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Source: exult
Section: contrib/games
Priority: extra
Maintainer: Michael Banck <mbanck@debian.org>
Build-Depends: debhelper (>= 4.1.16), flex, bison, libsdl1.2-dev, libsdl-mixer1.2-dev, xlibs-dev, timidity, libgimp2.0-dev, libglade2-dev, zlib1g-dev, libpng2-dev, autoconf, automake1.4, libtool
Standards-Version: 3.6.1.1
Package: exult
Architecture: any
Depends: debconf (>= 1.2.0), ${shlibs:Depends}, timidity
Description: An engine for Ultima VII (BG, FOV, SI, SS)
Exult is an open source engine for playing Ultima VII on a variety of
modern operating systems and environments. The Black Gate (including
Forge of Virtue) and Serpent Isle (plus Silver Seed) are both playable
to the end. Some differences to the original games exist; see sections
5.3/5.4 of the FAQ.
.
While it is possible to use the engine for other games, no such game has
been written yet. Therefore, Exult is useless unless you own a copy of one
of the Ultima VIIs.
.
Exult's homepage is at http://exult.sourceforge.net/.
Package: exult-studio
Architecture: any
Depends: exult, ${shlibs:Depends}
Recommends: gimp
Description: Tools for editing and viewing exult games
Includes:
.
expack - Command line tool for creating and extracting Flex (.flx)
files. Flex files are used by Ultima 7 to store most
of its data.
splitshp - Command line tool to take a multi-frame shp file and split
it into its individual frames.
shp2pcx - Command line tool to convert shp files to pcx format;
the shp files can be extracted using expack.
ucxt - Tool to translate usecode back into `human readable',
roughly assembly like code. The output can be presented
in a variety of different format, including one which will,
later, have a suitable compiler back into usecode.
ucc - A usecode compiler.
exult_studio - An editor for games using the Exult engine.
.
These are all works in progress.
.
A GIMP plugin is provided, so that if you have the GIMP installed you can edit
and create game graphics with it.
.
For more information, visit the Exult homepage at
http://exult.sourceforge.net/.
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