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/*
* Copyright (C) 2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KEYS_H
#define KEYS_H
#include "SDL_events.h"
#include "game.h"
#include <vector>
#include <map>
#include <string>
const int c_maxparams = 4;
struct Action;
struct ActionType {
const Action* action;
int params[c_maxparams];
};
struct ltSDLkeysym
{
bool operator()(SDL_keysym k1, SDL_keysym k2) const
{
if (k1.sym == k2.sym)
return k1.mod < k2.mod;
else
return k1.sym < k2.sym;
}
};
typedef std::map<SDL_keysym, ActionType, ltSDLkeysym> KeyMap;
class KeyBinder {
private:
KeyMap bindings;
std::vector<std::string> keyhelp;
std::vector<std::string> cheathelp;
public:
KeyBinder();
~KeyBinder();
/* Add keybinding */
void AddKeyBinding(SDLKey sym, int mod, const Action* action,
int nparams, int* params);
/* Delete keybinding */
void DelKeyBinding(SDLKey sym, int mod);
/* Other methods */
void Flush() { bindings.clear(); keyhelp.clear(); cheathelp.clear(); }
bool DoAction(ActionType action, bool press);
bool HandleEvent(SDL_Event &ev);
void LoadFromFile(const char* filename);
void LoadDefaults();
void ShowHelp();
void ShowCheatHelp();
private:
void ParseText(char *text, int len);
void ParseLine(char *line);
void FillParseMaps();
};
#endif /* KEYS_H */
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