1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
|
/*
* Copyright (C) 2001-2002 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef DEVGAME_H
#define DEVGAME_H
#include "sigame.h"
/*
* Inheriting from SI_Game is a temporary kludge.+++++++++
*/
class DEV_Game: public SI_Game {
public:
DEV_Game() : SI_Game()
{ }
// ~DEV_Game();
#if 0
virtual void play_intro();
virtual void end_game(bool success);
virtual void top_menu();
virtual void show_quotes();
virtual void show_credits();
virtual bool new_game(Vga_file &shapes);
virtual int get_start_tile_x()
{ return (25*c_tiles_per_chunk); }
virtual int get_start_tile_y()
{ return (155*c_tiles_per_chunk); }
virtual void show_journey_failed();
static bool is_installed(const char *path);
#endif
};
#endif
|