File: jawbone.cc

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/*
Copyright (C) 2001 The Exult Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

#ifdef HAVE_CONFIG_H
#  include <config.h>
#endif

#include "jawbone.h"
#include "objiter.h"

// Add an object.
bool Jawbone_object::add(Game_object *obj, bool dont_check, bool combine)
{
	if (obj->get_shapenum() != 559)
		return false; // not a serpent tooth

	find_teeth();
	if (teeth[obj->get_framenum()])
		return false; // already have this one

	if (Container_game_object::add(obj, dont_check)) {
		

		teeth[obj->get_framenum()] = obj;
		toothcount++;

		update_frame();

		return true;
	} 

	return false;
}

// Remove an object.
void Jawbone_object::remove(Game_object *obj)
{
	Container_game_object::remove(obj);

	find_teeth();
	update_frame();
}

void Jawbone_object::find_teeth()
{
	for (int i=0; i<19; i++)
		teeth[i] = 0;
	toothcount = 0;

	Object_list& objects = get_objects();
	if (objects.is_empty())
		return;			// Empty.

	Game_object *obj;
	Object_iterator next(objects);

	while ((obj = next.get_next()) != 0)
	{
		if (obj->get_shapenum() != 559) {
//			obj = obj->get_next();
			continue; // not a serpent tooth... (shouldn't happen)
		}

		toothcount++;
		teeth[obj->get_framenum()] = obj;

//		obj = obj->get_next();
	}
}

void Jawbone_object::update_frame()
{
	set_frame(toothcount);
}