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/*
* npcnear.h - At random times, run proximity usecode functions on nearby NPC's.
*
* Copyright (C) 2000-2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef NPCNEAR_H
#define NPCNEAR_H 1
#include "lists.h"
#include "tqueue.h"
class Game_window;
class Npc_actor;
/*
* This class keeps track of NPC's nearby, and randomly runs the Usecode
* proximity functions for them.
*/
class Npc_proximity_handler : public Time_sensitive
{
Game_window *gwin;
unsigned long wait_until; // Skip running usecodes until past.
public:
Npc_proximity_handler(Game_window *gw) : gwin(gw)
{
wait_until = 0;
}
// Add npc to queue.
void add(unsigned long curtime, Npc_actor *npc,
int additional_secs = 0);
void remove(Npc_actor *npc); // Remove.
// Run usecode function.
void handle_event(unsigned long curtime, long udata);
// Wait before running more funs.
void wait(int secs);
void get_all(Actor_queue& list); // Fill list with nearby NPC's.
};
#endif /* INCL_NPCNEAR */
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