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/*
* tiles.h - Tile coords.
*
* Copyright (C) 2000-2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef INCL_TILES
#define INCL_TILES 1
#include "exult_constants.h"
/*
* A 3D tile coordinate:
*/
class Tile_coord
{
static short neighbors[16]; // Neighboring tiles in each dir.
public:
short tx, ty, tz; // Coords. within world. tz=lift.
Tile_coord(int x, int y, int z) : tx(x), ty(y), tz(z)
{ }
Tile_coord(): tx(0),ty(0),tz(0) { }
int operator==(Tile_coord t2)
{ return t2.tx == tx && t2.ty == ty && t2.tz == tz; }
int operator!=(Tile_coord t2)
{ return !(*this == t2); }
int distance(Tile_coord t2) // Distance to another tile?
{ // Handle wrapping round the world.
int dy = (t2.ty - ty + c_num_tiles)%c_num_tiles;
int dx = (t2.tx - tx + c_num_tiles)%c_num_tiles;
if (dy >= c_num_tiles/2)// World-wrapping.
dy = c_num_tiles - dy;
if (dx >= c_num_tiles/2)
dx = c_num_tiles - dx;
// Take larger abs. value.
return (dy > dx ? dy : dx);
}
// Get neighbor in given dir (0-7).
inline Tile_coord get_neighbor(int dir)
{ return Tile_coord(
(tx + neighbors[2*dir] + c_num_tiles)%c_num_tiles,
(ty + neighbors[2*dir + 1] + c_num_tiles)%c_num_tiles,
tz); }
static bool gte(int t1, int t2) // Ret. t1 >= t2 with wrapping.
{
int diff = t1 - t2;
return diff >= 0 ? (diff < c_num_tiles/2) :
diff < -c_num_tiles/2;
}
// Ret. (to - from) with wrapping.
static int delta(int from, int to)
{
int diff = to - from;
return diff >= c_num_tiles/2 ? (diff - c_num_tiles) :
(diff <= -c_num_tiles/2 ? (diff + c_num_tiles) :
diff);
}
};
// Add two coords.
inline Tile_coord operator+(Tile_coord a, Tile_coord b)
{ return Tile_coord(a.tx + b.tx, a.ty + b.ty, a.tz + b.tz); }
#endif
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