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/**
** Objserial.cc - Object serialization.
**
** Written: 5/25/2001 - JSF
**/
/*
Copyright (C) 2001 The Exult Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "utils.h"
#include "objserial.h"
#include "servemsg.h"
#include <iostream>
using std::cout;
using std::endl;
/*
* Write out a string.
*/
Serial_out& Serial_out::operator<<
(
std::string& s
)
{
const char *str = s.c_str();
int len = std::strlen(str); // Get length.
*this << len; // First the length.
std::memcpy(buf, str, len); // Then the bytes.
buf += len;
return *this;
}
/*
* Read in a string.
*/
Serial_in& Serial_in::operator<<
(
std::string& s
)
{
int len;
(*this) << len; // Get length.
s.assign((char *) buf, len); // Set string.
buf += len;
return *this;
}
/*
* Read/write out data common to all objects.
*
* Output: 1 if successful, else 0.
*/
template <class Serial>
void Common_obj_io
(
Serial& io,
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame
)
{
io << addr << tx << ty << tz << shape << frame;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial>
void Object_io
(
Serial &io, // Where to store data.
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame,
int& quality,
std::string& name
)
{
Common_obj_io<Serial>(io, addr, tx, ty, tz, shape, frame);
io << quality << name;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial>
void Egg_object_io
(
Serial &io, // Where to store data.
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame,
int& type,
int& criteria,
int& probability,
int& distance,
bool& nocturnal,
bool& once,
bool& hatched,
bool& auto_reset,
int& data1, int& data2
)
{
Common_obj_io<Serial>(io, addr, tx, ty, tz, shape, frame);
io << type << criteria << probability << distance <<
nocturnal << once << hatched << auto_reset << data1 << data2;
}
/*
* Low-level serialization for use both by Exult and ExultStudio (so
* don't put in anything that will pull in all of Exult).
*
* Output: 1 if successful, else 0.
*/
template <class Serial>
static void Npc_actor_io
(
Serial &io, // Where to store data.
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& face,
std::string& name,
short& npc_num,
short& ident,
int& usecode,
int *properties, // Must have room for 12.
short& attack_mode,
short& alignment,
unsigned long& oflags, // Object flags.
unsigned long& siflags, // Extra flags for SI.
unsigned long& type_flags, // Movement flags.
short& num_schedules, // # of schedule changes.
Serial_schedule *schedules // Schedule changes. Room for 8.
)
{
Common_obj_io<Serial>(io, addr, tx, ty, tz, shape, frame);
io << face << name << npc_num << ident << usecode;
int i;
for (i = 0; i < 12; i++)
io << properties[i];
io << attack_mode << alignment << oflags << siflags << type_flags;
io << num_schedules;
for (i = 0; i < num_schedules; i++)
io << schedules[i].time << schedules[i].type <<
schedules[i].tx << schedules[i].ty;
}
/*
* Send out an object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Object_out
(
int fd, // Socket.
Exult_server::Msg_type id, // Message id.
unsigned long addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame,
int quality,
std::string name
)
{
static unsigned char buf[Exult_server::maxlength];
unsigned char *ptr = &buf[0];
Serial_out io(ptr);
Object_io(io, addr, tx, ty, tz, shape, frame, quality,
name);
return Exult_server::Send_data(fd, id, buf, ptr - buf);
}
/*
* Decode an object.
*
* Output: 0 if unsuccessful.
*/
int Object_in
(
unsigned char *data, // Data that was read.
int datalen, // Length of data.
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame,
int& quality,
std::string& name
)
{
unsigned char *ptr = data;
Serial_in io(ptr);
Object_io(io, addr, tx, ty, tz, shape, frame, quality,
name);
return (ptr - data) == datalen;
}
/*
* Send out an egg object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Egg_object_out
(
int fd, // Socket.
unsigned long addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame,
int type,
int criteria,
int probability,
int distance,
bool nocturnal,
bool once,
bool hatched,
bool auto_reset,
int data1, int data2
)
{
static unsigned char buf[Exult_server::maxlength];
unsigned char *ptr = &buf[0];
Serial_out io(ptr);
Egg_object_io(io, addr, tx, ty, tz, shape, frame,
type, criteria, probability, distance,
nocturnal, once, hatched, auto_reset,
data1, data2);
return Exult_server::Send_data(fd, Exult_server::egg, buf, ptr - buf);
}
/*
* Decode an egg object.
*
* Output: 0 if unsuccessful.
*/
int Egg_object_in
(
unsigned char *data, // Data that was read.
int datalen, // Length of data.
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame,
int& type,
int& criteria,
int& probability,
int& distance,
bool& nocturnal,
bool& once,
bool& hatched,
bool& auto_reset,
int& data1, int& data2
)
{
unsigned char *ptr = data;
Serial_in io(ptr);
Egg_object_io(io, addr, tx, ty, tz, shape, frame,
type, criteria, probability, distance,
nocturnal, once, hatched, auto_reset, data1, data2);
return (ptr - data) == datalen;
}
/*
* Send out an npc object.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Npc_actor_out
(
int fd, // Socket.
unsigned long addr, // Address.
int tx, int ty, int tz, // Absolute tile coords.
int shape, int frame, int face,
std::string name,
short npc_num,
short ident,
int usecode,
int properties[12],
short attack_mode,
short alignment,
unsigned long oflags, // Object flags.
unsigned long siflags, // Extra flags for SI.
unsigned long type_flags, // Movement flags.
short num_schedules, // # of schedule changes.
Serial_schedule *schedules // Schedule changes.
)
{
static unsigned char buf[Exult_server::maxlength];
unsigned char *ptr = &buf[0];
Serial_out io(ptr);
Npc_actor_io(io, addr, tx, ty, tz, shape, frame, face,
name, npc_num, ident, usecode,
properties, attack_mode, alignment,
oflags, siflags, type_flags,
num_schedules, schedules);
return Exult_server::Send_data(fd, Exult_server::npc, buf, ptr - buf);
}
/*
* Decode an npc object.
*
* Output: 0 if unsuccessful.
*/
int Npc_actor_in
(
unsigned char *data, // Data that was read.
int datalen, // Length of data.
unsigned long& addr, // Address.
int& tx, int& ty, int& tz, // Absolute tile coords.
int& shape, int& frame, int& face,
std::string& name,
short& npc_num,
short& ident,
int& usecode,
int properties[12],
short& attack_mode,
short& alignment,
unsigned long& oflags, // Object flags.
unsigned long& siflags, // Extra flags for SI.
unsigned long& type_flags, // Movement flags.
short& num_schedules, // # of schedule changes.
Serial_schedule *schedules // Schedule changes. Room for 8.
)
{
unsigned char *ptr = data;
Serial_in io(ptr);
Npc_actor_io(io, addr, tx, ty, tz, shape, frame, face,
name, npc_num, ident, usecode,
properties, attack_mode, alignment,
oflags, siflags, type_flags,
num_schedules, schedules);
return (ptr - data) == datalen;
}
/*
* Game info. IO.
*/
template <class Serial>
void Game_info_io
(
Serial &io, // Where to store data.
int& version, // Server/client version.
int& edit_lift, // Lift being edited.
int& hide_lift, // Lift being hidden.
bool& map_editing, // In 'map-editing' mode.
bool& tile_grid, // Showing tile grid.
bool& map_modified, // Map was changed.
int& edit_mode // Mode we're in.
)
{
io << version << edit_lift << hide_lift <<
map_editing << tile_grid << map_modified << edit_mode;
}
/*
* Send out game info.
*
* Output: -1 if unsuccessful. 0 if okay.
*/
int Game_info_out
(
int fd, // Socket.
int version, // Server/client version.
int edit_lift, // Lift being edited.
int hide_lift, // Lift being hidden.
bool map_editing, // In 'map-editing' mode.
bool tile_grid, // Showing tile grid.
bool map_modified, // Map was changed.
int edit_mode // Mode we're in.
)
{
static unsigned char buf[Exult_server::maxlength];
unsigned char *ptr = &buf[0];
Serial_out io(ptr);
Game_info_io(io, version, edit_lift, hide_lift,
map_editing, tile_grid, map_modified, edit_mode);
return Exult_server::Send_data(fd, Exult_server::info, buf, ptr - buf);
}
/*
* Decode game info.
*
* Output: 0 if unsuccessful.
*/
int Game_info_in
(
unsigned char *data, // Data that was read.
int datalen, // Length of data.
int& version, // Server/client version.
int& edit_lift, // Lift being edited.
int& hide_lift, // Lift being hidden.
bool& map_editing, // In 'map-editing' mode.
bool& tile_grid, // Showing tile grid.
bool& map_modified, // Map was changed.
int& edit_mode // Mode we're in.
)
{
unsigned char *ptr = data;
Serial_in io(ptr);
Game_info_io(io, version, edit_lift, hide_lift, map_editing,
tile_grid, map_modified, edit_mode);
return (ptr - data) == datalen;
}
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