File: objserial.h

package info (click to toggle)
exult 1.12.0-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 43,608 kB
  • sloc: cpp: 169,917; xml: 7,400; yacc: 2,850; makefile: 2,419; java: 1,901; ansic: 1,654; lex: 673; sh: 539; objc: 416
file content (214 lines) | stat: -rw-r--r-- 7,213 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/**
 ** Objserial.h - Object serialization.
 **
 ** Written: 5/25/2001 - JSF
 **/

/*
Copyright (C) 2001-2022  The Exult Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

#ifndef OBJSERIAL_H
#define OBJSERIAL_H 1

#include "endianio.h"
#include "servemsg.h"

#include <string>

class Serial_out {
	unsigned char*& buf;

public:
	Serial_out(unsigned char*& b) : buf(b) {}

	template <typename T>
	Serial_out& operator<<(T v) {
		little_endian::WriteN(buf, v);
		return *this;
	}

	Serial_out& operator<<(bool v) {
		Write1(buf, (v ? 1 : 0));
		return *this;
	}

	Serial_out& operator<<(std::string& s);

	template <typename T>
	Serial_out& operator<<(const T* v) {
		(*this) << reinterpret_cast<uintptr_t>(v);
		return *this;
	}
};

/*
 *  Decode.
 */
class Serial_in {
	const unsigned char*& buf;

public:
	Serial_in(const unsigned char*& b) : buf(b) {}

	template <typename T>
	Serial_in& operator<<(T& v) {
		v = little_endian::ReadN<T>(buf);
		return *this;
	}

	Serial_in& operator<<(bool& v) {
		v = Read1(buf) != 0;
		return *this;
	}

	Serial_in& operator<<(std::string& s);

	template <typename T>
	Serial_in& operator<<(T*& v) {
		uintptr_t val;
		(*this) << val;
		v = reinterpret_cast<T*>(val);
		return *this;
	}
};

class Game_object;

extern int Object_out(
		int                    fd,      // Socket.
		Exult_server::Msg_type id,      // Message id.
		const Game_object*     addr,    // Address.
		int tx, int ty, int tz,         // Absolute tile coords.
		int shape, int frame, int quality, std::string name);
extern bool Object_in(
		const unsigned char* data,       // Data that was read.
		int                  datalen,    // Length of data.
		Game_object*&        addr,       // Address.
		int& tx, int& ty, int& tz,       // Absolute tile coords.
		int& shape, int& frame, int& quality, std::string& name);

class Container_game_object;

extern int Container_out(
		int                          fd,      // Socket.
		const Container_game_object* addr,    // Address.
		int tx, int ty, int tz,               // Absolute tile coords.
		int shape, int frame, int quality, std::string name,
		unsigned char resistance, bool invisible, bool okay_to_take);
extern bool Container_in(
		const unsigned char*    data,       // Data that was read.
		int                     datalen,    // Length of data.
		Container_game_object*& addr,       // Address.
		int& tx, int& ty, int& tz,          // Absolute tile coords.
		int& shape, int& frame, int& quality, std::string& name,
		unsigned char& resistance, bool& invisible, bool& okay_to_take);

class Barge_object;

extern int Barge_object_out(
		int                 fd,      // Socket.
		const Barge_object* addr,    // Address.
		int tx, int ty, int tz,      // Absolute tile coords.
		int shape, int frame, int xtiles, int ytiles, int dir);
extern bool Barge_object_in(
		const unsigned char* data,       // Data that was read.
		int                  datalen,    // Length of data.
		Barge_object*&       addr,       // Address.
		int& tx, int& ty, int& tz,       // Absolute tile coords.
		int& shape, int& frame, int& xtiles, int& ytiles, int& dir);

class Egg_object;

extern int Egg_object_out(
		int               fd,      // Socket.
		const Egg_object* addr,    // Address.
		int tx, int ty, int tz,    // Absolute tile coords.
		int shape, int frame, int type, int criteria, int probability,
		int distance, bool nocturnal, bool once, bool hatched, bool auto_reset,
		int data1, int data2, int data3, std::string str1);
extern bool Egg_object_in(
		const unsigned char* data,       // Data that was read.
		int                  datalen,    // Length of data.
		Egg_object*&         addr,       // Address.
		int& tx, int& ty, int& tz,       // Absolute tile coords.
		int& shape, int& frame, int& type, int& criteria, int& probability,
		int& distance, bool& nocturnal, bool& once, bool& hatched,
		bool& auto_reset, int& data1, int& data2, int& data3,
		std::string& str1);

struct Serial_schedule {    // For passing a schedule change.
	short time;             // 0-7 (3-hour period).
	short type;             // Schedule type (mostly 0-31).
	int   tx, ty, tz;       // Tile to go to.
};

class Actor;

int Npc_actor_out(
		int          fd,           // Socket.
		const Actor* addr,         // Address.
		int tx, int ty, int tz,    // Absolute tile coords.
		int shape, int frame, int face, std::string name, short npc_num,
		short ident, int usecode, std::string usecodefun,
		int (&properties)[12],    // 12 entries.
		short attack_mode, short alignment,
		unsigned long    oflags,           // Object flags.
		unsigned long    xflags,           // Extra object flags.
		unsigned long    type_flags,       // Movement flags.
		short            num_schedules,    // # of schedule changes.
		Serial_schedule* schedules         // Schedule changes.
);
bool Npc_actor_in(
		const unsigned char* data,       // Data that was read.
		int                  datalen,    // Length of data.
		Actor*&              addr,       // Address.
		int& tx, int& ty, int& tz,       // Absolute tile coords.
		int& shape, int& frame, int& face, std::string& name, short& npc_num,
		short& ident, int& usecode, std::string& usecodefun,
		int (&properties)[12],    // Must have room for 12.
		short& attack_mode, short& alignment,
		unsigned long&   oflags,           // Object flags.
		unsigned long&   xflags,           // Extra object flags.
		unsigned long&   type_flags,       // Movement flags.
		short&           num_schedules,    // # of schedule changes.
		Serial_schedule* schedules         // Schedule changes.  Room for 8.
);

extern int Game_info_out(
		int  fd,              // Socket.
		int  version,         // Server/client version.
		int  edit_lift,       // Lift being edited.
		int  hide_lift,       // Lift being hidden.
		bool map_editing,     // In 'map-editing' mode.
		bool tile_grid,       // Showing tile grid.
		bool map_modified,    // Map was changed.
		int  edit_mode        // Mode we're in.
);
extern bool Game_info_in(
		const unsigned char* data,            // Data that was read.
		int                  datalen,         // Length of data.
		int&                 version,         // Server/client version.
		int&                 edit_lift,       // Lift being edited.
		int&                 hide_lift,       // Lift being hidden.
		bool&                map_editing,     // In 'map-editing' mode.
		bool&                tile_grid,       // Showing tile grid.
		bool&                map_modified,    // Map was changed.
		int&                 edit_mode        // Mode we're in.
);

#endif