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/*
* Copyright (C) 2015 Chaoji Li
* Copyright (C) 2015-2022 The Exult Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef TOUCHUI_H
#define TOUCHUI_H
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wold-style-cast"
# pragma GCC diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif // __GNUC__
#include <SDL.h>
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif // __GNUC__
#include "common_types.h"
class TouchUI {
public:
static uint32 eventType;
enum {
EVENT_CODE_INVALID = 0,
EVENT_CODE_TEXT_INPUT = 1
};
static void onTextInput(const char* text);
TouchUI();
virtual ~TouchUI() = default;
virtual void promptForName(const char* name) = 0;
virtual void showGameControls() = 0;
virtual void hideGameControls() = 0;
virtual void showButtonControls() = 0;
virtual void hideButtonControls() = 0;
virtual void onDpadLocationChanged() = 0;
};
#endif
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