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/*
Copyright (C) 2001 The Exult Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef OBJLIST_H
#define OBJLIST_H
#include "shapeid.h"
template<class T>
class T_Object_iterator;
template<class T, class L>
class T_Flat_object_iterator;
template<class T, class L>
class T_Object_iterator_backwards;
/*
* A list of objects chained together with the 'next' and 'prev'
* fields:
*/
template<class T>
class T_Object_list
{
friend class T_Object_iterator<T>;
friend class T_Flat_object_iterator<T, class L>;
friend class T_Object_iterator_backwards<T, class L>;
T first; // ->first in (circular) chain.
unsigned short iter_count; // # of iterators.
public:
T_Object_list(T f = 0) : first(f), iter_count(0)
{ }
// Delete the chain.
~T_Object_list()
{
if (!first)
return;
T objects = first;
T obj;
do
{
obj = objects;
objects = obj->next;
delete obj;
}
while (obj != first);
}
// Report iterator problem.
void report_problem() const
{
std::cerr << "Danger! Danger! Object list modified while being iterated." << std::endl;
std::cerr.flush();
}
int is_empty() const
{ return first == 0; }
void add_iterator()
{ iter_count++; }
void remove_iterator()
{ iter_count--; }
T get_first() const
{ return first; }
// Insert at head of chain.
void insert(T nobj)
{
if (iter_count)
report_problem();
if (!first) // First one.
nobj->next = nobj->prev = nobj;
else
{
nobj->next = first;
nobj->prev = first->prev;
first->prev->next = nobj;
first->prev = nobj;
}
first = nobj;
}
// Insert before given obj.
void insert_before(T nobj, T before)
{
if (iter_count)
report_problem();
nobj->next = before;
nobj->prev = before->prev;
before->prev->next = nobj;
before->prev = nobj;
first = before == first ? nobj : first;
}
// Append.
void append(T nobj)
{ insert(nobj); first = nobj->next; }
void remove(T dobj)
{
if (iter_count)
report_problem();
if (dobj == first)
first = dobj->next != first ? dobj->next : 0;
dobj->next->prev = dobj->prev;
dobj->prev->next = dobj->next;
}
};
class Game_object;
typedef T_Object_list<Game_object *> Object_list;
#endif
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