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/*
Copyright (C) 2000 Dancer A.L Vesperman
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifndef ALPHA_LINUX_CXX
#ifndef UNDER_CE
# include <csignal>
#endif
# include <iostream>
#endif
#include <unistd.h>
#include "fnames.h"
#include "exult.h"
#include "game.h"
#include "Audio.h"
#include "../files/U7file.h"
#include "../files/utils.h"
#include "Midi.h"
#include "xmidi.h"
#include "conv.h"
#include "convmusic.h"
#include "../conf/Configuration.h"
extern Configuration *config;
#ifndef UNDER_CE
using std::cerr;
using std::cout;
using std::endl;
using std::string;
using std::strcpy;
#endif
static Mix_Music *oggmusic;
void MyMidiPlayer::start_track(int num,bool repeat,int bank)
{
if (!midi_device && !init_device())
return;
#ifdef DEBUG
cout << "Audio subsystem request: Music track # " << num << endl;
#endif
// -1 and 255 are stop tracks
if (num == -1 || num == 255)
{
stop_music();
return;
}
current_track = num;
repeating = repeat;
if (output_driver_type == MIDI_DRIVER_OGG)
{
char filename[255] ;
string s;
//Free previous music, may not have been properly stopped
if(oggmusic)
{
Mix_FreeMusic(oggmusic);
oggmusic = NULL;
}
if(Game::get_game_type()==SERPENT_ISLE)
{
if(bank == 2 && num == 28) //Convert title track number only in SI
num = 70;
s = midi_bank[bank];
to_uppercase(s);
if((num == 30 || num == 32) && s.find("MAINSHP") != std::string::npos)
{
//Convert credit/quote tracks
if(num == 30)
s = "endcr01.ogg";
else
s = "endcr02.ogg";
}
else
{
s = bgconvmusic[num];
s = s + ".ogg";
}
s = get_system_path("<MUSIC>/" + s);
strcpy(filename, s.c_str());
}
else
{
char outputstr[255];
s = midi_bank[bank];
to_uppercase(s);
if((num == 4 || num == 5) && s.find("INTRORDM") != std::string::npos)
{
//Convert credit/quotes tracks
if(num == 4)
s = "endcr01.ogg";
else
s = "endcr02.ogg";
}
else
s = "%02dbg.ogg";
s = get_system_path("<MUSIC>/" + s);
strcpy(outputstr, s.c_str());
sprintf(filename, outputstr, num);
}
if(num == 99) //Play the Exult theme tune
{
s = get_system_path("<MUSIC>/exult.ogg");
strcpy(filename, s.c_str());
}
if(repeat)
repeat = 2; //Convert repeats to repeat 2 times only
oggmusic = Mix_LoadMUS(filename);
if (!oggmusic) {
cout << "Error playing " << filename << ": " << Mix_GetError()
<< std::endl;
}
Mix_PlayMusic(oggmusic, repeat);
Mix_VolumeMusic(MIX_MAX_VOLUME);
#ifdef DEBUG
cout << "OGG audio: Music track " << filename << endl;
#endif
return; //We don't want to continue with Midi conversions!!
}
// Bank 0 is mainmus, but it's for mt32. If our hardware is an fm synth,
// use the fmsynth music, which is bank 3
if (bank == 0 && midi_device->is_fm_synth()) bank = 3;
// Bank 1 is BG menu/intro. We need Bank 4
else if (bank == 1 && midi_device->is_fm_synth()) bank = 4;
// Bank 2 is SI menu/intro. We need to offset -1
else if (bank == 2 && midi_device->is_fm_synth()) num--;
U7object track(midi_bank[bank].c_str(),num);
char *buffer;
size_t size;
DataSource *mid_data;
try
{
buffer = track.retrieve(size);
}
catch( const std::exception & /*err*/ )
{
return;
}
// Read the data into the XMIDI class
mid_data = new BufferDataSource(buffer, size);
// Play with the conversion type for the FMSynth or MT32EMU drivers
int conv = music_conversion;
if (midi_device->use_gs127())
//if (midi_device->is_fmsynth())
conv = XMIDI_CONVERT_MT32_TO_GS127;
//else if (midi_device->is_mt32())
//conv = XMIDI_CONVERT_NOCONVERSION;
XMIDI midfile(mid_data, conv);
delete mid_data;
delete [] buffer;
// Now give the xmidi object to the midi device
XMIDIEventList *eventlist = midfile.GetEventList(0);
if (eventlist) midi_device->start_track(eventlist, repeat);
}
void MyMidiPlayer::start_track(const char *fname,int num,bool repeat)
{
if (!fname || (!midi_device && !init_device()))
return;
current_track = -1;
repeating = repeat;
#ifdef DEBUG
cout << "Audio subsystem request: Music track # " << num << " in file "<< fname << endl;
#endif
// -1 and 255 are stop tracks
if (num == -1 || num == 255)
{
midi_device->stop_track();
return;
}
//Only called from the endgame sequences
if (output_driver_type == MIDI_DRIVER_OGG)
{
char filename[255] ;
//Free previous music, may not have been properly stopped
if(oggmusic)
{
Mix_FreeMusic(oggmusic);
oggmusic = NULL;
}
string s = fname;
to_uppercase(s);
if(s.find("ENDSCORE") != std::string::npos && Game::get_game_type()!=SERPENT_ISLE)
{
sprintf(filename, "end%02dbg.ogg", num);
}
else if(s.find("R_SINTRO") != std::string::npos && Game::get_game_type()==SERPENT_ISLE)
strcpy(filename, "si01.ogg"); //SI introduction sequence
else if(s.find("R_SEND") != std::string::npos && Game::get_game_type()==SERPENT_ISLE)
strcpy(filename, "si13.ogg"); //SI end sequence
else
return;
string s2 = filename;
s2 = get_system_path("<MUSIC>/" + s2);
strcpy(filename, s2.c_str());
oggmusic = Mix_LoadMUS(filename);
Mix_PlayMusic(oggmusic, repeat);
Mix_VolumeMusic(MIX_MAX_VOLUME);
return; //We don't want to continue with Midi conversions!!
}
FILE *mid_file;
DataSource *mid_data;
// Read the data into the XMIDI class
mid_file = U7open(fname, "rb"); //DARKE FIXME
mid_data = new FileDataSource(mid_file);
// Play with the conversion type for the FMSynth or MT32EMU drivers
int conv = music_conversion;
if (midi_device->use_gs127())
//if (midi_device->is_fmsynth())
conv = XMIDI_CONVERT_MT32_TO_GS127;
//else if (midi_device->is_mt32())
//conv = XMIDI_CONVERT_NOCONVERSION;
XMIDI midfile(mid_data, conv);
delete mid_data;
fclose(mid_file);
// Now give the xmidi object to the midi device
XMIDIEventList *eventlist = midfile.GetEventList(num);
if (eventlist) midi_device->start_track(eventlist, repeat);
}
void MyMidiPlayer::start_track(XMIDIEventList *midfile, bool repeat)
{
#ifdef DEBUG
cout << "Audio subsystem request: Custom Music track" << endl;
#endif
if (!midi_device && !init_device())
return;
// Now give the xmidi object to the midi device
midi_device->start_track(midfile, repeat);
}
void MyMidiPlayer::start_music(int num,bool repeat,int bank)
{
if(!midi_device && !init_device())
return;
if(current_track==num&&midi_device->is_playing())
return; // Already playing it
if(num == 0 && bank == 0 && Game::get_game_type() == BLACK_GATE)
return; //Gets around Usecode bug where track 0 is played at Intro Earthquake
start_track(num,repeat,bank);
}
void MyMidiPlayer::start_music(const char *fname,int num,bool repeat)
{
if(!fname || (!midi_device && !init_device()))
return;
start_track(fname,num,repeat);
}
void MyMidiPlayer::stop_music()
{
if(!midi_device && !init_device())
return;
current_track = -1;
repeating = false;
midi_device->stop_track();
}
bool MyMidiPlayer::add_midi_bank(const char *bankname)
{
string bank(bankname);
midi_bank.push_back(bank);
return true;
}
#if HAVE_TIMIDITY_BIN
#include "midi_drivers/Timidity_binary.h"
#endif
#if HAVE_LIBKMIDI
#include "midi_drivers/KMIDI.h"
#endif
#if !defined(MACOS) && !defined(WIN32)
#include "midi_drivers/forked_player.h"
#endif
#ifdef USE_FMOPL_MIDI
#include "midi_drivers/fmopl_midi.h"
#endif
#ifdef WIN32
#include "midi_drivers/win_midiout.h"
#endif
#ifdef BEOS
#include "midi_drivers/be_midi.h"
#endif
#if defined(MACOS) || defined(MACOSX)
#include "midi_drivers/mac_midi.h"
#endif
#if defined( __MORPHOS__ ) || defined( AMIGA )
#include "midi_drivers/amiga_midi.h"
#endif
#define TRY_MIDI_DRIVER(CLASS_NAME) do { \
if(no_device) { \
try { \
midi_device=new CLASS_NAME(); \
no_device=false; \
cout << "Music player: " << midi_device->copyright() << endl; \
} catch(...) { \
no_device=true; \
} \
} \
} while(0)
void MyMidiPlayer::set_music_conversion(int conv)
{
music_conversion = conv;
switch(music_conversion) {
case XMIDI_CONVERT_MT32_TO_GS:
config->set("config/audio/midi/convert","gs",true);
break;
case XMIDI_CONVERT_NOCONVERSION:
config->set("config/audio/midi/convert","none",true);
break;
case XMIDI_CONVERT_MT32_TO_GS127:
config->set("config/audio/midi/convert","gs127",true);
break;
default:
config->set("config/audio/midi/convert","gm",true);
break;
}
}
void MyMidiPlayer::set_effects_conversion(int conv)
{
effects_conversion = conv;
switch(effects_conversion) {
case XMIDI_CONVERT_NOCONVERSION:
config->set("config/audio/effects/convert","none",true);
break;
default:
config->set("config/audio/effects/convert","gs",true);
break;
}
}
void MyMidiPlayer::set_output_driver_type(int type)
{
// Don't kill the device if we don't need to
if (type != output_driver_type) {
stop_music();
delete midi_device;
midi_device = 0;
initialized = false;
}
output_driver_type = type;
switch(output_driver_type) {
case MIDI_DRIVER_OGG:
config->set("config/audio/midi/driver","digital",true);
break;
#ifdef USE_FMOPL_MIDI
case MIDI_DRIVER_FMSYNTH:
config->set("config/audio/midi/driver","fmsynth",true);
break;
#endif
#ifdef USE_MT32EMU_MIDI
case MIDI_DRIVER_MT32EMU:
config->set("config/audio/midi/driver","mt32emu",true);
break;
#endif
default:
config->set("config/audio/midi/driver","normal",true);
break;
};
}
bool MyMidiPlayer::init_device(void)
{
// already initialized? Do this first
if (initialized) return (midi_device != 0);
bool no_device=true;
// instrument_patches=AccessTableFile(XMIDI_MT);
string s;
bool sfx = Audio::get_ptr()->are_effects_enabled();
if (!sfx) s = "no";
else s = "yes";
config->set("config/audio/effects/enabled",s,true);
bool music = Audio::get_ptr()->is_music_enabled();
if (!music) s = "no";
else s = "yes";
// Global Midi Enable/Disable
config->set("config/audio/midi/enabled",s,true);
// String for default value for driver type
std::string driver_default = "normal";
// Music conversion
config->value("config/audio/midi/convert",s,"gm");
if (s == "gs")
music_conversion = XMIDI_CONVERT_MT32_TO_GS;
else if (s == "none")
music_conversion = XMIDI_CONVERT_NOCONVERSION;
else if (s == "gs127")
music_conversion = XMIDI_CONVERT_MT32_TO_GS127;
else if (s == "gs127drum")
{
music_conversion = XMIDI_CONVERT_MT32_TO_GS;
config->set("config/audio/midi/convert","gs",true);
}
else
{
music_conversion = XMIDI_CONVERT_MT32_TO_GM;
config->set("config/audio/midi/convert","gm",true);
driver_default = s;
}
// Effects conversion
config->value("config/audio/effects/convert",s,"gs");
if (s == "none")
effects_conversion = XMIDI_CONVERT_NOCONVERSION;
else if (s == "gs127")
effects_conversion = XMIDI_CONVERT_NOCONVERSION;
else
{
effects_conversion = XMIDI_CONVERT_GS127_TO_GS;
config->set("config/audio/effects/convert","gs",true);
}
// Midi driver type.
config->value("config/audio/midi/driver",s,driver_default.c_str());
if (s == "digital")
{
output_driver_type = MIDI_DRIVER_OGG;
config->set("config/audio/effects/driver","digital",true);
}
#ifdef USE_FMOPL_MIDI
else if (s == "fmsynth")
{
output_driver_type = MIDI_DRIVER_FMSYNTH;
config->set("config/audio/effects/driver","fmsynth",true);
}
#endif
#ifdef USE_MT32EMU_MIDI
else if (s == "mt32emu")
{
output_driver_type = MIDI_DRIVER_MT32EMU;
}
#endif
else
{
output_driver_type = MIDI_DRIVER_NORMAL;
config->set("config/audio/effects/driver","normal",true);
}
// no need for a MIDI device (for now)
if (!sfx && !music)
{
midi_device = 0;
return false;
}
// OGG is handled differently to the other MIDI devices, due to it
// not actually being a midi device. There are hacks all over the place
// for it. The OGG_MIDI driver does do some 'stuff', such as init
if (output_driver_type == MIDI_DRIVER_OGG)
TRY_MIDI_DRIVER(OGG_MIDI);
#ifdef USE_FMOPL_MIDI
else if (output_driver_type == MIDI_DRIVER_FMSYNTH)
TRY_MIDI_DRIVER(FMOpl_Midi);
#endif
#if defined(WIN32) && !defined(UNDER_CE)
TRY_MIDI_DRIVER(Windows_MidiOut);
#endif
#ifdef BEOS
TRY_MIDI_DRIVER(Be_midi);
#endif
#if defined(HAVE_TIMIDITY_BIN) && (defined(XWIN) || defined(WIN32))
TRY_MIDI_DRIVER(Timidity_binary);
#endif
#if HAVE_LIBKMIDI
TRY_MIDI_DRIVER(KMIDI);
#endif
#if (defined(XWIN) && !defined(OPENBSD) && !defined(__zaurus__))
TRY_MIDI_DRIVER(forked_player);
#endif
#if defined(MACOS) || defined(MACOSX)
TRY_MIDI_DRIVER(Mac_QT_midi);
#endif
#if defined(__MORPHOS__) || defined(AMIGA)
TRY_MIDI_DRIVER(AmigaMIDI);
#endif
#ifdef USE_FMOPL_MIDI
TRY_MIDI_DRIVER(FMOpl_Midi);
#endif
initialized = true;
if(no_device)
{
midi_device=0;
cerr << "Unable to create a MIDI device. No music will be played." << endl;
return false;
}
load_patches(false);
return true;
}
MyMidiPlayer::MyMidiPlayer() : current_track(-1),repeating(false),
midi_device(0), initialized(false),
music_conversion(XMIDI_CONVERT_MT32_TO_GM),
effects_conversion(XMIDI_CONVERT_GS127_TO_GS),
output_driver_type(MIDI_DRIVER_NORMAL)
{
add_midi_bank(MAINMUS);
add_midi_bank(INTROMUS);
add_midi_bank("<STATIC>/mainshp.flx");
add_midi_bank(MAINMUS_AD);
add_midi_bank(INTROMUS_AD);
init_device();
}
MyMidiPlayer::~MyMidiPlayer()
{
if(midi_device)//&&midi_device->is_playing())
//midi_device->stop_track();
delete midi_device;
}
void MyMidiPlayer::start_sound_effect(int num)
{
#ifdef DEBUG
cout << "Audio subsystem request: sound effect # " << num << endl;
#endif
int real_num = num;
if (Game::get_game_type() == BLACK_GATE) real_num = bgconv[num];
cout << "Real num " << real_num << endl;
U7object track("<DATA>/midisfx.flx",real_num);
if (!midi_device && !init_device())
return;
char *buffer;
size_t size;
DataSource *mid_data;
try
{
buffer = track.retrieve(size);
}
catch( const std::exception & /*err*/ )
{
return;
}
// Read the data into the XMIDI class
mid_data = new BufferDataSource(buffer, size);
// It's already GM, so dont convert
XMIDI midfile(mid_data, effects_conversion);
delete mid_data;
delete [] buffer;
// Now give the xmidi object to the midi device
XMIDIEventList *eventlist = midfile.GetEventList(0);
if (eventlist) midi_device->start_sfx(eventlist);
}
void MyMidiPlayer::stop_sound_effects()
{
if (midi_device)
midi_device->stop_sfx();
}
OGG_MIDI::OGG_MIDI()
{
oggmusic = NULL;
Mix_HookMusicFinished(music_complete_callback);
Mix_VolumeMusic(MIX_MAX_VOLUME);
}
OGG_MIDI::~OGG_MIDI()
{
Mix_HaltMusic();
if(oggmusic)
{
Mix_FreeMusic(oggmusic);
oggmusic = NULL;
}
}
//Clean up last track played, freeing memory each time
void OGG_MIDI::music_complete_callback(void)
{
if(oggmusic)
{
Mix_FreeMusic(oggmusic);
oggmusic = NULL;
}
}
void OGG_MIDI::start_track(XMIDIEventList *, bool repeat)
{
}
void OGG_MIDI::stop_track(void)
{
Mix_HaltMusic();
if(oggmusic)
{
Mix_FreeMusic(oggmusic);
oggmusic = NULL;
}
}
bool OGG_MIDI::is_playing(void)
{
return Mix_PlayingMusic()!=0;
}
const char * OGG_MIDI::copyright(void)
{
return "Internal OGG digital music player";
}
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