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/*
* gameclk.cc - Keep track of time.
*
* Copyright (C) 2000-2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <iostream> /* Debugging. */
#include "gameclk.h"
#include "gamewin.h"
#include "actors.h"
#include "cheat.h"
#include "game.h"
/*
* Set palette.
*/
void Game_clock::set_time_palette
(
)
{
Game_window *gwin = Game_window::get_instance();
Actor *main_actor = gwin->get_main_actor();
int new_palette;
if (main_actor && main_actor->get_flag(Obj_flags::invisible))
{
gwin->get_pal()->set(PALETTE_INVISIBLE);
return;
}
if (cheat.in_infravision()) {
gwin->get_pal()->set(PALETTE_DAY);
return;
}
dungeon = gwin->is_in_dungeon();
if (dungeon || hour < 5)
new_palette = PALETTE_NIGHT;
else if (hour < 6)
new_palette = PALETTE_DAWN;
else if (hour < 19)
new_palette = storm <= 0 ? PALETTE_DAY : PALETTE_DUSK;
else if (hour < 21)
new_palette = PALETTE_DUSK;
else
new_palette = PALETTE_NIGHT;
if (light_source_level)
{
if (new_palette == PALETTE_NIGHT)
new_palette = light_source_level == 1 ? PALETTE_DUSK
: PALETTE_DAWN;
else if (new_palette == PALETTE_DUSK)
new_palette = PALETTE_DAWN;
}
// Gump mode, or light spell?
if (gwin->is_special_light() && new_palette == PALETTE_NIGHT)
new_palette = PALETTE_DAWN;
gwin->get_pal()->set(new_palette);
}
/*
* Set palette. Used for restoring a game.
*/
void Game_clock::set_palette
(
)
{
// Update palette to new time.
set_time_palette();
}
/*
* Set the palette for a changed light source level.
*/
void Game_clock::set_light_source_level
(
int lev
)
{
light_source_level = lev;
set_time_palette();
}
/*
* Storm ending/starting.
*/
void Game_clock::set_storm
(
bool onoff
)
{
storm += (onoff ? 1 : -1);
set_time_palette(); // Update palette.
}
/*
* Decrement food level and check hunger of the party members.
*/
void Game_clock::check_hunger
(
)
{
Game_window *gwin = Game_window::get_instance();
Actor *party[9]; // Get party + Avatar.
int cnt = gwin->get_party(party, 1);
for (int i = 0; i < cnt; i++)
party[i]->use_food();
}
static void Check_freezing
(
)
{
Game_window *gwin = Game_window::get_instance();
// Avatar's flag applies to party.
bool freeze = gwin->get_main_actor()->get_flag(Obj_flags::freeze)!=false;
Actor *party[9]; // Get party + Avatar.
int cnt = gwin->get_party(party, 1);
for (int i = 0; i < cnt; i++)
party[i]->check_temperature(freeze);
}
/*
* Increment clock.
*
* FOR NOW, skipping call to mend_npcs(). Not sure...
*/
void Game_clock::increment
(
int num_minutes // # of minutes to increment.
)
{
Game_window *gwin = Game_window::get_instance();
int new_3hour, old_3hour, delta_3hour;
long new_min;
old_3hour = hour/3; // Remember current 3-hour period.
num_minutes += time_factor/2; // Round to nearest 15 minutes.
num_minutes -= num_minutes%time_factor;
new_min = minute + num_minutes;
hour += new_min/60; // Update hour.
minute = new_min%60;
day += hour/24; // Update day.
hour %= 24;
// Update palette to new time.
set_time_palette();
new_3hour = hour/3; // New 3-hour period.
delta_3hour = new_3hour - old_3hour;
if (delta_3hour != 0) // In a new period?
{ // Update NPC schedules.
if (Game::get_game_type() == SERPENT_ISLE)
delta_3hour = 8;
gwin->schedule_npcs(new_3hour, (delta_3hour +7)%8);
}
}
/*
* Advance clock.
*/
void Game_clock::handle_event
(
unsigned long curtime, // Current time of day.
long udata // ->game window.
)
{
Game_window *gwin = (Game_window *) udata;
int min_old = minute;
int hour_old = hour;
// Time stopped? Don't advance.
if (!gwin->is_time_stopped())
{
minute += time_rate;
if (Game::get_game_type() == SERPENT_ISLE)
Check_freezing();
}
while (minute >= 60) // advance to the correct hour (and day)
{
minute -= 60;
if (++hour >= 24)
{
hour -= 24;
day++;
}
set_time_palette();
gwin->mend_npcs(); // Restore HP's each hour.
check_hunger(); // Use food, and print complaints.
if (hour%3 == 0) // New 3-hour period?
{
// Update NPC schedules.
gwin->schedule_npcs(hour/3);
}
}
if ((hour != hour_old) || (minute/15 != min_old/15))
COUT("Clock updated to " << hour << ':' << minute);
curtime += 60*1000/time_factor; // 15 changes per minute
tqueue->add(curtime, this, udata);
}
/*
* Fake an update to the next 3-hour period.
*/
void Game_clock::fake_next_period
(
)
{
minute = 0;
hour = ((hour/3 + 1)*3);
day += hour/24; // Update day.
hour %= 24;
Game_window *gwin = Game_window::get_instance();
set_time_palette();
check_hunger();
gwin->schedule_npcs(hour/3);
gwin->mend_npcs(); // Just do it once, cheater.
COUT("The hour is now " << hour);
}
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