File: u7siintrinsics.data

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exult 1.2-4
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<intrinsics>
	<0x00> get_random_00 </>
	<0x01> execute_usecode_array_01 </>
	<0x02> delayed_execute_usecode_array_02 </>
	<0x03> show_npc_face_03 </>
	<0x04> remove_npc_face_04 </>
	<0x05> show_npc_face0_05 </>
	<0x06> show_npc_face1_06 </>
	<0x07> remove_npc_face0_07 </>
	<0x08> remove_npc_face1_08 </>
	<0x09> set_conversation_slot_09 </>
	<0x0A> UNKNOWN_0A </>
	<0x0B> UNKNOWN_0B </>
	<0x0C> add_answer_0C </>
	<0x0D> remove_answer_0D </>
	<0x0E> push_answers_0E </>
	<0x0F> pop_answers_0F </>
	<0x10> clear_answers_10 </>
	<0x11> select_from_menu_11 </>
	<0x12> select_from_menu2_12 </>
	<0x13> input_numeric_value_13 </>
	<0x14> set_item_shape_14 </>
	<0x15> find_nearest_15 </>
	<0x16> play_sound_effect_16 </>
	<0x17> die_roll_17 </>
	<0x18> get_item_shape_18 </>
	<0x19> get_item_usability_19 </>
	<0x1A> get_item_frame_1A </>
	<0x1B> set_item_frame_1B </>
	<0x1C> get_item_quality_1C </>
	<0x1D> set_item_quality_1D </>
	<0x1E> get_item_quantity_1E </>
	<0x1F> set_item_quantity_1F </>
	<0x20> get_object_position_20 </>
	<0x21> get_distance_21 </>
	<0x22> find_direction_22 </>
	<0x23> get_npc_object_23 </>
	<0x24> get_schedule_type_24 </>
	<0x25> set_schedule_type_25 </>
	<0x26> add_to_party_26 </>
	<0x27> remove_from_party_27 </>
	<0x28> get_npc_prop_28 </>
	<0x29> set_npc_prop_29 </>
	<0x2A> get_avatar_ref_2A </>
	<0x2B> get_party_list_2B </>
	<0x2C> create_new_object_2C </>
	<0x2D> create_new_object2_2D </>
	<0x2E> set_last_created_2E </>
	<0x2F> update_last_created_2F </>
	<0x30> get_npc_name_30 </>
	<0x31> count_objects_31 </>
	<0x32> find_object_32 </>
	<0x33> get_cont_items_33 </>
	<0x34> remove_party_items_34 </>
	<0x35> add_party_items_35 </>
	<0x36> add_cont_items_36 </>
	<0x37> remove_cont_items_37 </>
	<0x38> UNKNOWN_38 </>
	<0x39> play_music_39 </>
	<0x3A> npc_nearby_3A </>
	<0x3B> npc_nearby2_3B </>
	<0x3C> find_nearby_avatar_3C </>
	<0x3D> is_npc_3D </>
	<0x3E> display_runes_3E </>
	<0x3F> click_on_item_3F </>
	<0x40> error_message_40 </>
	<0x41> find_nearby_41 </>
	<0x42> give_last_created_42 </>
	<0x43> give_last_created_43 </>
	<0x44> is_dead_44 </>
	<0x45> game_hour_45 </>
	<0x46> game_minute_46 </>
	<0x47> get_npc_number_47 </>
	<0x48> part_of_day_48 </>
	<0x49> get_alignment_49 </>
	<0x4A> set_alignment_4A </>
	<0x4B> move_object_4B </>
	<0x4C> remove_npc_4C </>
	<0x4D> item_say_4D </>
	<0x4E> clear_item_say_4E </>
	<0x4F> projectile_effect_4F </>
	<0x50> get_lift_50 </>
	<0x51> set_lift_51 </>
	<0x52> get_weather_52 </>
	<0x53> set_weather_53 </>
	<0x54> sit_down_54 </>
	<0x55> summon_55 </>
	<0x56> si_display_map_56 </>
	<0x57> kill_npc_57 </>
	<0x58> UNKNOWN_58 </>
	<0x59> set_attack_mode_59 </>
	<0x5A> get_attack_mode_5A </>
	<0x5B> set_opponent_5B </>
	<0x5C> get_oppressor_5C </>
	<0x5D> get_weapon_5D </>
	<0x5E> set_oppressor_5E </>
	<0x5F> UNKNOWN_5F </>
	<0x60> UNKNOWN_60 </>
	<0x61> UNKNOWN_61 </>
	<0x62> UNKNOWN_62 </>
	<0x63> resurrect_63 </>
	<0x64> UNKNOWN_64 </>
	<0x65> get_body_npc_65 </>
	<0x66> add_spell_66 </>
	<0x67> UNKNOWN_67 </>
	<0x68> sprite_effect_68 </>
	<0x69> explode_69 </>
	<0x6A> book_mode_6A </>
	<0x6B> UNKNOWN_6B </>
	<0x6C> cause_light_6C </>
	<0x6D> get_barge_6D </>
	<0x6E> earthquake_6E </>
	<0x6F> is_pc_female_6F </>
	<0x70> UNKNOWN_70 </>
	<0x71> halt_scheduled_71 </>
	<0x72> UNKNOWN_72 </>
	<0x73> get_array_size_73 </>
	<0x74> save_pos_74 </>
	<0x75> teleport_to_saved_pos_75 </>
	<0x76> apply_damage_76 </>
	<0x77> is_pc_inside_77 </>
	<0x78> UNKNOWN_78 </>
	<0x79> UNKNOWN_79 </>
	<0x7A> get_timer_7A </>
	<0x7B> set_timer_7B </>
	<0x7C> wearing_fellowship_7C </>
	<0x7D> mouse_exists_7D </>
	<0x7E> get_speech_track_7E </>
	<0x7F> flash_mouse_7F </>
	<0x80> get_item_frame_rot_80 </>
	<0x81> set_item_frame_rot_81 </>
	<0x82> on_barge_82 </>
	<0x83> get_container_83 </>
	<0x84> remove_item_84 </>
	<0x85> init_conversation_85 </>
	<0x86> end_conversation_86 </>
	<0x87> reduce_health_87 </>
	<0x88> is_readied_88 </>
	<0x89> restart_game_89 </>
	<0x8A> start_speech_8A </>
	<0x8B> run_endgame_8B </>
	<0x8C> UNKNOWN_8C </>
	<0x8D> nap_time_8D </>
	<0x8E> advance_time_8E </>
	<0x8F> in_usecode_8F </>
	<0x90> UNKNOWN_90 </>
	<0x91> obj_sprite_effect_91 </>
	<0x92> attack_avatar_92 </>
	<0x93> UNKNOWN_93 </>
	<0x94> path_run_usecode_94 </>
	<0x95> UNKNOWN_95 </>
	<0x96> UNKNOWN_96 </>
	<0x97> UNKNOWN_97 </>
	<0x98> close_gumps_98 </>
	<0x99> item_say_99 </>
	<0x9A> UNKNOWN_9A </>
	<0x9B> in_gump_mode_9B </>
	<0x9C> UNKNOWN_9C </>
	<0x9D> UNKNOWN_9D </>
	<0x9E> UNKNOWN_9E </>
	<0x9F> UNKNOWN_9F </>
	<0xA0> is_not_blocked_A0 </>
	<0xA1> play_sound_effect2_A1 </>
	<0xA2> direction_from_A2 </>
	<0xA3> get_item_flag_A3 </>
	<0xA4> set_item_flag_A4 </>
	<0xA5> clear_item_flag_A5 </>
	<0xA6> get_skin_colour_A6 </>
	<0xA7> set_path_failure_A7 </>
	<0xA8> fade_palette_A8 </>
	<0xA9> fade_palette_A9 </>
	<0xAA> get_party_list2_AA </>
	<0xAB> in_combat_AB </>
	<0xAC> is_water_AC </>
	<0xAD> UNKNOWN_AD </>
	<0xAE> set_camera_AE </>
	<0xAF> UNKNOWN_AF </>
	<0xB0> UNKNOWN_B0 </>
	<0xB1> telekenesis_B1 </>
	<0xB2> a_or_an_B2 </>
	<0xB3> set_polymorph_B3 </>
	<0xB4> revert_schedule_B4 </>
	<0xB5> modify_schedule_B5 </>
	<0xB6> set_new_schedules_B6 </>
	<0xB7> run_schedule_B7 </>
	<0xB8> get_temperature_B8 </>
	<0xB9> UNKNOWN_B9 </>
	<0xBA> set_temperature_BA </>
	<0xBB> UNKNOWN_BB </>
	<0xBC> get_npc_id_BC </>
	<0xBD> set_npc_id_BD </>
	<0xBE> get_readied_BE </>
	<0xBF> approach_avatar_BF </>
	<0xC0> set_barge_dir_C0 </>
	<0xC1> si_path_run_usecode_C1 </>
	<0xC2> is_on_keyring_C2 </>
	<0xC3> add_to_keyring_C3 </>
	<0xC4> remove_from_area_C4 </>
	<0xC5> infravision_C5 </>
	<0xC6> set_intercept_item_C6 </>
	<0xC7> printf_C7 </>
	<0xC8> UNKNOWN_C8 </>
	<0xC9> UNKNOWN_C9 </>
	<0xCA> UNKNOWN_CA </>
	<0xCB> UNKNOWN_CB </>
	<0xCC> UNKNOWN_CC </>
	<0xCD> UNKNOWN_CD </>
	<0xCE> UNKNOWN_CE </>
	<0xCF> UNKNOWN_CF </>
	<0xD0> UNKNOWN_D0 </>
	<0xD1> UNKNOWN_D1 </>
	<0xD2> UNKNOWN_D2 </>
	<0xD3> UNKNOWN_D3 </>
	<0xD4> UNKNOWN_D4 </>
	<0xD5> UNKNOWN_D5 </>
	<0xD6> UNKNOWN_D6 </>
	<0xD7> UNKNOWN_D7 </>
	<0xD8> UNKNOWN_D8 </>
	<0xD9> UNKNOWN_D9 </>
	<0xDA> UNKNOWN_DA </>
	<0xDB> UNKNOWN_DB </>
	<0xDC> UNKNOWN_DC </>
	<0xDD> UNKNOWN_DD </>
	<0xDE> UNKNOWN_DE </>
	<0xDF> UNKNOWN_DF </>
	<0xE0> UNKNOWN_E0 </>
	<0xE1> UNKNOWN_E1 </>
	<0xE2> UNKNOWN_E2 </>
	<0xE3> UNKNOWN_E3 </>
	<0xE4> UNKNOWN_E4 </>
	<0xE5> UNKNOWN_E5 </>
	<0xE6> UNKNOWN_E6 </>
	<0xE7> UNKNOWN_E7 </>
	<0xE8> UNKNOWN_E8 </>
	<0xE9> UNKNOWN_E9 </>
	<0xEA> UNKNOWN_EA </>
	<0xEB> UNKNOWN_EB </>
	<0xEC> UNKNOWN_EC </>
	<0xED> UNKNOWN_ED </>
	<0xEE> UNKNOWN_EE </>
	<0xEF> UNKNOWN_EF </>
	<0xF0> UNKNOWN_F0 </>
	<0xF1> UNKNOWN_F1 </>
	<0xF2> UNKNOWN_F2 </>
	<0xF3> UNKNOWN_F3 </>
	<0xF4> UNKNOWN_F4 </>
	<0xF5> UNKNOWN_F5 </>
	<0xF6> UNKNOWN_F6 </>
	<0xF7> UNKNOWN_F7 </>
	<0xF8> UNKNOWN_F8 </>
	<0xF9> UNKNOWN_F9 </>
	<0xFA> UNKNOWN_FA </>
	<0xFB> UNKNOWN_FB </>
	<0xFC> UNKNOWN_FC </>
	<0xFD> UNKNOWN_FD </>
	<0xFE> UNKNOWN_FE </>
	<0xFF> UNKNOWN_FF </>
</>