File: ucscriptop.h

package info (click to toggle)
exult 1.2-4
  • links: PTS
  • area: contrib
  • in suites: sarge
  • size: 9,040 kB
  • ctags: 10,543
  • sloc: cpp: 99,373; sh: 8,333; ansic: 4,659; makefile: 988; yacc: 769; lex: 313; xml: 19
file content (72 lines) | stat: -rw-r--r-- 2,363 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/*
 *  Ucscriptop.h - Usecode-script opcode definitions.
 *
 *  Copyright (C) 2000-2001  The Exult Team
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#ifndef _USCRIPTOP_H
#define _USCRIPTOP_H

/*
 *	Opcodes for Usecode_script's:
 */
namespace Ucscript
{
enum Ucscript_ops
	{
	cont = 		0x01,		// Continue without painting.
	repeat = 	0x0b,		// Loop(offset, cnt).
	repeat2 =	0x0c,		// Loop(offset, cnt1, cnt2).
	nop =		0x21,		// Not sure about this.
	dont_halt =	0x23,		// Not right?
	delay_ticks =	0x27,		// Delay(ticks).
	delay_hours =	0x29,		// Delay nn game hours.
	finish =	0x2c,		// Finish script if killed.
	remove =	0x2d,		// Remove item & halt.
	step_n = 	0x30,		// Step in given direction.
	step_ne = 	0x31,
	step_e =	0x32,
	step_se =	0x33,
	step_s =	0x34,
	step_sw =	0x35,
	step_w =	0x36,
	step_nw =	0x37,
	descend =	0x38,		// Decr. lift.
	rise =		0x39,		// Incr. lift.
	frame =		0x46,		// Set_frame(frnum).
	egg = 		0x48,		// Activate egg.
	next_frame_max =0x4d,		// Next frame, but stop at max.
	next_frame =	0x4e,		// Next frame, but wrap.
	prev_frame_min =0x4f,		// Prev frame, but stop at 0.
	prev_frame =	0x50,		// Prev. frame, but wrap.
	say =		0x52,		// Say(string).
	step =		0x53,		// Step(dir).
	music =		0x54,		// Play(track#).
	usecode =	0x55,		// Call usecode(fun).
	speech =	0x56,		// Speech(track#).
	sfx =		0x58,		// Sound_effect(#).
	face_dir =	0x59,		// Face_dir(dir), dir=0-7, 0=north.
	npc_frame =	0x61,		// 61-70:  Set frame, but w/ cur. dir.
	hit =		0x78,		// Hit(hps, ??).  Item attacked.
	/*
	 *	These are (I think) not in the original: 
	 */
	usecode2 =	0x80,		// Call usecode(fun, eventid).
	resurrect =	0x81		// Parm. is body.
	};
}
#endif