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/*
* Copyright (C) 2000-2001 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef VEC_H
#define VEC_H
#include <vector>
template <class T>
class Exult_vector : public std::vector<T>
{
private:
typedef std::vector<T> baseClass;
public:
typedef typename baseClass::size_type size_type;
typedef typename baseClass::iterator iterator;
Exult_vector<T>() : baseClass()
{}
Exult_vector<T>(size_type n) : baseClass()
{ reserve(n); }
#ifndef MACOS /* should be something like PROPER_STD_CPP_LIB or so */
T& at(int i) { return (*this)[i]; }
#endif
void put(int i, T& v) // Set i'th entry.
{
if (i >= (int)this->size())
{
insert(this->begin() + this->size(), i - this->size(), 0);
push_back(v);
}
else
(*this)[i] = v;
}
int put(T& v) // Put in a free spot & return it.
{
int i = find(0);
if (i < 0)
i = this->size();
put(i, v);
return (i);
}
size_type find( const T& obj ) const
{
size_type pos = 0;
for (const T *X = &*this->begin(); X != &*this->end(); ++X, ++pos)
{
if( *X == obj )
return pos;
}
return -1;
}
size_type append( const T& obj )
{
push_back( obj );
return this->size() - 1;
}
void remove( const T& obj )
{
// Correct way. An iterator isn't a pointer, necessarily
for(iterator X = this->begin(); X != this->end(); ++X)
{
if( *X == obj )
{
erase(X);
return;
}
}
}
};
class Game_object;
class Egg_object;
class Actor;
typedef Exult_vector<Game_object*> Game_object_vector;
typedef Exult_vector<Egg_object*> Egg_vector;
typedef Exult_vector<Actor*> Actor_vector;
#endif
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