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EXULT_FLX_OBJECTS = \
flx.in \
exult_quotes.shp \
exult_credits.shp \
quotes.txt \
credits.txt \
exult_logo.shp \
exult0.pal \
black_gate.shp \
serpent_isle.shp \
meditown.mid \
font.shp \
setup.shp \
play_intro.shp \
full_screen.shp \
cheating.shp \
ok.shp \
cancel.shp \
pointers.shp \
exit.shp \
play_1st_scene.shp \
extras.shp \
midi_conversion.shp \
sfx_conversion.shp \
palette_fades.shp \
scaling_method.shp \
savegump.shp \
sav_downdown.shp \
sav_down.shp \
sav_up.shp \
sav_upup.shp \
sav_slider.shp \
sav_selected.shp \
gameplayoptions.shp \
gamemenu.shp \
audiooptions.shp \
videooptions.shp \
hp_bar.shp \
sfx_icon.shp
EXULT_BG_FLX_OBJECTS = \
bg/flx.in \
bg/hoe_of_destruction.shp \
bg/caddellite_helmet.shp \
bg/magic_boomerang.shp \
bg/great_dagger.shp \
bg/gorget.shp \
bg/magicgorget.shp \
bg/cleaver.shp \
bg/faces.shp \
bg/faces2.shp \
bg/amulets.shp \
bg/bgfiredoom.shp \
bg/fellowshipstaff.shp \
bg/BGmap.shp \
bg/defaultkeys.txt \
bg/dupre_face.shp \
bg/fem_av_face.shp \
bg/iolo_face.shp \
bg/male_av_face.shp \
bg/shamino_face.shp \
bg/greaves.shp \
bg/spiked_shield.shp \
bg/mr_faces.shp \
bg/mr_intro.shp \
bg/firesword.shp \
bg/greencloak.shp \
bg/greycloak.shp \
bg/ring_of_protection.shp \
bg/greentop.shp \
bg/orangedress.shp \
bg/bluedress.shp \
bg/death_scythe.shp \
bg/firewand.shp \
bg/knife.shp \
bg/starburst.shp \
bg/hawk.shp \
bg/musket_ammo.shp \
bg/shoes.shp \
bg/triple_xbow.shp \
bg/pants.shp \
bg/collar.shp \
bg/hoods.shp \
bg/musket.shp \
bg/custom_sword.shp
EXULT_SI_FLX_OBJECTS = \
si/flx.in \
si/SImap.shp \
si/defaultkeys.txt
ESTUDIO_NEW_FILES = \
estudio/new/combos.flx \
estudio/new/faces.vga \
estudio/new/gumps.vga \
estudio/new/palettes.flx \
estudio/new/shapes.vga \
estudio/new/sprites.vga \
estudio/new/text.flx \
estudio/new/fonts.vga \
estudio/new/pointers.shp
flexdir = $(datadir)/exult
# Changed for Debian GNU/Linux.
# estudionewdir = $(datadir)/exult/estudio/new
estudionewdir = $(datadir)/exult
if DATA_FILES
EXULT_FLX = exult.flx
EXULT_BG_FLX = exult_bg.flx
EXULT_SI_FLX = exult_si.flx
else
EXULT_FLX =
EXULT_BG_FLX =
EXULT_SI_FLX =
endif
flex_DATA = $(EXULT_FLX) $(EXULT_BG_FLX) $(EXULT_SI_FLX) midisfx.flx \
exultmsg.txt
if BUILD_STUDIO
estudionew_DATA = $(ESTUDIO_NEW_FILES)
else
estudionew_DATA =
endif
CLEANFILES = exult.flx exult_bg.flx exult_si.flx *~
EXTRA_DIST = flx.in $(EXULT_FLX_OBJECTS) $(EXULT_BG_FLX_OBJECTS) \
$(EXULT_SI_FLX_OBJECTS) $(ESTUDIO_NEW_FILES) midisfx.flx \
exultmsg.txt
exult.flx: $(EXULT_FLX_OBJECTS)
../tools/expack -i $(srcdir)/flx.in
exult_bg.flx: $(EXULT_BG_FLX_OBJECTS)
../tools/expack -i $(srcdir)/bg/flx.in
exult_si.flx: $(EXULT_SI_FLX_OBJECTS)
../tools/expack -i $(srcdir)/si/flx.in
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