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/*
* ucfunction.h - Usecode function
*
* Copyright (C) 2002-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UCFUNCTION_H
#define UCFUNCTION_H
#include "useval.h"
#include <iosfwd>
#include <vector>
class Usecode_function {
public:
int id; // The function #. (Appears to be the
// game item # the function gets
// called for.)
Usecode_function* orig; // If this was from 'patch', orig will
// be the function this replaced (if
// it existed).
int len; // Length.
bool extended; // is this an 'extented' function? (aka 32 bit function)
unsigned char* code; // The code.
std::vector<Usecode_value> statics; // Local statics.
// Create from file.
Usecode_function(std::istream& file);
inline ~Usecode_function() {
delete[] code;
}
};
#endif
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