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/*
* stackframe.cc - a usecode interpreter stack frame
*
* Copyright (C) 2002 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <iostream>
#include <iomanip>
#include "stackframe.h"
#include "useval.h"
#include "ucinternal.h"
#include "utils.h"
#include "ucfunction.h"
int Stack_frame::LastCallChainID = 0;
Stack_frame::Stack_frame(Usecode_function *fun,
int event,
Game_object *caller,
int chain, int depth)
: function(fun), ip(0), data(0), externs(0), code(0), endp(0),
line_number(-1), call_chain(chain), call_depth(depth),
num_externs(0), num_args(0), num_vars(0), locals(0), eventid(event),
caller_item(caller), save_sp(0)
{
ip = function->code;
endp = ip + function->len;
int data_len;
if (!fun->extended)
data_len = Read2(ip); // Get length of (text) data.
else
data_len = (sint32)(Read4(ip)); // 32 bit lengths
data = ip;
ip += data_len; // Point past text.
num_args = Read2(ip); // # of args. this function takes.
// Local variables follow args.
num_vars = Read2(ip);
// Allocate locals.
int num_locals = num_vars + num_args;
locals = new Usecode_value[num_locals];
num_externs = Read2(ip); // external function references
externs = ip;
ip += 2 * num_externs; // now points to actual code
code = ip;
}
Stack_frame::~Stack_frame()
{
delete[] locals;
}
std::ostream& operator<<(std::ostream& out, Stack_frame& frame)
{
// #depth: 0xIP in 0xfunid ( obj=..., event=..., arguments )
// TODO: include any debugging info
// #depth: 0xIP in functionname (obj=...,event=..., arg1name=..., ...)
out << "#" << frame.call_depth << ": 0x"
<< std::hex << std::setw(4) << std::setfill('0')
<< (int)(frame.ip - frame.code) << " in 0x"
<< std::setw(4) << frame.function->id
<< "(obj=" << std::setw(8) << (long)frame.caller_item
<< ",ev=" << frame.eventid
<< std::setfill(' ') << std::dec;
for (int i=0; i < frame.num_args; i++)
out << ", " << frame.locals[i];
out << ")";
return out;
}
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