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/*
* Combat_opts.h - Combat options.
*
* Copyright (C) 2000-2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef COMBAT_OPTS_H
#define COMBAT_OPTS_H 1
/*
* Combat options:
*/
class Combat : public Game_singletons
{
static bool paused; // For suspending.
public:
static int difficulty; // 0=normal, >0 harder, <0 easier.
enum Mode
{
original = 0, // All automatic,
keypause = 1 // Kbd (space) suspends/resumes.
};
static Mode mode;
static bool show_hits; // Display #'s.
// In game:
static void toggle_pause(); // Pause/resume.
static void resume(); // Always resume.
static bool is_paused()
{ return paused; }
};
#endif
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