1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464
|
/**
** Objserial.cc - Object serialization.
**
** Written: 5/25/2001 - JSF
**/
/*
Copyright (C) 2001-2022 The Exult Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "objserial.h"
#include "servemsg.h"
#include <cstring>
/*
* Write out a string.
*/
Serial_out& Serial_out::operator<<(std::string& s) {
const char* str = s.c_str();
const uint32_t len = std::strlen(str); // Get length.
*this << len; // First the length.
std::memcpy(buf, str, len); // Then the bytes.
buf += len;
return *this;
}
/*
* Read in a string.
*/
Serial_in& Serial_in::operator<<(std::string& s) {
uint32_t len;
(*this) << len; // Get length.
s.assign(reinterpret_cast<const char*>(buf), len); // Set string.
buf += len;
return *this;
}
/*
* Read/write out data common to all objects.
*
* Output: 1 if successful, else 0.
*/
template <class Serial, class Obj>
void Common_obj_io(
Serial& io,
Obj*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame) {
io << addr << tx << ty << tz << shape << frame;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial, class Obj>
void Object_io(
Serial& io, // Where to store data.
Obj*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& quality, std::string& name) {
Common_obj_io(io, addr, tx, ty, tz, shape, frame);
io << quality << name;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial, class Obj>
void Container_io(
Serial& io, // Where to store data.
Obj*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& quality, std::string& name,
unsigned char& resistance, bool& invisible, bool& okay_to_take) {
Common_obj_io(io, addr, tx, ty, tz, shape, frame);
io << quality << name << resistance << invisible << okay_to_take;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial, class Obj>
void Barge_object_io(
Serial& io, // Where to store data.
Obj*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& xtiles, int& ytiles, int& dir) {
Common_obj_io(io, addr, tx, ty, tz, shape, frame);
io << xtiles << ytiles << dir;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial, class Obj>
void Egg_object_io(
Serial& io, // Where to store data.
Obj*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& type, int& criteria, int& probability,
int& distance, bool& nocturnal, bool& once, bool& hatched,
bool& auto_reset, int& data1, int& data2, int& data3,
std::string& str1) {
Common_obj_io(io, addr, tx, ty, tz, shape, frame);
io << type << criteria << probability << distance << nocturnal << once
<< hatched << auto_reset << data1 << data2 << data3 << str1;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial, class Obj>
static void Npc_actor_io(
Serial& io, // Where to store data.
Obj*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& face, std::string& name, short& npc_num,
short& ident, int& usecode, std::string& usecodefun,
int (&properties)[12], // Must have room for 12.
short& attack_mode, short& alignment,
unsigned long& oflags, // Object flags.
unsigned long& xflags, // Extra flags for SI.
unsigned long& type_flags, // Movement flags.
short& num_schedules, // # of schedule changes.
Serial_schedule* schedules // Schedule changes. Room for 8.
) {
Common_obj_io(io, addr, tx, ty, tz, shape, frame);
io << face << name << npc_num << ident << usecode << usecodefun;
int i;
for (i = 0; i < 12; i++) {
io << properties[i];
}
io << attack_mode << alignment << oflags << xflags << type_flags;
io << num_schedules;
for (i = 0; i < num_schedules; i++) {
io << schedules[i].time << schedules[i].type << schedules[i].tx
<< schedules[i].ty << schedules[i].tz;
}
}
/*
* Send out an object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Object_out(
int fd, // Socket.
Exult_server::Msg_type id, // Message id.
const Game_object* addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame, int quality, std::string name) {
static unsigned char buf[Exult_server::maxlength];
unsigned char* ptr = &buf[0];
Serial_out io(ptr);
Object_io(io, addr, tx, ty, tz, shape, frame, quality, name);
return Exult_server::Send_data(fd, id, buf, ptr - buf);
}
/*
* Decode an object.
*
* Output: false if unsuccessful.
*/
bool Object_in(
const unsigned char* data, // Data that was read.
int datalen, // Length of data.
Game_object*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& quality, std::string& name) {
const unsigned char* ptr = data;
Serial_in io(ptr);
Object_io(io, addr, tx, ty, tz, shape, frame, quality, name);
return (ptr - data) == datalen;
}
/*
* Send out a container object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Container_out(
int fd, // Socket.
const Container_game_object* addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame, int quality, std::string name,
unsigned char resistance, bool invisible, bool okay_to_take) {
static unsigned char buf[Exult_server::maxlength];
unsigned char* ptr = &buf[0];
Serial_out io(ptr);
Container_io(
io, addr, tx, ty, tz, shape, frame, quality, name, resistance,
invisible, okay_to_take);
return Exult_server::Send_data(fd, Exult_server::container, buf, ptr - buf);
}
/*
* Decode a container object.
*
* Output: false if unsuccessful.
*/
bool Container_in(
const unsigned char* data, // Data that was read.
int datalen, // Length of data.
Container_game_object*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& quality, std::string& name,
unsigned char& resistance, bool& invisible, bool& okay_to_take) {
const unsigned char* ptr = data;
Serial_in io(ptr);
Container_io(
io, addr, tx, ty, tz, shape, frame, quality, name, resistance,
invisible, okay_to_take);
return (ptr - data) == datalen;
}
/*
* Send out an barge object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Barge_object_out(
int fd, // Socket.
const Barge_object* addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame, int xtiles, int ytiles, int dir) {
static unsigned char buf[Exult_server::maxlength];
unsigned char* ptr = &buf[0];
Serial_out io(ptr);
Barge_object_io(io, addr, tx, ty, tz, shape, frame, xtiles, ytiles, dir);
return Exult_server::Send_data(fd, Exult_server::barge, buf, ptr - buf);
}
/*
* Decode an barge object.
*
* Output: false if unsuccessful.
*/
bool Barge_object_in(
const unsigned char* data, // Data that was read.
int datalen, // Length of data.
Barge_object*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& xtiles, int& ytiles, int& dir) {
const unsigned char* ptr = data;
Serial_in io(ptr);
Barge_object_io(io, addr, tx, ty, tz, shape, frame, xtiles, ytiles, dir);
return (ptr - data) == datalen;
}
/*
* Send out an egg object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Egg_object_out(
int fd, // Socket.
const Egg_object* addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame, int type, int criteria, int probability,
int distance, bool nocturnal, bool once, bool hatched, bool auto_reset,
int data1, int data2, int data3, std::string str1) {
static unsigned char buf[Exult_server::maxlength];
unsigned char* ptr = &buf[0];
Serial_out io(ptr);
Egg_object_io(
io, addr, tx, ty, tz, shape, frame, type, criteria, probability,
distance, nocturnal, once, hatched, auto_reset, data1, data2, data3,
str1);
return Exult_server::Send_data(fd, Exult_server::egg, buf, ptr - buf);
}
/*
* Decode an egg object.
*
* Output: false if unsuccessful.
*/
bool Egg_object_in(
const unsigned char* data, // Data that was read.
int datalen, // Length of data.
Egg_object*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& type, int& criteria, int& probability,
int& distance, bool& nocturnal, bool& once, bool& hatched,
bool& auto_reset, int& data1, int& data2, int& data3,
std::string& str1) {
const unsigned char* ptr = data;
Serial_in io(ptr);
Egg_object_io(
io, addr, tx, ty, tz, shape, frame, type, criteria, probability,
distance, nocturnal, once, hatched, auto_reset, data1, data2, data3,
str1);
return (ptr - data) == datalen;
}
/*
* Send out an npc object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Npc_actor_out(
int fd, // Socket.
const Actor* addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame, int face, std::string name, short npc_num,
short ident, int usecode, std::string usecodefun, int (&properties)[12],
short attack_mode, short alignment,
unsigned long oflags, // Object flags.
unsigned long xflags, // Extra object flags.
unsigned long type_flags, // Movement flags.
short num_schedules, // # of schedule changes.
Serial_schedule* schedules // Schedule changes.
) {
static unsigned char buf[Exult_server::maxlength];
unsigned char* ptr = &buf[0];
Serial_out io(ptr);
Npc_actor_io(
io, addr, tx, ty, tz, shape, frame, face, name, npc_num, ident,
usecode, usecodefun, properties, attack_mode, alignment, oflags,
xflags, type_flags, num_schedules, schedules);
return Exult_server::Send_data(fd, Exult_server::npc, buf, ptr - buf);
}
/*
* Decode an npc object.
*
* Output: false if unsuccessful.
*/
bool Npc_actor_in(
const unsigned char* data, // Data that was read.
int datalen, // Length of data.
Actor*& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& face, std::string& name, short& npc_num,
short& ident, int& usecode, std::string& usecodefun,
int (&properties)[12], short& attack_mode, short& alignment,
unsigned long& oflags, // Object flags.
unsigned long& xflags, // Extra object flags.
unsigned long& type_flags, // Movement flags.
short& num_schedules, // # of schedule changes.
Serial_schedule* schedules // Schedule changes. Room for 8.
) {
const unsigned char* ptr = data;
Serial_in io(ptr);
Npc_actor_io(
io, addr, tx, ty, tz, shape, frame, face, name, npc_num, ident,
usecode, usecodefun, properties, attack_mode, alignment, oflags,
xflags, type_flags, num_schedules, schedules);
return (ptr - data) == datalen;
}
/*
* Game info. IO.
*/
template <class Serial>
void Game_info_io(
Serial& io, // Where to store data.
int& version, // Server/client version.
int& edit_lift, // Lift being edited.
int& hide_lift, // Lift being hidden.
bool& map_editing, // In 'map-editing' mode.
bool& tile_grid, // Showing tile grid.
bool& map_modified, // Map was changed.
int& edit_mode // Mode we're in.
) {
io << version << edit_lift << hide_lift << map_editing << tile_grid
<< map_modified << edit_mode;
}
/*
* Send out game info.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Game_info_out(
int fd, // Socket.
int version, // Server/client version.
int edit_lift, // Lift being edited.
int hide_lift, // Lift being hidden.
bool map_editing, // In 'map-editing' mode.
bool tile_grid, // Showing tile grid.
bool map_modified, // Map was changed.
int edit_mode // Mode we're in.
) {
static unsigned char buf[Exult_server::maxlength];
unsigned char* ptr = &buf[0];
Serial_out io(ptr);
Game_info_io(
io, version, edit_lift, hide_lift, map_editing, tile_grid,
map_modified, edit_mode);
return Exult_server::Send_data(fd, Exult_server::info, buf, ptr - buf);
}
/*
* Decode game info.
*
* Output: false if unsuccessful.
*/
bool Game_info_in(
const unsigned char* data, // Data that was read.
int datalen, // Length of data.
int& version, // Server/client version.
int& edit_lift, // Lift being edited.
int& hide_lift, // Lift being hidden.
bool& map_editing, // In 'map-editing' mode.
bool& tile_grid, // Showing tile grid.
bool& map_modified, // Map was changed.
int& edit_mode // Mode we're in.
) {
const unsigned char* ptr = data;
Serial_in io(ptr);
Game_info_io(
io, version, edit_lift, hide_lift, map_editing, tile_grid,
map_modified, edit_mode);
return (ptr - data) == datalen;
}
|