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/*
* Copyright (C) 2000-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SHAPEID_H
#define SHAPEID_H 1
#include "endianio.h"
#include "exult_constants.h"
#include "fontvga.h"
#include "shapevga.h"
#include "singles.h"
#include <memory>
#include <vector>
#include <optional>
class Shape_frame;
class Shape_info;
class Font;
class Image_buffer;
class Image_buffer8;
struct Cursor_info;
enum ShapeFile {
SF_SHAPES_VGA = 0, // <STATIC>/shapes.vga. MUST be first.
SF_GUMPS_VGA, // <STATIC>/gumps.vga
SF_PAPERDOL_VGA, // <STATIC>/paperdol.vga
SF_SPRITES_VGA, // <STATIC>/sprites.vga
SF_FACES_VGA, // <STATIC>/faces.vga
SF_EXULT_FLX, // <DATA>/exult.flx
SF_GAME_FLX, // <DATA>/bg_data.flx or <DATA>/si_data.flx
// Not yet
// SF_FONTS_VGA, // <STATIC>/fonts.vga
SF_OTHER, // Other unknown FLX
SF_COUNT // # of preceding entries.
};
// Special pixels.
enum Pixel_colors {
POISON_PIXEL = 0,
PROTECT_PIXEL,
CURSED_PIXEL,
CHARMED_PIXEL,
HIT_PIXEL,
PARALYZE_PIXEL,
BLACK_PIXEL,
NPIXCOLORS
};
/*
* Manage the set of shape files.
*/
class Shape_manager : public Game_singletons {
public:
struct Cached_shape {
Shape_frame* shape;
bool has_trans;
};
private:
static Shape_manager* instance; // There shall be only one.
Shapes_vga_file shapes; // Main 'shapes.vga' file.
Vga_file files[static_cast<int>(SF_COUNT)]; // The files we manage.
std::unique_ptr<Fonts_vga_file> fonts = nullptr; // "fonts.vga" file.
std::vector<Xform_palette> xforms; // Transforms translucent colors
// 0xf4 through 0xfe.
Xform_palette* invis_xform; // For showing invisible NPC's.
unsigned char special_pixels[NPIXCOLORS]; // Special colors.
bool can_have_paperdolls = false; // Set true if the SI paperdoll file
// is found when playing BG
bool paperdolls_enabled = false; // True if paperdolls are on.
bool got_si_shapes = false; // Set true if the SI shapes file
// is found when playing BG
using Shape_cache = std::map<std::pair<int, int>, Cached_shape>;
Shape_cache shape_cache[static_cast<int>(SF_COUNT)];
void read_shape_info();
public:
friend class ShapeID;
Shape_manager();
~Shape_manager();
static Shape_manager* get_instance() {
return instance;
}
void load(); // Read in files.
bool load_gumps_minimal(); // Read in files needed to display gumps.
void reload_shapes(int shape_kind); // Reload a shape file.
void reload_shape_info();
bool are_gumps_loaded() {
return !shape_cache[SF_GUMPS_VGA].empty();
}
Vga_file& get_file(ShapeFile f) {
return files[static_cast<int>(f)];
}
Shapes_vga_file& get_shapes() {
return shapes;
}
inline Xform_palette& get_xform(int i) {
return xforms[i];
}
// BG Only
inline bool can_use_paperdolls() const {
return can_have_paperdolls;
}
inline bool are_paperdolls_enabled() const {
return paperdolls_enabled;
}
inline void set_paperdoll_status(bool p) {
paperdolls_enabled = p;
}
inline bool have_si_shapes() const {
return got_si_shapes;
}
// Paint shape in window.
void paint_shape(
int xoff, int yoff, Shape_frame* shape, bool translucent = false,
unsigned char* trans = nullptr) {
if (!shape || !shape->get_data()) {
CERR("nullptr SHAPE!!!");
} else if (!shape->is_rle()) {
shape->paint(xoff, yoff);
} else if (trans) {
shape->paint_rle_remapped(xoff, yoff, trans);
} else if (!translucent) {
shape->paint_rle(xoff, yoff);
} else {
shape->paint_rle_translucent(
xoff, yoff, xforms.data(), xforms.size());
}
}
inline void paint_invisible(int xoff, int yoff, Shape_frame* shape) {
if (shape) {
shape->paint_rle_transformed(xoff, yoff, *invis_xform);
}
}
// Paint outline around a shape.
inline void paint_outline(
int xoff, int yoff, Shape_frame* shape, Pixel_colors pix) {
if (shape) {
shape->paint_rle_outline(
xoff, yoff, special_pixels[static_cast<int>(pix)]);
}
}
unsigned char get_special_pixel(Pixel_colors pix) {
return special_pixels[static_cast<int>(pix)];
}
// Paint text using "fonts.vga".
int paint_text_box(
int fontnum, const char* text, int x, int y, int w, int h,
int vert_lead = 0, bool pbreak = false, bool center = false,
int shading = -1, Cursor_info* cursor = nullptr);
int paint_text(int fontnum, const char* text, int xoff, int yoff);
int paint_text(
int fontnum, const char* text, int textlen, int xoff, int yoff);
int paint_text(
std::shared_ptr<Font> font, const char* text, int xoff, int yoff);
int paint_text(
std::shared_ptr<Font> font, const char* text, int textlen, int xoff,
int yoff);
// Get text width.
int get_text_width(int fontnum, const char* text);
int get_text_width(int fontnum, const char* text, int textlen);
// Get text height, baseline.
int get_text_height(int fontnum);
int get_text_baseline(int fontnum);
int find_cursor(
int fontnum, const char* text, int x, int y, int w, int h, int cx,
int cy, int vert_lead);
std::shared_ptr<Font> get_font(int fontnum);
size_t get_xforms_cnt() const {
return xforms.size();
}
Cached_shape cache_shape(int shape_kind, int shapenum, int framenum);
};
/*
* A shape ID contains a shape # and a frame # within the shape encoded
* as a 2-byte quantity.
*/
class ShapeID : public Game_singletons {
short shapenum = -1; // Shape #.
signed char framenum = -1; // Frame # within shape.
uint16 palette_transform = 0;
ShapeFile shapefile = SF_SHAPES_VGA;
Shape_manager::Cached_shape cache_shape() const;
public:
// Read from buffer & incr. ptr.
ShapeID(unsigned char*& data) {
const unsigned char l = Read1(data);
const unsigned char h = Read1(data);
shapenum = l + 256 * (h & 0x3);
framenum = h >> 2;
// this is not saved
palette_transform = 0;
}
// Create "end-of-list"/invalid entry.
ShapeID() = default;
ShapeID(const ShapeID&) = default;
ShapeID& operator=(const ShapeID&) = default;
ShapeID(ShapeID&&) noexcept = default;
ShapeID& operator=(ShapeID&&) noexcept = default;
virtual ~ShapeID() = default;
// End-of-list or invalid?
bool is_invalid() const {
return shapenum == -1;
}
bool is_eol() const {
return is_invalid();
}
inline int get_shapenum() const {
return shapenum;
}
inline int get_framenum() const {
return framenum;
}
inline ShapeFile get_shapefile() const {
return shapefile;
}
inline Shape_frame* get_shape() const {
return cache_shape().shape;
}
inline bool is_translucent() const {
return cache_shape().has_trans;
}
// Set to given shape.
void set_shape(int shnum, int frnum) {
shapenum = shnum;
framenum = frnum;
}
ShapeID(int shnum, int frnum, ShapeFile shfile = SF_SHAPES_VGA)
: shapenum(shnum), framenum(frnum), palette_transform(0),
shapefile(shfile) {}
void set_shape(int shnum) { // Set shape, but keep old frame #.
shapenum = shnum;
}
void set_frame(int frnum) { // Set to new frame.
framenum = frnum;
}
//
// Palette transformations
//
// see comment on set_palette_transform for what this is all about
//
public:
//! Palette tranformation types to use with #set_palette_transform
enum PaletteTransformType {
//! Basic palette index shift
//! Use PT_Shift|(offset mod 256)
PT_Shift = 0,
//! transform using an xform table as if there was a transparent
//! overlay drawn over the
//! shape Use (PT_xForm|xform number)
PT_xForm = 1 << 8,
//! Ramp remapping to remaap a single ramp
//! Use (PT_RampRemap|rampfrom<<5|rampto&31)
PT_RampRemap = 1 << 15,
//! Ramp remapping to remap all ramps.
//! Use (PT_RampRemapAllFrom|rampto&31)
PT_RampRemapAllFrom = PT_RampRemap | 255 << 5
};
//! Palette transformation to use when painting shape if not transparent.
//! \param pt New Palette transform to use. See ShapeId::PaletteTransformType
//! \remark Note Behaviour on palette cycling, a shift can shift a colour into
//! the palette cycling range for interesting effects, or shift cycling
//! colours out of the range Xform will get rid of all palette cycling
//! effects.
void set_palette_transform(int pt) {
palette_transform = pt;
}
int get_palette_transform() const {
return palette_transform;
}
void set_file(ShapeFile shfile) { // Set to new flex
shapefile = shfile;
}
void paint_shape(
int xoff, int yoff,
std::optional<bool> force_trans = std::nullopt) const {
auto cache = cache_shape();
unsigned char* transtable = nullptr;
unsigned char table[256];
if (palette_transform != 0) {
transtable = Get_palette_transform_table(table);
}
sman->paint_shape(
xoff, yoff, cache.shape,
force_trans?*force_trans:cache.has_trans,
transtable);
}
void paint_invisible(int xoff, int yoff) const {
sman->paint_invisible(xoff, yoff, get_shape());
}
// Paint outline around a shape.
inline void paint_outline(int xoff, int yoff, Pixel_colors pix) const {
sman->paint_outline(xoff, yoff, get_shape(), pix);
}
int get_num_frames() const;
bool is_frame_empty() const;
const Shape_info& get_info() const { // Get info. about shape.
return Shape_manager::instance->shapes.get_info(shapenum);
}
Shape_info& get_info() { // Get info. about shape.
return Shape_manager::instance->shapes.get_info(shapenum);
}
static Shape_info& get_info(int shnum) { // Get info. about shape.
return Shape_manager::instance->shapes.get_info(shnum);
}
uint8* Get_palette_transform_table(uint8 table[256]) const;
};
/*
* An interface used in Get_click(): This will be painted on top of everything else
*/
class Paintable {
public:
virtual void paint() = 0;
virtual ~Paintable() = default;
};
// A paintable that should be painted as a background and not on top of everything.
class BackgroundPaintable : public Paintable {
};
class ImageBufferPaintable : public BackgroundPaintable {
std::unique_ptr<Image_buffer> buffer;
int x,y;
public:
// Construct from an existing Image_buffer
ImageBufferPaintable(std::unique_ptr<Image_buffer>&& buffer, int x, int y) :
buffer(std::move(buffer)),
x(x),y(y) {
}
// Construct from a screenshot of the current screen
ImageBufferPaintable();
virtual ~ImageBufferPaintable() = default;
// Inherited via Paintable
void paint() override;
};
#endif
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