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/**
** Server.cc - Server functions for Exult (NOT ExultStudio).
**
** Written: 5/2/2001 - JSF
**/
/*
Copyright (C) 2000-2002 The Exult Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h> // All the ifdefs aren't useful if we don't do this
#endif
// only if compiled with "exult studio support"
#ifdef USE_EXULTSTUDIO
#include <unistd.h>
#include <fcntl.h>
#if HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#if HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#if HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#include <cstdio>
#ifdef _AIX
#include <strings.h>
#endif
#if HAVE_NETDB_H
#include <netdb.h>
#endif
#ifndef WIN32
#include <sys/un.h>
#endif
#include "server.h"
#include "servemsg.h"
#include "utils.h"
#include "egg.h"
#include "actors.h"
#include "gamewin.h"
#include "gamemap.h"
#include "chunkter.h"
#include "cheat.h"
#include "objserial.h"
#include "effects.h"
#ifdef USECODE_DEBUGGER
#include "debugserver.h"
#endif
#ifdef WIN32
#include "servewin32.h"
#include "cheat.h"
#endif
using std::cout;
using std::cerr;
using std::endl;
/*
* Sockets, etc.
*/
extern int xfd; // X-windows fd.
int listen_socket = -1; // Listen here for map-editor.
int client_socket = -1; // Socket to the map-editor.
int highest_fd = -1; // Largest fd + 1.
#ifdef __sun__
// Solaris doesn't know PF_LOCAL
#define PF_LOCAL PF_UNIX
#endif
/*
* Set the 'highest_fd' value to 1 + <largest fd>.
*/
inline void Set_highest_fd
(
)
{
highest_fd = xfd; // Figure highest to listen to.
if (listen_socket > highest_fd)
highest_fd = listen_socket;
if (client_socket > highest_fd)
highest_fd = client_socket;
highest_fd++; // Select wants 1+highest.
}
/*
* Initialize server for map-editing. Call this AFTER xfd has been set.
*/
void Server_init
(
)
{
#ifndef WIN32
// Get location of socket file.
std::string servename("");
char *home = getenv("HOME");
if (home) // Use $HOME/.exult/exultserver
{ // if possible.
servename = home;
servename += "/.exult";
if (U7exists(servename.c_str()))
servename += "/exultserver";
else
servename = "";
}
if (servename == "")
servename = get_system_path("<GAMEDAT>/exultserver");
// Make sure it isn't there.
unlink(servename.c_str());
#if HAVE_GETADDRINFOX
// Don't use the old deprecated network API
int r;
struct addrinfo hints,*ai;
memset(&hints,0,sizeof(hints));
hints.ai_flags=AI_PASSIVE;
r=getaddrinfo( 0,
servename.c_str(),
&hints,
&ai);
if(r!=0)
{
cerr << "getaddrinfo(): "<<gai_strerror(r) << endl;
return;
}
listen_socket = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
#else
// Deprecated
listen_socket = socket(PF_LOCAL, SOCK_STREAM, 0);
#endif
if (listen_socket < 0)
perror("Failed to open map-editor socket");
else
{
#if HAVE_GETADDRINFOX
if(bind(listen_socket,ai->ai_addr,ai->ai_addrlen) == -1 ||
listen(listen_socket,1) == -1)
#else
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, servename.c_str());
if (bind(listen_socket, (struct sockaddr *) &addr,
sizeof(addr.sun_family) + strlen(addr.sun_path)) == -1 ||
listen(listen_socket, 1) == -1)
#endif
{
perror("Bind or listen on socket failed");
close(listen_socket);
listen_socket = -1;
}
else // Set to be non-blocking.
{
cout << "Listening on socket " << listen_socket
<< endl;
fcntl(listen_socket, F_SETFL,
fcntl(listen_socket, F_GETFL) | O_NONBLOCK);
}
#if HAVE_GETADDRINFOX
freeaddrinfo(ai);
#endif
}
Set_highest_fd();
#else
listen_socket = client_socket = -1;
std::string servename = get_system_path("<STATIC>");
if (Exult_server::create_pipe(servename.c_str())) listen_socket = 1;
#endif
}
/*
* Close the server.
*/
void Server_close
(
)
{
#ifdef WIN32
Exult_server::close_pipe();
listen_socket = client_socket = -1;
#else
// unlink socket file+++++++
#endif
}
/*
* A message from a client is available, so handle it.
*/
static void Handle_client_message
(
int& fd // Socket to client. May be closed.
)
{
unsigned char data[Exult_server::maxlength];
Exult_server::Msg_type id;
int datalen = Exult_server::Receive_data(fd, id, data, sizeof(data));
if (datalen < 0)
return;
unsigned char *ptr = &data[0];
Game_window *gwin = Game_window::get_instance();
switch (id)
{
case Exult_server::obj:
Game_object::update_from_studio(&data[0], datalen);
break;
case Exult_server::egg:
Egg_object::update_from_studio(&data[0], datalen);
break;
case Exult_server::npc:
Actor::update_from_studio(&data[0], datalen);
break;
case Exult_server::info:
{
unsigned char data[Exult_server::maxlength];
unsigned char *ptr = &data[0];
Game_info_out(client_socket, Exult_server::version,
cheat.get_edit_lift(),
gwin->skip_lift,
cheat.in_map_editor(),
cheat.show_tile_grid(),
gwin->get_map()->was_map_modified(),
(int) cheat.get_edit_mode());
break;
}
case Exult_server::write_map:
gwin->write_map(); // Send feedback?+++++
break;
case Exult_server::read_map:
gwin->read_map();
break;
case Exult_server::map_editing_mode:
{
int onoff = Read2(ptr);
if ((onoff != 0) != cheat.in_map_editor())
cheat.toggle_map_editor();
break;
}
case Exult_server::tile_grid:
{
int onoff = Read2(ptr);
if ((onoff != 0) != cheat.show_tile_grid())
cheat.toggle_tile_grid();
break;
}
case Exult_server::edit_lift:
{
int lift = Read2(ptr);
cheat.set_edit_lift(lift);
break;
}
case Exult_server::reload_usecode:
gwin->reload_usecode();
break;
case Exult_server::locate_terrain:
{
int tnum = Read2(ptr);
int cx = (short) Read2(ptr);
int cy = (short) Read2(ptr);
bool up = *ptr++ ? true : false;
bool okay = gwin->get_map()->locate_terrain(tnum, cx, cy, up);
ptr = &data[2]; // Set back reply.
Write2(ptr, cx);
Write2(ptr, cy);
ptr++; // Skip 'up' flag.
*ptr++ = okay ? 1 : 0;
Exult_server::Send_data(client_socket,
Exult_server::locate_terrain, data, ptr - data);
break;
}
case Exult_server::swap_terrain:
{
int tnum = Read2(ptr);
bool okay = gwin->get_map()->swap_terrains(tnum);
*ptr++ = okay ? 1 : 0;
Exult_server::Send_data(client_socket,
Exult_server::swap_terrain, data, ptr - data);
break;
}
case Exult_server::insert_terrain:
{
int tnum = (short) Read2(ptr);
bool dup = *ptr++ ? true : false;
bool okay = gwin->get_map()->insert_terrain(tnum, dup);
*ptr++ = okay ? 1 : 0;
Exult_server::Send_data(client_socket,
Exult_server::insert_terrain, data, ptr - data);
break;
}
case Exult_server::delete_terrain:
{
int tnum = (short) Read2(ptr);
bool okay = gwin->get_map()->delete_terrain(tnum);
*ptr++ = okay ? 1 : 0;
Exult_server::Send_data(client_socket,
Exult_server::delete_terrain, data, ptr - data);
break;
}
case Exult_server::send_terrain:
{ // Send back #, total, 512-bytes data.
int tnum = (short) Read2(ptr);
Write2(ptr, gwin->get_map()->get_num_chunk_terrains());
Chunk_terrain *ter = gwin->get_map()->get_terrain(tnum);
ter->write_flats(ptr); // Serialize it.
ptr += 512; // I just happen to know the length...
Exult_server::Send_data(client_socket,
Exult_server::send_terrain, data, ptr - data);
break;
}
case Exult_server::terrain_editing_mode:
{ // 1=on, 0=off, -1=undo.
int onoff = (short) Read2(ptr);
// skip_lift==0 <==> terrain-editing.
gwin->skip_lift = onoff == 1 ? 0 : 16;
static char *msgs[3] = {"Terrain-Editing Aborted",
"Terrain-Editing Done",
"Terrain-Editing Enabled"};
if (onoff == 0) // End/commit.
gwin->get_map()->commit_terrain_edits();
else if (onoff == -1)
gwin->get_map()->abort_terrain_edits();
if (onoff >= -1 && onoff <= 1)
gwin->get_effects()->center_text(msgs[onoff + 1]);
gwin->set_all_dirty();
break;
}
case Exult_server::set_edit_shape:
{
int shnum = (short) Read2(ptr);
int frnum = (short) Read2(ptr);
cheat.set_edit_shape(shnum, frnum);
break;
}
case Exult_server::view_pos:
{
int tx = Read4(ptr);
if (tx == -1) // This is a query?
{
gwin->send_location();
break;
}
int ty = Read4(ptr);
// +++Later int txs = Read4(ptr);
// int tys = Read4(ptr);
// int scale = Read4(ptr);
// Only set if chunk changed.
if (tx/c_tiles_per_chunk !=
gwin->get_scrolltx()/c_tiles_per_chunk ||
ty/c_tiles_per_chunk !=
gwin->get_scrollty()/c_tiles_per_chunk)
{
gwin->set_scrolls(tx, ty);
gwin->set_all_dirty();
}
break;
}
case Exult_server::set_edit_mode:
{
int md = Read2(ptr);
if (md >= 0 && md <= 3)
cheat.set_edit_mode((Cheat::Map_editor_mode) md);
break;
}
case Exult_server::hide_lift:
{
int lift = Read2(ptr);
gwin->skip_lift = lift;
gwin->set_all_dirty();
break;
}
case Exult_server::reload_shapes:
Shape_manager::get_instance()->reload_shapes(Read2(ptr));
break;
case Exult_server::unused_shapes:
{ // Send back shapes not used in game.
unsigned char data[Exult_server::maxlength];
int sz = 1024/8; // Gets bits for unused shapes.
sz = sz > sizeof(data) ? sizeof(data) : sz;
gwin->get_map()->find_unused_shapes(data, sz);
Exult_server::Send_data(client_socket,
Exult_server::unused_shapes, data, sz);
break;
}
case Exult_server::locate_shape:
{
int shnum = Read2(ptr);
bool up = *ptr++ ? true : false;
bool okay = gwin->locate_shape(shnum, up);
ptr = &data[2]; // Send back reply.
ptr++; // Skip 'up' flag.
*ptr++ = okay ? 1 : 0;
Exult_server::Send_data(client_socket,
Exult_server::locate_shape, data, ptr - data);
break;
}
case Exult_server::cut: // Cut/copy.
cheat.cut(*ptr != 0);
break;
case Exult_server::paste:
cheat.paste();
break;
case Exult_server::npc_info:
Write2(ptr, gwin->get_num_npcs());
Write2(ptr, gwin->get_unused_npc());
Exult_server::Send_data(client_socket, Exult_server::npc_info,
data, ptr - data);
break;
case Exult_server::edit_selected:
{
unsigned char basic = *ptr;
const Game_object_vector& sel = cheat.get_selected();
if (!sel.empty())
if (basic) // Basic obj. props?
sel.back()->Game_object::edit();
else
sel.back()->edit();
break;
}
case Exult_server::set_edit_chunknum:
cheat.set_edit_chunknum((short) Read2(ptr));
break;
case Exult_server::game_pos:
{
Tile_coord pos = gwin->get_main_actor()->get_tile();
Write2(ptr, pos.tx);
Write2(ptr, pos.ty);
Write2(ptr, pos.tz);
Exult_server::Send_data(client_socket,
Exult_server::game_pos, data, ptr - data);
break;
}
#ifdef USECODE_DEBUGGER
case Exult_server::usecode_debugging:
Handle_debug_message(&data[0], datalen);
break;
#endif
}
}
/*
* Delay for a fraction of a second, or until there's data available.
* If a server request comes, it's handled here.
*/
void Server_delay
(
Message_handler handle_message
)
{
#ifndef WIN32
extern int xfd;
fd_set rfds;
struct timeval timer;
timer.tv_sec = 0;
timer.tv_usec = 50000; // Try 1/50 second.
FD_ZERO(&rfds);
FD_SET(xfd, &rfds);
if (listen_socket >= 0)
FD_SET(listen_socket, &rfds);
if (client_socket >= 0)
FD_SET(client_socket, &rfds);
// Wait for timeout or event.
if (select(highest_fd, &rfds, 0, 0, &timer) > 0)
{ // Something's come in.
if (listen_socket >= 0 && FD_ISSET(listen_socket, &rfds))
{ // New client connection.
// For now, just one at a time.
if (client_socket >= 0)
close(client_socket);
client_socket = accept(listen_socket, 0, 0);
cout << "Accept returned client_socket = " <<
client_socket << endl;
// Non-blocking.
fcntl(client_socket, F_SETFL,
fcntl(client_socket, F_GETFL) | O_NONBLOCK);
Set_highest_fd();
}
if (client_socket >= 0 && FD_ISSET(client_socket, &rfds))
{
handle_message(client_socket);
// Client gone?
if (client_socket == -1)
Set_highest_fd();
}
}
#else
if (listen_socket == -1) return;
if (Exult_server::is_broken()) {
std::cout << "Client disconnected." << endl;
Exult_server::disconnect_from_client();
Exult_server::setup_connect();
client_socket = -1;
}
SleepEx(20, TRUE);
if (client_socket == -1) {
// Only do this in map edit mode
if (!cheat.in_map_editor()) return;
std::string servename = get_system_path("<STATIC>");
if (!Exult_server::try_connect_to_client(servename.c_str())) return;
else client_socket = 1;
std::cout << "Connected to client" << endl;
}
if (Exult_server::peek_pipe() > 0)
handle_message(client_socket);
if (Exult_server::is_broken()) {
if (Exult_server::notify_connection_lost()) std::cout << "Client disconnected." << endl;
Exult_server::disconnect_from_client();
Exult_server::setup_connect();
client_socket = -1;
}
#endif
}
void Server_delay()
{
Server_delay(Handle_client_message);
}
#endif
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