1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126
|
/*
* utils.cc - Common utility routines.
*
* Copyright (C) 1998-1999 Jeffrey S. Freedman
* Copyright (C) 2000-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "utils.h"
#include "exceptions.h"
#include "fnames.h"
#include "ignore_unused_variable_warning.h"
#include <sys/stat.h>
#include <unistd.h>
#include <cassert>
#include <cctype>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <exception>
#include <fstream>
#include <list>
#include <map>
#include <string>
#include <vector>
#ifdef __IPHONEOS__
# include "ios_utils.h"
#endif
#ifdef _WIN32
# include <direct.h> // For mkdir and chdir
# include <shlobj.h>
# include <windows.h>
# include <io.h>
#endif
#if defined(MACOSX) || defined(__IPHONEOS__)
# include <CoreFoundation/CoreFoundation.h>
# include <sys/param.h> // for MAXPATHLEN
#endif
#ifdef ANDROID
# include <SDL_system.h>
#endif
using std::ios;
using std::string;
// Function prototypes
static void switch_slashes(string& name);
static bool base_to_uppercase(string& str, int count);
// Global factories for instantiating file streams
static U7IstreamFactory istream_factory
= [](const char* s, std::ios_base::openmode mode) {
return std::make_unique<std::ifstream>(s, mode);
};
static U7OstreamFactory ostream_factory
= [](const char* s, std::ios_base::openmode mode) {
return std::make_unique<std::ofstream>(s, mode);
};
// Ugly hack for supporting different paths
static std::map<string, string> path_map;
static std::map<string, string> stored_path_map;
void store_system_paths() {
stored_path_map = path_map;
}
void reset_system_paths() {
path_map = stored_path_map;
}
static bool is_path_separator(char cc) {
#ifdef _WIN32
return cc == '/' || cc == '\\';
#else
return cc == '/';
#endif
}
static string remove_trailing_slash(const string& value) {
string new_path = value;
if (is_path_separator(new_path.back())) {
#ifdef EXTRA_DEBUG
std::cerr << "Warning, trailing slash in path: \"" << new_path << "\""
<< std::endl;
#endif
new_path.resize(new_path.size() - 1);
}
return new_path;
}
void add_system_path(const string& key, const string& value) {
if (!value.empty()) {
if (value.find(key) != string::npos) {
std::cerr << "Error: system path '" << key
<< "' is being defined in terms of itself: '" << value
<< "'." << std::endl;
exit(1);
} else {
path_map[key] = remove_trailing_slash(value);
}
} else {
clear_system_path(key);
}
}
void clone_system_path(const string& new_key, const string& old_key) {
if (is_system_path_defined(old_key)) {
path_map[new_key] = path_map[old_key];
} else {
clear_system_path(new_key);
}
}
void clear_system_path(const string& key) {
auto iter = path_map.find(key);
if (iter != path_map.end()) {
path_map.erase(iter);
}
}
/*
* Has a path been entered?
*/
bool is_system_path_defined(const string& path) {
return path_map.find(path) != path_map.end();
}
/*
* Convert an exult path (e.g. "<DATA>/exult.flx") into a system path
*/
string get_system_path(const string& path) {
string new_path = path;
string::size_type pos;
string::size_type pos2;
pos = new_path.find('>');
pos2 = new_path.find('<');
// If there is no separator, return the path as is
int cnt = 10;
while (pos != string::npos && pos2 == 0 && cnt-- > 0) {
pos += 1;
// See if we can translate this prefix
const string syspath = new_path.substr(0, pos);
if (is_system_path_defined(syspath)) {
string new_prefix = path_map[syspath];
new_prefix += new_path.substr(pos);
new_path.swap(new_prefix);
pos = new_path.find('>');
pos2 = new_path.find('<');
} else {
#ifdef DEBUG
std::cerr << "Unrecognized system path '" << syspath
<< "' in path '" << path << "'." << std::endl;
#endif
break;
}
}
if (cnt <= 0) {
std::cerr << "Could not convert path '" << path
<< "' into a filesystem path, due to mutually recursive "
"system paths."
<< std::endl;
std::cerr << "Expansion resulted in '" << new_path << "'." << std::endl;
exit(1);
}
switch_slashes(new_path);
#ifdef _WIN32
if (new_path.back() == '/' || new_path.back() == '\\') {
# ifdef EXTRA_DEBUG
std::cerr << "Warning, trailing slash in path: \"" << new_path << "\""
<< std::endl;
# endif
new_path += '.';
}
# ifdef NO_WIN32_PATH_SPACES
pos = new_path.find('*');
pos2 = new_path.find('?');
string::size_type pos3 = new_path.find(' ');
// pos and pos2 will equal each other if neither is found
// and we'll only convert to short if a space is found
// really, we don't need to do this, but hey, you never know
if (pos == pos2 && pos3 != string::npos) {
int num_chars = GetShortPathName(new_path.c_str(), nullptr, 0);
if (num_chars > 0) {
std::string short_path(num_chars + 1);
GetShortPathName(new_path.c_str(), &short_path[0], num_chars + 1);
new_path = std::move(short_path);
}
// else std::cerr << "Warning unable to get short path for: " <<
// new_path << std::endl;
}
# endif
#endif
return new_path;
}
/*
* Convert a buffer to upper-case.
*
* Output: ->original buffer, changed to upper case.
*/
void to_uppercase(string& str) {
for (auto& chr : str) {
chr = static_cast<char>(std::toupper(static_cast<unsigned char>(chr)));
}
}
string to_uppercase(const string& str) {
string s(str);
to_uppercase(s);
return s;
}
/*
* Convert just the last 'count' parts of a filename to uppercase.
* returns false if there are less than 'count' parts
*/
static bool base_to_uppercase(string& str, int count) {
if (count <= 0) {
return true;
}
int todo = count;
// Go backwards.
string::reverse_iterator X;
for (X = str.rbegin(); X != str.rend(); ++X) {
// Stop at separator.
if (*X == '/' || *X == '\\' || *X == ':') {
todo--;
}
if (todo <= 0) {
break;
}
*X = static_cast<char>(std::toupper(static_cast<unsigned char>(*X)));
}
if (X == str.rend()) {
todo--; // start of pathname counts as separator too
}
// false if it didn't reach 'count' parts
return todo <= 0;
}
static void switch_slashes(string& name) {
#ifdef _WIN32
for (char& X : name) {
if (X == '/') {
X = '\\';
}
}
#else
ignore_unused_variable_warning(name);
// do nothing
#endif
}
void U7set_istream_factory(U7IstreamFactory factory) {
istream_factory = std::move(factory);
}
void U7set_ostream_factory(U7OstreamFactory factory) {
ostream_factory = std::move(factory);
}
/*
* Open a file for input,
* trying the original name (lower case), and the upper case version
* of the name.
*
* Output: 0 if couldn't open.
*/
std::unique_ptr<std::istream> U7open_in(
const char* fname, // May be converted to upper-case.
bool is_text // Should the file be opened in text mode
) {
std::ios_base::openmode mode = std::ios::in;
if (!is_text) {
mode |= std::ios::binary;
}
string name = get_system_path(fname);
int uppercasecount = 0;
std::unique_ptr<std::istream> in;
do {
try {
// std::cout << "trying: " << name << std::endl;
in = istream_factory(name.c_str(), mode);
} catch (std::exception&) {
}
if (in && in->good() && !in->fail()) {
// std::cout << "got it!" << std::endl;
return in; // found it!
}
} while (base_to_uppercase(name, ++uppercasecount));
// file not found.
throw file_open_exception(get_system_path(fname));
return nullptr;
}
/*
* Open a file for output,
* trying the original name (lower case), and the upper case version
* of the name.
*
* Output: 0 if couldn't open.
*/
std::unique_ptr<std::ostream> U7open_out(
const char* fname, // May be converted to upper-case.
bool is_text // Should the file be opened in text mode
) {
std::ios_base::openmode mode = std::ios::out | std::ios::trunc;
if (!is_text) {
mode |= std::ios::binary;
}
string name = get_system_path(fname);
std::unique_ptr<std::ostream> out;
int uppercasecount = 0;
do {
out = ostream_factory(name.c_str(), mode);
if (out && out->good()) {
return out; // found it!
}
} while (base_to_uppercase(name, ++uppercasecount));
// file not found.
throw file_open_exception(get_system_path(fname));
return nullptr;
}
DIR* U7opendir(const char* fname // May be converted to upper-case.
) {
string name = get_system_path(fname);
int uppercasecount = 0;
do {
DIR* dir = opendir(name.c_str()); // Try to open
#ifdef ANDROID
// TODO: If SDL ever adds directories to rwops use it instead
if (!dir) {
string internalpath
= SDL_AndroidGetInternalStoragePath() + ("/" + name);
dir = opendir(internalpath.c_str());
}
#endif
if (dir) {
return dir; // found it!
}
} while (base_to_uppercase(name, ++uppercasecount));
return nullptr;
}
/*
* Remove a file taking care of paths etc.
*
*/
void U7remove(const char* fname // May be converted to upper-case.
) {
string name = get_system_path(fname);
#if defined(_WIN32) && defined(UNICODE)
const char* n = name.c_str();
int nLen = std::strlen(n) + 1;
LPTSTR lpszT = (LPTSTR)alloca(nLen * 2);
MultiByteToWideChar(CP_ACP, 0, n, -1, lpszT, nLen);
DeleteFile(lpszT);
#else
int uppercasecount = 0;
do {
std::unique_ptr<std::istream> in;
try {
if (istream_factory) {
in = istream_factory(name.c_str(), std::ios_base::in);
} else {
in = std::make_unique<std::ifstream>(
name.c_str(), std::ios_base::in);
}
} catch (std::exception&) {
}
if (in && in->good() && !in->fail()) {
in.reset();
std::remove(name.c_str());
}
} while (base_to_uppercase(name, ++uppercasecount));
std::remove(name.c_str());
#endif
}
/*
* Open a "static" game file by first looking in <PATCH>, then
* <STATIC>.
* Output: 0 if couldn't open. We do NOT throw exceptions.
*/
std::unique_ptr<std::istream> U7open_static(
const char* fname, // May be converted to upper-case.
bool is_text // Should file be opened in text mode
) {
string name;
name = string("<PATCH>/") + fname;
try {
auto in = U7open_in(name.c_str(), is_text);
if (in) {
return in;
}
} catch (std::exception&) {
}
name = string("<STATIC>/") + fname;
try {
auto in = U7open_in(name.c_str(), is_text);
if (in) {
return in;
}
} catch (std::exception&) {
}
return nullptr;
}
/*
* See if a file exists.
*/
bool U7exists(const char* fname // May be converted to upper-case.
) {
try {
// First check if we can open it as a file.
if (U7open_in(fname)) {
return true;
}
} catch (std::exception&) {
}
try {
// If not, try to open it as a directory.
auto* dir = U7opendir(fname);
if (dir) {
closedir(dir);
return true;
}
} catch (std::exception&) {
}
return false;
}
/*
* Create a directory
*/
int U7mkdir(
const char* dirname, // May be converted to upper-case.
int mode) {
string name = get_system_path(dirname);
// remove any trailing slashes
const string::size_type pos = name.find_last_not_of('/');
if (pos != string::npos) {
name.resize(pos + 1);
}
#if defined(_WIN32) && defined(UNICODE)
const char* n = name.c_str();
int nLen = std::strlen(n) + 1;
LPTSTR lpszT = (LPTSTR)alloca(nLen * 2);
MultiByteToWideChar(CP_ACP, 0, n, -1, lpszT, nLen);
ignore_unused_variable_warning(mode);
return CreateDirectory(lpszT, nullptr);
#elif defined(_WIN32)
ignore_unused_variable_warning(mode);
return mkdir(name.c_str());
#else
return mkdir(name.c_str(), mode); // Create dir. if not already there.
#endif
}
#ifdef _WIN32
class shell32_wrapper {
protected:
HMODULE hLib;
using SHGetFolderPathFunc = HRESULT(WINAPI*)(
HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags,
LPTSTR pszPath);
SHGetFolderPathFunc SHGetFolderPath;
/*
// Will leave this for someone with Vista/W7 to implement.
using SHGetKnownFolderPathFunc = HRESULT (WINAPI*) (
REFKNOWNFOLDERID rfid,
DWORD dwFlags,
HANDLE hToken,
PWSTR *ppszPath
);
SHGetKnownFolderPathFunc SHGetKnownFolderPath;
*/
template <typename Dest>
Dest get_function(const char* func) {
static_assert(
sizeof(Dest) == sizeof(decltype(GetProcAddress(hLib, func))),
"sizeof(FARPROC) is not equal to sizeof(Dest)!");
Dest fptr;
FARPROC optr = GetProcAddress(hLib, func);
std::memcpy(&fptr, &optr, sizeof(optr));
return fptr;
}
public:
shell32_wrapper() {
hLib = LoadLibrary("shell32.dll");
if (hLib != nullptr) {
SHGetFolderPath
= get_function<SHGetFolderPathFunc>("SHGetFolderPathA");
/*
SHGetKnownFolderPath =
get_function<SHGetKnownFolderPathFunc>("SHGetKnownFolderPath");
*/
} else {
SHGetFolderPath = nullptr;
// SHGetKnownFolderPath = nullptr;
}
}
~shell32_wrapper() {
FreeLibrary(hLib);
}
string Get_local_appdata() {
/* Not yet.
if (SHGetKnownFolderPath != nullptr)
{
}
else */
if (SHGetFolderPath != nullptr) {
CHAR szPath[MAX_PATH];
HRESULT code = SHGetFolderPath(
nullptr, CSIDL_LOCAL_APPDATA, nullptr, 0, szPath);
if (code == E_INVALIDARG) {
return string();
} else if (code == S_FALSE) { // E_FAIL for Unicode version.
// Lets try creating it through the API flag:
code = SHGetFolderPath(
nullptr, CSIDL_LOCAL_APPDATA | CSIDL_FLAG_CREATE,
nullptr, 0, szPath);
}
if (code == E_INVALIDARG) {
return string();
} else if (code == S_OK) {
return string(reinterpret_cast<const char*>(szPath));
}
// We don't have a folder yet at this point. This means we have
// a truly ancient version of Windows.
// Just to be sure, we fall back to the old behaviour.
// Is anyone still needing this?
}
return string();
}
};
# ifdef USE_CONSOLE
void redirect_output(const char* prefix) {
ignore_unused_variable_warning(prefix);
}
void cleanup_output(const char* prefix) {
ignore_unused_variable_warning(prefix);
}
# else
static std::string Get_home();
struct unsynch_from_stdio {
const bool old_synch_status = std::ostream::sync_with_stdio(false);
~unsynch_from_stdio() noexcept {
std::ostream::sync_with_stdio(old_synch_status);
}
};
bool stdout_redirected = false;
bool stderr_redirected = false;
// Pulled from exult_studio.cc.
void redirect_output(const char* prefix) {
HANDLE stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE stderr_handle = GetStdHandle(STD_ERROR_HANDLE);
DWORD stdout_type = GetFileType(stdout_handle);
DWORD stderr_type = GetFileType(stderr_handle);
if (stdout_type != FILE_TYPE_UNKNOWN && stderr_type != FILE_TYPE_UNKNOWN) {
// If we already have valid destinations for both stdout and stderr,
// we don't need to do anything. This happens, for example, on MSYS2
// in MinTTY.
return;
}
auto attach_console = []() {
// If we already have a console, quit.
if (GetConsoleWindow() != nullptr) {
return true;
}
// Attach to the parent process console.
if (AttachConsole(ATTACH_PARENT_PROCESS) != 0) {
return true;
}
# ifdef DEBUG
return AllocConsole() != 0;
# else
return false;
# endif
};
auto redirect_stream = [](FILE* stream, const char* device, HANDLE handle,
DWORD& type, int mode, size_t size) {
// Only redirect if the stream is not already being redirected.
if (handle != INVALID_HANDLE_VALUE && type == FILE_TYPE_UNKNOWN) {
// Flush the output in case anything is queued
fflush(stream);
FILE* new_stream = freopen(device, "w", stream);
if (new_stream != nullptr) {
setvbuf(stream, nullptr, mode, size);
return true;
}
type = GetFileType(handle);
}
return false;
};
auto redirect_stdout = [&](const char* device) {
// Line buffered
return redirect_stream(
stdout, device, stdout_handle, stdout_type, _IOLBF, BUFSIZ);
};
auto redirect_stderr = [&](const char* device) {
// No buffering
return redirect_stream(
stderr, device, stderr_handle, stderr_type, _IONBF, 0);
};
const unsynch_from_stdio resyncher;
if (attach_console()) {
// If we are in something like Windows Terminal, we need to connect to
// the parent terminal and manually redirect stdout/stderr to the
// console. Note: in powershell or cmd.exe, this will give the
// impression of being stuck when exult/ES exits because they return to
// prompt immediately after exult/ES start, and this gets lost in the
// stdout/stderr output.
// Another possibility is to compile as a console application. We will
// always have an attached terminal in this case, even when starting
// from Windows Explorer. This console can be destroyed, but it will
// cause it to flash into view, then disappear right away.
// TODO: Figure out a way to make Exult/ES "return" the terminal.
// If both calls succeeded in redirecting output to the terminal, we can
// bail out early.
if (redirect_stdout("CONOUT$") && redirect_stderr("CONOUT$")) {
return;
}
// Otherwise, fall through to redirect whichever ones failed to a file.
}
// Starting from GUI, or from cmd.exe, we will need to redirect the output.
// Paths to the output files.
const string folderPath = Get_home() + "/" + prefix;
const string stdoutPath = folderPath + "out.txt";
stdout_redirected = redirect_stdout(stdoutPath.c_str());
const string stderrPath = folderPath + "err.txt";
stderr_redirected = redirect_stderr(stderrPath.c_str());
}
void cleanup_output(const char* prefix) {
const string folderPath = Get_home() + "/" + prefix;
auto clear_empty_redirect = [&](FILE* stream, const char* suffix) {
// Get the Win32 HANDLE Of the stream
HANDLE handle
= reinterpret_cast<HANDLE>(_get_osfhandle(_fileno(stream)));
fflush(stream);
// Only try to delete the stream if it is an actual file
if (handle != INVALID_HANDLE_VALUE
&& GetFileType(handle) == FILE_TYPE_DISK && ftell(stream) == 0) {
fclose(stream);
const string stream_path = folderPath + suffix;
remove(stream_path.c_str());
}
};
if (stdout_redirected) {
clear_empty_redirect(stdout, "out.txt");
}
if (stderr_redirected) {
clear_empty_redirect(stderr, "err.txt");
}
if (GetConsoleWindow() != nullptr) {
FreeConsole();
}
}
# endif // USE_CONSOLE
#endif // _WIN32
static std::string home_directory;
void U7set_home(std::string home) {
home_directory = std::move(home);
}
string Get_home() {
if (!home_directory.empty()) {
return home_directory;
}
#ifdef _WIN32
# ifdef PORTABLE_EXULT_WIN32
home_directory = ".";
# else
if (is_system_path_defined("<HOME>") && get_system_path("<HOME>") == ".") {
home_directory = ".";
} else {
shell32_wrapper shell32;
home_directory = shell32.Get_local_appdata();
if (!home_directory.empty()) {
home_directory += "\\Exult";
} else {
home_directory = ".";
}
}
# endif // PORTABLE_WIN32_EXULT
#else
# ifdef ANDROID
const char *home = SDL_AndroidGetInternalStoragePath();
home_directory = home;
# else
const char* home = nullptr;
if ((home = getenv("HOME")) != nullptr) {
home_directory = home;
}
# endif
#endif
return home_directory;
}
#if defined(MACOSX) || defined(__IPHONEOS__)
struct CFDeleter {
void operator()(CFTypeRef ptr) const {
if (ptr) {
CFRelease(ptr);
}
}
};
void setup_app_bundle_resource() {
// setup the location of the resource folder inside the app bundle
std::unique_ptr<std::remove_pointer<CFURLRef>::type, CFDeleter> bundleUrl{
std::move(CFBundleCopyBundleURL(CFBundleGetMainBundle()))};
if (bundleUrl) {
unsigned char bundlebuf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(
bundleUrl.get(), true, bundlebuf, sizeof(bundlebuf))) {
string bundlepath(reinterpret_cast<const char*>(bundlebuf));
# ifdef MACOSX
bundlepath += "/Contents/Info.plist";
# else
bundlepath += "/Info.plist";
# endif
if (U7exists(bundlepath)) {
std::unique_ptr<std::remove_pointer<CFURLRef>::type, CFDeleter>
fileUrl{std::move(CFBundleCopyResourcesDirectoryURL(
CFBundleGetMainBundle()))};
if (fileUrl) {
unsigned char buf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(
fileUrl.get(), true, buf, sizeof(buf))) {
string path(reinterpret_cast<const char*>(buf));
add_system_path("<APP_BUNDLE_RES>", path);
}
}
}
}
}
}
#endif
void setup_data_dir(const std::string& data_path, const char* runpath) {
#if defined(MACOSX) || defined(__IPHONEOS__)
// Can we try from the bundle?
setup_app_bundle_resource();
if (is_system_path_defined("<APP_BUNDLE_RES>")) {
std::string path = get_system_path("<APP_BUNDLE_RES>");
path += "/data";
add_system_path("<BUNDLE>", path);
if (!U7exists(BUNDLE_EXULT_FLX)) {
clear_system_path("<BUNDLE>");
}
}
#endif
#ifdef __IPHONEOS__
if (is_system_path_defined("<BUNDLE>")) {
// We have the flxfiles in the bundle, so lets use it.
// But lets use <DATA> in the iTunes file sharing.
string path(IOSGetDocumentsDir());
path += "/data";
add_system_path("<DATA>", path);
return;
}
#endif
#ifdef ANDROID
// We always have the APK with the bundled flx files
add_system_path("<BUNDLE>", "data");
// for optional data use the InternalStoragePath data folder
const char *androidpath = SDL_AndroidGetInternalStoragePath();
string path(androidpath);
path += "/data";
add_system_path("<DATA>", path);
return;
#endif
// First, try the cfg value:
add_system_path("<DATA>", data_path);
if (U7exists(EXULT_FLX)) {
return;
}
// Now, try default -- if warranted.
if (data_path != EXULT_DATADIR) {
add_system_path("<DATA>", EXULT_DATADIR);
if (U7exists(EXULT_FLX)) {
return;
}
}
// Due to SDL_RWops internally using SDL_OpenFPFromBundleOrFallback in OSX
// (which looks for the file inside the bundle before looking in CWD), there
// is no reason ever to check CWD if we found the bundle path above.
if (!is_system_path_defined("<BUNDLE>")) {
// Try "data" subdirectory for current working directory:
add_system_path("<DATA>", "data");
if (U7exists(EXULT_FLX)) {
return;
}
}
// Try "data" subdirectory for exe directory:
const char* sep = std::strrchr(runpath, '/');
if (!sep) {
sep = std::strrchr(runpath, '\\');
}
if (sep) {
const int plen = sep - runpath;
std::string dpath(runpath, plen + 1);
dpath += "data";
add_system_path("<DATA>", dpath);
} else {
add_system_path("<DATA>", "data");
}
if (U7exists(EXULT_FLX)) {
return;
}
if (is_system_path_defined("<BUNDLE>")) {
// We have the bundle, so lets use it. But lets also leave <DATA>
// with a sensible default.
add_system_path("<DATA>", data_path);
return;
}
// We've tried them all...
std::cerr << "Could not find 'exult.flx' anywhere." << std::endl;
std::cerr << "Please make sure Exult is correctly installed," << std::endl;
std::cerr
<< "and the Exult data path is specified in the configuration file."
<< std::endl;
std::cerr << "(See the README file for more information)" << std::endl;
exit(-1);
}
static string Get_config_dir(const string& home_dir) {
#ifdef __IPHONEOS__
ignore_unused_variable_warning(home_dir);
return IOSGetDocumentsDir();
#elif defined(MACOSX)
string config_dir(home_dir);
config_dir += "/Library/Preferences";
return config_dir;
#elif defined(__HAIKU__)
string config_dir(home_dir);
config_dir += "/config/settings/exult";
return config_dir;
#else
return home_dir;
#endif
}
static string Get_savehome_dir(
const string& home_dir, const string& config_dir) {
#ifdef __IPHONEOS__
ignore_unused_variable_warning(home_dir);
string savehome_dir(config_dir);
savehome_dir += "/save";
return savehome_dir;
#elif defined(MACOSX)
ignore_unused_variable_warning(config_dir);
string savehome_dir(home_dir);
savehome_dir += "/Library/Application Support/Exult";
return savehome_dir;
#elif defined(__HAIKU__)
ignore_unused_variable_warning(config_dir);
string savehome_dir(home_dir);
savehome_dir += "/config/settings/exult";
return savehome_dir;
#elif defined(XWIN)
ignore_unused_variable_warning(config_dir);
string savehome_dir(home_dir);
savehome_dir += "/.exult";
return savehome_dir;
#else
ignore_unused_variable_warning(config_dir);
return home_dir;
#endif
}
static string Get_gamehome_dir(
const string& home_dir, const string& config_dir) {
#ifdef __IPHONEOS__
ignore_unused_variable_warning(home_dir);
string gamehome_dir(config_dir);
gamehome_dir += "/game";
return gamehome_dir;
#elif defined(MACOSX)
ignore_unused_variable_warning(home_dir, config_dir);
return "/Library/Application Support/Exult";
#elif defined(__HAIKU__)
ignore_unused_variable_warning(config_dir);
string gamehome_dir(home_dir);
gamehome_dir += "/config/non-packaged/data/exult";
return gamehome_dir;
#elif defined(XWIN)
ignore_unused_variable_warning(home_dir, config_dir);
return EXULT_DATADIR;
#else
ignore_unused_variable_warning(home_dir, config_dir);
return ".";
#endif
}
void setup_program_paths() {
const string home_dir(Get_home());
const string config_dir(Get_config_dir(home_dir));
const string savehome_dir(Get_savehome_dir(home_dir, config_dir));
const string gamehome_dir(Get_gamehome_dir(home_dir, config_dir));
if (!is_system_path_defined("<HOME>") || get_system_path("<HOME>") != ".") {
add_system_path("<HOME>", home_dir);
}
add_system_path("<CONFIG>", config_dir);
add_system_path("<SAVEHOME>", savehome_dir);
add_system_path("<GAMEHOME>", gamehome_dir);
U7mkdir("<HOME>", 0755);
U7mkdir("<CONFIG>", 0755);
U7mkdir("<SAVEHOME>", 0755);
}
/*
* Change the current directory
*/
int U7chdir(const char* dirname // May be converted to upper-case.
) {
return chdir(dirname);
}
/*
* Copy a file. May throw an exception.
*/
void U7copy(const char* src, const char* dest) {
std::unique_ptr<std::istream> pIn;
std::unique_ptr<std::ostream> pOut;
try {
pIn = U7open_in(src);
pOut = U7open_out(dest);
} catch (exult_exception&) {
throw;
}
if (!pIn) {
throw file_open_exception(src);
}
if (!pOut) {
throw file_open_exception(dest);
}
auto& in = *pIn;
auto& out = *pOut;
out << in.rdbuf();
out.flush();
const bool inok = in.good();
const bool outok = out.good();
if (!inok) {
throw file_read_exception(src);
}
if (!outok) {
throw file_write_exception(dest);
}
}
/*
* Take log2 of a number.
*
* Output: Log2 of n (0 if n==0).
*/
int Log2(uint32 n) {
int result = 0;
for (n = n >> 1; n; n = n >> 1) {
result++;
}
return result;
}
/*
* Get the highest power of 2 <= given number.
* From http://aggregate.org/MAGIC/#Log2%20of%20an%20Integer
*
* Output: Integer containing the highest bit of input.
*/
uint32 msb32(uint32 x) {
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
return x & ~(x >> 1);
}
/*
* Get the lowest power of 2 >= given number.
*
* Output: First power of 2 >= input (0 if n==0).
*/
int fgepow2(uint32 n) {
const uint32 l = msb32(n);
return l < n ? (l << 1) : l;
}
/*
* Replacement for non-standard strdup function.
*/
char* newstrdup(const char* s) {
if (!s) {
throw std::invalid_argument("nullptr pointer passed to newstrdup");
}
char* ret = new char[std::strlen(s) + 1];
std::strcpy(ret, s);
return ret;
}
/*
* Build a file name with the map directory before it; ie,
* Get_mapped_name("<GAMEDAT>/ireg, 3, to) will store
* "<GAMEDAT>/map03/ireg".
*/
char* Get_mapped_name(const char* from, int num, char* to) {
if (num == 0) {
strcpy(to, from); // Default map.
} else {
const char* sep = strrchr(from, '/');
assert(sep != nullptr);
size_t len = sep - from;
memcpy(to, from, len); // Copy dir.
strcpy(to + len, MULTIMAP_DIR);
len = strlen(to);
constexpr static const char hexLUT[] = "0123456789abcdef";
to[len] = hexLUT[num / 16];
to[len + 1] = hexLUT[num % 16];
strcpy(to + len + 2, sep);
}
return to;
}
/*
* Find next existing map, starting with a given number.
*
* Output: # found, or -1.
*/
int Find_next_map(
int start, // Start here.
int maxtry // Max. # to try.
) {
char fname[128];
for (int i = start; maxtry; --maxtry, ++i) {
if (U7exists(Get_mapped_name("<STATIC>/", i, fname))
|| U7exists(Get_mapped_name("<PATCH>/", i, fname))) {
return i;
}
}
return -1;
}
|