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/*
* Copyright (C) 2000-2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef ZOMBIE_H
#define ZOMBIE_H
#include "PathFinder.h"
class Zombie: public virtual PathFinder
{
int major_distance; // Distance in tiles to go.
int major_frame_incr; // # steps to take in faster dir.
Tile_coord cur; // Current pos. within world.
// ->'s to cur.tx, cur.ty.
short *major_coord, *minor_coord;
int major_dir, minor_dir; // 1 or -1 for dir. along each axis.
int major_delta, minor_delta; // For each tile we move along major
// axis, we add 'minor_delta'. When
// the sum >= 'major_delta', we move
// 1 tile along minor axis, and
// subtract 'major_delta' from sum.
int sum; // Sum of 'minor_delta''s.
public:
Zombie(int major_incr = 1) : major_distance(0),
major_frame_incr(major_incr)
{ }
// Find a path from sx,sy,sz to dx,dy,dz
// Return 0 if no path can be traced.
// Return !0 if path found
virtual int NewPath(Tile_coord s, Tile_coord d,
Pathfinder_client *client);
// Retrieve the coordinates of the next step on the path
virtual int GetNextStep(Tile_coord& n, bool& done);
virtual int get_num_steps() // # of steps left to take.
{ return major_distance/major_frame_incr; }
virtual ~Zombie();
};
#endif
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