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/*
* Copyright (C) 2001-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UCC_H
#define UCC_H
#include <string>
#include <vector>
class UCc;
class UCc {
public:
UCc(const unsigned int offset = 0, const unsigned int id = 0,
const std::vector<unsigned char>& params = std::vector<unsigned char>())
: _id(id), _offset(offset), _params(params) {}
UCc(const unsigned int id, const std::string& miscstr)
: _id(id), _miscstr(miscstr) {}
UCc(const std::vector<unsigned int>& params_parsed)
: _params_parsed(params_parsed) {}
unsigned int _id = 0;
std::string _miscstr;
unsigned int _offset = 0;
std::vector<unsigned char> _params;
std::vector<unsigned int> _params_parsed;
bool _tagged = false;
std::vector<unsigned int> _jump_offsets;
unsigned int _missing_args = 0;
/* A temporary array to hold the items this opcode theoretically popped
from the stack. This should probably go in it's own wrapper class with
the current UCc. */
std::vector<UCc*> _popped;
};
class UCOptions {
public:
bool game_bg() const {
return _game == GAME_BG;
}
bool game_si() const {
return _game == GAME_SI;
}
bool game_fov() const {
return _game == GAME_FOV;
}
bool game_ss() const {
return _game == GAME_SS;
}
bool game_sib() const {
return _game == GAME_SIB;
}
bool game_u7() const {
return game_bg() || game_si() || game_fov() || game_ss() || game_sib();
}
bool game_u8() const {
return _game == GAME_U8;
}
bool output_extern_header = false;
bool noconf = false;
bool rawops = false;
bool autocomment = false;
bool uselesscomment = false;
bool verbose = false;
bool very_verbose = false;
bool ucdebug = false;
bool basic = false;
bool output_list = false;
bool output_asm = false;
bool output_ucs = false;
bool output_flag = false;
bool output_trans_table = false;
bool mode_all = false;
bool mode_dis = false;
bool force_ext32
= false; // force ext32 function format output for all functions
// private:
enum {
GAME_BG = 1,
GAME_FOV = 2,
GAME_SI = 3,
GAME_SS = 4,
GAME_SIB = 5,
GAME_U8 = 6
};
unsigned int _game = GAME_BG;
};
#endif
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