File: objserial.h

package info (click to toggle)
exult 1.2-4
  • links: PTS
  • area: contrib
  • in suites: sarge
  • size: 9,040 kB
  • ctags: 10,543
  • sloc: cpp: 99,373; sh: 8,333; ansic: 4,659; makefile: 988; yacc: 769; lex: 313; xml: 19
file content (204 lines) | stat: -rw-r--r-- 5,223 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
/**
 **	Objserial.h - Object serialization.
 **
 **	Written: 5/25/2001 - JSF
 **/

/*
Copyright (C) 2001  The Exult Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

#ifndef OBJSERIAL_H
#define OBJSERIAL_H	1

#include <string>
#include "utils.h"
#include "servemsg.h"

class Serial_out
	{
	unsigned char *& buf;
public:
	Serial_out(unsigned char *& b) : buf(b)
		{  }
	Serial_out& operator<<(int v)
		{ Write4(buf, v); return *this; }
	Serial_out& operator<<(unsigned long v)
		{ Write4(buf, v); return *this; }
	Serial_out& operator<<(short v)
		{ Write2(buf, v); return *this; }
	Serial_out& operator<<(bool v)
		{ *buf++ = (v ? 1 : 0); return *this; }
	Serial_out& operator<<(unsigned char c)
		{ *buf++ = c; return *this; }
	Serial_out& operator<<(std::string& s);
	};

/*
 *	Decode.
 */
class Serial_in
	{
	unsigned char *& buf;
public:
	Serial_in(unsigned char *& b) : buf(b)
		{  }
	Serial_in& operator<<(int& v)
		{ v = Read4(buf); return *this; }
	Serial_in& operator<<(unsigned long& v)
		{ v = Read4(buf); return *this; }
	Serial_in& operator<<(short& v)
		{ v = Read2(buf); return *this; }
	Serial_in& operator<<(bool &v)
		{ v = *buf++ ? true : false; return *this; }
	Serial_in& operator<<(unsigned char &c)
		{ c = *buf++; return *this; }
	Serial_in& operator<<(std::string& s);
	};


extern int Object_out
	(
	int fd,				// Socket.
	Exult_server::Msg_type id,	// Message id.
	unsigned long addr,		// Address.
	int tx, int ty, int tz,		// Absolute tile coords.
	int shape, int frame,
	int quality,
	std::string name
	);
extern int Object_in
	(
	unsigned char *data,		// Data that was read.
	int datalen,			// Length of data.
	unsigned long& addr,		// Address.
	int& tx, int& ty, int& tz,	// Absolute tile coords.
	int& shape, int& frame,
	int& quality,
	std::string& name
	);

extern int Egg_object_out
	(
	int fd,				// Socket.
	unsigned long addr,		// Address.
	int tx, int ty, int tz,	// Absolute tile coords.
	int shape, int frame,
	int type,
	int criteria,
	int probability,
	int distance,
	bool nocturnal,
	bool once,
	bool hatched,
	bool auto_reset,
	int data1, int data2
	);
extern int Egg_object_in
	(
	unsigned char *data,		// Data that was read.
	int datalen,			// Length of data.
	unsigned long& addr,		// Address.
	int& tx, int& ty, int& tz,	// Absolute tile coords.
	int& shape, int& frame,
	int& type,
	int& criteria,
	int& probability,
	int& distance,
	bool& nocturnal,
	bool& once,
	bool& hatched,
	bool& auto_reset,
	int& data1, int& data2
	);

struct Serial_schedule			// For passing a schedule change.
	{
	short time;			// 0-7 (3-hour period).
	short type;			// Schedule type (mostly 0-31).
	int tx, ty;			// Tile to go to.
	};

int Npc_actor_out
	(
	int fd,				// Socket.
	unsigned long addr,		// Address.
	int tx, int ty, int tz,		// Absolute tile coords.
	int shape, int frame, int face,
	std::string name,
	short npc_num,
	short ident,
	int usecode,
	int *properties,		// 12 entries.
	short attack_mode,
	short alignment,
	unsigned long oflags,		// Object flags.
	unsigned long siflags,		// Extra flags for SI.
	unsigned long type_flags,	// Movement flags.
	short num_schedules,		// # of schedule changes.
	Serial_schedule *schedules	// Schedule changes.
	);
int Npc_actor_in
	(
	unsigned char *data,		// Data that was read.
	int datalen,			// Length of data.
	unsigned long& addr,		// Address.
	int& tx, int& ty, int& tz,	// Absolute tile coords.
	int& shape, int& frame, int& face,
	std::string& name,
	short& npc_num,
	short& ident,
	int& usecode,
	int *properties,		// Must have room for 12.
	short& attack_mode,
	short& alignment,
	unsigned long& oflags,		// Object flags.
	unsigned long& siflags,		// Extra flags for SI.
	unsigned long& type_flags,	// Movement flags.
	short& num_schedules,		// # of schedule changes.
	Serial_schedule *schedules	// Schedule changes.  Room for 8.
	);

extern int Game_info_out
	(
	int fd,				// Socket.
	int version,			// Server/client version.
	int edit_lift,			// Lift being edited.
	int hide_lift,			// Lift being hidden.
	bool map_editing,		// In 'map-editing' mode.
	bool tile_grid,			// Showing tile grid.
	bool map_modified,		// Map was changed.
	int edit_mode			// Mode we're in.
	);
extern int Game_info_in
	(
	unsigned char *data,		// Data that was read.
	int datalen,			// Length of data.
	int& version,			// Server/client version.
	int& edit_lift,			// Lift being edited.
	int& hide_lift,			// Lift being hidden.
	bool& map_editing,		// In 'map-editing' mode.
	bool& tile_grid,		// Showing tile grid.
	bool& map_modified,		// Map was changed.
	int& edit_mode			// Mode we're in.
	);

#endif