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/*
* Copyright (C) 2015 Chaoji Li
* Copyright (C) 2015-2022 The Exult Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "touchui.h"
#include <cstring>
#include <limits>
uint32 TouchUI::eventType = std::numeric_limits<uint32>::max();
void TouchUI::onTextInput(const char* text) {
if (text == nullptr) {
return;
}
SDL_Event event;
SDL_zero(event);
event.type = TouchUI::eventType;
event.user.code = TouchUI::EVENT_CODE_TEXT_INPUT;
event.user.data1 = strdup(text);
event.user.data2 = nullptr;
SDL_PushEvent(&event);
}
TouchUI::TouchUI() {
TouchUI::eventType = SDL_RegisterEvents(1);
}
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