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/*
Copyright (C) 2001 The Exult Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "jawbone.h"
#include "objiter.h"
// Add an object.
bool Jawbone_object::add(Game_object *obj, bool dont_check, bool combine)
{
if (obj->get_shapenum() != 559)
return false; // not a serpent tooth
find_teeth();
if (teeth[obj->get_framenum()])
return false; // already have this one
if (Container_game_object::add(obj, dont_check)) {
teeth[obj->get_framenum()] = obj;
toothcount++;
update_frame();
return true;
}
return false;
}
// Remove an object.
void Jawbone_object::remove(Game_object *obj)
{
Container_game_object::remove(obj);
find_teeth();
update_frame();
}
void Jawbone_object::find_teeth()
{
for (int i=0; i<19; i++)
teeth[i] = 0;
toothcount = 0;
Object_list& objects = get_objects();
if (objects.is_empty())
return; // Empty.
Game_object *obj;
Object_iterator next(objects);
while ((obj = next.get_next()) != 0)
{
if (obj->get_shapenum() != 559) {
// obj = obj->get_next();
continue; // not a serpent tooth... (shouldn't happen)
}
toothcount++;
teeth[obj->get_framenum()] = obj;
// obj = obj->get_next();
}
}
void Jawbone_object::update_frame()
{
set_frame(toothcount);
}
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