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<intrinsics>
<0x00> get_random_00 </>
<0x01> execute_usecode_array_01 </>
<0x02> delayed_execute_usecode_array_02 </>
<0x03> show_npc_face_03 </>
<0x04> remove_npc_face_04 </>
<0x05> add_answer_05 </>
<0x06> remove_answer_06 </>
<0x07> push_answers_07 </>
<0x08> pop_answers_08 </>
<0x09> clear_answers_09 </>
<0x0A> select_from_menu_0A </>
<0x0B> select_from_menu2_0B </>
<0x0C> input_numeric_value_0C </>
<0x0D> set_item_shape_0D </>
<0x0E> find_nearest_0E </>
<0x0F> play_sound_effect_0F </>
<0x10> die_roll_10 </>
<0x11> get_item_shape_11 </>
<0x12> get_item_frame_12 </>
<0x13> set_item_frame_13 </>
<0x14> get_item_quality_14 </>
<0x15> set_item_quality_15 </>
<0x16> get_item_quantity_16 </>
<0x17> set_item_quantity_17 </>
<0x18> get_object_position_18 </>
<0x19> get_distance_19 </>
<0x1A> find_direction_1A </>
<0x1B> get_npc_object_1B </>
<0x1C> get_schedule_type_1C </>
<0x1D> set_schedule_type_1D </>
<0x1E> add_to_party_1E </>
<0x1F> remove_from_party_1F </>
<0x20> get_npc_prop_20 </>
<0x21> set_npc_prop_21 </>
<0x22> get_avatar_ref_22 </>
<0x23> get_party_list_23 </>
<0x24> create_new_object_24 </>
<0x25> set_last_created_25 </>
<0x26> update_last_created_26 </>
<0x27> get_npc_name_27 </>
<0x28> count_objects_28 </>
<0x29> find_object_29 </>
<0x2A> get_cont_items_2A </>
<0x2B> remove_party_items_2B </>
<0x2C> add_party_items_2C </>
<0x2D> UNKNOWN_2D </>
<0x2E> play_music_2E </>
<0x2F> npc_nearby_2F </>
<0x30> find_nearby_avatar_30 </>
<0x31> is_npc_31 </>
<0x32> display_runes_32 </>
<0x33> click_on_item_33 </>
<0x34> UNKNOWN_34 </>
<0x35> find_nearby_35 </>
<0x36> give_last_created_36 </>
<0x37> is_dead_37 </>
<0x38> game_hour_38 </>
<0x39> game_minute_39 </>
<0x3A> get_npc_number_3A </>
<0x3B> part_of_day_3B </>
<0x3C> get_alignment_3C </>
<0x3D> set_alignment_3D </>
<0x3E> move_object_3E </>
<0x3F> remove_npc_3F </>
<0x40> item_say_40 </>
<0x41> projectile_effect_41 </>
<0x42> get_lift_42 </>
<0x43> set_lift_43 </>
<0x44> get_weather_44 </>
<0x45> set_weather_45 </>
<0x46> sit_down_46 </>
<0x47> summon_47 </>
<0x48> display_map_48 </>
<0x49> kill_npc_49 </>
<0x4A> roll_to_win_4A </>
<0x4B> set_attack_mode_4B </>
<0x4C> set_opponent_4C </>
<0x4D> clone_4D </>
<0x4E> UNKNOWN_4E </>
<0x4F> display_area_4F </>
<0x50> wizard_eye_50 </>
<0x51> resurrect_51 </>
<0x52> add_spell_52 </>
<0x53> sprite_effect_53 </>
<0x54> explode_54 </>
<0x55> book_mode_55 </>
<0x56> stop_time_56 </>
<0x57> cause_light_57 </>
<0x58> get_barge_58 </>
<0x59> earthquake_59 </>
<0x5A> is_pc_female_5A </>
<0x5B> armageddon_5B </>
<0x5C> halt_scheduled_5C </>
<0x5D> lightning_5D </>
<0x5E> get_array_size_5E </>
<0x5F> mark_virtue_stone_5F </>
<0x60> recall_virtue_stone_60 </>
<0x61> apply_damage_61 </>
<0x62> is_pc_inside_62 </>
<0x63> UNKNOWN_63 </>
<0x64> UNKNOWN_64 </>
<0x65> get_timer_65 </>
<0x66> set_timer_66 </>
<0x67> wearing_fellowship_67 </>
<0x68> mouse_exists_68 </>
<0x69> get_speech_track_69 </>
<0x6A> flash_mouse_6A </>
<0x6B> get_item_frame_rot_6B </>
<0x6C> set_item_frame_rot_6C </>
<0x6D> on_barge_6D </>
<0x6E> get_container_6E </>
<0x6F> remove_item_6F </>
<0x70> UNKNOWN_70 </>
<0x71> reduce_health_71 </>
<0x72> is_readied_72 </>
<0x73> restart_game_73 </>
<0x74> start_speech_74 </>
<0x75> run_endgame_75 </>
<0x76> fire_cannon_76 </>
<0x77> nap_time_77 </>
<0x78> advance_time_78 </>
<0x79> in_usecode_79 </>
<0x7A> call_guards_7A </>
<0x7B> obj_sprite_effect_7B </>
<0x7C> attack_avatar_7C </>
<0x7D> path_run_usecode_7D </>
<0x7E> close_gumps_7E </>
<0x7F> item_say_7F </>
<0x80> UNKNOWN_80 </>
<0x81> in_gump_mode_81 </>
<0x82> UNKNOWN_82 </>
<0x83> UNKNOWN_83 </>
<0x84> UNKNOWN_84 </>
<0x85> is_not_blocked_85 </>
<0x86> play_sound_effect2_86 </>
<0x87> direction_from_87 </>
<0x88> get_item_flag_88 </>
<0x89> set_item_flag_89 </>
<0x8A> clear_item_flag_8A </>
<0x8B> set_path_failure_8B </>
<0x8C> fade_palette_8C </>
<0x8D> get_party_list2_8D </>
<0x8E> in_combat_8E </>
<0x8F> start_speech_8F </>
<0x90> is_water_90 </>
<0x91> UNKNOWN_91 </>
<0x92> center_view_92 </>
<0x93> get_dead_party_93 </>
<0x94> center_view_94 </>
<0x95> telekenesis_95 </>
<0x96> a_or_an_96 </>
<0x97> UNKNOWN_97 </>
<0x98> UNKNOWN_98 </>
<0x99> UNKNOWN_99 </>
<0x9A> UNKNOWN_9A </>
<0x9B> UNKNOWN_9B </>
<0x9C> UNKNOWN_9C </>
<0x9D> UNKNOWN_9D </>
<0x9E> UNKNOWN_9E </>
<0x9F> UNKNOWN_9F </>
<0xA0> UNKNOWN_A0 </>
<0xA1> UNKNOWN_A1 </>
<0xA2> UNKNOWN_A2 </>
<0xA3> UNKNOWN_A3 </>
<0xA4> UNKNOWN_A4 </>
<0xA5> UNKNOWN_A5 </>
<0xA6> UNKNOWN_A6 </>
<0xA7> UNKNOWN_A7 </>
<0xA8> UNKNOWN_A8 </>
<0xA9> UNKNOWN_A9 </>
<0xAA> UNKNOWN_AA </>
<0xAB> UNKNOWN_AB </>
<0xAC> UNKNOWN_AC </>
<0xAD> UNKNOWN_AD </>
<0xAE> UNKNOWN_AE </>
<0xAF> UNKNOWN_AF </>
<0xB0> UNKNOWN_B0 </>
<0xB1> UNKNOWN_B1 </>
<0xB2> UNKNOWN_B2 </>
<0xB3> UNKNOWN_B3 </>
<0xB4> UNKNOWN_B4 </>
<0xB5> UNKNOWN_B5 </>
<0xB6> UNKNOWN_B6 </>
<0xB7> UNKNOWN_B7 </>
<0xB8> UNKNOWN_B8 </>
<0xB9> UNKNOWN_B9 </>
<0xBA> UNKNOWN_BA </>
<0xBB> UNKNOWN_BB </>
<0xBC> UNKNOWN_BC </>
<0xBD> UNKNOWN_BD </>
<0xBE> UNKNOWN_BE </>
<0xBF> UNKNOWN_BF </>
<0xC0> UNKNOWN_C0 </>
<0xC1> UNKNOWN_C1 </>
<0xC2> UNKNOWN_C2 </>
<0xC3> UNKNOWN_C3 </>
<0xC4> UNKNOWN_C4 </>
<0xC5> UNKNOWN_C5 </>
<0xC6> UNKNOWN_C6 </>
<0xC7> UNKNOWN_C7 </>
<0xC8> UNKNOWN_C8 </>
<0xC9> UNKNOWN_C9 </>
<0xCA> UNKNOWN_CA </>
<0xCB> UNKNOWN_CB </>
<0xCC> UNKNOWN_CC </>
<0xCD> UNKNOWN_CD </>
<0xCE> UNKNOWN_CE </>
<0xCF> UNKNOWN_CF </>
<0xD0> UNKNOWN_D0 </>
<0xD1> UNKNOWN_D1 </>
<0xD2> UNKNOWN_D2 </>
<0xD3> UNKNOWN_D3 </>
<0xD4> UNKNOWN_D4 </>
<0xD5> UNKNOWN_D5 </>
<0xD6> UNKNOWN_D6 </>
<0xD7> UNKNOWN_D7 </>
<0xD8> UNKNOWN_D8 </>
<0xD9> UNKNOWN_D9 </>
<0xDA> UNKNOWN_DA </>
<0xDB> UNKNOWN_DB </>
<0xDC> UNKNOWN_DC </>
<0xDD> UNKNOWN_DD </>
<0xDE> UNKNOWN_DE </>
<0xDF> UNKNOWN_DF </>
<0xE0> UNKNOWN_E0 </>
<0xE1> UNKNOWN_E1 </>
<0xE2> UNKNOWN_E2 </>
<0xE3> UNKNOWN_E3 </>
<0xE4> UNKNOWN_E4 </>
<0xE5> UNKNOWN_E5 </>
<0xE6> UNKNOWN_E6 </>
<0xE7> UNKNOWN_E7 </>
<0xE8> UNKNOWN_E8 </>
<0xE9> UNKNOWN_E9 </>
<0xEA> UNKNOWN_EA </>
<0xEB> UNKNOWN_EB </>
<0xEC> UNKNOWN_EC </>
<0xED> UNKNOWN_ED </>
<0xEE> UNKNOWN_EE </>
<0xEF> UNKNOWN_EF </>
<0xF0> UNKNOWN_F0 </>
<0xF1> UNKNOWN_F1 </>
<0xF2> UNKNOWN_F2 </>
<0xF3> UNKNOWN_F3 </>
<0xF4> UNKNOWN_F4 </>
<0xF5> UNKNOWN_F5 </>
<0xF6> UNKNOWN_F6 </>
<0xF7> UNKNOWN_F7 </>
<0xF8> UNKNOWN_F8 </>
<0xF9> UNKNOWN_F9 </>
<0xFA> UNKNOWN_FA </>
<0xFB> UNKNOWN_FB </>
<0xFC> UNKNOWN_FC </>
<0xFD> UNKNOWN_FD </>
<0xFE> UNKNOWN_FE </>
<0xFF> UNKNOWN_FF </>
</>
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