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/*
* Copyright (C) 2000-2002 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <iostream>
#include <algorithm>
#include "SDL_mouse.h"
#include "cheat.h"
#include "exult.h"
#include "gamewin.h"
#include "gameclk.h"
#include "gamemap.h"
#include "party.h"
#include "Configuration.h"
#include "game.h"
#include "actors.h"
#include "mouse.h"
#include "browser.h"
#include "soundtest.h"
#include "cheat_screen.h"
#include "Gump_manager.h"
#include "Gump.h"
#include "drag.h"
#include "effects.h"
#ifdef USE_EXULTSTUDIO /* Only needed for exult studio. */
#include "server.h"
#include "servemsg.h"
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#endif // WIN32
#endif //USE_EXULTSTUDIO
#ifndef UNDER_CE
using std::cout;
using std::endl;
using std::strcpy;
using std::strcat;
#endif
Cheat cheat;
Cheat::Cheat() {
enabled = false;
god_mode = false;
wizard_mode = false;
map_editor = false;
tile_grid = false;
edit_mode = move;
edit_lift = 0;
edit_shape = edit_frame = edit_chunknum = 0;
infravision = false;
pickpocket = false;
grab_actor = true;
browser = NULL;
tester = NULL;
}
Cheat::~Cheat() {
if (browser)
delete browser;
if (tester)
delete tester;
if (cscreen)
delete cscreen;
}
void Cheat::init (void) {
enabled = false;
std::string cheating;
config->value("config/gameplay/cheat",cheating,"no");
if (cheating == "yes")
enabled = true;
}
void Cheat::finish_init (void) {
gwin = Game_window::get_instance();
eman = gwin->get_effects();
browser = new ShapeBrowser();
tester = new SoundTester();
cscreen = new CheatScreen();
if (enabled)
cout << "Cheats enabled." << endl;
}
void Cheat::set_enabled (bool en) {
enabled = en;
std::string cheating;
if(enabled)
cheating = "yes";
else
cheating = "no";
config->set("config/gameplay/cheat",cheating,true);
}
void Cheat::toggle_god (void) {
if (!enabled) return;
god_mode = !god_mode;
if (god_mode)
{
eman->center_text("God Mode Enabled");
Actor *party[9]; // Set attack mode to 'nearest'.
int cnt = gwin->get_party(party, 1);
for (int i = 0; i < cnt; i++)
party[i]->set_attack_mode(Actor::nearest);
}
else
eman->center_text("God Mode Disabled");
}
void Cheat::toggle_wizard (void) {
if (!enabled) return;
wizard_mode = !wizard_mode;
if (wizard_mode)
eman->center_text("Archwizard Mode Enabled");
else
eman->center_text("Archwizard Mode Disabled");
}
void Cheat::toggle_map_editor (void) {
if (!enabled) return;
map_editor = !map_editor;
if (map_editor)
{
eman->center_text("Map Editor Mode Enabled");
// Stop time.
gwin->set_time_stopped(-1);
#ifdef USE_EXULTSTUDIO /* Launch ExultStudio! */
if (!gwin->paint_eggs) // Show eggs too.
{
gwin->paint_eggs = 1;
gwin->paint();
}
if (client_socket < 0 &&
!gwin->get_win()->is_fullscreen())
{
char cmnd[256]; // Set up command.
strcpy(cmnd, "exult_studio -x");
std::string data_path;
config->value("config/disk/data_path",data_path,EXULT_DATADIR);
strcat(cmnd, data_path.c_str());// Path to where .glade file should be.
strcat(cmnd, " -g"); // Now want game name.
std::string gamenamestr = Game::get_gametitle();
strcat(cmnd, gamenamestr.c_str());
strcat(cmnd, " &");
cout << "Executing: " << cmnd << endl;
#ifndef WIN32
int ret = system(cmnd);
if (ret == 127 || ret == -1)
cout << "Couldn't run Exult Studio" << endl;
#elif !(defined(UNDER_CE))
PROCESS_INFORMATION pi;
STARTUPINFO si;
std::memset (&si, 0, sizeof(si));
si.cb = sizeof(si);
int ret = CreateProcess (NULL, cmnd, NULL, NULL,
FALSE, 0,
NULL, NULL, &si, &pi);
if (!ret) cout << "Couldn't run Exult Studio" << endl;
#endif
}
#endif
}
else
{
clear_selected(); // Selection goes away.
eman->center_text("Map Editor Mode Disabled");
// Stop time-stop.
gwin->set_time_stopped(0);
}
}
void Cheat::toggle_tile_grid (void) {
if (!enabled) return;
tile_grid = !tile_grid;
gwin->set_all_dirty();
}
void Cheat::set_edit_lift(int lift) {
if (!enabled) return;
edit_lift = lift;
gwin->set_all_dirty();
}
void Cheat::set_edit_shape(int sh, int fr) {
edit_shape = sh;
edit_frame = fr;
}
void Cheat::toggle_infravision (void) {
if (!enabled) return;
infravision = !infravision;
if (infravision) {
eman->center_text("Infravision Enabled");
gwin->get_pal()->set(0);
} else
eman->center_text("Infravision Disabled");
}
void Cheat::toggle_pickpocket (void) {
if (!enabled) return;
pickpocket = !pickpocket;
if (pickpocket) {
eman->center_text("Pick Pocket Enabled");
gwin->get_pal()->set(0);
} else
eman->center_text("Pick Pocket Disabled");
}
void Cheat::toggle_hack_mover (void) {
if (!enabled) return;
hack_mover = !hack_mover;
if (hack_mover) {
eman->center_text("Hack mover Enabled");
} else {
eman->center_text("Hack mover Disabled");
}
}
void Cheat::change_gender (void) const {
if (!enabled) return;
if (gwin->get_main_actor()->get_type_flag(Actor::tf_sex)) {
gwin->get_main_actor()->clear_type_flag(Actor::tf_sex);
eman->center_text("Avatar is now male");
} else {
gwin->get_main_actor()->set_type_flag(Actor::tf_sex);
eman->center_text("Avatar is now female");
}
gwin->set_all_dirty();
}
void Cheat::toggle_eggs (void) const {
if (!enabled) return;
gwin->paint_eggs = !gwin->paint_eggs;
if(gwin->paint_eggs)
eman->center_text("Eggs display enabled");
else
eman->center_text("Eggs display disabled");
gwin->paint();
}
void Cheat::toggle_Petra (void) const {
if (!enabled || (Game::get_game_type() != SERPENT_ISLE)) return;
if (gwin->get_main_actor()->get_flag(Obj_flags::petra))
gwin->get_main_actor()->clear_flag(Obj_flags::petra);
else
gwin->get_main_actor()->set_flag(Obj_flags::petra);
gwin->set_all_dirty();
}
void Cheat::toggle_naked (void) const {
if (!enabled || (Game::get_game_type() != SERPENT_ISLE)) return;
if (gwin->get_main_actor()->get_siflag(Actor::naked))
gwin->get_main_actor()->clear_siflag(Actor::naked);
else
gwin->get_main_actor()->set_siflag(Actor::naked);
gwin->set_all_dirty();
}
void Cheat::change_skin (void) const {
if (!enabled || (Game::get_game_type() != SERPENT_ISLE && !Shape_manager::get_instance()->can_use_multiracial())) return;
int color = gwin->get_main_actor()->get_skin_color();
if (GAME_BG) color = (color+1) %4;
else color = (color+1) %3;
gwin->get_main_actor()->set_skin_color(color);
gwin->set_all_dirty();
}
void Cheat::levelup_party (void) const {
if (!enabled) return;
Actor* party[9];
int level, newexp;
bool leveledup = false;
// get party, including Avatar
int cnt = gwin->get_party(party, 1);
for (int i=0; i<cnt; i++) {
level = party[i]->get_level();
if (level < 10) {
leveledup = true;
newexp = 25 * (2 << level); // one level higher
party[i]->set_property(Actor::exp, newexp);
}
}
if (leveledup) {
eman->center_text("Level up!");
} else {
eman->center_text("Maximum level reached");
}
}
void Cheat::fake_time_period (void) const {
if (!enabled) return;
gwin->get_clock()->fake_next_period();
eman->center_text("Game clock incremented");
}
void Cheat::dec_skip_lift (void) const {
if (!enabled) return;
if (gwin->skip_lift == 16)
gwin->skip_lift = 11;
else
gwin->skip_lift--;
if (gwin->skip_lift < 0) // 0 means 'terrain-editing'.
gwin->skip_lift = 16;
#ifdef DEBUG
cout << "Skip_lift = " << gwin->skip_lift << endl;
#endif
gwin->paint();
}
void Cheat::set_skip_lift (int skip) const {
if (!enabled) return;
if ((skip >= 1 && skip <= 11) || skip == 16)
gwin->skip_lift = skip;
#ifdef DEBUG
cout << "Skip_lift = " << gwin->skip_lift << endl;
#endif
gwin->paint();
}
/*
* Tell EStudio whether there's a selection and clipboard.
*/
void Cheat::send_select_status()
{
#ifdef USE_EXULTSTUDIO
if (client_socket >= 0)
{
unsigned char msg[2];
msg[0] = selected.empty() ? 0 : 1;
msg[1] = clipboard.empty() ? 0 : 1;
Exult_server::Send_data(client_socket,
Exult_server::select_status, &msg[0], 2);
}
#endif
}
/*
* Add an object to the selected list without checking.
*/
void Cheat::append_selected(Game_object *obj) {
selected.push_back(obj);
if (selected.size() == 1) // First one?
send_select_status();
}
/*
* Toggle the selection of an object.
*/
void Cheat::toggle_selected(Game_object *obj) {
if (!obj->get_owner())
gwin->add_dirty(obj);
else
gwin->set_all_dirty();
// In list?
for (Game_object_vector::iterator it = selected.begin();
it != selected.end(); ++it)
if (*it == obj)
{ // Yes, so remove it.
selected.erase(it);
if (selected.empty()) // Last one?
send_select_status();
return;
}
selected.push_back(obj); // No, so add it.
if (selected.size() == 1) // 1st one?
send_select_status();
}
/*
* Clear out selection.
*/
void Cheat::clear_selected() {
if (selected.empty())
return;
for (Game_object_vector::iterator it = selected.begin();
it != selected.end(); ++it)
{
Game_object *obj = *it;
if (!obj->get_owner())
gwin->add_dirty(obj);
else
gwin->set_all_dirty();
}
selected.clear();
send_select_status();
}
/*
* Delete all selected objects.
*/
void Cheat::delete_selected() {
if (selected.empty())
return;
while (!selected.empty())
{
Game_object *obj = selected.back();
selected.pop_back();
if (obj->get_owner())
gwin->add_dirty(obj);
else // In a gump?
gwin->set_all_dirty();
obj->remove_this();
}
send_select_status();
}
/*
* Move the selected objects by given #tiles. Objects inside another are
* treated as being at the location of their owner.
*/
void Cheat::move_selected(int dx, int dy, int dz) {
if (selected.empty())
return; // Nothing to do.
std::vector<Tile_coord> tiles; // Store locations here.
int lowz = 1000, highz = -1000; // Get min/max lift.
// Remove & store old locations.
Game_object_vector::iterator it;
for (it = selected.begin(); it != selected.end(); ++it)
{
Game_object *obj = *it;
Game_object *owner = obj->get_outermost();
// Get location. Use owner if inside.
Tile_coord tile = owner->get_tile();
tiles.push_back(tile);
if (obj == owner) // Not inside?
gwin->add_dirty(obj);
else // In a gump. Repaint all for now.
gwin->set_all_dirty();
obj->remove_this(true);
if (tile.tz < lowz)
lowz = tile.tz;
if (tile.tz > highz)
highz = tile.tz;
}
if (lowz + dz < 0) // Too low?
dz = -lowz;
if (highz + dz > 15) // Too high?
dz = 15 - highz;
// Add back in new locations.
for (it = selected.begin(); it != selected.end(); ++it)
{
Tile_coord tile = tiles[it - selected.begin()];
int newtx = (tile.tx + dx + c_num_tiles)%c_num_tiles;
int newty = (tile.ty + dy + c_num_tiles)%c_num_tiles;
int newtz = (tile.tz + dz + 16)%16;
(*it)->set_invalid();
(*it)->move(newtx, newty, newtz);
}
}
/*
* Want lowest, southmost, then eastmost first.
*/
class Clip_compare
{
public:
bool operator()(const Game_object *o1, const Game_object *o2)
{
Tile_coord t1 = o1->get_tile(),
t2 = o2->get_tile();
if (t1.tz != t2.tz)
return t1.tz < t2.tz;
else if (t1.ty != t2.ty)
return t1.ty > t2.ty;
else return t1.tx >= t2.tx;
}
};
/*
* Cut/copy.
*/
void Cheat::cut(bool copy)
{
if (selected.empty())
return; // Nothing selected.
bool clip_was_empty = clipboard.empty();
Game_object_vector::iterator it;
// Clear out old clipboard.
for (it = clipboard.begin(); it != clipboard.end(); ++it)
gwin->delete_object(*it); // Careful here.
clipboard.resize(0);
clipboard.reserve(selected.size());
if (!copy) // Removing? Force repaint.
gwin->set_all_dirty();
// Go through selected objects.
for (it = selected.begin(); it != selected.end(); ++it)
{
Game_object *obj = *it;
Tile_coord t = obj->get_outermost()->get_tile();
if (copy)
// TEST+++++REALLY want a 'clone()'.
obj = gwin->get_map()->create_ireg_object(
obj->get_shapenum(), obj->get_framenum());
else // Cut: Remove but don't delete.
obj->remove_this(true);
// Set pos. & add to list.
obj->set_shape_pos(t.tx%c_tiles_per_chunk,
t.ty%c_tiles_per_chunk);
obj->set_chunk(t.tx/c_tiles_per_chunk, t.ty/c_tiles_per_chunk);
clipboard.push_back(obj);
}
// Sort.
std::sort(selected.begin(), selected.end(), Clip_compare());
if (!copy) // Cut? Remove selection.
clear_selected(); // (This will send status.)
else if (clip_was_empty) // First clipboard object?
send_select_status();
}
/*
* Create an object as moveable (IREG) or fixed.
* ++++++++Goes away when we have obj->clone()++++++++++
*/
static Game_object *Create_object
(
Game_window *gwin,
int shape, int frame // What to create.
)
{
Shape_info& info = ShapeID::get_info(shape);
int sclass = info.get_shape_class();
// Is it an ireg (changeable) obj?
bool ireg = (sclass != Shape_info::unusable &&
sclass != Shape_info::building);
Game_object *newobj;
if (ireg)
newobj = gwin->get_map()->create_ireg_object(info,
shape, frame, 0, 0, 0);
else
newobj = gwin->get_map()->create_ifix_object(shape, frame);
return newobj;
}
/*
* Paste selection.
*/
void Cheat::paste
(
int mx, int my // Mouse position.
)
{
if (clipboard.empty())
return; // Nothing there.
// Use lowest/south/east for position.
Tile_coord hot = clipboard[0]->get_tile();
clear_selected(); // Remove old selected.
#if 0
// First see if spot is in a gump.
Gump *on_gump = gwin->get_gump_man()->find_gump(mx, my);
#endif
Game_object_vector::iterator it;
for (it = clipboard.begin(); it != clipboard.end(); ++it)
{
Game_object *obj = *it;
Tile_coord t = obj->get_tile();
// Figure spot rel. to hot-spot.
int liftpix = ((t.tz - hot.tz)*c_tilesize)/2;
int x = mx + (t.tx - hot.tx)*c_tilesize - liftpix,
y = my + (t.ty - hot.ty)*c_tilesize - liftpix;
// +++++Use clone().
obj = Create_object(gwin, obj->get_shapenum(),
obj->get_framenum());
Dragging_info drag(obj);
if (drag.drop(x, y, true)) // (Dels if it fails.)
#if 0
bool ok = false;
if (on_gump)
ok = on_gump->add(obj, mx, my, x, y)!=0;
else // Try to drop at increasing hts.
for (int lift = edit_lift; !ok && lift <= 11; lift++)
ok = gwin->drop_at_lift(obj, x, y, lift);
if (ok)
#endif
append_selected(obj);
#if 0
else
delete obj;
#endif
}
gwin->set_all_dirty(); // Just repaint all.
}
/*
* Prompt for spot to paste to.
*/
void Cheat::paste()
{
if (clipboard.empty())
return;
int x, y; // Allow dragging while here:
if (Get_click(x, y, Mouse::greenselect, 0, true))
paste(x, y);
}
const int border=2; // For showing map.
const int worldsize = c_tiles_per_chunk * c_num_chunks;
/*
* Show 'cheat' map.
*/
class Cheat_map : public Game_singletons, public Paintable
{
public:
int x, y; // Where it's painted.
int w, h;
Shape_frame *map;
virtual void paint()
{
#if 0
ShapeID mapid(game->get_shape("sprites/map"), 0, SF_SPRITES_VGA);
#else
ShapeID mapid(game->get_shape("sprites/cheatmap"), 1, SF_GAME_FLX);
#endif
map = mapid.get_shape();
// Get coords. for centered view.
w = map->get_width();
h = map->get_height();
x = (gwin->get_width() - w)/2 + map->get_xleft();
y = (gwin->get_height() - h)/2 + map->get_yabove();
mapid.paint_shape(x, y, 1);
// mark current location
int xx, yy;
Tile_coord t = gwin->get_main_actor()->get_tile();
xx = ((t.tx * (w - border*2)) / worldsize);
yy = ((t.ty * (h - border*2)) / worldsize);
xx += x - map->get_xleft() + border;
yy += y - map->get_yabove() + border;
gwin->get_win()->fill8(255, 1, 5, xx, yy - 2);
gwin->get_win()->fill8(255, 5, 1, xx - 2, yy);
}
};
void Cheat::map_teleport (void) const {
if (!enabled) return;
Cheat_map map;
int xx, yy;
if (!Get_click(xx, yy, Mouse::greenselect, 0, false, &map)) {
gwin->paint();
return;
}
xx -= map.x - map.map->get_xleft() + border;
yy -= map.y - map.map->get_yabove() + border;
Tile_coord t;
t.tx = static_cast<int>(((xx + 0.5)*worldsize) / (map.w - 2*border));
t.ty = static_cast<int>(((yy + 0.5)*worldsize) / (map.h - 2*border));
// World-wrapping.
t.tx = (t.tx + c_num_tiles)%c_num_tiles;
t.ty = (t.ty + c_num_tiles)%c_num_tiles;
cout << "Teleporting to " << t.tx << "," << t.ty << "!" << endl;
t.tz = 0;
gwin->teleport_party(t);
eman->center_text("Teleport!!!");
}
void Cheat::cursor_teleport (void) const {
if (!enabled) return;
int x, y;
SDL_GetMouseState(&x, &y);
x /= gwin->get_fastmouse() ? 1 : gwin->get_win()->get_scale();
y /= gwin->get_fastmouse() ? 1 : gwin->get_win()->get_scale();
Tile_coord t(gwin->get_scrolltx() + x/c_tilesize,
gwin->get_scrollty() + y/c_tilesize, 0);
gwin->teleport_party(t);
eman->center_text("Teleport!!!");
}
void Cheat::create_coins (void) const {
if (!enabled) return;
gwin->get_main_actor()->add_quantity(100, 644);
eman->center_text("Added 100 gold coins");
}
void Cheat::create_last_shape (void) const {
if (!enabled) return;
int current_shape = 0;
int current_frame = 0;
if(browser->get_shape(current_shape, current_frame)) {
gwin->get_main_actor()->add(
gwin->get_map()->create_ireg_object(
current_shape, current_frame), 1);
eman->center_text("Object created");
} else
eman->center_text("Can only create from 'shapes.vga'");
}
void Cheat::delete_object (void) {
if (!enabled) return;
int x, y;
SDL_GetMouseState(&x, &y);
x /= gwin->get_fastmouse() ? 1 : gwin->get_win()->get_scale();
y /= gwin->get_fastmouse() ? 1 : gwin->get_win()->get_scale();
Game_object *obj;
Gump *gump = gwin->get_gump_man()->find_gump(x, y);
if (gump) {
obj = gump->find_object(x, y);
} else { // Search rest of world.
obj = gwin->find_object(x, y);
}
if (obj) {
clear_selected(); // Unselect all.
obj->remove_this();
eman->center_text("Object deleted");
gwin->paint();
}
}
void Cheat::heal_party (void) const {
if (!enabled) return;
int i; // for MSVC
Party_manager *partyman = gwin->get_party_man();
// NOTE: dead_party_count decrs. as we
// resurrect.
int count = partyman->get_dead_count();
int dead[16]; // Save in separate list.
if (count > 16)
count = 16;
for (i = 0; i < count; i++)
dead[i] = partyman->get_dead_member(i);
for (i = 0; i < count; i++) {
int npc_num = dead[i];
Dead_body *body = gwin->get_body(npc_num);
Actor *live_npc = gwin->get_npc(npc_num);
if (body && live_npc) {
Tile_coord avpos = gwin->get_main_actor()->get_tile();
body->move(avpos);
live_npc->resurrect(body);
}
}
// heal everyone
Actor* party[9];
count = gwin->get_party(party, 1);
for (i = 0; i < count; i++) {
if (!party[i]->is_dead()) {
// heal
party[i]->set_property(Actor::health, party[i]->get_property(Actor::strength));
// cure poison
party[i]->clear_flag(Obj_flags::poisoned);
// remove hunger +++++ what is "normal" food level??
party[i]->set_property(Actor::food_level, 30);
}
}
// restore mana
Main_actor* avatar = gwin->get_main_actor();
avatar->set_property(Actor::mana, avatar->get_property(Actor::magic));
eman->center_text("Party healed");
gwin->paint();
}
void Cheat::shape_browser (void) const {
if (!enabled) return;
browser->browse_shapes();
gwin->paint();
gwin->get_pal()->set(-1,-1);
}
bool Cheat::get_browser_shape (int &shape, int &frame) const {
if (!enabled) return false;
return browser->get_shape(shape, frame);
}
void Cheat::sound_tester (void) const {
if (!enabled) return;
tester->test_sound();
gwin->paint();
}
void Cheat::cheat_screen (void) const {
if (!enabled) return;
cscreen->show_screen();
gwin->set_all_dirty();
gwin->paint();
}
void Cheat::toggle_grab_actor (void) {
if (!enabled) return;
grab_actor = !grab_actor;
if (grab_actor)
eman->center_text("NPC Tool Actor Grabbing Enabled");
else
eman->center_text("NPC Tool Actor Grabbing Disabled");
}
void Cheat::set_grabbed_actor (Actor *actor) const {
if (!enabled||!cscreen) return;
cscreen->SetGrabbedActor(actor);
}
void Cheat::clear_this_grabbed_actor(Actor *actor) const {
if (!enabled||!cscreen) return;
cscreen->ClearThisGrabbedActor(actor);
}
void Cheat::toggle_number_npcs (void) {
if (!enabled) return;
npc_numbers = !npc_numbers;
if (npc_numbers)
eman->center_text("NPC Numbers Enabled");
else
eman->center_text("NPC Numbers Disabled");
}
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