting in the Gameplay menu.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							10
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/fps&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;gamma&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;red&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**set gamma levels to adjust brightness, same as +/- in game</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								1
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/red&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;green&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								1
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/green&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;blue&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								1
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/blue&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/gamma&gt;</td></tr>
<tr><td style="text-indent:16pt">&lt;/video&gt;</td></tr>
<tr>
<td style="text-indent:16pt">&lt;shortcutbar&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;use_shortcutbar&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**options are yes/translucent (will not be translucent if not on </span><span class="non-selectable-comment">map, default on iOS)</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							no
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/use_shortcutbar&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;use_outline_color&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**outline around shortcutbar buttons only if the bar is on the map.</span><span class="non-selectable-comment">Options are: no, green, white, yellow, blue, red, purple, black (default).</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							black
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/use_outline_color&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;hide_missing_items&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**hides ShortcutBar buttons for items the party doesn't have.</span><span class="non-selectable-comment">no shows those buttons greyed out.</span>
</td>
</tr>
<tr><td style="text-indent:32pt">
							yes
							</td></tr>
<tr><td style="text-indent:32pt">&lt;/hide_missing_items&gt;</td></tr>
<tr><td style="text-indent:16pt">&lt;/shortcutbar&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:16pt">&lt;debug&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;trace&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;usecode&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**options are yes/no/verbose. This is used to trace the </span><span class="non-selectable-comment">executed Usecode. (You shouldn't need this unless you are a programmer.)</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								no
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/usecode&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;intrinsics&gt;</td>
<td rowspan="3">
<span class="non-selectable-comment">**options are yes/no. Used to trace intrinsics. </span><span class="non-selectable-comment">(You shouldn't need this unless you are a programmer.)</span>
</td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								no
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/intrinsics&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;combat&gt;</td>
<td rowspan="3"><span class="non-selectable-comment">**options are yes/no. If enabled, show combat messages.</span></td>
</tr>
<tr class="
		highlight"><td style="text-indent:48pt">
								no
								</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/combat&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/trace&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:16pt">&lt;/debug&gt;</td></tr>
<tr><td style="text-indent:0pt">&lt;/config&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="path_config">11.2. Path-Settings</a></strong></td></tr>
<tr><td>
				<p>
					The way <em>Exult</em> generates default paths (for gamedat, savegames, mods, patches) has changed since Version 1.2. It will
					not write these paths to exult.cfg but use them automatically.<br>
					The location where <em>Exult</em> expects those, and if needed, will create those folders is similarly depending on the Operating
					System as the location of exult.cfg (see <a href="#exult_config_location">2.2. Location of exult.cfg</a>).
					If you were to override these paths you would need to change the following tags (you can substitute gamename with the
					'known games' - see <a href="#terms">1.3.</a>):
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;data_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							data
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/data_path&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;gamename&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;static_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/static
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/static_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;savegame_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/savegame_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;gamedat_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									optional_path/gamedat
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/gamedat_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/gamename&gt;</td></tr>
</table>
				<p>
					But normally you don't need to. On starting up, <em>Exult</em> will first read which games
					are available as configured in exult.cfg.
					Then it will use the &lt;path&gt; setting and assume that &lt;static_path&gt; is &lt;path&gt;/static.<br>
					For &lt;savegame_path&gt;, &lt;gamedat_path&gt;, &lt;mods&gt; and &lt;patch&gt; <em>Exult</em> will assume
					Operating System specific paths.
				</p>
				<p>
					These folders are used for:
				</p>
				<ul>
					<li>&lt;data_path&gt;<br>
						the most important folder. In this folder are the files <em>Exult</em> absolutely needs to run. We also check the checksums of these
						files to make sure that <em>Exult</em> uses the correct ones.</li>
					<li>&lt;static_path&gt;<br>
						the second most important folder. In there you have the data files from the original game. You should
						never touch these files.</li>
					<li>&lt;savegame_path&gt;<br>
						this is where <em>Exult</em> stores your savegames.</li>
					<li>&lt;gamedat_path&gt;<br>
						contains the (dynamic) data for the game you're currently playing. It's where the
						'journey onward' and 'quicksave' 'savegame' is stored.</li>
					<li>&lt;mods&gt;<br>
						here mods for games are saved to. More information on this at <a href="#mods_intro">8.1. Introduction to Mods and Patches</a>
</li>
					<li>&lt;patch&gt;<br>
						Patches for games are saved here. More information on this at <a href="#mods_intro">8.1. Introduction to Mods and Patches</a>
</li>
				</ul>
				<p>
					Some notes for <strong>all</strong> Operating Systems:
				</p>
				<ul>
					<li>On Windows all of these settings, except for the &lt;path&gt; setting, are
						<strong>optional and not required</strong>,
						Exult will sort this out on its own.</li>
					<li>On Linux and macOS you might even not need to touch the &lt;path&gt; setting, if you stick to
						our standard gamenames.</li>
					<li>You can either use the relative (e.g. <span class="highlight"><kbd>./ultima7</kbd></span>) or absolute
						(e.g. <span class="highlight"><kbd>C:\Games\ultima7</kbd></span>) path to point to the correct folder. The relative path uses
						the exult.exe, exult binary or Exult.app as base.</li>
					<li>Better don't use spaces in the path (e.g. <span class="highlight"><kbd>C:\Games\the black gate\</kbd></span>). Some people
						seem to have reported problems with that.</li>
					<li>Path settings in exult.cfg are the <strong>same</strong> on <strong>all</strong> operating systems.
						Of course you need to make adjustments on Linux systems when you enter the absolute path.</li>
					<li>
<em>Exult</em> and <em>Exult Studio</em> don't trust the exult.cfg 100% and will recognize which games
						you entered the path for. This means, that if you entered the path to SI in the
						&lt;blackgate&gt;&lt;path&gt; <em>Exult</em> and <em>Exult Studio</em> will not be fooled.</li>
					<li>Don't ever point &lt;static_path&gt; and &lt;gamedat_path&gt; to the same folder.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="path_config_nt5">11.3. Path-Settings for Windows</a></strong></td></tr>
<tr><td>
				<p>
					On Windows (7, 8, 10, 11), <em>Exult</em> uses the special system folder <span class="highlight"><kbd>LOCAL_APPDATA</kbd></span>:
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;data_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							data
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/data_path&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;gamename&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to\gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;static_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/gamename/static
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/static_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;savegame_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									LOCAL_APPDATA\Exult\gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/savegame_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;gamedat_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									LOCAL_APPDATA\Exult\gamename\gamedat
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/gamedat_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to\gamename\mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to\gamename\patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/gamename&gt;</td></tr>
</table>
				<p>
					<span class="highlight"><kbd>LOCAL_APPDATA\Exult</kbd></span> translates to <span class="highlight"><kbd>C:\Users\YourUsername\AppData\Local\Exult</kbd></span>.<br>
					Also not that you can quickly access this folder by executing <span class="highlight"><kbd>shell:Local AppData\Exult</kbd></span>
					in the 'Quick Access' of Explorer.<br>
					For now <em>Exult</em>'s data folder is always installed into the same folder where you installed
					<em>Exult</em> to (default is <span class="highlight"><kbd>C:\Program Files (x86)\Exult</kbd></span>).<br>
					Also note that in contrast to macOS and Linux systems there is no default path, where <em>Exult</em> looks
					for the games. You have to choose that folder yourself, but the installer will ask you for the BG and SI
					folder to set your paths up.
				</p>
				<p>
					Example: User named <strong>FooBar</strong> on <strong>Windows 11</strong>. BG is installed
					to <span class="highlight"><kbd>C:\Ultima7\blackgate</kbd></span> and SI is installed to <span class="highlight"><kbd>C:\Ultima7\serpentisle</kbd></span>.
					The installer of <em>Exult</em> asks for the location of these two games and automatically saves that to
					exult.cfg. The installer saves exult.cfg to <span class="highlight"><kbd>C:\Users\FooBar\AppData\Local\Exult\exult.cfg</kbd></span>.
					<em>Exult</em> gets installed to <span class="highlight"><kbd>C:\Program Files (x86)\Exult</kbd></span>.<br>
					When you save a game in BG the savegame will be saved to
					<span class="highlight"><kbd>C:\Users\FooBar\AppData\Local\Exult\blackgate\</kbd></span>, for SI to
					<span class="highlight"><kbd>C:\Users\FooBar\AppData\Local\Exult\serpentisle\</kbd></span>.<br>
					If you install for example the keyring mod, you copy the contents of the Keyring.zip to
					<span class="highlight"><kbd>C:\Ultima7\blackgate\mods</kbd></span>. When you save a game with the Keyring mod, this savegame will be found in
					<span class="highlight"><kbd>C:\Users\FooBar\AppData\Local\Exult\blackgate\mods\keyring\</kbd></span>.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="path_config_osx">11.4. Path-Settings for macOS</a></strong></td></tr>
<tr><td>
				<p>
					On macOS <em>Exult</em> uses a couple of different folders to follow Apple's guidelines:
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;data_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
								/Library/Application Support/Exult/data
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/data_path&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;gamename&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/Library/Application Support/Exult/gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;static_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/Library/Application Support/Exult/gamename/static
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/static_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;savegame_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									~/Library/Application Support/exult/gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/savegame_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;gamedat_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									~/Library/Application Support/exult/gamename/gamedat
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/gamedat_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/Library/Application Support/exult/gamename/mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/Library/Application Support/exult/gamename/patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/gamename&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="path_config_nix">11.5. Path-Settings for Linux/Unix systems</a></strong></td></tr>
<tr><td>
				<p>
					On Linux/Unix based systems <em>Exult</em> uses:
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:32pt">&lt;data_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:32pt">
							/usr/local/share/exult
							</td></tr>
<tr class="
		highlight"><td style="text-indent:32pt">&lt;/data_path&gt;</td></tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;gamename&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/usr/local/share/exult/gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;static_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/usr/local/share/exult/gamename/static
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/static_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;savegame_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									$HOME/.exult/gamename
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/savegame_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;gamedat_path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									$HOME/.exult/gamename/gamedat
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/gamedat_path&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;mods&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/usr/local/share/exult/gamename/mods
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/mods&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;patch&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									/usr/local/share/exult/gamename/patch
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/patch&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/gamename&gt;</td></tr>
</table>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="advanced_config">11.6. Advanced Configuration: Using both the original and the Add-Ons</a></strong></td></tr>
<tr><td>
				<p>
					If you own both BG or SI without the add-ons FoV and SS and also the versions
					that has the add-ons you can now have them both shown in the <em>Exult</em> menu. Before
					you had to edit the exult.cfg when you wanted to switch the games.<br>
					You now just have to add the tags for the two games.
				</p>
				<table class="borderless">
<tr>
<td style="text-indent:0pt">&lt;config&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:16pt">&lt;disk&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:32pt">&lt;game&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:48pt">&lt;blackgate&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									path_to/blackgate
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/blackgate&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;forgeofvirtue&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/forgeofvirtue
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/forgeofvirtue&gt;</td></tr>
<tr>
<td style="text-indent:48pt">&lt;serpentisle&gt;</td>
<td></td>
</tr>
<tr>
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr><td style="text-indent:64pt">
									path_to/serpentisle
									</td></tr>
<tr><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr><td style="text-indent:48pt">&lt;/serpentisle&gt;</td></tr>
<tr class="
		highlight">
<td style="text-indent:48pt">&lt;silverseed&gt;</td>
<td></td>
</tr>
<tr class="
		highlight">
<td style="text-indent:64pt">&lt;path&gt;</td>
<td rowspan="3"></td>
</tr>
<tr class="
		highlight"><td style="text-indent:64pt">
									path_to/silverseed
									</td></tr>
<tr class="
		highlight"><td style="text-indent:64pt">&lt;/path&gt;</td></tr>
<tr class="
		highlight"><td style="text-indent:48pt">&lt;/silverseed&gt;</td></tr>
<tr><td style="text-indent:32pt">&lt;/game&gt;</td></tr>
<tr><td style="text-indent:16pt">&lt;/disk&gt;</td></tr>
</table>
				<p>
					If you only own one version of the game, you don't have to worry about this
					advanced configuration, just follow the instructions at <a href="#installation">2.1.</a>.
					You only have to do this extra work if you want to differentiate between original game with
					and without the add-on.
				</p>
				<p>
					<b><i><span style="font-size: larger">Note:</span></i></b> Interchanging savegames of games started with or without the add-ons will make
					your games unplayable.
				</p>
				<p>
					And again, <em>Exult</em> and <em>Exult Studio</em> will not be fooled by false games under
					&lt;gamename&gt;&lt;path&gt;.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Installing-the-original-Ultima-VII-games-for-use-with-Exult">12. Installing the original Ultima VII games for use with Exult</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="gog_windows">12.1. Using GOG.com's installer for Windows</a></strong></td></tr>
<tr><td>
				<p>
					Since November 2011 you can buy Ultima VII from <a href="https://www.gog.com">GOG</a>.
					Unfortunately GOG only offers a Windows installer that you can't easily circumvent, which makes
					it a challenge for users that use a different OS than Windows.
				</p>
				<p>
					Right now the only way to get at the game files is to run the installer on Windows (or in WINE
					if you are not a Windows user). After the installation you will find the game files in
					<span class="highlight"><kbd>C:\GOG Games\Ultima 7</kbd></span> and
					<span class="highlight"><kbd>C:\GOG Games\Ultima 7 - Serpent Isle</kbd></span>.
				</p>
				<p>
					After installation you can just run our installer and when asked where the games are installed
					enter or browse to the above paths.<br>
					Unfortunately GOG changes the download of the games for some unknown reason again and again. So our instructions are
					sometimes out of date. These ones are for the latest GOG release at the time of writing (version 1.0_(22309)). If it
					doesn't work, please let us know.
				</p>
				<p>
					On Linux systems you can use <a href="https://constexpr.org/innoextract/">innoextract</a> to extract the
					games from the GOG installer.<br>
					<span class="highlight"><kbd>innoextract -L -d /usr/share/exult/forgeofvirtue -e "path to GOG UltimaVII BG installer/setup_ultima_vii_-_the_black_gate_1.0_(22309).exe"</kbd></span><br>
					<span class="highlight"><kbd>innoextract -L -d /usr/share/exult/silverseed -e "path to GOG Ultima VII SI installer/setup_ultima_vii_-_serpent_isle_1.0_(22309).exe"</kbd></span><br>
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="gog_mac">12.2. Using GOG.com's installer for macOS</a></strong></td></tr>
<tr><td>
				<p>
					Since January 2013 <a href="https://www.gog.com">GOG</a> also offers a macOS download for each of the
					Ultima VII parts. These are install packages for macOS that will install the
					two parts into your Applications folder as applications that use a modified version of DOSBox to play the game.
					If you want to make <em>Exult</em> automatically find the games, you will need to copy the game files from these
					applications to a different folder on your hard drive. To do this follow the next few steps.<br>
					These instructions are the same whether you used the manual download from GOG or GOG Galaxy to install the games.
				</p>
				<p>
					Open Terminal.app found in the Utilities subfolder of your Applications folder and enter the following commands:<br>
					<span class="highlight"><kbd>sudo mkdir -p "/Library/Application Support/Exult/blackgate"</kbd></span><br>
					<span class="highlight"><kbd>sudo mkdir -p "/Library/Application Support/Exult/serpentisle"</kbd></span><br>
					<span class="highlight"><kbd>sudo cp -p -R "/Applications/Ultima VII&trade;&nbsp;  - The Black Gate + The Forge of Virtue.app/Contents/Resources/game/STATIC" "/Library/Application Support/Exult/blackgate"</kbd></span><br>
					<span class="highlight"><kbd>sudo cp -p -R "/Applications/Ultima VII&trade;&nbsp;  - Serpent Isle + The Silver Seed.app/Contents/Resources/game/STATIC" "/Library/Application Support/Exult/serpentisle"</kbd></span><br>
					Because we need elevated rights the commands are using sudo and will ask for your password and you
					will need to do this with an administrator account. If you don't have that, please ask your administrator
					to do this for you.<br>
					Unfortunately GOG changes the download of the games for some unknown reason again and again. So our instructions are
					sometimes out of date. These ones are for the latest GOG release at the time of writing (gog_3_34095). If it doesn't work,
					please visit our forum and tell us.
				</p>
				<p>
					If you are on a Linux system you can extract the files from the install packages via xar. In the extracted folder
					<span class="highlight"><kbd>package.pkg</kbd></span> you will find a file called <span class="highlight"><kbd>Scripts</kbd></span> which is a cpio.gz archive.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="cdrom_install">12.3. Installing the CD-ROM versions of Ultima VII</a></strong></td></tr>
<tr><td>
				<p>
					There are a couple of CD-ROM versions of Ultima VII. Most of these come with the add-ons pre-installed
					so with these you don't have to bother with installing the floppy disk version of the add-ons.
					To our knowledge the following CD-ROM versions exist:
				</p>
				<ul>
					<li>
<strong>EA Compilation</strong><br>
					This includes BG and a couple of other games (Savage Empire, Ultima Underworld and other non-Ultima games).
					Unfortunately BG does not have the add-on FoV included. From the CD just copy the folder <span class="highlight"><kbd>Ultima7</kbd></span> to
					<span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span>.</li>
					<li>
<strong>Ultima Collection</strong><br>
					From the CD just copy the folders <span class="highlight"><kbd>Serpent</kbd></span> and <span class="highlight"><kbd>Ultima7</kbd></span> to <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span>
					and <span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>. Don't bother with the Ultima Collection installer. Both games come with
					the add-ons included.</li>
					<li>
<strong>The Complete Ultima VII (EA presents CD-ROM Classics)</strong><br>
					On this CD-ROM the games are zipped in Serpent.zip and Ultima7.zip. Unzip serpent.zip to
					<span class="highlight"><kbd>C:\Games\SERPENT</kbd></span> and unzip Ultima7.zip to <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span>.<br>
					Both games come with the add-ons included.</li>
				</ul>
				<p>
					On Linux systems and macOS, you might run into a permissions problem. You need to set group
					permissions to read and write.<br>
					On macOS select both game folders in Finder, bring up info, go to Ownership and Permissions,
					expand details, change Access under Group from read only to read and write, then
					click Apply.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="dosbox_floppy">12.4. Installing the floppy disks of BG/SI using DOSBox</a></strong></td></tr>
<tr><td>
				<p>
					<a href="https://dosbox.com">DOSBox</a> is a program that emulates the old Dos
					and should run on any operating system that <em>Exult</em> runs on (and more). So this is perfect
					for users that don't run Windows.
				</p>
				<p>
					To install Ultima VII with DOSBox, download and install DOSBox from
					<a href="https://dosbox.com">https://dosbox.com</a>. Make a new folder in your <span class="highlight"><kbd>C:\</kbd></span> drive
					called <span class="highlight"><kbd>Games</kbd></span>.<br>
					Insert Disk 1 in your floppy drive, start DOSBox and enter the following:<br>
					<span class="highlight"><kbd>mount c C:\Games</kbd></span><br>
					<span class="highlight"><kbd>mount a a:\ -t floppy</kbd></span><br>
					<span class="highlight"><kbd>a:</kbd></span><br>
					<span class="highlight"><kbd>install</kbd></span><br>
				</p>
				<p>
					These days you are less likely to have floppy drive in your computer. But if you created images
					of your game floppies you can use these to install the games.<br>
					Follow the above instructions until you are asked to insert Disk 1. Instead enter these commands:<br>
					<span class="highlight"><kbd>mount c C:\Games</kbd></span><br>
					<span class="highlight"><kbd>imgmount a /path/bg-1.img /path/bg-2.img /path/bg-3.img /path/bg-4.img /path/bg-5.img /path/bg-6.img -t floppy</kbd></span><br>
					<span class="highlight"><kbd>a:</kbd></span><br>
					<span class="highlight"><kbd>install</kbd></span><br>
					Replace path with the path to your image files. In case of installing Serpent Isle enter this
					for the imgmount command:<br>
					<span class="highlight"><kbd>imgmount a /path/si-1.img /path/si-2.img /path/si-3.img /path/si-4.img /path/si-5.img /path/si-6.img /path/si-7.img -t floppy</kbd></span>
					When you are asked to change disk use the keyboard shortcut '<span class="highlight">Ctrl+F4</span>', which will use the next image.
				</p>
				<p>
					The installer will start and ask you on which drive to install Ultima VII to. Choose c and
					when it asks for the target folder choose <span class="highlight"><kbd>C:\ULTIMA7</kbd></span> for BG or
					<span class="highlight"><kbd>C:\SERPENT</kbd></span> for SI (in both cases you can just hit enter). Next you choose
					the sound card, but as this is not relevant for <em>Exult</em>, choose 'No sound card'. Confirm the
					settings with 'Y' and the installer begins to make noise in your floppy drive...<br>
					When asked to insert the next floppy disk and hit any key (or ESC to cancel). When the
					installation is done, the installer will complain, that 'something has put your system
					in protected mode...', ignore that and press any key to continue. Again it will complain
					that 'your current system configuration is not compatible with Ultima VII!...', ignore
					that as well and press 'N' (you don't need a boot disk for playing U7 with <em>Exult</em>). Finally
					hit any key to finish your installation. Close DOSBox. The game can now be found at
					<span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span> or <span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="dosbox_addons">12.5. Installing the floppy disks of the Add-Ons FoV/SS using DOSBox</a></strong></td></tr>
<tr><td>
				<p>
					We assume you followed the above guide on how to <a href="#dosbox_floppy">12.4. Installing the floppy disks of BG/SI using DOSBox</a>, so you
					should have BG/SI installed to <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span> or
					<span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>.
				</p>
				<p>
					Insert the add-on floppy disk in your floppy drive, start DOSBox and type the following:<br>
					<span class="highlight"><kbd>mount c C:\Games</kbd></span><br>
					<span class="highlight"><kbd>mount a a:\ -t floppy</kbd></span><br>
					<span class="highlight"><kbd>a:</kbd></span><br>
					<span class="highlight"><kbd>install</kbd></span><br>
				</p>
				<p>
					Similar to the previous guide you can use a floppy image to install the add-ons. Just use<br>
					<span class="highlight"><kbd>imgmount a /path/fov.img -t floppy</kbd></span> instead of <span class="highlight"><kbd>mount a a:\ -t floppy</kbd></span>.
				</p>
				<p>
					Now you have to choose the drive where you installed the game to. Choose C and the installer
					will find the correct folder of BG/SI and will ask for your confirmation to proceed with
					the installation. Hit 'Y' and the installation will begin, at the end press any key to finish
					the installation and to close the installer. Close DOSBox.<br>
					FoV is then installed in <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span>. SS is then installed in
					<span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>.
				</p>
				<p>
					Unfortunately you might run into a DOSBox bug when installing the add-ons in DOSBox. You might
					have to rename the file <span class="highlight"><kbd>C:\Games\ULTIMA7\static\usecode.new</kbd></span> to just
					<span class="highlight"><kbd>C:\Games\ULTIMA7\static\usecode</kbd></span> (or
					<span class="highlight"><kbd>C:\Games\SERPENT\static\usecode.new</kbd></span> to just
					<span class="highlight"><kbd>C:\Games\SERPENT\static\usecode</kbd></span>), overwriting the existing usecode file.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="bg_manual">12.6. Manual installation of the BG floppy disks</a></strong></td></tr>
<tr><td>
				<p>
					If for some reason you can't use the above guides to install BG, there is also a way to
					install BG without using the installer.
				</p>
				<p>
					Copy all the files of your floppy files in one folder (e.g. <span class="highlight"><kbd>C:\Exult\BGfloppy</kbd></span>).
					If you are using Windows open a command prompt (run -&gt; cmd.exe) and change into this folder
					(enter <span class="highlight"><kbd>cd C:\Exult\BGfloppy</kbd></span>). There enter the following lines and press return after
					each line:<br>
					<span class="highlight"><kbd>copy /b u7disk00 + U7disk01 + u7disk02 u7disk00.zip</kbd></span><br>
					<span class="highlight"><kbd>copy /b u7disk10 + u7disk11 + u7disk12 u7disk10.zip</kbd></span><br>
					<span class="highlight"><kbd>copy /b u7disk20 + u7disk21 u7disk20.zip</kbd></span><br>
					If you are on a Linux system you use the cat command instead of copy /b, for example<br>
					<span class="highlight"><kbd>cat u7disk00 U7disk01 u7disk02 &gt;u7disk00.zip</kbd></span>
				</p>
				<p>
					In that folder you can now find 3 zip files. You can now use winzip/winrar/any unarchiver
					to extract the files (keep folder structure in the settings) to <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span>.
					Also copy the files INSTALL.EXE, PKUNZIP.EXE, INSTALL.PRM to <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span>.
					Or enter the following lines on the command prompt:<br>
					<span class="highlight"><kbd>pkunzip -d -e u7disk00.zip C:\Games\ULTIMA7</kbd></span><br>
					<span class="highlight"><kbd>pkunzip -d -e u7disk10.zip C:\Games\ULTIMA7</kbd></span><br>
					<span class="highlight"><kbd>pkunzip -d -e u7disk20.zip C:\Games\ULTIMA7</kbd></span><br>
					<span class="highlight"><kbd>copy *.exe C:\Games\ULTIMA7</kbd></span><br>
					<span class="highlight"><kbd>copy install.prm C:\Games\ULTIMA7</kbd></span><br>
					Installation is now finished and you can delete the folder <span class="highlight"><kbd>C:\Exult\BGfloppy</kbd></span>.
				</p>
				<p>
					Unfortunately the Add-on installer makes use of unknown file archives so there are no
					instructions to manually install it.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="si_manual">12.7. Manual installation of the SI floppy disks</a></strong></td></tr>
<tr><td>
				<p>
					If for some reason you can't use the above guides to install SI, there is also a way to
					install SI without using the installer.
				</p>
				<p>
					Copy all the files of your floppy files in one folder (e.g. <span class="highlight"><kbd>C:\Exult\SIfloppy</kbd></span>).
					If you are using Windows open a command prompt (run -&gt; cmd.exe) and change into this folder
					(enter <span class="highlight"><kbd>cd C:\Exult\SIfloppy</kbd></span>). There enter the following lines and press return after
					each line:<br>
					<span class="highlight"><kbd>copy sidisk00 sidisk00.zip</kbd></span><br>
					<span class="highlight"><kbd>copy /b sidisk10 + sidisk11 + sidisk12 + sidisk13 sidisk10.zip</kbd></span><br>
					<span class="highlight"><kbd>copy /b sidisk20 + sidisk21 + sidisk22 sidisk20.zip</kbd></span><br>
					<span class="highlight"><kbd>copy /b sidisk30 + sidisk31 sidisk30.zip</kbd></span><br>
					<span class="highlight"><kbd>copy sidisk40 sidisk40.zip</kbd></span><br>
					If you are on a Linux system you use the cat command instead of copy /b, for example<br>
					<span class="highlight"><kbd>cat sidisk10 sidisk11 sidisk12 sidisk13 &gt;sidisk10.zip</kbd></span>
				</p>
				<p>
					In that folder you can now find 5 zip files. You can now use winzip/winrar/any unarchiver
					to extract the files (keep folder structure in the settings) to <span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>.
					Also copy the files Also copy the files 386STEP.EXE, INSTALL.EXE, PKUNZIP.EXE, INSTALL.PRM to
					<span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>.<br>
					Or enter the following lines on the command prompt:<br>
					<span class="highlight"><kbd>pkunzip -d -e sidisk00.zip C:\Games\SERPENT</kbd></span><br>
					<span class="highlight"><kbd>pkunzip -d -e sidisk10.zip C:\Games\SERPENT</kbd></span><br>
					<span class="highlight"><kbd>pkunzip -d -e sidisk20.zip C:\Games\SERPENT</kbd></span><br>
					<span class="highlight"><kbd>pkunzip -d -e sidisk30.zip C:\Games\SERPENT</kbd></span><br>
					<span class="highlight"><kbd>pkunzip -d -e sidisk40.zip C:\Games\SERPENT</kbd></span><br>
					<span class="highlight"><kbd>copy *.exe C:\Games\SERPENT</kbd></span><br>
					<span class="highlight"><kbd>copy install.prm C:\Games\SERPENT</kbd></span><br>
					Installation is now finished and you can delete the folder <span class="highlight"><kbd>C:\Exult\SIfloppy</kbd></span>.
				</p>
				<p>
					Unfortunately the Add-on installer makes use of unknown file archives so there are no
					instructions to manually install it.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="win32_floppy">12.8. Installing the floppy disks of BG/SI on Windows</a></strong></td></tr>
<tr><td>
				<p>
					Modern Windows versions do not actually run 16bit DOS programs anymore, not to mention
					that modern computers are not likely to have a floppy drive. So this guide only remains
					for completeness' sake.
				</p>
				<p>
					Insert Disk 1 in your floppy drive, open explorer and click on the floppy drive
					(<span class="highlight"><kbd>a:\</kbd></span>).
					Double click on install.exe, choose the drive you want to install to, and then in which
					folder you want BG/SI to be installed to (Let's assume <span class="highlight"><kbd>C:\Games\ULTIMA</kbd></span>
					for BG and <span class="highlight"><kbd>C:\Games\SERPENT</kbd></span> for SI).<br>
					Next you choose the sound card, but as this is not relevant for <em>Exult</em>, choose 'No sound
					card'. Confirm the settings with 'Y' and the installer begins to make noise in your
					floppy drive...<br>
					When asked to insert the next floppy disk and hit any key (or ESC to cancel). When the
					installation is done, the installer will complain, that 'something has put your system
					in protected mode...', ignore that and press any key to continue. Again it will complain
					that 'your current system configuration is not compatible with Ultima VII!...', ignore
					that as well and press 'N' (you don't need a boot disk for playing U7 with <em>Exult</em>). Finally
					hit any key to finish your installation. The installer will finish and the game can be
					found at <span class="highlight"><kbd>C:\Games\ULTIMA7</kbd></span> or <span class="highlight"><kbd>C:\Games\SERPENT</kbd></span>.
				</p>
				<p>
					When installing Ultima VII from floppy disks in Windows you can run into some problems.<br>
					The installer assumes that all drives in the computer are hard drives and can't cope with
					drives like CD-ROMs and card readers. It tries to read how much free space the drives have
					and if there is no media in the drive it gives an error and you can't proceed.<br>
					To solve this you have to insert a CD-ROM in your CD/DVD-ROM drive. If you have a multi card
					reader disconnect that if possible (or insert cards in all the slots if you have them). If
					disconnecting the reader is not possible you have to use one of the other ways to install the
					floppy versions or use a different computer.
				</p>
				<p>
					Unfortunately it is possible that one of the floppies is no longer working. In that case the
					installation will fail and the installer might suggest that there is a device error and asks
					you to reboot your computer. Don't follow that advice a reboot is not likely to fix it.
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="win32_addons">12.9. Installing the floppy disks of the Add-Ons FoV/SS on Windows</a></strong></td></tr>
<tr><td>
				<p>
					Modern Windows versions do not actually run 16bit DOS programs anymore, not to mention
					that modern computers are not likely to have a floppy drive. So this guide only remains
					for completeness' sake.
				</p>
				<p>
					Insert the add-on floppy disk in your floppy drive, open explorer and click on the floppy
					drive (<span class="highlight"><kbd>a:\</kbd></span>). Double click on install.exe, and then you first have to choose
					the drive where you installed the game (BG/SI) to. Default is <span class="highlight"><kbd>C:\</kbd></span>, the
					installer will then search in which folder BG/SI has been installed to. This is unfortunately
					not working on every computer, for some unknown reason the installer might crash at this point.<br>
					If it doesn't crash the installer will write where it found BG/SI installed to and will ask
					whether you want to proceed with the installation. Hit 'Y' and the installation will begin,
					at the end press any key to finish the installation and to close the installer.
				</p>
				<p>
					When installing the add-ons you might run into the same problems as when installing the full
					games (see above <a href="#win32_floppy">12.8.</a>).
				</p>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="files_note">12.10. Exult only needs one folder</a></strong></td></tr>
<tr><td>
				<p>
					For the ease of use the following guides mostly ask you to use all files from the original.
					But <em>Exult</em> only really needs the <span class="highlight"><kbd>STATIC</kbd></span> folder of the games. So if you
					want to trim down your installed files, you can delete all files except that folder and its
					content.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Credits-and-Contact">13. Credits and Contact</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="thanks">13.1. Thanks</a></strong></td></tr>
<tr><td>
				<ul>
					<li>The people of <a href="https://www.sourceforge.net">SourceForge</a> without whom this
						project would not be where it is today.</li>
					<li>The paper by Gary Thompson on the structure of the U7 data
						files was crucial to the early development of <em>Exult</em>.</li>
					<li>Work by Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag
						made the 'usecode' interpreter possible.</li>
					<li>Olivier Marcoux's technical document was also crucial in
						understanding some data files.</li>
					<li>Thanks also go to the person who wrote u7items.txt and the
						contributor of the 'avatar.ttf' font.</li>
					<li>Aurelien Marchand (Artaxerxes) for his extensive guide for the Zaurus (which is no longer
						displayed here as Zaurus devices have long been out of fasion).</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="contact">13.2. Contacting us</a></strong></td></tr>
<tr><td>
				<p>
					You can contact the <em>Exult</em> team through our
					<a href="https://github.com/exult/exult/discussions">Github Discussions</a> page.
				</p>
			</td></tr>
</table>
<hr class="full-width">
<table class="full-width">
<tr><th class="left-aligned"><a id="Changes-to-the-Documentation">14. Changes to the Documentation</a></th></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="15042025">14.1. - 16 April 2025</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<a href="#advanced_midi_gump">3.5. Advanced Audio Settings</a> added.</li>
					<li>
<a href="#midi_music">4.2. MIDI Music</a> FluidLite can be used.</li>
					<li>
<a href="#exult_config">11.1. Settings in exult.cfg</a> New audio advanced settings in the cfg.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="20032025">14.2. - 20 March 2025</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<a href="#exult_config_location">2.2. Location of exult.cfg</a> Flatpak cfg path.</li>
					<li>
<a href="#default_nix">2.4. Default game folders on Linux</a> Flatpak default paths.</li>
					<li>
<a href="#midi_music">4.2. MIDI Music</a> Flatpack MT32 ROM paths.</li>
					<li>
<a href="#mods_install">8.2. Installing Mods</a> Flatpack already installs some Mods by default.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="19012025">14.3. - 19 January 2025</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<a href="#Audio">4. Audio</a> added more information on MIDI drivers.</li>
					<li>
<a href="#android_launcher">10.3. The Exult Launcher on Android</a> added to explain ways to toggle autolaunch.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="06012025">14.4. - 06 January 2025</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<a href="#Android-Guide">10. Android Guide</a> added.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="03072024">14.5. - 03 July 2024</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<a href="#audio_gump">3.4. Audio Options</a> settings changed and Volume Mixer was added.</li>
					<li>
<a href="#volume_mixer_gump">3.6. Volume Mixer</a> macOS no longer uses the Console.app to show stdout.</li>
					<li>
<a href="#music">4.1. Music</a> explain different looping settings.</li>
					<li>
<a href="#mods_case_sensitivity">8.7. Problems with case sensitive file systems (e.g. Linux)</a> added note about possible problems with mods.</li>
					<li>
<a href="#exult_config">11.1. Settings in exult.cfg</a> added volume settings.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="25042024">14.6. - 25 April 2024</a></strong></td></tr>
<tr><td>
				<ul>
					<li>Replaced *nix with Linux as people are mostly looking for Linux and might get confused.</li>
					<li>Removed documentation for unsupported Windows versions.</li>
					<li>Highlighted more parts of the documentation.</li>
					<li>
<a href="#error_log">2.6. Error Log</a> macOS no longer uses the Console.app to show stdout.</li>
					<li>
<a href="#midi_music">4.2. MIDI Music</a> FMOpl is the default MIDI driver.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="23042024">14.7. - 23 April 2024</a></strong></td></tr>
<tr><td>
				<ul>
					<li>
<a href="#command_line">2.5. Command line options</a> Added the shortcut to starting the Serpent Isle beta.</li>
					<li>
<a href="#linux_alsa">4.13. Linux and Audio</a> Alsa port magic by Dragon Baroque.</li>
					<li>
<a href="#exult_keys">6.2. Keyboard commands</a> More custom keybinding instructions.</li>
					<li>
<a href="#ios_autosave">9.6. iOS automatic saves</a> Explained why we have automatic saving on iOS.</li>
					<li>
<a href="#Installing-the-original-Ultima-VII-games-for-use-with-Exult">12. Installing the original Ultima VII games for use with Exult</a> Resorted this since installing from floppies is very outdated.</li>
					<li>
<a href="#files_note">12.10. Exult only needs one folder</a> Added a note that we only need the STATIC folder.</li>
					<li>
<a href="#gog_windows">12.1. Using GOG.com's installer for Windows</a> added innoextract instructions for *nix.</li>
				</ul>
			</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><td><strong><a id="older_changes">14.8. older changes</a></strong></td></tr>
<tr><td>
				<p>
					For older changes of the documentation, please see its git history.
				</p>
			</td></tr>
</table>
</td></tr>
<tr><td>
<br><hr>
</td></tr>
<tr><td><table class="borderless full-width">
<tr><td class="centered">&nbsp;</td></tr>
<tr><td class="centered">&nbsp;</td></tr>
<tr><td class="centered"><address><span style="font-size: smaller">Problems with Exult or this webpage?
									<a href="https://github.com/exult/exult/discussions">Contact us.</a></span></address></td></tr>
</table></td></tr>
<tr><td class="centered"><address><span style="font-size: smaller">Last modified:
						16 April 2025 (GMT)</span></address></td></tr>
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