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<html xmlns="http://www.w3.org/1999/xhtml"><!--This file is automatically generated. Do not edit!--><head><title>Exult - Documentation</title><meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type" /></head><body background="images/back.gif" alink="#ffcc33" vlink="#669966" link="#666699" text="#333366" bgcolor="#cccccc"><div align="center"><table width="90%" cellspacing="0" cellpadding="0" border="0"><tr><td align="center"><table width="100%" cellspacing="0" cellpadding="0" border="0"><tr><td align="center"><img alt="Exult Logo" height="127" width="181" src="images/exult_logo.gif" /></td></tr><tr><td> </td></tr><tr><td> </td></tr></table></td></tr><tr><td><h1>Exult - Documentation </h1><p>last changed: 8 December 2018(GMT)</p><hr /><p>
The latest version of this document can be found <a href="http://exult.sourceforge.net/docs.php">here</a></p><br /><p><a href="#Introduction">1. Introduction</a><br /><a href="#exult_version">1.1. Exult Version</a><br /><a href="#whatis_exult">1.2. What is <em>Exult</em>?</a><br /><a href="#terms">1.3. Terms we use in regard to Exult and Ultima 7</a><br /></p><p><a href="#Configurations">2. Configurations</a><br /><a href="#installation">2.1. Installation</a><br /><a href="#exult_config_location">2.2. Location of exult.cfg</a><br /><a href="#exult_config">2.3. Settings in exult.cfg</a><br /><a href="#path_config">2.4. Path-Settings</a><br /><a href="#path_config_nt5">2.5. Path-Settings for Windows</a><br /><a href="#path_config_osx">2.6. Path-Settings for Mac OS X</a><br /><a href="#path_config_nix">2.7. Path-Settings for *nix based systems</a><br /><a href="#advanced_config">2.8. Advanced Configuration: Using both the original and the Add-Ons</a><br /><a href="#command_line">2.9. Command line options</a><br /><a href="#error_log">2.10. Error Log</a><br /></p><p><a href="#Audio">3. Audio</a><br /><a href="#music">3.1. Music</a><br /><a href="#midi_music">3.2. MIDI Music</a><br /><a href="#limits_music">3.3. Abilities and limitations of the MIDI music engine</a><br /><a href="#win32_device">3.4. Windows MIDI Mapper</a><br /><a href="#coremidi_device">3.5. OS X CoreMidi device ID</a><br /><a href="#digital_music">3.6. Digital Music</a><br /><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a><br /><a href="#all_in_one_pack">3.8. All-in-One Audio Data pack and installers</a><br /><a href="#digital_music_install">3.9. Installation of the digital music packs</a><br /><a href="#wave_sfx_install">3.10. Installation of the digital wave sound effects</a><br /><a href="#speech">3.11. Speech</a><br /><a href="#sound_turnoff">3.12. Turn off Audio</a><br /><a href="#linux_alsa">3.13. Linux and Audio</a><br /></p><p><a href="#Video">4. Video</a><br /><a href="#resolution">4.1. Resolution</a><br /><a href="#video_fill_modes">4.2. Fill modes</a><br /><a href="#res_cheating">4.3. Higher resolution is cheating</a><br /><a href="#scaler">4.4. Scaler</a><br /></p><p><a href="#Movement and Keys">5. Movement and Keys</a><br /><a href="#movement">5.1. Movement</a><br /><a href="#exult_keys">5.2. Keyboard commands</a><br /><a href="#exult_cheats">5.3. Cheat keys</a><br /><a href="#studio_keys">5.4. Map Editing keys</a><br /></p><p><a href="#ShortcutBar, Notebook and Screenshots">6. ShortcutBar, Notebook and Screenshots</a><br /><a href="#shortcutbar">6.1. ShortcutBar for one or double click actions</a><br /><a href="#notebook">6.2. Using the Notebook</a><br /><a href="#autonotebook">6.3. The automatic Notebook</a><br /><a href="#screenshots">6.4. Screenshots</a><br /></p><p><a href="#Exult Setup and Game Menu">7. Exult Setup and Game Menu</a><br /><a href="#open_menu">7.1. Access to the <em>Exult</em> Setup and Game menu</a><br /><a href="#savemenu">7.2. Load/Save Game</a><br /><a href="#video_gump">7.3. Video Options</a><br /><a href="#audio_gump">7.4. Audio Options</a><br /><a href="#gameplay_gump">7.5. Gameplay Options</a><br /><a href="#misc_gump">7.6. Misc Options</a><br /><a href="#quit_game">7.7. Quit</a><br /></p><p><a href="#Mods and Patches">8. Mods and Patches</a><br /><a href="#mods_intro">8.1. Introduction to Mods and Patches</a><br /><a href="#mods_install">8.2. Installing Mods</a><br /><a href="#patch_install">8.3. Installing Patches</a><br /><a href="#mods_path">8.4. Adapting the location of Mods and Patches</a><br /><a href="#mods_savegames_location">8.5. Where to find the savegames of modded games</a><br /><a href="#mods_savegames">8.6. Exchanging Savegames between original games and Mods</a><br /></p><p><a href="#iOS Guide">9. iOS Guide</a><br /><a href="#ios_port">9.1. The port to iOS</a><br /><a href="#ios_install">9.2. Installing Exult on your iPhone/iPad</a><br /><a href="#ios_games">9.3. Installing the games on your iPhone/iPad</a><br /><a href="#ios_data">9.4. Installing sfx and digital music</a><br /><a href="#ios_controls">9.5. iOS controls</a><br /><a href="#ios_settings">9.6. Additional iOS settings</a><br /></p><p><a href="#Installing the original Ultima VII games for use with Exult">10. Installing the original Ultima VII games for use with Exult</a><br /><a href="#win32_floppy">10.1. Installing the floppy disks of BG/SI on Windows</a><br /><a href="#win32_addons">10.2. Installing the floppy disks of the Add-Ons FoV/SS on Windows</a><br /><a href="#dosbox_floppy">10.3. Installing the floppy disks of BG/SI using DOSBox</a><br /><a href="#dosbox_addons">10.4. Installing the floppy disks of the Add-Ons FoV/SS using DOSBox</a><br /><a href="#bg_manual">10.5. Manual installation of the BG floppy disks</a><br /><a href="#si_manual">10.6. Manual installation of the SI floppy disks</a><br /><a href="#cdrom_install">10.7. Installing the CD-ROM versions of Ultima VII</a><br /><a href="#cd_permissions">10.8. Fixing permissions of Ultima Collection on *nix systems</a><br /><a href="#gog_windows">10.9. Using the version for Windows from GOG.com</a><br /><a href="#gog_mac">10.10. Using the version for OS X from GOG.com</a><br /></p><p><a href="#Credits and Contact">11. Credits and Contact</a><br /><a href="#thanks">11.1. Thanks</a><br /><a href="#contact">11.2. Contacting us</a><br /></p><p><a href="#Changes to the Documentation">12. Changes to the Documentation</a><br /><a href="#08122018">12.1. - 08 December 2018</a><br /><a href="#14042016">12.2. - 14 April 2016</a><br /><a href="#17032016">12.3. - 17 March 2016</a><br /><a href="#13032016">12.4. - 13 March 2016</a><br /><a href="#19032015">12.5. - 19 March 2015</a><br /><a href="#09052014">12.6. - 09 May 2014</a><br /><a href="#19122013">12.7. - 19 December 2013</a><br /><a href="#21112013">12.8. - 21 November 2013</a><br /><a href="#11022013">12.9. - 11 February 2013</a><br /><a href="#01152013">12.10. - 15 January 2013</a><br /><a href="#01012013">12.11. - 01 January 2013</a><br /><a href="#16122012">12.12. - 16 December 2012</a><br /><a href="#14112012">12.13. - 14 November 2012</a><br /><a href="#28102012">12.14. - 28 October 2012</a><br /><a href="#01122011">12.15. - 01 December 2011</a><br /><a href="#16032011">12.16. - 16 March 2011</a><br /><a href="#19022011">12.17. - 19 February 2011</a><br /><a href="#24012011">12.18. - 24 January 2011</a><br /><a href="#23012011">12.19. - 23 January 2011</a><br /><a href="#13102010">12.20. - 13 October 2010</a><br /><a href="#30082010">12.21. - 30 August 2010</a><br /><a href="#25082010">12.22. - 25 August 2010</a><br /><a href="#15082010">12.23. - 15 August 2010</a><br /><a href="#28042010">12.24. - 28 April 2010</a><br /><a href="#11032010">12.25. - 11 March 2010</a><br /><a href="#10032010">12.26. - 10 March 2010</a><br /><a href="#08032010">12.27. - 08 March 2010</a><br /><a href="#16072009">12.28. - 16 July 2009</a><br /><a href="#03062009">12.29. - 03 June 2009</a><br /><a href="#20052009">12.30. - 20 May 2009</a><br /><a href="#19052009">12.31. - 19 May 2009</a><br /><a href="#18052009">12.32. - 18 May 2009</a><br /><a href="#28042009">12.33. - 28 April 2009</a><br /><a href="#21102007">12.34. - 21 October 2007</a><br /><a href="#08042006">12.35. - 08 April 2006</a><br /><a href="#14032005">12.36. - 14 March 2005</a><br /><a href="#14082004">12.37. - 14 August 2004</a><br /><a href="#23052004">12.38. - 23 May 2004</a><br /><a href="#11022004">12.39. - 11 February 2004</a><br /><a href="#12122003">12.40. - 12 December 2003</a><br /></p><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Introduction">1. Introduction</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="exult_version">1.1. Exult Version</a></strong></td></tr><tr><td>
<p>
This documentation is for the 1.6.0 version of <em>Exult</em>.
If you have another <em>Exult</em> version, its documentation can be found where you installed the release.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="whatis_exult">1.2. What is <em>Exult</em>?</a></strong></td></tr><tr><td>
<p>
Ultima 7, an RPG from the early 1990's, still has a huge following. But,
being a DOS game with a very nonstandard memory manager, it is difficult
to run it on the latest computers. <em>Exult</em> is a project to create
an Ultima 7 game engine that runs on modern operating systems, capable of
using the data and graphics files that come with the game.
</p>
<p>
<em>Exult</em> is written in C++ and runs on, at least, Linux, Mac OS X and Windows
using the SDL library to make porting to other platforms relatively easy.
The current version supports all of "Ultima 7: The Black Gate"
and "Ultima 7 part 2: The Serpent Isle", allowing you to
finish both games. This is only possible due to the work done
by other fans who have decoded the various Ultima 7 data files,
especially Gary Thompson, Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag.
</p>
<p>
<em>Exult</em> aims to let those people who own Ultima 7 (copyright 1993)
play the game on modern hardware, in as close to (or perhaps even surpassing)
its original splendor as is possible. You need to <strong>own</strong>
"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and optionally
the add-ons (not required to run) in order to use <em>Exult</em>,
and we encourage you to buy a legal copy.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="terms">1.3. Terms we use in regard to Exult and Ultima 7</a></strong></td></tr><tr><td>
<p>
We are using many terms in this documentation, the FAQ and other documentation
files that people may have difficulties to understand. Here we will try to give
some explanations.
</p>
<ul>
<li><strong>BG</strong>, <strong>SI</strong>, <strong>FoV</strong>
or <strong>SS</strong>:<br />
we refer to "Ultima 7: The Black Gate" as BG and to "Ultima 7: Serpent Isle"
as SI. The add-ons "Forge of Virtue" and "Silver Seed" are called FoV and SS.</li>
<li><strong>eggs</strong>:<br />
these are trip-wires that can cause monsters to spawn, execute scripts, play
music, change weather, trigger traps or teleport when you get near them.</li>
<li><strong>flex files</strong>:<br />
also known as flexes, these are used by the original to store the data files.
Also when you choose to not use compressed save games (see save_compression_level in
<a href="#exult_config">2.3.</a>) our save games are also "flexed".</li>
<li><strong>gumps</strong>:<br />
the windows used in the game interface for containers, characters, menus, etc..</li>
<li><strong>paperdoll</strong>:<br />
when pressing
'<font color="maroon">i</font>'
you get the inventory display. It's the picture of your
characters body (or the bodies of your party members) onto which you can drag all
kinds of equipment. The way this is displayed in SI is what we call
<strong>paperdoll</strong>. We integrated this for BG as well.
(see <a href="faq.html#improvements">FAQ</a>).</li>
<li><strong>shapes</strong>:<br />
shape files are the format used for storage of all graphics elements (from UI buttons
to terrain features) of the games <em>Exult</em> supports. Shapes may contain one or more
frames (a frame is a single image).</li>
<li><strong>snapshot</strong>:<br />
see <a href="faq.html#whatis_snapshot">FAQ</a>.<br />
Please note that our documentation usually refers to the latest snapshot.</li>
<li><strong>usecode</strong>:<br />
that's the scripting language that drives all of U7 (conversations, objects...).</li>
<li><strong>Exult data folder</strong>:<br />
that's the folder where <em>Exult</em> stores its data files (exult.flx, exult_bg.flx and
exult_si.flx).</li>
<li><strong>gamename</strong><br />
name of games that are set in exult.cfg's <game>, <em>Exult</em> knows by default
the gamenames <b><i><font size="+1">blackgate</font></i></b>, <b><i><font size="+1">forgeofvirtue</font></i></b>, <b><i><font size="+1">serpentisle</font></i></b>
and <b><i><font size="+1">silverseed</font></i></b></li>
</ul>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Configurations">2. Configurations</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="installation">2.1. Installation</a></strong></td></tr><tr><td>
<ul>
<li>First you need to get Ultima 7. Either you own it already, or
you buy it somewhere.</li>
<li>You need an installed version of Ultima 7 to run <em>Exult</em> with.
At <a href="#Installing the original Ultima VII games for use with Exult">10. Installing the original Ultima VII games for use with Exult</a>
we have a guide on how to install the original games or use the version offered by GOG.com.</li>
<li>Copy the installed Ultima7 folder to an appropriate folder</li>
<li>Download <em>Exult</em> from our
<a href="http://exult.sourceforge.net/download.php">download section</a>
and install it. The Windows version comes with an installer that asks for the
location of both BG and SI. If you entered the correct location the next two
steps are not necessary.</li>
<li>Now run <strong>exult</strong> (<strong>exult.exe</strong> on Windows)
and quit it immediately.</li>
<li>Edit the configuration file with a text editor (e.g. on Windows use Notepad)
and enter the correct paths for the game folders - see <a href="#exult_config">2.3.</a>
for details</li>
<li>Run <strong>exult</strong> and enjoy the game :-)</li>
</ul>
<p>
<strong>Word of advice:</strong> Don't mix the files from BG and SI.
</p>
<p>
<strong>Note:</strong> If you run <em>Exult</em> on an original Ultima7
game which you're actually in the middle of playing, your game
will be overwritten. Since <em>Exult</em>'s files
have a different format, there is no way to convert those
original save games.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="exult_config_location">2.2. Location of exult.cfg</a></strong></td></tr><tr><td>
<p>
<em>Exult</em> stores its setting in the file exult.cfg. The location of the file varies depending on
the Operating System and in the case of Windows OS it also depends on the version of Windows.
</p>
<ul>
<li>On UNIX systems you can expect to find it in $HOME/.exult.cfg</li>
<li>Mac OS X saves it to ~/Library/Preferences/exult.cfg</li>
<li>Windows XP save exult.cfg to LOCAL_APPDATA\Exult, which translates to
C:\Documents and Settings\YourUsername\Local Settings\Application Data\Exult for an English version
of Windows</li>
<li>Windows Vista, 7, 10 also save exult.cfg to LOCAL_APPDATA\Exult, but on these this translates
to "C:\Users\YourUsername\AppData\Local\Exult"</li>
<li>On all supported Windows versions you can quickly access this folder by executing "shell:Local AppData\Exult"
in the "Run" entry of the Startmenu (or the "Run or Search" entry of the Windows Vista and 7 Startmenu)</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="exult_config">2.3. Settings in exult.cfg</a></strong></td></tr><tr><td>
<p>
Most of the options in <em>Exult</em> can be changed from the <strong>Setup</strong>
menu when you run <em>Exult</em> or via the Game Options menu. <em>Exult</em> stores these
changes in a configuration file. Except for changing paths to the games you
shouldn't need to edit the file. Very few options need manual editing.
</p>
<p>
<b><i><font size="+1">Note:</font></i></b> the settings in exult.cfg are the <strong>same</strong> on
<strong>all</strong> operating systems (except when explicitly stated below).
</p>
<p>
The file uses a simple hierarchical XML-like syntax, which should be simple to
understand and modify. Take care though. Handling of syntax errors in this file
is not well tested.
</p>
<p>
The file looks like this (do not copy the **and following - these are my remarks),
options you can only change manually are colored in purple.
</p>
<p>
Note: yes means enabled, no means disabled
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><save_compression_level></td><td rowspan="3">**save games are now compressed as zip files. 0 disables compression, 1 enables it, 2 compresses even a bit better. Default is 1.</td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
1
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></save_compression_level></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><data_path></td><td rowspan="3">**this is where <em>Exult</em> stores its data files that are needed to run (e.g. exult???.flx files)</td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
data
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></data_path></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><music_path></td><td rowspan="3">**optional. Location of digital music. See also <a href="#digital_music">3.6.</a></td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
data/music
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></music_path></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><blackgate></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3">**path to the BG game. See <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/blackgate
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><savegame_path></td><td rowspan="3">**optional. Default is the same as <path>, change to whatever you like. Also see <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></savegame_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><static_path></td><td rowspan="3">**optional. See <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/blackgate/static
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></static_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><gamedat_path></td><td rowspan="3">**optional. See <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/gamedat
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></gamedat_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><keys></td><td rowspan="3">**configure custom key bindings or leave the (default) - see <a href="#exult_keys">5.2.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
(default)
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></keys></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><autonotes></td><td rowspan="3">**set path to a custom autonotes file or leave the (default) - see <a href="#autonotebook">6.3.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
(default)
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></autonotes></td></tr><tr style=""><td style="text-indent:64pt"><waves></td><td rowspan="3">**optional setting see <a href="#wave_sfx">3.7.</a> for configuration</td></tr><tr style=""><td style="text-indent:64pt">
jmsfx.flx
</td></tr><tr style=""><td style="text-indent:64pt"></waves></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3">**optional. See <a href="#mods_path">8.4.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3">**optional. See <a href="#mods_path">8.4.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></blackgate></td></tr><tr style=""><td style="text-indent:48pt"><serpentisle></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3">**path to the SI game. See <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/serpentisle
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><savegame_path></td><td rowspan="3">**optional. Default is the same as <path>, change to whatever you like. Also see <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></savegame_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><static_path></td><td rowspan="3">**optional. See <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/serpentisle/static
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></static_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><gamedat_path></td><td rowspan="3">**optional. See <a href="#path_config">2.4.</a> before changing it.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/gamedat
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></gamedat_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><keys></td><td rowspan="3">**configure custom key bindings or leave the (default)- see <a href="#exult_keys">5.2.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
(default)
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></keys></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><autonotes></td><td rowspan="3">**set path to a custom autonotes file or leave the (default)- see <a href="#autonotebook">6.3.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
(default)
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></autonotes></td></tr><tr style=""><td style="text-indent:64pt"><waves></td><td rowspan="3">**optional setting see <a href="#wave_sfx">3.7.</a> for configuration</td></tr><tr style=""><td style="text-indent:64pt">
jmsisfx.flx
</td></tr><tr style=""><td style="text-indent:64pt"></waves></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3">**optional. See <a href="#mods_path">8.4.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3">**optional. See <a href="#mods_path">8.4.</a></td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></serpentisle></td></tr><tr style=""><td style="text-indent:32pt"></game></td></tr><tr style=""><td style="text-indent:16pt"></disk></td></tr><tr style=""><td style="text-indent:16pt"><gameplay></td></tr><tr style=""><td style="text-indent:32pt"><facestats></td><td rowspan="3">**activates the status faces and the position on the screen.-1 disable,0 left, 1 middle, 2 right.</td></tr><tr style=""><td style="text-indent:32pt">
-1
</td></tr><tr style=""><td style="text-indent:32pt"></facestats></td></tr><tr style=""><td style="text-indent:32pt"><textbackground></td><td rowspan="3">**with this enabled all the text in the games have a colored background to improve readability. 0 gives a solid light gray, 1 dark purple, 2 bright yellow, 3 light blue, 4 dark green, 5 dark red, 6 purple, 7 orange, 8 light gray, 9 green, 10 yellow, 11 pale blue, 12 dark green, 13 red, 14 bright white, 15 dark gray, 16 white. -1 disables this.</td></tr><tr style=""><td style="text-indent:32pt">
-1
</td></tr><tr style=""><td style="text-indent:32pt"></textbackground></td></tr><tr style=""><td style="text-indent:32pt"><fastmouse></td><td rowspan="3">**enables faster cursor movement in full screen mode.</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></fastmouse></td></tr><tr style=""><td style="text-indent:32pt"><mouse3rd></td><td rowspan="3">**enables using of the middle mouse button.</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></mouse3rd></td></tr><tr style=""><td style="text-indent:32pt"><double_click_closes_gumps></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></double_click_closes_gumps></td></tr><tr style=""><td style="text-indent:32pt"><right_click_closes_gumps></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></right_click_closes_gumps></td></tr><tr style=""><td style="text-indent:32pt"><allow_right_pathfind></td><td rowspan="3">**right-clicking lets the Avatar walk automatically to where you clicked. it defaults to double click but you can opt for a single click or disable it.</td></tr><tr style=""><td style="text-indent:32pt">
double
</td></tr><tr style=""><td style="text-indent:32pt"></allow_right_pathfind></td></tr><tr style=""><td style="text-indent:32pt"><scroll_with_mouse></td><td rowspan="3">**when in cheat mode allow to scroll the gameview with the mouse-</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></scroll_with_mouse></td></tr><tr style=""><td style="text-indent:32pt"><gumps_dont_pause_game></td><td rowspan="3">**yes doesn't pause the game when gumps are shown.</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></gumps_dont_pause_game></td></tr><tr style=""><td style="text-indent:32pt"><cheat></td><td rowspan="3">**enable/disable cheats</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></cheat></td></tr><tr style=""><td style="text-indent:32pt"><bg_paperdolls></td><td rowspan="3">**yes enables SI style paperdolls in BG.</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></bg_paperdolls></td></tr><tr style=""><td style="text-indent:32pt"><smooth_scrolling></td><td rowspan="3">**0/25/50/75/100 percentage of how smooth the game scrolls when the avatar moves. 0 disables smooth scrolling and uses the "jerky" scrolling of the original game.</td></tr><tr style=""><td style="text-indent:32pt">
0
</td></tr><tr style=""><td style="text-indent:32pt"></smooth_scrolling></td></tr><tr style=""><td style="text-indent:32pt"><skip_intro></td><td rowspan="3">**this skips the scripted first scene in BG and SI during which you can't move.</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></skip_intro></td></tr><tr style=""><td style="text-indent:32pt"><skip_splash></td><td rowspan="3">**this skips the splash screen, the intro before you get to the game menu. Disabling it brings you straight to the game menu.</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></skip_splash></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><formation></td><td rowspan="3">**yes forces the party to walk in a formation similar to the original game.See <a href="faq.html#party_formation">FAQ</a> in the FAQ.</td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
yes
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></formation></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><step_tile_delta></td><td rowspan="3">**Controls how far the Avatar will move before <em>Exult</em> recalculates the Avatar's and the party's movement. Bigger # avoids jerkiness, but may cause other problems.</td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
8
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></step_tile_delta></td></tr><tr style=""><td style="text-indent:32pt"><alternate_drop></td><td rowspan="3">**Dropping stacks of items will drop the whole stack without asking how many when enabled. Hold
'<font color="maroon">Ctrl</font>'
while dropping to split the stack. </td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></alternate_drop></td></tr><tr style=""><td style="text-indent:32pt"><allow_autonotes></td><td rowspan="3">**Automatically fill the notebook with entries when game flags are set. See <a href="#autonotebook">6.3.</a></td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></allow_autonotes></td></tr><tr style=""><td style="text-indent:32pt"><combat></td></tr><tr style=""><td style="text-indent:48pt"><difficulty></td><td rowspan="3">**0 is default, negative values make combat easier, positive makes it harder. It affects the chance of a hit, and the HP's lost if a hit occurs. Ranges from -3 to 3 (easiest to hardest).</td></tr><tr style=""><td style="text-indent:48pt">
0
</td></tr><tr style=""><td style="text-indent:48pt"></difficulty></td></tr><tr style=""><td style="text-indent:48pt"><mode></td><td rowspan="3">**original or keypause. On keypause the game pauses when you hit space so you can make changes in combat.</td></tr><tr style=""><td style="text-indent:48pt">
original
</td></tr><tr style=""><td style="text-indent:48pt"></mode></td></tr><tr style=""><td style="text-indent:48pt"><show_hits></td><td rowspan="3">**no is default. With yes you see the hit points of NPCs in brackets after their name.</td></tr><tr style=""><td style="text-indent:48pt">
no
</td></tr><tr style=""><td style="text-indent:48pt"></show_hits></td></tr><tr style=""><td style="text-indent:48pt"><charmDifficulty></td><td rowspan="3">**with normal the Avatar behaves as in the original game. When he is charmed he will be highlighted as charmed and the status icon will show but you can control him as usual. "hard" will neither allow the player to control the Avatar nor access his inventory.</td></tr><tr style=""><td style="text-indent:48pt">
normal
</td></tr><tr style=""><td style="text-indent:48pt"></charmDifficulty></td></tr><tr style=""><td style="text-indent:32pt"></combat></td></tr><tr style=""><td style="text-indent:16pt"></gameplay></td></tr><tr style=""><td style="text-indent:16pt"><audio></td></tr><tr style=""><td style="text-indent:32pt"><enabled></td><td rowspan="3">**enable/disable all audio - this takes precedence over the other audio settings. (You can change this in game via
'<font color="maroon">Esc</font>'
- the setting is saved.)</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></enabled></td></tr><tr style=""><td style="text-indent:32pt"><disablepause></td><td rowspan="3">**enable/disable the pausing of SFX and digital music when the game pauses (e.g. not the focused window). MIDI music is currently not paused.</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></disablepause></td></tr><tr style=""><td style="text-indent:32pt"><sample_rate></td><td rowspan="3">**set the sample rate of <em>Exult</em>. Default is 22050, Windows CE defaults to 11025.</td></tr><tr style=""><td style="text-indent:32pt">
22050
</td></tr><tr style=""><td style="text-indent:32pt"></sample_rate></td></tr><tr style=""><td style="text-indent:32pt"><stereo></td><td rowspan="3">**enable/disable stereo sound. Windows CE is set to disabled.</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></stereo></td></tr><tr style=""><td style="text-indent:32pt"><effects></td></tr><tr style=""><td style="text-indent:48pt"><enabled></td><td rowspan="3">**enable/disable sound effects. (You can change this in game via
'<font color="maroon">Esc</font>'
- the setting is saved.)</td></tr><tr style=""><td style="text-indent:48pt">
yes
</td></tr><tr style=""><td style="text-indent:48pt"></enabled></td></tr><tr style=""><td style="text-indent:32pt"></effects></td></tr><tr style=""><td style="text-indent:32pt"><speech></td></tr><tr style=""><td style="text-indent:48pt"><enabled></td><td rowspan="3">**enable/disable speech. (You can change this in game via
'<font color="maroon">Esc</font>'
- the setting is saved.)</td></tr><tr style=""><td style="text-indent:48pt">
yes
</td></tr><tr style=""><td style="text-indent:48pt"></enabled></td></tr><tr style=""><td style="text-indent:32pt"></speech></td></tr><tr style=""><td style="text-indent:32pt"><midi></td></tr><tr style=""><td style="text-indent:48pt"><enabled></td><td rowspan="3">**enable/disable ALL Music (You can change this in game via
'<font color="maroon">Esc</font>'
- the setting is saved.)</td></tr><tr style=""><td style="text-indent:48pt">
yes
</td></tr><tr style=""><td style="text-indent:48pt"></enabled></td></tr><tr style=""><td style="text-indent:48pt"><use_oggs></td><td rowspan="3">**use pre-recorded ogg files for music - see <a href="#music">3.1.</a></td></tr><tr style=""><td style="text-indent:48pt">
no
</td></tr><tr style=""><td style="text-indent:48pt"></use_oggs></td></tr><tr style=""><td style="text-indent:48pt"><driver></td><td rowspan="3">**choose your music driver between default, MT32Emu, Fluidsynth, FMOPL, TiMidity, Windows, alsa, CoreAudio, CoreMidi, UnixSeqDevice. See <a href="#music">3.1.</a> for details.</td></tr><tr style=""><td style="text-indent:48pt">
default
</td></tr><tr style=""><td style="text-indent:48pt"></driver></td></tr><tr style=""><td style="text-indent:48pt"><convert></td><td rowspan="3">**see <a href="#midi_music">3.2.</a></td></tr><tr style=""><td style="text-indent:48pt">
gm
</td></tr><tr style=""><td style="text-indent:48pt"></convert></td></tr><tr style=""><td style="text-indent:48pt"><looping></td><td rowspan="3">**No disables music looping. See <a href="#audio_gump">7.4.</a></td></tr><tr style=""><td style="text-indent:48pt">
yes
</td></tr><tr style=""><td style="text-indent:48pt"></looping></td></tr><tr style=""><td style="text-indent:48pt"><chorus></td></tr><tr style=""><td style="text-indent:64pt"><enabled></td><td rowspan="3">**alters the way MIDI is played.</td></tr><tr style=""><td style="text-indent:64pt">
no
</td></tr><tr style=""><td style="text-indent:64pt"></enabled></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><level></td><td rowspan="3">**how much the MIDI is altered. Value can be 0-127.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
0
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></level></td></tr><tr style=""><td style="text-indent:48pt"></chorus></td></tr><tr style=""><td style="text-indent:48pt"><reverb></td></tr><tr style=""><td style="text-indent:64pt"><enabled></td><td rowspan="3">**alters the way MIDI is played.</td></tr><tr style=""><td style="text-indent:64pt">
no
</td></tr><tr style=""><td style="text-indent:64pt"></enabled></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><level></td><td rowspan="3">**how much the MIDI is altered. Value can be 0-127.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
0
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></level></td></tr><tr style=""><td style="text-indent:48pt"></reverb></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><precacheTimbers></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><onStartup></td><td rowspan="3">**when enabled it preloads the entire timbre bank on starting up <em>Exult</em> with a penalty on start up time.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
no
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></onStartup></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><onPlay></td><td rowspan="3">**only preloads needed timbres and patches when a song gets loaded.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
yes
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></onPlay></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></precacheTimbers></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><win32_device></td><td rowspan="3">**choose the Windows MIDI Device. See <a href="#win32_device">3.4.</a></td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
-1
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></win32_device></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><coreaudio_soundfont></td><td rowspan="3">**path to the sound font you want to use for CoreAudio on OS X. CoreAudio uses the system sound font by default.</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
path
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></coreaudio_soundfont></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><coremidi_device></td><td rowspan="3">**select the CoreMidi device ID on OS X. You need to start Exult from Terminal.app to see the IDs when you select CoreMidi as Midi driver.See <a href="#coremidi_device">3.5.</a>.</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
path
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></coremidi_device></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><alsa_port></td><td rowspan="3">**use this to change the ALSA port when you have chosen alsa as your driver (format: XX:YY).</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
65:0
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></alsa_port></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><unixseqdevice></td><td rowspan="3">**the device to be used when you have chosen the driver UnixSeqDevice</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
/dev/sequencer
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></unixseqdevice></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><fluidsynth_soundfont></td><td rowspan="3">**path to the sound font that will be used to render the MIDI music when Fluidsynth is chosen as driver.</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
path
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></fluidsynth_soundfont></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><fluidsynth_soundfontN></td><td rowspan="3">**support for FluidSynth soundfont stack, add multiple soundfonts (N = 0 to 9). See <a href="#midi_music">3.2.</a>.</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
path
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></fluidsynth_soundfontN></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><volume_curve></td><td rowspan="3">**set volume (kind of at least, best don't change)</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
1.000000
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></volume_curve></td></tr><tr style=""><td style="text-indent:32pt"></midi></td></tr><tr style=""><td style="text-indent:16pt"></audio></td></tr><tr style=""><td style="text-indent:16pt"><video></td></tr><tr style=""><td style="text-indent:32pt"><share_video_settings></td><td rowspan="3">**yes means that fullscreen and windowed mode share the samevideo settings.</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></share_video_settings></td></tr><tr style=""><td style="text-indent:32pt"><fullscreen></td><td rowspan="3">**do you want to play full screen?</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></fullscreen></td></tr><tr style=""><td style="text-indent:32pt"><scale_method></td><td rowspan="3">**choose different scalers here - see <a href="#scaler">4.4.</a> - applies to fullscreen if video settings are not shared.</td></tr><tr style=""><td style="text-indent:32pt">
2xSaI
</td></tr><tr style=""><td style="text-indent:32pt"></scale_method></td></tr><tr style=""><td style="text-indent:32pt"><scale></td><td rowspan="3">**2 enables / 1 disables scaling, some scalers support higher values. See <a href="#scaler">4.4.</a> - applies to fullscreen if video settings are not shared.</td></tr><tr style=""><td style="text-indent:32pt">
2
</td></tr><tr style=""><td style="text-indent:32pt"></scale></td></tr><tr style=""><td style="text-indent:32pt"><display></td></tr><tr style=""><td style="text-indent:48pt"><width></td><td rowspan="3">**here you choose the resolution of the Exult window.The default will be the lowest resolution that your system supports.Applies to fullscreen if video settings are not shared.</td></tr><tr style=""><td style="text-indent:48pt">
640
</td></tr><tr style=""><td style="text-indent:48pt"></width></td></tr><tr style=""><td style="text-indent:48pt"><height></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
480
</td></tr><tr style=""><td style="text-indent:48pt"></height></td></tr><tr style=""><td style="text-indent:32pt"></display></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><width></td><td rowspan="3">**here you choose at what resolution you run the games in the<em>Exult</em> window. 320x200 is the resolution of the original.0x0 means that <em>Exult</em> will determine the best way to matchgame resolution to <em>Exult</em> resolution - applies to fullscreen if video settings are not shared.</td></tr><tr style=""><td style="text-indent:48pt">
320
</td></tr><tr style=""><td style="text-indent:48pt"></width></td></tr><tr style=""><td style="text-indent:48pt"><height></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
200
</td></tr><tr style=""><td style="text-indent:48pt"></height></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><border></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><red></td><td rowspan="3">**if game resolution doesn't match <em>Exult</em> resolution you have borders around the game res. With these you can change the black default border color - applies to fullscreen if video settings are not shared.</td></tr><tr style="color: #62186f"><td style="text-indent:64pt">
0
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></red></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><green></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
0
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></green></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><blue></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
0
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></blue></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></border></td></tr><tr style=""><td style="text-indent:32pt"></game></td></tr><tr style=""><td style="text-indent:32pt"><fill_mode></td><td rowspan="3">**Possible options are Fill, Fit, Aspect Correct Fit, Centre and Aspect Correct Centre.Please see <a href="#video_fill_modes">4.2.</a> for more information about these options.Applies to fullscreen if video settings are not shared.</td></tr><tr style=""><td style="text-indent:32pt">
Centre
</td></tr><tr style=""><td style="text-indent:32pt"></fill_mode></td></tr><tr style=""><td style="text-indent:32pt"><fill_scaler></td><td rowspan="3">**Chose between Point and Bilinear.Please see <a href="#video_fill_modes">4.2.</a> for more information about this - applies to fullscreen if video settings are not shared.</td></tr><tr style=""><td style="text-indent:32pt">
Bilinear
</td></tr><tr style=""><td style="text-indent:32pt"></fill_scaler></td></tr><tr style=""><td style="text-indent:32pt"><windows></td></tr><tr style=""><td style="text-indent:48pt"><scale_method></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
2xSaI
</td></tr><tr style=""><td style="text-indent:48pt"></scale_method></td></tr><tr style=""><td style="text-indent:48pt"><scale></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
2
</td></tr><tr style=""><td style="text-indent:48pt"></scale></td></tr><tr style=""><td style="text-indent:48pt"><display></td></tr><tr style=""><td style="text-indent:64pt"><width></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:64pt">
640
</td></tr><tr style=""><td style="text-indent:64pt"></width></td></tr><tr style=""><td style="text-indent:64pt"><height></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:64pt">
240
</td></tr><tr style=""><td style="text-indent:64pt"></height></td></tr><tr style=""><td style="text-indent:48pt"></display></td></tr><tr style=""><td style="text-indent:48pt"><game></td></tr><tr style=""><td style="text-indent:64pt"><width></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:64pt">
320
</td></tr><tr style=""><td style="text-indent:64pt"></width></td></tr><tr style=""><td style="text-indent:64pt"><height></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:64pt">
200
</td></tr><tr style=""><td style="text-indent:64pt"></height></td></tr><tr style=""><td style="text-indent:48pt"></game></td></tr><tr style=""><td style="text-indent:48pt"><fill_mode></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
Centre
</td></tr><tr style=""><td style="text-indent:48pt"></fill_mode></td></tr><tr style=""><td style="text-indent:48pt"><fill_scaler></td><td rowspan="3">Please see <a href="#video_fill_modes">4.2.</a> for more information about this.</td></tr><tr style=""><td style="text-indent:48pt">
Bilinear
</td></tr><tr style=""><td style="text-indent:48pt"></fill_scaler></td></tr><tr style=""><td style="text-indent:32pt"></windows></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><force_bpp></td><td rowspan="3">**force output bpp. Valid values are 0 (for any), 8, 16 or 32.If set to 8 most scalers will not work and will display as thefallback point scaler.</td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
0
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></force_bpp></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><disable_fades></td><td rowspan="3">**"no" enables fading between different menu points</td></tr><tr style="color: #62186f"><td style="text-indent:32pt">
no
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></disable_fades></td></tr><tr style=""><td style="text-indent:32pt"><fps></td><td rowspan="3">**Speed setting. Might help when the game seems too slow or too fast. The in game menu shows this setting in the Gameplay menu.</td></tr><tr style=""><td style="text-indent:32pt">
10
</td></tr><tr style=""><td style="text-indent:32pt"></fps></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><gamma></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><red></td><td rowspan="3">**set gamma levels to adjust brightness, same as +/- in game</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
1
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></red></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><green></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:48pt">
1
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></green></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><blue></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:48pt">
1
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></blue></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></gamma></td></tr><tr style=""><td style="text-indent:16pt"></video></td></tr><tr style=""><td style="text-indent:16pt"><shortcutbar></td></tr><tr style=""><td style="text-indent:32pt"><use_shortcutbar></td><td rowspan="3">**options are yes/translucent (will not be translucent if not on map, default on iOS)</td></tr><tr style=""><td style="text-indent:32pt">
no
</td></tr><tr style=""><td style="text-indent:32pt"></use_shortcutbar></td></tr><tr style=""><td style="text-indent:32pt"><use_outline_color></td><td rowspan="3">**outline around shortcutbar buttons only if the bar is on the map.Options are: no, green, white, yellow, blue, red, purple, black (default).</td></tr><tr style=""><td style="text-indent:32pt">
black
</td></tr><tr style=""><td style="text-indent:32pt"></use_outline_color></td></tr><tr style=""><td style="text-indent:32pt"><hide_missing_items></td><td rowspan="3">**hides ShortcutBar buttons the party doesn't have.no shows those buttons greyed out.</td></tr><tr style=""><td style="text-indent:32pt">
yes
</td></tr><tr style=""><td style="text-indent:32pt"></hide_missing_items></td></tr><tr style=""><td style="text-indent:16pt"></shortcutbar></td></tr><tr style="color: #62186f"><td style="text-indent:16pt"><debug></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><trace></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><usecode></td><td rowspan="3">**options are yes/no/verbose. This is used to trace the executed Usecode. (You shouldn't need this unless you are a programmer.)</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
no
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></usecode></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><intrinsics></td><td rowspan="3">**options are yes/no. Used to trace intrinsics. (You shouldn't need this unless you are a programmer.)</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
no
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></intrinsics></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><combat></td><td rowspan="3">**options are yes/no. If enabled, show combat messages.</td></tr><tr style="color: #62186f"><td style="text-indent:48pt">
no
</td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></combat></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></trace></td></tr><tr style="color: #62186f"><td style="text-indent:16pt"></debug></td></tr><tr style=""><td style="text-indent:0pt"></config></td></tr></table>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="path_config">2.4. Path-Settings</a></strong></td></tr><tr><td>
<p>
The way <em>Exult</em> generates default paths (for gamedat, savegames, mods, patches) has changed since Version 1.2. It will
not write these paths to exult.cfg but use them automatically.<br />
The location where <em>Exult</em> expects those, and if needed, will create those folders is similarly depending on the Operating
System as the location of exult.cfg (see <a href="#exult_config_location">2.2. Location of exult.cfg</a>).
If you were to override these paths you would need to change the following tags (you can substitute gamename with the
"known games" - see <a href="#terms">1.3.</a>):
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><data_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:32pt">
data
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></data_path></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><gamename></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><static_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/static
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></static_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><savegame_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></savegame_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><gamedat_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
optional_path/gamedat
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></gamedat_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></gamename></td></tr></table>
<p>
But normally you don't need to. On starting up, <em>Exult</em> will first read which games are available as configured in exult.cfg.
Then it will use the <path> setting and assume that <static_path> is <path>/static.<br />
For <savegame_path>, <gamedat_path>, <mods> and <patch> <em>Exult</em> will assume Operating System specific paths.
</p>
<p>
These folders are used for:
</p>
<ul>
<li><data_path><br />
the most important folder. In this folder are the files <em>Exult</em> absolutely needs to run. We also check the checksums of these
files to make sure that <em>Exult</em> uses the correct ones.</li>
<li><static_path><br />
the second most important folder. In there you have the data files from the original game. You should
never touch these files.</li>
<li><savegame_path><br />
this is where <em>Exult</em> stores your savegames.</li>
<li><gamedat_path><br />
contains the (dynamic) data for the game you're currently playing. It's where the
"journey onward" and "quicksave" 'savegame' is stored.</li>
<li><mods><br />
here mods for games are saved to. More information on this at <a href="#mods_intro">8.1. Introduction to Mods and Patches</a></li>
<li><patch><br />
Patches for games are saved here. More information on this at <a href="#mods_intro">8.1. Introduction to Mods and Patches</a></li>
</ul>
<p>
Some notes for <strong>all</strong> Operating Systems:
</p>
<ul>
<li>On Windows all of these settings, except for the <path> setting, are <strong>optional and not required</strong>,
Exult will sort this out on its own.</li>
<li>On *nix and OS X you might even not need to touch the <path> setting, if you stick to our standard gamenames.</li>
<li>You can either use the relative (e.g. ./ultima7) or absolute (e.g. c:\exult\ultima7) path to point to the
correct folder. The relative path uses the exult.exe, exult binary or Exult.app as base.</li>
<li>Better don't use spaces in the path (e.g. c:\exult\the black gate\). Some people seem to have reported
problems with that.</li>
<li>Path settings in exult.cfg are the <strong>same</strong> on <strong>all</strong> operating systems. Of course
you need to make adjustments on *nix based systems when you enter the absolute path.</li>
<li><em>Exult</em> and <em>Exult Studio</em> don't trust the exult.cfg 100% and will recognize which games
you entered the path for. This means, that if you entered the path to SI in the
<blackgate><path> <em>Exult</em> and <em>Exult Studio</em> will not be fooled.</li>
<li>Don't ever point <static_path> and <gamedat_path> to the same folder.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="path_config_nt5">2.5. Path-Settings for Windows</a></strong></td></tr><tr><td>
<p>
On Windows XP, Vista, 7 and 10, <em>Exult</em> uses the special system folder LOCAL_APPDATA:
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><data_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:32pt">
data
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></data_path></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><gamename></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to\gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><static_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/static
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></static_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><savegame_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
LOCAL_APPDATA\Exult\gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></savegame_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><gamedat_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
LOCAL_APPDATA\Exult\gamename\gamedat
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></gamedat_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to\gamename\mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to\gamename\patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></gamename></td></tr></table>
<p>
Note that on Windows 2000 and XP LOCAL_APPDATA\Exult translates to
"C:\Documents and Settings\YourUsername\Local Settings\Application Data\Exult"
and on newer Windows (Vista, 7, 10) to "C:\Users\YourUsername\AppData\Local\Exult".<br />
Also not that you can quickly access this folder by executing "shell:Local AppData\Exult"
in the "Run" entry of the Startmenu (or the "Run or Search" entry of the newer Windows Startmenu).<br />
For now <em>Exult</em>'s data folder is always installed into the same folder where you installed
<em>Exult</em> to (default is C:\Program Files\Exult).<br />
Also not that in contrast to Mac OS X and *nix systems there is no default path, where <em>Exult</em> looks
for the games. You have to choose that folder yourself, but the installer will ask you for the BG and SI
folder to set your paths up.
</p>
<p>
Example: User named <strong>FooBar</strong> on <strong>Windows XP</strong>. BG is installed to C:\Ultima7\blackgate
and SI is installed to C:\Ultima7\serpentisle. The installer of <em>Exult</em> asks for the location of
these two games and automatically saves that to exult.cfg. The installer saves exult.cfg to
C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\exult.cfg. <em>Exult</em> gets
installed to C:\Program Files\Exult. When you save a game in BG the savegame will be saved to
C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\blackgate\exult00bg.sav, for SI to
C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\serpentisle\exult00si.sav.<br />
If you install for example the keyring mod, you copy the contents of the Keyring.zip to
C:\Ultima7\blackgate\mods. When you save a game with the Keyring mod, this savegame will be found in
C:\Documents and Settings\FooBar\Local Settings\Application Data\Exult\blackgate\mods\keyring\exult00bg.sav
</p>
<p>
Example: User named <strong>FooBar</strong> on <strong>Windows 10 64bit</strong>. BG is installed to C:\Ultima7\blackgate
and SI is installed to C:\Ultima7\serpentisle. The installer of <em>Exult</em> asks for the location of
these two games and automatically saves that to exult.cfg. The installer saves exult.cfg to
C:\Users\FooBar\AppData\Local\Exult\exult.cfg. <em>Exult</em> gets installed to C:\Program Files (x86)\Exult.
When you save a game in BG the savegame will be saved to
C:\Users\FooBar\AppData\Local\Exult\blackgate\exult00bg.sav, for SI to
C:\Users\FooBar\AppData\Local\Exult\serpentisle\exult00si.sav.<br />
If you install for example the keyring mod, you copy the contents of the Keyring.zip to
C:\Ultima7\blackgate\mods. When you save a game with the Keyring mod, this savegame will be found in
C:\Users\FooBar\AppData\Local\Exult\blackgate\mods\keyring\exult00bg.sav
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="path_config_osx">2.6. Path-Settings for Mac OS X</a></strong></td></tr><tr><td>
<p>
On Mac OS X <em>Exult</em> uses a couple of different folders to follow Apple's guidelines:
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><data_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:32pt">
/Library/Application Support/Exult/data
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></data_path></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><gamename></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/Library/Application Support/Exult/gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><static_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/Library/Application Support/Exult/gamename/static
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></static_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><savegame_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
~/Library/Application Support/exult/gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></savegame_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><gamedat_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
~/Library/Application Support/exult/gamename/gamedat
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></gamedat_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/Library/Application Support/exult/gamename/mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/Library/Application Support/exult/gamename/patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></gamename></td></tr></table>
<p>
Note that on OS X <em>Exult</em> also has a default folder (/Library/Application Support/Exult/)
for <em>Exult</em>'s data and the files of the games. On purpose this folder is not in the User-only
space, so other users on the same mac can play the games and use the Exult.app.<br />
<strong>But</strong> you will need to follow our gamename standard when you name the game
folders, see <a href="#terms">1.3. Terms we use in regard to Exult and Ultima 7</a>, otherwise <em>Exult</em> will not find them there.<br />
Another specialty on OS X is that the Exult.app comes bundled with the <em>Exult</em> data, so
<em>Exult</em> will first use the data in the Exult.app and then use the data in the default location
(/Library/Application Support/Exult/data) or the location written down in exult.cfg's <data_path>.
This means that you can copy the sfx files and the digital music folder into the app bundle
(Exult.app/Contents/Resources/data) and Exult will automatically use these.
</p>
<p>
Example: User named <strong>FooBar</strong> on <strong>Mac OS X 10.6</strong>. BG is installed to
/Library/Application Support/Exult/blackgate and SI is installed to /Library/Application Support/Exult/serpentisle.
The app Exult.app is saved to /Applications. When you run <em>Exult</em> it will automatically recognize that BG and SI
are installed. You do not need to edit exult.cfg, which is saved to /Users/FooBar/Library/Preferences/exult.cfg.
When you save a game in BG the savegame will be saved to
/Users/FooBar/Library/Application Support/exult/blackgate/exult00bg.sav,
for SI to Users/FooBar/Library/Application Support/exult/serpentisle/exult00si.sav.<br />
If you install for example the keyring mod, you copy the contents of the Keyring.zip to
/Library/Application Support/Exult/blackgate/mods. When you save a game with the Keyring mod, this savegame will be
found in /Users/FooBar/Library/Application Support/exult/blackgate/mods/keyring/exult00bg.sav.
</p>
<p>
Please be aware of the difference between /Library/... and ~/Library/...<br />
In the root of your OS X system hard drive is the folder /Library. The folder ~/Library is a
sub folder of your homefolder. If your username is foobar then the folder ~/Library is located at
/Users/foobar/Library on your hard drive.<br />
On OS X 10.7 (Lion) and newer the folder ~/Library is hidden by default. To access it anyway open Finder,
click on the menu item "Go" while pressing
'<font color="maroon">Option/Alt</font>'
and "Library" will be an option
to click on.
</p>
<p>
If you followed all the instructions and <em>Exult</em> still won't recognize the games, you can try
deleting exult.cfg in ~/Library/Preferences and then start <em>Exult</em>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="path_config_nix">2.7. Path-Settings for *nix based systems</a></strong></td></tr><tr><td>
<p>
On *nix based systems <em>Exult</em> uses:
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><data_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:32pt">
/usr/local/share/exult
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></data_path></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><gamename></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/usr/local/share/exult/gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><static_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/usr/local/share/exult/gamename/static
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></static_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><savegame_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
$HOME/.exult/gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></savegame_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><gamedat_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
$HOME/.exult/gamename/gamedat
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></gamedat_path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/usr/local/share/exult/gamename/mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
/usr/local/share/exult/gamename/patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></gamename></td></tr></table>
<p>
As on OS X, <em>Exult</em> uses on *nix systems a default path for its data folder and the game files.
Unless you use a different path in exult.cfg, <em>Exult</em> will look for these in /usr/local/share/exult.<br />
<strong>But</strong> you will need to follow our gamename standard when you name the game
folders, see <a href="#terms">1.3. Terms we use in regard to Exult and Ultima 7</a>, otherwise <em>Exult</em> will not find them there.
</p>
<p>
Example: User named <strong>FooBar</strong> on <strong>Ubuntu</strong>. BG is installed to
/usr/local/share/exult/blackgate and SI is installed to /usr/local/share/exult/serpentisle.
When you run <em>Exult</em> it will automatically recognize that BG and SI are installed. You do not
need to edit exult.cfg, which is saved to $HOME/.exult.cfg.<br />
When you save a game in BG the savegame will be saved to $HOME/.exult/blackgate/exult00bg.sav,
for SI to $HOME/.exult/serpentisle/exult00si.sav.<br />
If you install for example the keyring mod, you copy the contents of the Keyring.zip to
/usr/local/share/Exult/blackgate/mods. When you save a game with the Keyring mod, this savegame will be
found in $HOME/.exult/blackgate/mods/keyring/exult00bg.sav.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="advanced_config">2.8. Advanced Configuration: Using both the original and the Add-Ons</a></strong></td></tr><tr><td>
<p>
If you own both BG or SI without the add-ons FoV and SS and also the versions
that has the add-ons you can now have them both shown in the <em>Exult</em> menu. Before
you had to edit the exult.cfg when you wanted to switch the games.<br />
You now just have to add the tags for the two games.
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><blackgate></td></tr><tr style=""><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:64pt">
path_to/blackgate
</td></tr><tr style=""><td style="text-indent:64pt"></path></td></tr><tr style=""><td style="text-indent:48pt"></blackgate></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><forgeofvirtue></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/forgeofvirtue
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></forgeofvirtue></td></tr><tr style=""><td style="text-indent:48pt"><serpentisle></td></tr><tr style=""><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:64pt">
path_to/serpentisle
</td></tr><tr style=""><td style="text-indent:64pt"></path></td></tr><tr style=""><td style="text-indent:48pt"></serpentisle></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"><silverseed></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/silverseed
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:48pt"></silverseed></td></tr><tr style=""><td style="text-indent:32pt"></game></td></tr><tr style=""><td style="text-indent:16pt"></disk></td></tr></table>
<p>
If you only own one version of the game, you don't have to worry about this
advanced configuration, just follow the instructions at <a href="#installation">2.1.</a>.
You only have to do this extra work if you want to differentiate between original game with
and without the add-on.
</p>
<p>
<b><i><font size="+1">Note:</font></i></b> You cannot interchange savegames of games started with or without the add-ons.
</p>
<p>
And again, <em>Exult</em> and <em>Exult Studio</em> will not be fooled by false games under
<gamename><path>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="command_line">2.9. Command line options</a></strong></td></tr><tr><td>
<p>
<em>Exult</em> offers some "hidden" command line options:
</p>
<ul>
<li>-h or --help<br />
Shows all the command line parameters in stderr (stderr.txt on Windows systems).</li>
<li>-v or --version<br />
Shows version information in stderr.</li>
<li>-c configfile<br />
Specify alternate config file (relative or absolute paths work).</li>
<li>-p<br />
Portable option for Windows only. <em>Exult</em> will read cfg file from the folder it got
installed to (or make one) and will also save to gamename folders in the <em>Exult</em>
install folder.<br />
For example if <em>Exult</em> got installed to E:\Exult, a BG game will be saved to
E:\Exult\blackgate.<br />
Be careful that you have actually writing permissions in the <em>Exult</em> folder or
this will fail.</li>
<li>--bg<br />
Starts the game with the Black Gate menu (prefers original game).</li>
<li>--fov<br />
Starts the game with the menu of the Black Gate with Forge of Virtue expansion.
Only useful if you have FoV added as described at <a href="#advanced_config">2.8.</a>,
otherwise it will just work like the command '--bg'.</li>
<li>--si<br />
Starts the game with the Serpent Isle menu (prefers original game).</li>
<li>--ss<br />
Starts the game with the menu of the Serpent Isle with Silver Seed expansion.
Only useful if you have SS added as described at <a href="#advanced_config">2.8.</a>,
otherwise it will just work like the command '--si'.</li>
<li>--nomenu<br />
Skips game menu.</li>
<li>--game gamename<br />
Loads a game specified in exult.cfg when there are other games made
with <em>Exult Studio</em>.</li>
<li>--mod modname<br />
Must be used together with '--bg', '--si' or '--game gamename'; runs the specified
game using the mod with title equal to 'modname'. 'modname' is the name of the mod
cfg file (e.g. keyring.cfg means 'modname' 'keyring'.</li>
<li>--buildmap x<br />
x = 0 shows all roofs, x = 2 pops them all.<br />
Builds the map of the game specified. The map is <strong>huge</strong> and in pcx
format, you will need a lot of ram to even look at this map once it is build
(and even that requires a lot of patience)<br />
<em>Exult</em> is required to be run in windowed mode and you get the best map if you
started a new game before you build the map.<br />
You need to specify a game, either by '--bg' (or '--si', '--fov', '--ss') or
with the '--game'/'--mod' option.</li>
<li>--mapnum<br />
This must be used with '--buildmap'. Selects which map (for multimap games or mods)
whose map is desired.</li>
<li>--nocrc<br />
Recently we added a crc check that <em>Exult</em> doesn't start when the
exult*.flx files in the data folder aren't the same it got compiled with.
This parameter lets the game start nevertheless. Don't try this if you
don't know what you are doing.</li>
<li>--edit<br />
Start in map-edit mode. This will also load <em>Exult Studio</em> when the game is started.</li>
<li>--write-xml<br />
Write 'patch/exultgame.xml'. Only useful for game editing.</li>
<li>--reset-video<br />
resets <em>Exult</em>'s video settings to the default values. Very helpful when <em>Exult</em>
isn't playable anymore because of wrong settings.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="error_log">2.10. Error Log</a></strong></td></tr><tr><td>
<ul>
<li><strong>Windows:</strong><br />
<em>Exult</em> generates the files 'stdout.txt' and 'stderr.txt'.
These may give you some idea of what is going on
under the hood. When <em>Exult</em> suddenly quits, sometimes
these files can help.<br />
You can find these files in the folder where exult.cfg is
located (see <a href="#exult_config_location">2.2.</a>)</li>
<li><strong>UNIX/UNIX clones:</strong><br />
the above mentioned logs are shown in the console from which <em>Exult</em>
is started.<br />
<font color="maroon"><kbd>./exult >&log</kbd></font><br />
will send both stderr and stdout to the file named "log".</li>
<li><strong>Mac OS X:</strong><br />
When you are running the app bundle Exult.app then the error log will be shown
in the OS X Application Console (/Applications/Utilities/Console.app).</li>
</ul>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Audio">3. Audio</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="music">3.1. Music</a></strong></td></tr><tr><td>
<p>
There are three general ways that music is played in <em>Exult</em>. One is using MIDI, which
plays the music through any MIDI device, or software synthesizers like TiMidity and
FluidSynth. Another way is Digital Music encoded into OGG (similar to MP3) which was
recorded directly from a Roland MT-32. The third option is FMOpl which emulates
Opl2/Adlib.<br />
The MIDI files are converted on-the-fly from the original Ultima 7 MT-32 files to
General MIDI format so that they will be playable on modern General MIDI and
General MIDI/GS supporting sound cards.
</p>
<p>
The Music driver options can be changed in the in-game menu that you open by hitting
'<font color="maroon">ESC</font>'
.<br />
There you can enable Digital Music and change the MIDI driver, through which you can
also select the FMOpl emulation. When you enable Digital Music, it takes precedence over
the MIDI driver.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="midi_music">3.2. MIDI Music</a></strong></td></tr><tr><td>
<p>
The MIDI driver can be changed to:
</p>
<ul>
<li><strong>Default</strong><br />
This setting utilizes the default MIDI driver of your system.</li>
<li><strong>FMOPL</strong><br />
This is a Software FM Synthesizer (also known as a emulated Opl2/Adlib).</li>
<li><strong>TiMidity</strong><br />
is a software synthesizer that can play MIDI files without a hardware synthesizer.
You can install TiMidity on all major Operating systems. You need to place tmidity.cfg
into the same folder where the <em>Exult</em> executable is installed to, otherwise TiMidity
will not work. On linux systems it needs to be in ~/.exult.</li>
<li><strong>FluidSynth</strong><br />
is another software synthesizer, which uses SoundFont 2 technology without need for a
SoundFont-compatible sound card. It is available for many Operating Systems and opposed
to TiMidity still actively developed.<br />
Since Fluidsynth pulls in many dependencies it is not compiled into <em>Exult</em> at the moment.<br />
If you compiled <em>Exult</em> ourself and you enabled Fluidsynth you just need to edit
exult.cfg and point <config><audio><midi><fluidsynth_soundfont>
to the SoundFont you want to use.<br />
<em>Exult</em> supports FluidSynth's soundfont stack. Soundfonts are specified in the
<config><audio><midi><fluidsynth_soundfontN> exult.cfg entries
(N = 0 to 9) which are loaded in numerical order (0 first), plus the old
<fluidsynth_soundfont> entry, which loads after all others.</li>
<li><strong>MT32Emu</strong><br />
Roland MT32 emulation requires either the ROM set "MT32_CONTROL.ROM" and "MT32_PCM.ROM" or
the ROM set "CM32L_CONTROL.ROM" and "CM32L_PCM.ROM" in the <em>Exult</em> data folder.
If both sets are present the CM32L ROM set will be used.</li>
<li><strong>Windows</strong><br />
When you are using Windows and for some reason the <strong>Default</strong> driver doesn't work.</li>
<li><strong>CoreAudio</strong><br />
uses XMIDI on Mac OS X. You can use a different soundfont than OS X' default by pointing
<config><audio><midi><coreaudio_soundfont> to it in exult.cfg.</li>
<li><strong>CoreMIDI</strong><br />
on Mac OS X this MIDI driver allows using a real MIDI device like a Roland MT32 or software
MIDI devices like Munt MT-32 Emulator. If you have more than one MIDI device you can choose the
the device by setting the device ID in exult.cfg
<config><audio><midi><coremidi_device>
- see <a href="#coremidi_device">3.5.</a>.</li>
<li><strong>alsa</strong><br />
uses ALSA on Linux systems. If your ALSA port is not on 65:0 you need to change
<config><audio><midi><alsa_port> in the exult.cfg.</li>
<li><strong>UnixSeqDevice</strong><br />
On Linux systems writes to special symbolic file, default "/dev/sequencer". This can be
changed at <config><audio><midi><unixseqdevice> in the exult.cfg.</li>
</ul>
<p>
For drivers that use a real MIDI device, the device type for MIDI can be changed to:
</p>
<ul>
<li><strong>MT32</strong><br />
This option will output the music with nothing changed. Because
the mapping will be for MT32s you should only use this option if
you have a MT32 compatible device. With this option <em>Exult</em> will
also send SysEx messages to the Roland MT32 display, which are nice
to watch when you have such a device.</li>
<li><strong>GM</strong><br />
This will convert the MT32 patches to standard General MIDI patches.
Conversion is fairly accurate but some instruments may be different.</li>
<li><strong>GS</strong><br />
This will convert the MT32 patches to their equivalent GS patches. This
will be a more accurate conversion that straight gm since more of the
MT32 patches are in the GS set. However, not all MIDI devices will
support this mode.</li>
<li><strong>GS127</strong><br />
This option is for MIDI devices that have a MT32 patch bank installed
in Bank 127. Some GS implementation have this, some don't. Only use
this if you know that you have a MT32 implementation on Bank 127.</li>
<li><strong>Fake MT32</strong><br />
This is for MIDI devices that behave like a MT32 but don't support
SysEx messages. Use that option if you have a SoundFont or similar loaded
for your sound card (or software synth such as FluidSynth) that contains
the MT32 capital tones but the device can't be reprogrammed using MT32
SysEx commands by <em>Exult</em>.</li>
</ul>
<p>
<strong>NOTE:</strong> Currently the conversion to GS and GS127 is not finished and
the notes are only mapped to General MIDI.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="limits_music">3.3. Abilities and limitations of the MIDI music engine</a></strong></td></tr><tr><td>
<p>
Due to the way the class was constructed input can be in either .mid, .rmi or
the Miles Sound System .xmi format. There are no limitations to they types of
.mid and .rmi supported. They can be Type 0, 1 and the rarely seen type 2. The
loading routine is also fairly lenient of erroneous XMIDI files that do not
have correct XMIDI headers.
</p>
<p>
During the development of the XMIDI class it was found that certain .xmi files
in Serpent Isle had the first patch changes after the first note. The
converter will attempt to correct these errors. However it may cause problems
with some MIDI files. Currently this can not be disabled and may change in the
future.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="win32_device">3.4. Windows MIDI Mapper</a></strong></td></tr><tr><td>
<p>
You can now tell <em>Exult</em> which MIDI device it should use. This is useful if you
want <em>Exult</em> to use a different MIDI device than the default Windows device
(like an MT-32).
</p>
<p>
To do this start <em>Exult</em>, on the menu choose "Exit". Now open the file stdout.txt
in the folder where exult.cfg is located (see <a href="#exult_config_location">2.2.</a>).
You will see a listing of the MIDI devices.<br />
For example with an SB Live! in Win2k it will look like this:
</p>
<p>
4 Midi Devices Detected<br />
Listing midi devices:<br />
-1: Microsoft MIDI-Mapper<br />
0: A: SB Live! MIDI Synth<br />
1: B: SB Live! MIDI Synth<br />
2: SB Live! MIDI UART<br />
</p>
<p>
By default <em>Exult</em> uses the Microsoft MIDI-Mapper (which uses the device you choose
in the Windows Multimedia Properties).<br />
To change the MIDI Device open exult.cfg and change
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><audio></td></tr><tr style=""><td style="text-indent:32pt"><midi></td></tr><tr style=""><td style="text-indent:48pt"><win32_device></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
-1
</td></tr><tr style=""><td style="text-indent:48pt"></win32_device></td></tr></table>
<p>
with the device you want to use.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="coremidi_device">3.5. OS X CoreMidi device ID</a></strong></td></tr><tr><td>
<p>
Similar to the above Windows MIDI mapper you can now tell <em>Exult</em> on OS X which MIDI device
it should use. By default <em>Exult</em> uses OS X' CoreAudio device to output MIDI music. If you
have a real MIDI device (e.g. Roland MT32) or another software MIDI device (e.g. Munt MT-32 Emulator)
you want to use, you will need to select the CoreMidi MIDI driver.<br />
CoreMidi uses by default the MIDI device with the first device ID (0), if you have more than
one device you will need to learn the device IDs first and then set it in exult.cfg.
</p>
<p>
To do this you will need to start <em>Exult</em> in a special way:<br />
right click on the <em>Exult</em>.app, select "Show Package Contents" which will show you the folder/file
structure of the <em>Exult</em>.app. Doubleclick on "Contents", doubleclick on MacOS, doubleclick on exult.<br />
Terminal.app will open a window and will show you all kind of output while <em>Exult</em> will also start. in
<em>Exult</em> click on setup and in the Audio settings select the CoreMidi driver (make sure to disable
digital music).<br />
In the Terminal.app window you should now see a listing of the MIDI devices which could look like this:<br />
</p>
<p>
Trying config specified Midi driver: `CoreMidi'<br />
CoreMidi driver found 4 destinations:<br />
0: USB Midi Cable<br />
1: uMIDI/O22 Port 1<br />
2: uMIDI/O22 Port 2<br />
3: Mt32EmuPort<br />
</p>
<p>
By default <em>Exult</em> uses the first device with the device ID 0, in this case "USB Midi Cable".<br />
To change the MIDI Device open exult.cfg and change
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><audio></td></tr><tr style=""><td style="text-indent:32pt"><midi></td></tr><tr style=""><td style="text-indent:48pt"><coremidi_device></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:48pt">
0
</td></tr><tr style=""><td style="text-indent:48pt"></coremidi_device></td></tr></table>
<p>
with the device ID of the device you want to use.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="digital_music">3.6. Digital Music</a></strong></td></tr><tr><td>
<p>
<em>Exult</em> needs the Digital Music pack to play Digital Music in the game. The music
pack contains music for both Black Gate and Serpent Isle, encoded in high quality
OGG format. Simon Quinn recorded the current Digital Music pack on an original
Roland MT-32 and with this you will experience the music as it would be heard with
the original game.<br />
Digital Music should work on any platform that supports digital sound and does not
use any MIDI, so it is also a good option for platforms with no MIDI support.
Additionally, Digital Music supports a number of background atmospheric SFX tracks
that are played when no music is playing. These consist of wind, bird etc effects
outside and other sound effects when inside a dungeon. These SFX tracks are not
available when using MIDI as they play Roland MT-32 specific voices that cannot
be mapped to GM/GS. These SFX tracks do not play when the music is switched off.
</p>
<p>
The digital music pack seems to have two issue, though, some tracks seem to have
been recorded at lower volume than the others. Also, since both the digital music
and the sound effects are played by the Wave / PCM of your sound card, you can no
longer have a different volume for music and sound effects.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="wave_sfx">3.7. Digital Wave Sound Effects</a></strong></td></tr><tr><td>
<p>
<em>Exult</em> needs the so called SFX packs to enable sound effects for Ultima 7.
You have to download separate packs for each game as order of the SFX in BG
and SI varies a bit and otherwise will sound odd. However there is a little
issue with SFX playback in SI: In combat the SFX may be a little wrong as we
still haven't figured out all the data in the 'weapons.dat'.<br />
Also <em>Exult</em> doesn't yet playback all the SFX that the original did.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="all_in_one_pack">3.8. All-in-One Audio Data pack and installers</a></strong></td></tr><tr><td>
<p>
We've combined all the audio data we offer, Digital Music and Digital Wave
Sound Effects, into an all-in-one pack which saves you downloading several
smaller zip files. You can download a zip file for manual installation or
an installer for either Windows or Mac OS X. Chose the one you want
to use on our download page at
<a href="http://exult.sourceforge.net/download.php">http://exult.sourceforge.net/download.php</a>.<br />
If you are using <em>Exult</em> on either Windows or Mac OS X, we recommend you download
and run the installer.<br />
On *nix or if you want to manually install the all-in-one pack, you will need to
grab the zip file.
</p>
<p>
To install the zip file, extract its content to the <em>Exult</em> data folder. On *nix
systems this is by default /usr/local/share/exult. On Mac OS X it is
/Library/Applcation Support/Exult/data and on Windows it's in the folder data in
the folder where you installed <em>Exult</em> to (by default C:\Program Files\Exult).
</p>
<p>
Below you can read the instructions on how to use and install the individual packs
for digital music and wave effects if. You <strong>don't</strong> need them if you
downloaded the All-in-One zip or installer.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="digital_music_install">3.9. Installation of the digital music packs</a></strong></td></tr><tr><td>
<p>
If you downloaded and installed the above All-in-One Audio Data pack you don't need to
bother with the following instructions.
</p>
<p>
The Digital Music pack can be downloaded from
<a href="http://exult.sourceforge.net/download.php">http://exult.sourceforge.net/download.php</a>, the files are called
<strong>Ogg encoded Music files for Exult Part 1</strong>
(U7MusicOGG_1of2.zip) and
<strong>Ogg encoded Music files for Exult Part 2</strong>
(U7MusicOGG_2of2.zip). The readme.txt found in the ZIP files contains installation
instructions that are no longer 100% valid and should not be followed.<br />
Create a music folder in exult/data (i.e. exult/data/music/) and extract the two ZIP
files U7MusicOGG_1of2.zip and U7MusicOGG_2of2.zip into this folder.<br />
If you are not sure where the data folder is, search for the file
<strong>exult_bg.flx</strong> on your hard drive as this file is always in the data
folder.<br />
Now start up <em>Exult</em> and start either a game of BG or SI. Hit
'<font color="maroon">ESC</font>'
to enter
the game menu. Here select <strong>Audio Options</strong> and in the "Music options"
<strong>enable</strong> the <strong>digital music</strong> option.
</p>
<p>
It isn't necessary but you can also customize the location of the music files by adding
<music_path> to exult.cfg. Example:
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style=""><td style="text-indent:32pt"><data_path></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:32pt">
data
</td></tr><tr style=""><td style="text-indent:32pt"></data_path></td></tr><tr style="color: #62186f"><td style="text-indent:32pt"><music_path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:32pt">
data/music
</td></tr><tr style="color: #62186f"><td style="text-indent:32pt"></music_path></td></tr></table>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="wave_sfx_install">3.10. Installation of the digital wave sound effects</a></strong></td></tr><tr><td>
<p>
If you downloaded and installed the above All-in-One Audio Data pack you don't need to
bother with the following instructions.
</p>
<p>
We currently have two soundpacks for each game. Joseph Morris recorded the original
SoundBlaster SFX and Simon Quinn recorded the Roland MT32 SFX. You can find them on
our download page at
<a href="http://exult.sourceforge.net/download.php">http://exult.sourceforge.net/download.php</a>.<br />
"Sound pack for Blackgate" and "Sound pack for Serpent Isle" are the SoundBlaster
sound effects.<br />
"Sound pack for Black Gate (Roland MT-32)" and "Sound pack for Serpent Isle (Roland MT-32)"
are the Roland MT32 sound effects.<br />
</p>
<p>
Extract the zip files into your <em>Exult</em> data folder. <em>Exult</em> will automatically find and
use the SFX packs and will default to use the Roland MT32 pack when both both packs
(SoundBlaster and Roland MT-32) are present. You can then choose between the packs in the
Game Menu (<a href="#audio_gump">7.4.</a>), of course you can override this setting in the
exult.cfg (see <a href="#exult_config">2.3.</a>).<br />
An example of how the relevant part of exult.cfg looks when you prefer the SoundBlaster SFX:
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><blackgate></td></tr><tr style=""><td style="text-indent:16pt"><waves></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:16pt">
jmsfx.flx
</td></tr><tr style=""><td style="text-indent:16pt"></waves></td></tr><tr style=""><td style="text-indent:0pt"></blackgate></td></tr><tr style=""><td style="text-indent:0pt"><serpentisle></td></tr><tr style=""><td style="text-indent:16pt"><waves></td><td rowspan="3" /></tr><tr style=""><td style="text-indent:16pt">
jmsisfx.flx
</td></tr><tr style=""><td style="text-indent:16pt"></waves></td></tr><tr style=""><td style="text-indent:0pt"></serpentisle></td></tr></table>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="speech">3.11. Speech</a></strong></td></tr><tr><td>
<p>
<em>Exult</em> can play the Ultima VII's speech through SDL, and its own
internal mixer. You can turn on/off speech via the in-game menu or change the settings in
exult.cfg - see <a href="#exult_config">2.3.</a>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="sound_turnoff">3.12. Turn off Audio</a></strong></td></tr><tr><td>
<p>
Press
'<font color="maroon">Esc</font>'
to turn
on/off Music, Speech and SoundFX via the in-game menu or change the settings in
exult.cfg - see <a href="#exult_config">2.3.</a>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="linux_alsa">3.13. Linux and Audio</a></strong></td></tr><tr><td>
<p>
Apparently <em>Exult</em> has some problem with the sound drivers in the 2.4 kernel, notably
with the SoundBlaster Live.<br />
Therefore we advice our users to install ALSA (Advanced Linux Sound Architecture)
found at <a href="http://www.alsa-project.org">http://www.alsa-project.org</a>. ALSA is going to replace
OSS in the upcoming stable (2.6) Kernel anyway.<br />
We are sorry for this.
</p>
<p>
You can now configure the ALSA port for your distribution in .exult.cfg (see
<a href="#exult_config">2.3.</a>). By default we use 65:0, Gentoo needs 128:0.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Video">4. Video</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="resolution">4.1. Resolution</a></strong></td></tr><tr><td>
<p>
We distinguish between the <em>Exult</em> display resolution (which determines
the size of the <em>Exult</em> window and its fullscreen rendering) and the game
area, which determines how big the in-game viewing area is.<br />
</p>
<p>
By default <em>Exult</em> runs the games at 320x200 (which is the resolution the
original Ultima VII used). <em>Exult</em> can use different scaling engines to
double the size to 640x400 or even triple the the size to 960x600 while
increasing the quality of the graphics and maintaining the same viewing
area. This allows Exult to show the game as an enhanced version of how it
originally appeared, and not show locations that were originally off-screen.<br />
When you first start <em>Exult</em> we apply the scaler 2xSaI which doubles the size
of each pixel, resulting in a 640x400 window.
</p>
<p>
You will also have to hit "Apply" in the Video gump to apply your changes. <em>Exult</em>
will then use the new settings and will show you a countdown which asks you to confirm
that the new video settings are working. When you don't confirm by hitting "YES", the
changes will be reverted. This way we try to prevent that some bad video options
combinations prevent you from playing the games.
</p>
<p>
When you disallow same settings for window and fullscreen mode in the Game menu,
settings can be set for either fullscreen or windows mode just by selecting different
settings while using either mode.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="video_fill_modes">4.2. Fill modes</a></strong></td></tr><tr><td>
<p>
The game area with scaler applied should not be bigger than the display,
otherwise you will get strange effects and the game might crash.<br />
For example when you set the game area to 320x200 with the scaler Point
at sale factor 3, your game viewing area is actually 960x600. If your display
resolution is set to 640x480 the resolutions don't match and your <em>Exult</em>
window will be smaller than intended.<br />
<em>Exult</em> will check whether this will happen and will warn you against it, since
making the window smaller than 320x200 will cause you trouble with <em>Exult</em>s
interface and you might not be able to revert your changes.<br />
</p>
<p>
On the other hand when your display resolution is set higher than the game resolution
you can have black borders surrounding the game viewing area. The borders can be used
for positioning gumps and the face stats.<br />
You can also change the color of the borders.<br />
If you don't like black borders you can also stretched to fill the entire display
resolution, or sacled to fit the display resolution without stretching the pixels.<br />
You have the following options
</p>
<ul>
<li><strong>Fill</strong><br />
ame screen is stretched to fill the entire display surface. No borders will be added
in this mode. The game screen will be downsampled if it is bigger than the display
surface in this mode.</li>
<li><strong>Fit</strong><br />
Game is scaled to fill the display surface maintaining square pixels. Black borders
will be added to maintain aspect if needed. The game screen will be downsampled if it
is bigger than the display surface in this mode.</li>
<li><strong>"Aspect Correct Fit"</strong><br />
Same as fit, but pixels are additionally scaled using a 1:1.2 ratio. This corrects the
aspect mismatch between the nonsquare pixels used by the original game and the square
pixels of modern screen resolutions.</li>
<li><strong>Centre</strong><br />
The game is centred on the display surface without additional scaling. Black borders will
be added if game screen is smaller than the display surface. Clipping will occur if the
game screen is larger than the display surface.</li>
<li><strong>"Aspect Correct Centre"</strong><br />
Same as Centre except height is scaled by 1.2x to correct pixel aspect mismatch..</li>
</ul>
<p>
If the Game Area setting is set to Auto then the game area is calculated based on the selected
fill mode with no additional scaling applied.<br />
The additional scaling method can be set to Point or Bilinear.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="res_cheating">4.3. Higher resolution is cheating</a></strong></td></tr><tr><td>
<p>
Using higher resolutions is considered cheating as you can see too much of
the surrounding area. Since the game was designed to be played at a specific
size (320x200), this can actually lead to plot-stopping problems; hence we
will not fix any problem caused by your cheating!
Don't say we didn't warn you :-)<br />
But being able to play in higher resolutions is actually one of the big
advantages of <em>Exult</em> but as mentioned above it comes with a price.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="scaler">4.4. Scaler</a></strong></td></tr><tr><td>
<p>
The scalers also work with higher resolutions than 320x200. To change the
scaling method either use the <em>Exult</em> menu or change your exult.cfg -
see <a href="#exult_config">2.3.</a>.
</p>
<ul>
<li><strong>Point</strong><br />
simple but very fast scaler. Only duplicates pixels, no fancy interpolation.
Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>
<li><strong>Bilinear</strong><br />
bilinear interpolation to smooth the result. Slower than point, but looks better.
Only 2x.</li>
<li><strong>BilinearPlus</strong><br />
same as Bilinear and it may even be a bit faster.</li>
<li><strong>Interlaced</strong><br />
identical to point except that it skips every other line to be even faster.
Can be used for arbitrary integer scales (2x, 3x, 4x...).</li>
<li><strong>Scale2x</strong> by Andrea Mazzoleni<br />
This is a non-blurring scaler that looks good without soaking up a lot of CPU cycles.
Get more information on this scaler at <a href="http://scale2x.sf.net">http://scale2x.sf.net</a>.</li>
<li><strong>SuperEagle</strong> by Derek Liauw<br />
Only 2x.</li>
<li><strong>Super2xSai</strong> by Derek Liauw<br />
Only 2x.</li>
<li><strong>2xSaI</strong> by Derek Liauw<br />
Only 2x. The current <em>Exult</em> default scaler.</li>
<li><strong>HQ2X</strong><br />
High quality scaler, that uses a lot of CPU cycles. Only 2x.</li>
<li><strong>HQ3X</strong><br />
High quality scaler, that uses a lot of CPU cycles. Only 3x.</li>
<li><strong>HQ4X</strong><br />
High quality scaler, that uses a *lot* of CPU cycles. Only 4x.</li>
<li><strong>2xBR</strong><br />
High quality scaler by Hyllian
<a href="https://github.com/libretro/common-shaders/tree/master/xBR">Github</a>,
that uses a lot of CPU cycles. Only 2x.</li>
<li><strong>3xBR</strong><br />
Same as 2xBR but only 3x.</li>
<li><strong>4xBR</strong><br />
Same as 2xBR but only 4x.</li>
<li><strong>OpenGL</strong><br />
Can be used for arbitrary integer scales (2x, 3x, 4x...). But this scaler is not considered
stable. You can expect errors when using this scaler. Because of this OpenGL is only
available in snapshots of <em>Exult</em>, not in official releases.</li>
</ul>
<p>
The scalers by Derek Liauw are slower than the ones above it but many prefer them. Try out for
yourself which one you like most since this is a highly subjective topic.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Movement and Keys">5. Movement and Keys</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="movement">5.1. Movement</a></strong></td></tr><tr><td>
<ul>
<li>Hold right mouse button down to move Avatar.</li>
<li>Clicking with the right mouse button will make the Avatar
find a path to the selected spot. Default is a double click
but you can also choose a single click in the options.</li>
<li>Click on objects with left button to identify them.</li>
<li>Double-click on characters to hold conversations.</li>
<li>Double-click on doors, shutters with left button to open or
close them.</li>
<li>Click and hold an item to move the item if the item is moveable
and can be reached by the Avatar.</li>
<li>Press
'<font color="maroon">Ctrl</font>'
while dropping a stack of items (coins, bolts...)
to drop the whole stack without being asked for confirmation of
the amount of items to drop.</li>
</ul>
<p>
Nadir implemented keyboard walking in the post 1.0 versions of <em>Exult</em>.
The Avatar can be moved with the arrow keys (or the keypad keys for more precise
movement). When you move while holding shift the Avatar walks slowly otherwise he
is in running mode.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="exult_keys">5.2. Keyboard commands</a></strong></td></tr><tr><td>
<p>
All key commands of <em>Exult</em> can be changed for either BG or SI. However, there
is a default setting which closely follows the original with the addition of
some improvements.
</p>
<p>
To change your key bindings first edit the defaultkeys file in your <em>Exult</em>
folder (bgdefaultkeys.txt for BG and sidefaultkeys.txt for SI), change the
bindings and save the file (e.g. as my_keys.txt). Now you have to change
exult.cfg to use that file. See the keys settings at <a href="#exult_config">2.3.</a>.
Change (default) to my_keys.txt.
</p>
<p>
During the game press
'<font color="maroon">h</font>'
to see a help
screen with most of the keys (for OS X change Alt for Cmd - the in-game help screen
shows the correct key combination for OS X).
'<font color="maroon">KP</font>'
means keypad.
</p>
<table width="80%" cellspacing="2" cellpadding="0" border="0"><tr><th align="left" colspan="3">Default keyboard commands</th></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP+/-</font></td><td width="10"> </td><td>Change brightness</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Esc</font></td><td width="10"> </td><td>Show Game menu box and closes all open boxes</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">right</font></td><td width="10"> </td><td>run east</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">left</font></td><td width="10"> </td><td>run west</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">up</font></td><td width="10"> </td><td>run north</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">down</font></td><td width="10"> </td><td>run south</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP1</font></td><td width="10"> </td><td>run southwest</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP2</font></td><td width="10"> </td><td>run south</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP3</font></td><td width="10"> </td><td>run southeast</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP4</font></td><td width="10"> </td><td>run west</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP5</font></td><td width="10"> </td><td>recenter map</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP6</font></td><td width="10"> </td><td>run east</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP7</font></td><td width="10"> </td><td>run northwest</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP8</font></td><td width="10"> </td><td>run north</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP9</font></td><td width="10"> </td><td>run northeast</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-right</font></td><td width="10"> </td><td>walk east</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-left</font></td><td width="10"> </td><td>walk west</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-up</font></td><td width="10"> </td><td>walk north</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-down</font></td><td width="10"> </td><td>walk south</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP1</font></td><td width="10"> </td><td>walk southwest</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP2</font></td><td width="10"> </td><td>walk south</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP3</font></td><td width="10"> </td><td>walk southeast</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP4</font></td><td width="10"> </td><td>walk west</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP6</font></td><td width="10"> </td><td>walk east</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP7</font></td><td width="10"> </td><td>walk northwest</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP8</font></td><td width="10"> </td><td>walk north</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-KP9</font></td><td width="10"> </td><td>walk northeast</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">F4</font></td><td width="10"> </td><td>Toggle full screen</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-Enter</font></td><td width="10"> </td><td>Toggle full screen</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">b</font></td><td width="10"> </td><td>Use spell book</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">c</font></td><td width="10"> </td><td>Combat mode</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Space</font></td><td width="10"> </td><td>pause combat</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">f</font></td><td width="10"> </td><td>Use food</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">g</font></td><td width="10"> </td><td>Use Abacus</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">h</font></td><td width="10"> </td><td>Show list of keyboard commands</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">i</font></td><td width="10"> </td><td>Show inventory</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">j</font></td><td width="10"> </td><td>SI: Show jawbone</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">k</font></td><td width="10"> </td><td>BG: Try all keys to unlock a lock</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">k</font></td><td width="10"> </td><td>SI: Use keyring</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-k</font></td><td width="10"> </td><td>SI: Try all keys to unlock a lock</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">l</font></td><td width="10"> </td><td>SI: Show combat stats</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">m</font></td><td width="10"> </td><td>Show map</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">n</font></td><td width="10"> </td><td>Show notebook</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">o</font></td><td width="10"> </td><td>BG: Use the Orb of the Moons</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">p</font></td><td width="10"> </td><td>Use lockpicks</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-q</font></td><td width="10"> </td><td>Exit game</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">r</font></td><td width="10"> </td><td>Brings up status bars. First three strokes change the location of the bar. The fourth disables it again.</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-r</font></td><td width="10"> </td><td>Quick restore</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-s</font></td><td width="10"> </td><td>Quick save</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">s</font></td><td width="10"> </td><td>Show save/load box</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Alt-s</font></td><td width="10"> </td><td>Screenshot</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">t</font></td><td width="10"> </td><td>Target, instead of double clicking, shows a cursor and pauses the game until you click on something</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">v</font></td><td width="10"> </td><td>About screen</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">w</font></td><td width="10"> </td><td>Use watch, shows the time if you got a watch</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-x</font></td><td width="10"> </td><td>Exit game</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">z</font></td><td width="10"> </td><td>Show stats</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">1</font></td><td width="10"> </td><td>Show inventory for Avatar</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">2</font></td><td width="10"> </td><td>Show inventory for character 2</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">3</font></td><td width="10"> </td><td>Show inventory for character 3</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">4</font></td><td width="10"> </td><td>Show inventory for character 4</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">5</font></td><td width="10"> </td><td>Show inventory for character 5</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">6</font></td><td width="10"> </td><td>Show inventory for character 6</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">7</font></td><td width="10"> </td><td>Show inventory for character 7</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">8</font></td><td width="10"> </td><td>Show inventory for character 8</td></tr></table>
<p>
In conversations you have the ability not just click on the answer
with the mouse but also to use the numeric keys. The response options
aren't numbered visually but logically with the dots. Also press
'<font color="maroon">Esc</font>'
to select "bye" if possible.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="exult_cheats">5.3. Cheat keys</a></strong></td></tr><tr><td>
<p>
Press
'<font color="maroon">ctrl-h</font>'
during the game to see a help screen with all
the cheat keys.
'<font color="maroon">KP</font>'
means keypad.
</p>
<table width="80%" cellspacing="2" cellpadding="0" border="0"><tr><th align="left" colspan="3">Cheat commands</th></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-Arrow keys</font></td><td width="10"> </td><td>Scroll map</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">home</font></td><td width="10"> </td><td>Recenter map on the Avatar</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">KP5</font></td><td width="10"> </td><td>Recenter map on the Avatar</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">F2</font></td><td width="10"> </td><td>Cheat screen similar to the originals'. Allows for some level of NPC editing and other cheat options</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">F3</font></td><td width="10"> </td><td>Map teleport</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">F10</font></td><td width="10"> </td><td>Show endgame</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">F11</font></td><td width="10"> </td><td>SI: Play alternate intro</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-b</font></td><td width="10"> </td><td>Shape browser</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Insert</font></td><td width="10"> </td><td>Create object (that is chosen in the shape browser)</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-V</font></td><td width="10"> </td><td>Create object (alternative key combination)</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-d</font></td><td width="10"> </td><td>Delete object</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">e</font></td><td width="10"> </td><td>Toggle egg display</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-g</font></td><td width="10"> </td><td>Toggle God mode</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-g</font></td><td width="10"> </td><td>Change avatar gender</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-h</font></td><td width="10"> </td><td>Hackmover (you can move all objects around and it disables weight check</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-h</font></td><td width="10"> </td><td>list cheat keys</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Alt-h</font></td><td width="10"> </td><td>Resurrect, heal party, cure poison and still hunger</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-i</font></td><td width="10"> </td><td>Toggle infravision</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-l</font></td><td width="10"> </td><td>Level up party</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-m</font></td><td width="10"> </td><td>Get 100 gold coins</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-Shift-m</font></td><td width="10"> </td><td>Play previous song</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-m</font></td><td width="10"> </td><td>Play next song</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-n</font></td><td width="10"> </td><td>SI: Toggle naked flag</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-p</font></td><td width="10"> </td><td>SI: Toggle Petra mode</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-s</font></td><td width="10"> </td><td>Change skin color</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Alt-t</font></td><td width="10"> </td><td>Map teleport</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-t</font></td><td width="10"> </td><td>Advance to next time period</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-t</font></td><td width="10"> </td><td>Teleport (to current cursor position)</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-w</font></td><td width="10"> </td><td>Toggle archwizard mode (all spells etc.)</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-1</font></td><td width="10"> </td><td>Test music, SFX, speech</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Alt-g</font></td><td width="10"> </td><td>Grab NPC for cheat screen</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Alt-p</font></td><td width="10"> </td><td>Pick pocket cheat, when enabled double-clicking on a NPC displays the actors inventory</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-n</font></td><td width="10"> </td><td>NPC number, When enabled, clicking an a NPC will display their number instead of their name. Useful for the cheat screen.</td></tr></table>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="studio_keys">5.4. Map Editing keys</a></strong></td></tr><tr><td>
<p>
With the ongoing development of <em>Exult</em> a lot of keys were added that are mainly useful
for map editing with <em>Exult Studio</em>. Hit
'<font color="maroon">shift-h</font>'
to see the map edit keys help screen.
You will only be able to see this help screen and use these keys with a snapshot of <em>Exult</em>.
</p>
<table width="80%" cellspacing="2" cellpadding="0" border="0"><tr><th align="left" colspan="3">Map edit commands</th></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Del</font></td><td width="10"> </td><td>Delete selection</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Arrow keys</font></td><td width="10"> </td><td>move selection (x,y coordinates)</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Page keys</font></td><td width="10"> </td><td>move selection (z coordinates)</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-c</font></td><td width="10"> </td><td>Copy selected object</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-x</font></td><td width="10"> </td><td>Cut selected object</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-v</font></td><td width="10"> </td><td>Paste selected object</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-F3</font></td><td width="10"> </td><td>write Minimap</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Shift-h</font></td><td width="10"> </td><td>List map edit keys</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Alt-l</font></td><td width="10"> </td><td>Decrement skiplift</td></tr><tr><td valign="top" nowrap="nowrap"><font color="maroon">Ctrl-Alt-m</font></td><td width="10"> </td><td>Toggle Map editor</td></tr></table>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="ShortcutBar, Notebook and Screenshots">6. ShortcutBar, Notebook and Screenshots</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="shortcutbar">6.1. ShortcutBar for one or double click actions</a></strong></td></tr><tr><td>
<p>
Especially on mobile devices it makes sense to have a shortcutbar that allows quick actions
with just one or a double click. This was first implemented in the
<a href="https://github.com/litchie/exult-ios">Exult for iOS</a> fork but later
back ported and improved in main <em>Exult</em>. By default the shortcutbar is disabled, but can be
enabled and further configured in the <a href="#misc_gump">7.6. Misc Options</a>.<br />
You can make the bar transparent (only when drawn on the map) and select different colors
for the outlines around the buttons. Some buttons only work when you have a certain item
(spellbook, jawbone in SI). You can choose to hide those buttons or display them greyed out.
</p>
<p>
The buttons have the following functions (cheat functions only work when you enabled cheats
in <a href="#gameplay_gump">7.5. Gameplay Options</a>):
</p>
<ul>
<li><strong>Floppy Disk</strong><br />
Single click opens the game menu, double click the <a href="#savemenu">7.2. Load/Save Game</a><br />
Additionally clicking it will close all Gumps that are open.</li>
<li><strong>Dove/Flaming Sword</strong><br />
Toggles combat but also shows you whether you are in combat mode (flaming sword) when combat
is toggled in another way.</li>
<li><strong>Map</strong><br />
Shows you the map, on double click opens the map teleporter</li>
<li><strong>Spellbook</strong><br />
Opens your spellbook if you have it.</li>
<li><strong>Backpack</strong><br />
On each click opens the paperdoll of party members.</li>
<li><strong>Key (Keyring in SI)</strong><br />
Single click gives you a target pointer that tries all keys on the lock you click on. A double
click uses a lockpick if you have any in your party.<br />
When you acquire the keyring in SI, the button will change into the keyring and use that on a
single click.</li>
<li><strong>Notebook</strong><br />
Opens the notebook (see <a href="#notebook">6.2. Using the Notebook</a>), on double click shows you the
cheat menu.</li>
<li><strong>Target</strong><br />
single click gives you the target pointer, double click changes the pointer to a red cross
which will cheat teleport you wherever you click.</li>
<li><strong>Fork and Knife</strong><br />
A single click lets you feed a party member while a double click will use bandages or healing
potions to heal.</li>
<li><strong>Jawbone (SI only)</strong><br />
Opens the jawbone gump if you have the jawbone.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="notebook">6.2. Using the Notebook</a></strong></td></tr><tr><td>
<p>
We implemented a notebook you can access by pressing
'<font color="maroon">n</font>'
. With this you can make
notes of things you saw, or "heard" from any of the NPCs. Entries will be saved when you
close the notebook and save the game.
</p>
<p>
Additionally when you have cheats enabled you will see the coordinates (in decimal) where
you wrote your note.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="autonotebook">6.3. The automatic Notebook</a></strong></td></tr><tr><td>
<p>
If you want you can also have <em>Exult</em> automatically make some notes on its own when certain things happen in game.
This feature has not yet progressed very far, especially for SI we have mostly basic pointers of what
was noted.<br />
You can enable autonotes in the <a href="#misc_gump">7.6. Misc Options</a>.
</p>
<p>
You can also write your own autonotes and override the ones that come with <em>Exult</em>.<br />
For BG download <a href="https://github.com/exult/exult/raw/master/data/bg/autonotes.txt">https://github.com/exult/exult/raw/master/data/bg/autonotes.txt</a>.<br />
For SI download <a href="https://github.com/exult/exult/raw/master/data/si/autonotes.txt">https://github.com/exult/exult/raw/master/data/si/autonotes.txt</a>.<br />
Then change the <autonotes> setting in exult.cfg to point at the path of these files instead
of being set to (default).<br />
Example:
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><gamename></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to\gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><autonotes></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/autonotes.txt
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></autonotes></td></tr><tr style=""><td style="text-indent:48pt"></gamename></td></tr></table>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="screenshots">6.4. Screenshots</a></strong></td></tr><tr><td>
<p>
When you press
'<font color="maroon">Ctrl-Alt-s</font>'
<em>Exult</em> will make a screenshot of your game window in PCX image file format.
The save location of the screenshot depends on your Operating system.
</p>
<ul>
<li>On Windows <em>Exult</em> saves the screenshot to the same location where exult.cfg is found, see
<a href="#exult_config_location">2.2. Location of exult.cfg</a>.</li>
<li>On *nix systems, including OS X, <em>Exult</em> saves to the HOME folder.</li>
</ul>
<p>
Sadly the pcx format seems to be more and more forgotten and not always easy to view anymore.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Exult Setup and Game Menu">7. Exult Setup and Game Menu</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="open_menu">7.1. Access to the <em>Exult</em> Setup and Game menu</a></strong></td></tr><tr><td>
<p>
The <em>Exult</em> Setup and Game menu share mostly the same options, except for
the option to "Save/Load games" and to "Quit" the game which are only available
in the Game menu once you loaded a game.
</p>
<p>
<em>Exult</em> Setup can only be opened on the <em>Exult</em> menu by selecting the "Setup" option.<br />
And you can access the Game menu either by pressing the disk icon in the Avatar's
inventory screen or by pressing
'<font color="maroon">Esc</font>'
.<br />
The following options are available for the <em>Exult</em> Setup menu and the Game menu:<br />
<img alt="the Game menu" src="images/docs01.png" />
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="savemenu">7.2. Load/Save Game</a></strong></td></tr><tr><td>
<p>
This one is pretty straightforward. You can load and save a game, delete a game and
view some information of a save game on the right side (a screenshot and some stats).<br />
If you have a wheel mouse you can scroll one line up/down by using the wheel. Pressing
'<font color="maroon">Alt</font>'
while using the wheel scrolls by pages.<br />
Pressing <strong>Cancel</strong> exits the Load/Save options.<br />
This is only available in game through the Game menu.<br />
<img alt="saving/loading a game" src="images/docs02.png" />
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="video_gump">7.3. Video Options</a></strong></td></tr><tr><td>
<p>
In this option screen you are able to determine how <em>Exult</em> displays the game.<br />
<img alt="Video Options" src="images/docs03.png" />
</p>
<ul>
<li><strong>Full Screen</strong><br />
enable or disable running <em>Exult</em> in full screen.</li>
<li><strong>Window Size</strong><br />
lets you choose between various resolutions determined by the fullscreen resolutions
your system reports as supported. If you want other resolutions edit
exult.cfg outlined in <a href="#exult_config">2.3. Settings in exult.cfg</a>.</li>
<li><strong>Scaler</strong><br />
lets you choose your favorite scaling engine. Also look at <a href="#scaler">4.4. Scaler</a>
for an explanation.</li>
<li><strong>Scaling</strong><br />
choose between 1x up to 8x. Further explanation in <a href="#scaler">4.4. Scaler</a>.<br />
For scalers that have a default only scaling (e.g. 2xSaI) this option will be hidden.</li>
<li><strong>Game Area</strong><br />
the size of your game viewing area in the <em>Exult</em> window. You can choose between the
original default resolution of '320x200' or 'Auto' which tries to set the best viewing
area for the chosen resolution.</li>
<li><strong>Fill Quality</strong><br />
the scaler used by the different fill modes. You can chose between Point and Bilinear.</li>
<li><strong>Fill Mode</strong><br />
Different modes on how to display the Game Area in the <em>Exult</em> window size.
Please see <a href="#video_fill_modes">4.2. Fill modes</a>.</li>
<li><strong>AR Correction</strong><br />
Aspect Ratio Correction for the fill modes "Fit" and "Centre".</li>
<li><strong>Same setting for window and fullscreen</strong><br />
When you disable this you can select different settings for window and fullscreen mode by changing
the settings while being in either mode.</li>
<li><strong>APPLY</strong><br />
Checks whether your changes can cause problems, applies your changes and gives you a countdown
to confirm that the new settings are working correctly. If you don't want to apply your changes,
click on the red checkmark to the left.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="audio_gump">7.4. Audio Options</a></strong></td></tr><tr><td>
<p>
Look at <a href="#Audio">3. Audio</a> to see explanation on the settings.<br />
<img alt="Audio Options" src="images/docs04.png" />
</p>
<ul>
<li><strong>Audio</strong><br />
Enable or disable all Audio in <em>Exult</em>.</li>
<li><strong>Music options</strong><br />
Enable or disable music.</li>
<li><strong>looping</strong><br />
Disable restores the (broken) way the original handled the music looping flag.</li>
<li><strong>digital music</strong><br />
Enables/disables Digital Music.</li>
<li><strong>MIDI driver</strong><br />
choose between different drivers for MIDI, see <a href="#midi_music">3.2.</a>.</li>
<li><strong>device type</strong><br />
choose between different device types for MIDI music, see <a href="#midi_music">3.2.</a>.</li>
<li><strong>effects</strong><br />
alters the way the MIDI is played. Choose between Reverb, Chorus,
Both (Reverb and Chorus) or disable it.</li>
<li><strong>SFX</strong><br />
Enable or disable digital sound effects.</li>
<li><strong>Pack</strong><br />
choose between our standard SFX packs, Roland MT32 and Soundblaster, see <a href="#wave_sfx">3.7.</a>.
This option is not available in the <em>Exult</em> Setup.</li>
<li><strong>Speech</strong><br />
enable or disable speech. When disabled you will see subtitles when the Guardian
or the Great Earth Serpent speaks</li>
<li><strong>OK/Cancel</strong><br />
Ok accepts your changes, Cancel discards your changes.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="gameplay_gump">7.5. Gameplay Options</a></strong></td></tr><tr><td>
<p>
<img alt="Gameplay Options" src="images/docs05.png" />
</p>
<ul>
<li><strong>Status Bars</strong><br />
You can either disable the status bars or choose its position on
the bottom of the screen (left, middle, right).</li>
<li><strong>Text Background</strong><br />
shows a tinted background behind text in conversations to make it easier to read.
Either disable it or choose between the colors purple, orange, light gray, green,
yellow, pale blue, dark green, red, bright white, dark gray and white.</li>
<li><strong>Fullscreen Fast Mouse</strong><br />
makes the mouse cursor move faster in full screen modes. Enable or disable it.</li>
<li><strong>Use middle mouse button</strong><br />
In the normal game, the middle mouse button activates the target-function
(which could also be accomplished by pressing
'<font color="maroon">t</font>'
). For modal gumps,
the middle mouse acts as 'return', the right button as 'escape', so you can now
for example accept the default slider value by just pressing the middle button.
The escape function is also available during most other actions like selecting
a target or conversations. Enable or disable it.</li>
<li><strong>Doubleclick closes gumps</strong><br />
pretty straightforward, right?</li>
<li><strong>Right click closes gumps</strong><br />
the same but different.</li>
<li><strong>Right click Pathfinds</strong><br />
Right-clicking on a spot makes the avatar walk to it. Default is a double click
but you can set it to a single one or disable it.</li>
<li><strong>Gumps pause games</strong><br />
In the original the game got paused when Gumps were shown. Enable/disable it.</li>
<li><strong>Cheats</strong><br />
Enables or disables all the cheats that we implemented in <em>Exult</em>.
See <a href="#exult_cheats">5.3. Cheat keys</a> what those cheats are.</li>
<li><strong>Speed</strong><br />
if <em>Exult</em> seems too fast lower this setting. If it seems to sluggish raising
this setting may help.</li>
<li><strong>Smooth scrolling</strong><br />
Disabled/25%/50%/75%/100% percentage of how smooth the game scrolls when the avatar
moves. When disabled <em>Exult</em> uses the "jerky" scrolling of the original game.</li>
<li><strong>Paperdolls</strong><br />
only available in <strong>Black Gate</strong> and only if you have
<strong>Serpent Isle</strong> installed as well. Enables or disable Paperdolls
(inventory screen) in the style of <strong>Serpent Isle</strong>.</li>
<li><strong>OK/Cancel</strong><br />
Ok accepts your changes, Cancel discards your changes.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="misc_gump">7.6. Misc Options</a></strong></td></tr><tr><td>
<p>
<img alt="Misc Options" src="images/docs06.png" />
</p>
<ul>
<li><strong>Scroll game view with mouse</strong><br />
When cheats are enabled you can scroll the game view with the scroll wheel of the mouse,
when you hold down the
'<font color="maroon">Alt</font>'
you will scroll sideways (to the west or to the east).</li>
<li><strong>Skip intro</strong><br />
When enabled you don't have to watch the splash screen and intro when you select a game
from the <em>Exult</em> menu.</li>
<li><strong>Skip scripted first scene</strong><br />
When you start a new game of BG or SI the game starts with a scripted scene during which
you can't move the Avatar. Enable this to skip this part but only do this
if you have already played the game and have seen this scene.</li>
<li><strong>Alternate drag'n'drop</strong><br />
When enabled dropping a stack of items (coins, bolts...) will drop the whole stack without
asking for confirmation of the amount of items to drop. Hold
'<font color="maroon">Ctrl</font>'
while dropping
if you need to split a stack.</li>
<li><strong>Autonotes</strong><br />
Toggle writing automatic notes to the notebook - see <a href="#autonotebook">6.3. The automatic Notebook</a>.</li>
<li><strong>Use ShortcutBar</strong><br />
Toggle the ShortcutBar or make it transparent when on the map -
see <a href="#shortcutbar">6.1. ShortcutBar for one or double click actions</a>.</li>
<li><strong>Use outline color</strong><br />
Choose a the color of the outline around the ShortcutBar buttons or disable it - see
<a href="#shortcutbar">6.1. ShortcutBar for one or double click actions</a>.</li>
<li><strong>Hide missing items</strong><br />
hides ShortcutBar items the party doesn't have, otherwise missing items are greyed out -
see <a href="#shortcutbar">6.1. ShortcutBar for one or double click actions</a>.</li>
<li><strong>Combat options:</strong><br />
As many people think that the U7 combat engine is far too easy, too hard or
just can't stand the real-time-combat Jeff put in some options to make combat more
interesting.</li>
<li><strong>Difficulty</strong><br />
Ranges from Easiest (-3) to Hardest (3). It affects the chance of a hit, and
the HP that is lost if a hit occurs.</li>
<li><strong>ShowHits</strong><br />
With this enabled you can see the hit points of NPCs in brackets after their name when
you left-click on them.</li>
<li><strong>Mode</strong><br />
choose between Original and SpacePauses. SpacePauses gives you a little more control of
combat. When you hit space the game pauses and you can direct a party member by
right-clicking, then clicking on a target to attack. Or change weapons, choose a
favorite spell.</li>
<li><strong>Charmed difficulty</strong><br />
choose between Normal and Hard. With Normal the Avatar can't be charmed. The original game allowed
him to be charmed though that only highlighted him as charmed and the charmed status icon showed
but you could control him as usual.<br />
Hard will neither allow the player to control charmed party members, including the Avatar, nor
access the inventory of a charmed party member. But you can still manipulate objects that are not
in the charmed party members possessions even if the Avatar is the one who is charmed. Charmed
party members will continue to attack, even if the player ends combat.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="quit_game">7.7. Quit</a></strong></td></tr><tr><td>
<p>
Exits <em>Exult</em>. This option is only available in the Game menu.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Mods and Patches">8. Mods and Patches</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="mods_intro">8.1. Introduction to Mods and Patches</a></strong></td></tr><tr><td>
<p>
With <em>Exult Studio</em> advancing more and more, there are now a small number mods and patches
developed, both by <em>Exult</em> team members and other users.
See <a href="faq.html#mods_patches">FAQ</a> for a list.
</p>
<p>
Patches are meant for what the name implies, little patches to the original game.
Changing shapes, fixing or changing some usecode and such. Patches also have the
limitation that you can only have one patch per original game installed.
</p>
<p>
Mods on the other hand are more or less meant for heavy modifications of the original
games. Changing the map layout, adding NPCs and objects, changing usecode and so on.
You can have several mods installed which can be chosen from a convenient menu in <em>Exult</em>.
Because of these advantages that mods have over patches, people now develop mods rather
than patches.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="mods_install">8.2. Installing Mods</a></strong></td></tr><tr><td>
<p>
To install a mod unzip or move the mod files (if they come unzipped) into your games
'mods' folder. By default that is the mods subfolder in the path you set for your
game in the exult.cfg file (see <a href="#path_config">2.4. Path-Settings</a>. If the folder is not
there, simply create an empty folder called 'mods' in your games folder and
proceed as above.<br />
Now start a new game, choose the mod in the menu and enjoy the mod.
</p>
<p>
Please read the readme(.txt) that should have come with the mods. In there you will
normally find further instructions and what the mod is about and how to experience
the changes in the game.
</p>
<p>
Also be aware that mods do not work with <em>Exult</em> version 1.2 but need a new snapshot.
Unfortunately, since there were so many advancements in the map editing since <em>Exult</em> 1.2
mods that are no longer maintained might no longer work.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="patch_install">8.3. Installing Patches</a></strong></td></tr><tr><td>
<p>
Installation of patches is very similar to the installation of mods: unzip or move the patch
files (if they come unzip) into your games 'patch' folder. By default that is the patch
subfolder in the path you set for your game in the exult.cfg file
(see <a href="#path_config">2.4. Path-Settings</a>). If the folder is not there, simply create an empty folder
called 'patch' in your games folder and proceed as above.<br />
Now start a new game and enjoy the patch.
</p>
<p>
Please read the readme(.txt) that should have come with the patch. In there you will
normally find instructions and what the patch is about and how to experience the changes
in the game.
</p>
<p>
Also be aware that patches do not work with <em>Exult</em> version 1.2 but need a newer snapshot.
Unfortunately, since there were so many advancements in the map editing since <em>Exult</em> 1.2
patches that are no longer maintained might no longer work.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="mods_path">8.4. Adapting the location of Mods and Patches</a></strong></td></tr><tr><td>
<p>
In exult.cfg you can adapt where <em>Exult</em> looks for both mods and patches.
The paths <em>Exult</em> uses by default, are explained in <a href="#path_config">2.4.</a>,
so stick to that for the location of mods and patches, and only edit the config
file if you need to.
</p>
<table cellspacing="0" cellpadding="0" border="0"><tr style=""><td style="text-indent:0pt"><config></td></tr><tr style=""><td style="text-indent:16pt"><disk></td></tr><tr style=""><td style="text-indent:32pt"><game></td></tr><tr style=""><td style="text-indent:48pt"><gamename></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><path></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></path></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><mods></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/mods
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></mods></td></tr><tr style="color: #62186f"><td style="text-indent:64pt"><patch></td><td rowspan="3" /></tr><tr style="color: #62186f"><td style="text-indent:64pt">
path_to/gamename/patch
</td></tr><tr style="color: #62186f"><td style="text-indent:64pt"></patch></td></tr><tr style=""><td style="text-indent:48pt"></gamename></td></tr></table>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="mods_savegames_location">8.5. Where to find the savegames of modded games</a></strong></td></tr><tr><td>
<p>
When you save a modded game the savegames are saved to <savegame_path>/mods/name_of_mod.
The Gamedat folder will be found in that folder as well. For the location of <savegame_path>,
please see <a href="#path_config">2.4. Path-Settings</a> and the following chapters for your Operating System.
</p>
<p>
Note, you can override the location of savegames in the cfg of the mod under the
<savegame_path>.<br />
For example if you install the BG Keyring mod, you would find the settings for that mod in
keyring.cfg.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="mods_savegames">8.6. Exchanging Savegames between original games and Mods</a></strong></td></tr><tr><td>
<p>
You cannot exchange savegames between original games and mods. For example,
when you start a new game with a mod for BG and later run that same savegame
from BG only, it might actually work, but the results are unpredictable. The
game might run ok for a while until you hit a problem caused by the missing mod.<br />
So don't do it.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="iOS Guide">9. iOS Guide</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="ios_port">9.1. The port to iOS</a></strong></td></tr><tr><td>
<p>
In January 2015 Chaoji Li (aka Litchie) forked <em>Exult</em> on
<a href="https://github.com/litchie/exult-ios">Github</a> to work
on the initial porting effort by Lanica Dragon (which had stopped in 2013).<br />
Even while this port is a fork and not an official port, this documentation aims
to help iOS users.
</p>
<p>
Note that <em>Exult</em> runs very nicely on iPads but the item management of the games makes
playing on the smaller iPhone screens a bit of a challenge. Starting with the
screen size of the iPhone 6 things become easier.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="ios_install">9.2. Installing Exult on your iPhone/iPad</a></strong></td></tr><tr><td>
<p>
For now <em>Exult</em> is not on the App Store but there are two other ways to get it on your device.
</p>
<ul>
<li>If your iOS device is on iOS version 9.x and higher and you are running a Mac, you can download
Xcode from the AppStore, clone the git repository, run the Xcode project file and easily install
<em>Exult</em> on your device. This is called "sideloading".</li>
<li>Write an email to Dominus Dragon
(see <a href="http://exult.sourceforge.net/about.php">About Us</a>) to sign up for
the beta testing (through Apple's iTunes Connect/TestFlight).</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="ios_games">9.3. Installing the games on your iPhone/iPad</a></strong></td></tr><tr><td>
<p>
Once you have the <em>Exult</em> app on your device, you will need to upload the games to your
device using iTunes file sharing. But it needs a bit of preparing.
</p>
<p>
First you will need to put the games into a folder called game and use the following
folder structure:<br />
game<br />
<font color="maroon"><kbd>game</kbd></font><br />
<font color="maroon"><kbd>+-- blackgate</kbd></font><br />
<font color="maroon"><kbd>| +--- static</kbd></font><br />
<font color="maroon"><kbd>| +---- *.*</kbd></font><br />
<font color="maroon"><kbd>+-- serpentisle</kbd></font><br />
<font color="maroon"><kbd>| +--- static</kbd></font><br />
<font color="maroon"><kbd>| +---- *.*</kbd></font><br />
Please make sure that all the file and folder names are in lowercase, iOS is case sensitive
and the games might not be detected otherwise.
</p>
<p>
Now connect your device to your computer, start iTunes and select your device in it. Click "Apps",
scroll down to "File Sharing" and select <em>Exult</em>. Now drag and drop the game folder you prepared
in the first step.
</p>
<p>
Note: if you want to use mods just add them to the game folder structure before you drag and drop
that in iTunes file sharing.<br />
Example with the BG keyring and SI fixes mods:<br />
<font color="maroon"><kbd>game</kbd></font><br />
<font color="maroon"><kbd>+-- blackgate</kbd></font><br />
<font color="maroon"><kbd>| +--- static</kbd></font><br />
<font color="maroon"><kbd>| +---- *.*</kbd></font><br />
<font color="maroon"><kbd>| +--- mods</kbd></font><br />
<font color="maroon"><kbd>| +---- keyring</kbd></font><br />
<font color="maroon"><kbd>| +----- *.*</kbd></font><br />
<font color="maroon"><kbd>| +---- keyring.cfg</kbd></font><br />
<font color="maroon"><kbd>+-- serpentisle</kbd></font><br />
<font color="maroon"><kbd>| +--- static</kbd></font><br />
<font color="maroon"><kbd>| +---- *.*</kbd></font><br />
<font color="maroon"><kbd>| +--- mods</kbd></font><br />
<font color="maroon"><kbd>| +---- sifixes</kbd></font><br />
<font color="maroon"><kbd>| +----- *.*</kbd></font><br />
<font color="maroon"><kbd>| +---- sifixes.cfg</kbd></font><br />
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="ios_data">9.4. Installing sfx and digital music</a></strong></td></tr><tr><td>
<p>
To install the optional sfx and digital music, please download the "Zipped all-in-one audio pack
for manual installation" zip file from our
<a href="http://exult.sourceforge.net/download.php">download page</a>.
Unzip everything to a folder called "data" and drag and drop this also in iTunes file sharing.
Do NOT put it in the "game" folder.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="ios_controls">9.5. iOS controls</a></strong></td></tr><tr><td>
<p>
When playing you have a dpad overlaying the game screen which by default is on the right of the
screen (but can be set to the left side).<br />
Tapping with your finger is equal to a left click in the game.<br />
The green (and eventually red (combat)) movement cursor and the hand pointer are invisible on
iOS as they are more distracting than helping when you control and click with your finger.
</p>
<p>
When you do a long touch on a location and then release the finger, the Avatar will pathfind to this spot.
</p>
<p>
There is also a helper menu when you click near objects in the games, which can be helpful on
the smaller iPhone screens but can be disabled in the iOS settings.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="ios_settings">9.6. Additional iOS settings</a></strong></td></tr><tr><td>
<p>
There is an additional "iOS Options" item in both the <em>Exult</em> Setup and Game menu which offers
to change the following settings:
</p>
<ul>
<li><strong>Item helper menu</strong><br />
enable or disable the helper menu that opens when you click near objects.</li>
<li><strong>D-Pad screen location</strong><br />
you can disable the D-Pad (not advisable) or choose on which side of your screen it
should be shown.</li>
<li><strong>Long touch pathfind</strong><br />
toggles the ability to let the Avatar auto pathfind to the spot you touched longer.</li>
</ul>
<p>
Additionally in the Video Options you have the option to toggle HighDPI which enables you
to make use of the higher pixel density of your iOS device. It's enabled by default,
toggling it will require you to force end <em>Exult</em> and restart it.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Installing the original Ultima VII games for use with Exult">10. Installing the original Ultima VII games for use with Exult</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="win32_floppy">10.1. Installing the floppy disks of BG/SI on Windows</a></strong></td></tr><tr><td>
<p>
Insert Disk 1 in your floppy drive, open explorer and click on the floppy drive
(<strong>a:\</strong>).
Double click on install.exe, choose the drive you want to install to, and then in which
folder you want BG/SI to be installed to (Let's assume <strong>C:\Exult\ULTIMA7</strong>
for BG and <strong>C:\Exult\SERPENT</strong> for SI).<br />
Next you choose the sound card, but as this is not relevant for <em>Exult</em>, choose "No sound
card". Confirm the settings with "Y" and the installer begins to make noise in your
floppy drive...<br />
When asked to insert the next floppy disk and hit any key (or ESC to cancel). When the
installation is done, the installer will complain, that "something has put your system
in protected mode...", ignore that and press any key to continue. Again it will complain
that "your current system configuration is not compatible with Ultima VII!...", ignore
that as well and press "N" (you don't need a boot disk for playing U7 with <em>Exult</em>). Finally
hit any key to finish your installation. The installer will finish and the game can be
found at <strong>C:\Exult\ULTIMA7</strong> or <strong>C:\Exult\SERPENT</strong>.
</p>
<p>
When installing Ultima VII from floppy disks in Windows you can run into some problems.<br />
The installer assumes that all drives in the computer are hard drives and can't cope with
drives like CD-ROMs and card readers. It tries to read how much free space the drives have
and if there is no media in the drive it gives an error and you can't proceed.<br />
To solve this you have to insert a CD-ROM in your CD/DVD-ROM drive. If you have a multi card
reader disconnect that if possible (or insert cards in all the slots if you have them). If
disconnecting the reader is not possible you have to use one of the other ways to install the
floppy versions or use a different computer.
</p>
<p>
Unfortunately it is possible that one of the floppies is no longer working. In that case the
installation will fail and the installer might suggest that there is a device error and asks
you to reboot your computer. Don't follow that advice a reboot is not likely to fix it.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="win32_addons">10.2. Installing the floppy disks of the Add-Ons FoV/SS on Windows</a></strong></td></tr><tr><td>
<p>
Insert the add-on floppy disk in your floppy drive, open explorer and click on the floppy
drive (<strong>a:\</strong>). Double click on install.exe, and then you first have to choose
the drive where you installed the game (BG/SI) to. Default is <strong>C:\</strong>, the
installer will then search in which folder BG/SI has been installed to. This is unfortunately
not working on every computer, for some unknown reason the installer might crash at this point.<br />
If it doesn't crash the installer will write where it found BG/SI installed to and will ask
whether you want to proceed with the installation. Hit "Y" and the installation will begin,
at the end press any key to finish the installation and to close the installer.
</p>
<p>
When installing the add-ons you might run into the same problems as when installing the full
games (see above <a href="#win32_floppy">10.1.</a>).
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="dosbox_floppy">10.3. Installing the floppy disks of BG/SI using DOSBox</a></strong></td></tr><tr><td>
<p>
<a href="http://dosbox.com">DOSBox</a> is a program that emulates the old Dos
and should run on any operating system that <em>Exult</em> runs on (and more). So this is perfect
for users that don't run Windows.
</p>
<p>
To install Ultima VII with DOSBox, download and install DOSBox from
<a href="http://http://dosbox.com">http://http://dosbox.com</a>. Make a new folder in your <strong>C:\</strong> drive
called <strong>Exult</strong>.<br />
Insert Disk 1 in your floppy drive, start DOSBox and type the following:<br />
<font color="maroon"><kbd>mount c C:\Exult</kbd></font><br />
<font color="maroon"><kbd>mount a a:\ -t floppy</kbd></font><br />
<font color="maroon"><kbd>a:</kbd></font><br />
<font color="maroon"><kbd>install</kbd></font><br />
</p>
<p>
The installer will start and ask you on which drive to install Ultima VII to. Choose c and
when it asks for the target folder choose <strong>C:\ULTIMA7</strong> for BG or
<strong>C:\SERPENT</strong> for SI (in both cases you can just hit enter). Next you choose
the sound card, but as this is not relevant for <em>Exult</em>, choose "No sound card". Confirm the
settings with "Y" and the installer begins to make noise in your floppy drive...<br />
When asked to insert the next floppy disk and hit any key (or ESC to cancel). When the
installation is done, the installer will complain, that "something has put your system
in protected mode...", ignore that and press any key to continue. Again it will complain
that "your current system configuration is not compatible with Ultima VII!...", ignore
that as well and press "N" (you don't need a boot disk for playing U7 with <em>Exult</em>). Finally
hit any key to finish your installation. Close DOSBox. The game can now be found at
<strong>C:\Exult\ULTIMA7</strong> or <strong>C:\Exult\SERPENT</strong>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="dosbox_addons">10.4. Installing the floppy disks of the Add-Ons FoV/SS using DOSBox</a></strong></td></tr><tr><td>
<p>
We assume you followed the above guide on how to <a href="#dosbox_floppy">10.3. Installing the floppy disks of BG/SI using DOSBox</a>, so you
should have BG/SI installed to <strong>C:\Exult\ULTIMA7</strong> or
<strong>C:\Exult\SERPENT</strong>.
</p>
<p>
Insert the add-on floppy disk in your floppy drive, start DOSBox and type the following:<br />
<font color="maroon"><kbd>mount c C:\Exult</kbd></font><br />
<font color="maroon"><kbd>mount a a:\ -t floppy</kbd></font><br />
<font color="maroon"><kbd>a:</kbd></font><br />
<font color="maroon"><kbd>install</kbd></font><br />
</p>
<p>
Now you have to choose the drive where you installed the game to. Choose C and the installer
will find the correct folder of BG/SI and will ask for your confirmation to proceed with
the installation. Hit "Y" and the installation will begin, at the end press any key to finish
the installation and to close the installer. Close DOSBox.<br />
FoV is then installed in <strong>C:\Exult\ULTIMA7</strong>. SS is then installed in
<strong>C:\Exult\SERPENT</strong>.
</p>
<p>
Unfortunately you might run into a DOSBox bug when installing the add-ons in DOSBox. You might
have to rename the file <strong>C:\Exult\ULTIMA7\static\usecode.new</strong> to just
<strong>C:\Exult\ULTIMA7\static\usecode</strong> (or
<strong>C:\Exult\SERPENT\static\usecode.new</strong> to just
<strong>C:\Exult\SERPENT\static\usecode</strong>)
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="bg_manual">10.5. Manual installation of the BG floppy disks</a></strong></td></tr><tr><td>
<p>
If for some reason you can't use the above guides to install BG, there is also a way to
install BG without using the installer.
</p>
<p>
Copy all the files of your floppy files in one folder (e.g. <strong>C:\Exult\BGfloppy</strong>).
If you are using Windows open a command prompt (run -> cmd.exe) and change into this folder
(enter <font color="maroon"><kbd>cd C:\Exult\BGfloppy</kbd></font>). There enter the following lines and press return after
each line:<br />
<font color="maroon"><kbd>copy /b u7disk00 + U7disk01 + u7disk02 u7disk00.zip</kbd></font><br />
<font color="maroon"><kbd>copy /b u7disk10 + u7disk11 + u7disk12 u7disk10.zip</kbd></font><br />
<font color="maroon"><kbd>copy /b u7disk20 + u7disk21 u7disk20.zip</kbd></font><br />
If you are on a *nix system you use the cat command instead of copy /b, for example<br />
<font color="maroon"><kbd>cat u7disk00 U7disk01 u7disk02 >u7disk00.zip</kbd></font>
</p>
<p>
In that folder you can now find 3 zip files. You can now use winzip/winrar/any unarchiver
to extract the files (keep folder structure in the settings) to <strong>C:\Exult\ULTIMA7</strong>.
Also copy the files INSTALL.EXE, PKUNZIP.EXE, INSTALL.PRM to <strong>C:\Exult\ULTIMA7</strong>.
Or enter the following lines on the command prompt:<br />
<font color="maroon"><kbd>pkunzip -d -e u7disk00.zip C:\Exult\ULTIMA7</kbd></font><br />
<font color="maroon"><kbd>pkunzip -d -e u7disk10.zip C:\Exult\ULTIMA7</kbd></font><br />
<font color="maroon"><kbd>pkunzip -d -e u7disk20.zip C:\Exult\ULTIMA7</kbd></font><br />
<font color="maroon"><kbd>copy *.exe C:\Exult\ULTIMA7</kbd></font><br />
<font color="maroon"><kbd>copy install.prm C:\Exult\ULTIMA7</kbd></font><br />
Installation is now finished and you can delete the folder <strong>C:\Exult\BGfloppy</strong>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="si_manual">10.6. Manual installation of the SI floppy disks</a></strong></td></tr><tr><td>
<p>
If for some reason you can't use the above guides to install SI, there is also a way to
install SI without using the installer.
</p>
<p>
Copy all the files of your floppy files in one folder (e.g. <strong>C:\Exult\SIfloppy</strong>).
If you are using Windows open a command prompt (run -> cmd.exe) and change into this folder
(enter <font color="maroon"><kbd>cd C:\Exult\SIfloppy</kbd></font>). There enter the following lines and press return after
each line:<br />
<font color="maroon"><kbd>copy sidisk00 sidisk00.zip</kbd></font><br />
<font color="maroon"><kbd>copy /b sidisk10 + sidisk11 + sidisk12 + sidisk13 sidisk10.zip</kbd></font><br />
<font color="maroon"><kbd>copy /b sidisk20 + sidisk21 + sidisk22 sidisk20.zip</kbd></font><br />
<font color="maroon"><kbd>copy /b sidisk30 + sidisk31 sidisk30.zip</kbd></font><br />
<font color="maroon"><kbd>copy sidisk40 sidisk40.zip</kbd></font><br />
If you are on a *nix system you use the cat command instead of copy /b, for example<br />
<font color="maroon"><kbd>cat sidisk10 sidisk11 sidisk12 sidisk13 >sidisk10.zip</kbd></font>
</p>
<p>
In that folder you can now find 5 zip files. You can now use winzip/winrar/any unarchiver
to extract the files (keep folder structure in the settings) to <strong>C:\Exult\SERPENT</strong>.
Also copy the files Also copy the files 386STEP.EXE, INSTALL.EXE, PKUNZIP.EXE, INSTALL.PRM to
<strong>C:\Exult\SERPENT</strong>.<br />
Or enter the following lines on the command prompt:<br />
<font color="maroon"><kbd>pkunzip -d -e sidisk00.zip C:\Exult\SERPENT</kbd></font><br />
<font color="maroon"><kbd>pkunzip -d -e sidisk10.zip C:\Exult\SERPENT</kbd></font><br />
<font color="maroon"><kbd>pkunzip -d -e sidisk20.zip C:\Exult\SERPENT</kbd></font><br />
<font color="maroon"><kbd>pkunzip -d -e sidisk30.zip C:\Exult\SERPENT</kbd></font><br />
<font color="maroon"><kbd>pkunzip -d -e sidisk40.zip C:\Exult\SERPENT</kbd></font><br />
<font color="maroon"><kbd>copy *.exe C:\Exult\SERPENT</kbd></font><br />
<font color="maroon"><kbd>copy install.prm C:\Exult\SERPENT</kbd></font><br />
Installation is now finished and you can delete the folder <strong>C:\Exult\SIfloppy</strong>.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="cdrom_install">10.7. Installing the CD-ROM versions of Ultima VII</a></strong></td></tr><tr><td>
<p>
There are a couple of CD-ROM versions of Ultima VII. Most of these come with the add-ons pre-installed
so with these you don't have to bother with installing the floppy disk version of the add-ons.
To our knowledge the following CD-ROM versions exist:
</p>
<ul>
<li><strong>EA Compilation</strong><br />
This includes BG and a couple of other games (Savage Empire, Ultima Underworld and other non-Ultima games).
Unfortunately BG does not have the add-on FoV included. From the CD just copy the folder Ultima7 to
<strong>C:\Exult</strong>.</li>
<li><strong>Ultima Collection</strong><br />
From the CD just copy the folders Serpent and Ultima7 to <strong>C:\Exult</strong>. Don't bother
with the Ultima Collection installer. Both games come with the add-ons included.</li>
<li><strong>The Complete Ultima VII (EA presents CD-ROM Classics)</strong><br />
On this CD-ROM the games are zipped in Serpent.zip and Ultima7.zip. Unzip serpent.zip to
<strong>C:\Exult\SERPENT</strong> and unzip Ultima7.zip to <strong>C:\Exult\ULTIMA7</strong>.
Both games come with the add-ons included.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="cd_permissions">10.8. Fixing permissions of Ultima Collection on *nix systems</a></strong></td></tr><tr><td>
<p>
If you are following the above guide and copied the games from the
Ultima Collection CD you might run into a permissions problem on *nix systems,
including Mac OS X. You need to set group permissions to read and write.
</p>
<p>
On OS X select both game folders, bring up info, go to Ownership and Permissions,
expand details, change Access under Group from read only to read and write, then
click Apply.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="gog_windows">10.9. Using the version for Windows from GOG.com</a></strong></td></tr><tr><td>
<p>
Since November 2011 you can buy Ultima 7 from <a href="http://www.gog.com">GOG</a>.
Unfortunately GOG only offers a Windows installer that you can't easily circumvent, which makes
it a challenge for users that use a different OS than Windows.
</p>
<p>
Right now the only way to get at the game files is to run the installer on Windows (or in WINE
if you are not a Windows user). After the installation you will find the game files in
<strong>C:\GOG Games\Ultima 7</strong> and
<strong>C:\GOG Games\Ultima 7 - Serpent Isle</strong>.
</p>
<p>
After installation you can just run our installer and when asked where the games are installed
enter or browse to the above paths.<br />
Unfortunately GOG changes the download of the games for some unknown reason again and again. So our instructions are
sometimes out of date. These ones are for the latest GOG release at the time of writing. If it doesn't work,
please visit our forum and tell us.
</p>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="gog_mac">10.10. Using the version for OS X from GOG.com</a></strong></td></tr><tr><td>
<p>
Since January 2013 <a href="http://www.gog.com">GOG</a> also offers a download for
Mac OS X for each of the Ultima VII parts. These are install packages for OS X that will install the
two parts into your Applications folder as applications that use a modified version of DOSBox to play the game.
If you want to make Exult automatically find the games, you will need to copy the game files from these
applications to a different folder on your hard drive. To do this follow the next few steps.
</p>
<p>
Open Terminal.app found in the Utilities subfolder of your Applications folder and enter the following commands:<br />
<font color="maroon"><kbd>sudo mkdir -p "/Library/Application Support/Exult/blackgate"</kbd></font><br />
<font color="maroon"><kbd>sudo mkdir -p "/Library/Application Support/Exult/serpentisle"</kbd></font><br />
<font color="maroon"><kbd>sudo cp -p -R "/Applications/Ultima VII™ - The Black Gate + The Forge of Virtue.app/Contents/Resources/Ultima 7 The Complete Edition.boxer/C.harddisk/U7/ultima7/STATIC" "/Library/Application Support/Exult/blackgate"</kbd></font><br />
<font color="maroon"><kbd>sudo cp -p -R "/Applications/Ultima VII™ - Serpent Isle + The Silver Seed.app/Contents/Resources/Ultima 7 The Complete Edition.boxer/C.harddisk/U7/serpent/STATIC" "/Library/Application Support/Exult/serpentisle"</kbd></font><br />
Because we need elevated rights the commands are using sudo and will ask for your password and you
will need to do this with an administrator account. If you don't have that, please ask your administrator
to do this for you.<br />
Unfortunately GOG changes the download of the games for some unknown reason again and again. So our instructions are
sometimes out of date. These ones are for the latest GOG release at the time of writing (gog-13). If it doesn't work,
please visit our forum and tell us.
</p>
<p>
If you are on a *nix system you can extract the files from the install packages via xar, in the extrracted folder
package.pkg you will find a file called Scripts which is a cpio.gz archive.
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Credits and Contact">11. Credits and Contact</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="thanks">11.1. Thanks</a></strong></td></tr><tr><td>
<ul>
<li>The people of <a href="http://www.sourceforge.net">SourceForge</a> without whom this
project would not be where it is today.</li>
<li>The paper by Gary Thompson on the structure of the U7 data
files was crucial to the early development of <em>Exult</em>.</li>
<li>Work by Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag
made the "usecode" interpreter possible.</li>
<li>Olivier Marcoux's technical document was also crucial in
understanding some data files.</li>
<li>Thanks also go to the person who wrote u7items.txt and the
contributor of the "avatar.ttf" font.</li>
<li>Aurelien Marchand (Artaxerxes) for his extensive guide for the Zaurus.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="contact">11.2. Contacting us</a></strong></td></tr><tr><td>
<p>
You can contact the <em>Exult</em> team and/or get more information from:<br />
<a href="http://exult.sourceforge.net/">http://exult.sourceforge.net/</a> or<br />
<a href="http://sourceforge.net/projects/exult/">http://sourceforge.net/projects/exult/</a><br />
</p>
</td></tr></table><hr width="100%" /><table width="100%"><tr><th align="left"><a name="Changes to the Documentation">12. Changes to the Documentation</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="08122018">12.1. - 08 December 2018</a></strong></td></tr><tr><td>
<ul>
<li><a href="#installation">2.1. Installation</a> Pointing at our GOG instructions, too.</li>
<li><a href="#exult_config_location">2.2. Location of exult.cfg</a> Windows 9x and 2k are no longer supported.</li>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> eliminated forked and kmidi mentions.</li>
<li><a href="#path_config_nt5">2.5. Path-Settings for Windows</a> Windows 9x and 2k are no longer supported.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> forked midi and kmid (kmidi) are no longer supported</li>
<li><a href="#screenshots">6.4. Screenshots</a> PCX format is out of date.</li>
<li><a href="#ios_controls">9.5. iOS controls</a> mentioned long touch pathfind</li>
<li><a href="#ios_settings">9.6. Additional iOS settings</a> long touch pathfind added and the HighDPI Video Option.</li>
<li><a href="#gog_windows">10.9. Using the version for Windows from GOG.com</a> adapted to GOG changes of the Windows installer</li>
<li><a href="#gog_mac">10.10. Using the version for OS X from GOG.com</a> adapted to GOG changes of the Mac installer.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="14042016">12.2. - 14 April 2016</a></strong></td></tr><tr><td>
<ul>
<li>Removed Zaurus guide.</li>
<li>Removed mentions of MacOS or replaced with OS X if applicable.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> BeOS MIDI driver is no more.</li>
<li><a href="#wave_sfx_install">3.10. Installation of the digital wave sound effects</a> Zaurus mention deleted.</li>
<li><a href="#shortcutbar">6.1. ShortcutBar for one or double click actions</a> Gump closing Disk and healing Feed buttons.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="17032016">12.3. - 17 March 2016</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> ShortcutBar cfg settings.</li>
<li><a href="#ShortcutBar, Notebook and Screenshots">6. ShortcutBar, Notebook and Screenshots</a> added ShortcutBar documentation</li>
<li><a href="#misc_gump">7.6. Misc Options</a> ShortcutBar options added.</li>
<li><a href="#ios_install">9.2. Installing Exult on your iPhone/iPad</a> changed a bit.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="13032016">12.4. - 13 March 2016</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_version">1.1. Exult Version</a> GIT instead of SVN.</li>
<li><a href="#autonotebook">6.3. The automatic Notebook</a> point at GIT instead of SVN.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="19032015">12.5. - 19 March 2015</a></strong></td></tr><tr><td>
<ul>
<li><a href="#error_log">2.10. Error Log</a> moved.</li>
<li><a href="#iOS Guide">9. iOS Guide</a> added.</li>
<li><a href="#zaurus_install">1.1. </a> moved.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="09052014">12.6. - 09 May 2014</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added coremidi_device setting.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> added coremidi_device setting.</li>
<li><a href="#coremidi_device">3.5. OS X CoreMidi device ID</a> added to explain the coremidi_device setting.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="19122013">12.7. - 19 December 2013</a></strong></td></tr><tr><td>
<ul>
<li><a href="#gog_mac">10.10. Using the version for OS X from GOG.com</a> paths in the disk image changed.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="21112013">12.8. - 21 November 2013</a></strong></td></tr><tr><td>
<ul>
<li><a href="#gog_windows">10.9. Using the version for Windows from GOG.com</a> default installation path changed.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="11022013">12.9. - 11 February 2013</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> FluidSynth soundfont stack added.</li>
<li><a href="#path_config_osx">2.6. Path-Settings for Mac OS X</a> deleting exult.cfg might help.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> FluidSynth soundfont stack added.</li>
<li><a href="#gog_mac">10.10. Using the version for OS X from GOG.com</a> added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="01152013">12.10. - 15 January 2013</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_keys">5.2. Keyboard commands</a> orb of the moons keyboard command.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="01012013">12.11. - 01 January 2013</a></strong></td></tr><tr><td>
<ul>
<li><a href="#midi_music">3.2. MIDI Music</a> timidity.cfg needs to be in ~/.exult on Linux systems.</li>
<li><a href="#movement">5.1. Movement</a> and <a href="#exult_keys">5.2. Keyboard commands</a> walk and run keys were switched.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="16122012">12.12. - 16 December 2012</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> wrong height for windowed default.</li>
<li><a href="#command_line">2.9. Command line options</a> added --reset-video and --mapnum and sorted it a bit.</li>
<li><a href="#scaler">4.4. Scaler</a> xBR scalers added.</li>
<li>deleted "Making Digital Sound work on Mac OS X" since Exult works fine on all supported OS X versions.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="14112012">12.13. - 14 November 2012</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_version">1.1. Exult Version</a> it's for the SVN of Exult.</li>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added autonotes options.</li>
<li><a href="#notebook">6.2. Using the Notebook</a> saved when saved game and when cheating you see the coordinates.</li>
<li><a href="#autonotebook">6.3. The automatic Notebook</a> Autonotes are bundled and can be toggled.</li>
<li><a href="#misc_gump">7.6. Misc Options</a> Autonotes option added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="28102012">12.14. - 28 October 2012</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added right click pathfind, fixed the text backgrounds
and some other small fixes.</li>
<li><a href="#movement">5.1. Movement</a> righht click pathfinding can be single or double.</li>
<li><a href="#gameplay_gump">7.5. Gameplay Options</a> same as above and the paperdolls option needs SI installed.</li>
<li><a href="#gog_windows">10.9. Using the version for Windows from GOG.com</a> added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="01122011">12.15. - 01 December 2011</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added alternate_drop setting.</li>
<li><a href="#path_config_osx">2.6. Path-Settings for Mac OS X</a> explained difference between the Library folders
and how to access ~/Library on Lion.</li>
<li><a href="#scaler">4.4. Scaler</a> added HQ4x.</li>
<li><a href="#movement">5.1. Movement</a> added the new way of dropping a whole stack of items
without splitting.</li>
<li><a href="#misc_gump">7.6. Misc Options</a> Alternate drag'n'drop added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="16032011">12.16. - 16 March 2011</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added coreaudio_soundfont setting.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> as above.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="19022011">12.17. - 19 February 2011</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> stereo/mono is switched by yes/no, facestats needed the setting for left status bars.</li>
<li><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a> split off the installation part.</li>
<li><a href="#all_in_one_pack">3.8. All-in-One Audio Data pack and installers</a> added.</li>
<li><a href="#digital_music_install">3.9. Installation of the digital music packs</a> moved below the all-in-one pack.</li>
<li><a href="#wave_sfx_install">3.10. Installation of the digital wave sound effects</a> added and moved below the all-in-one pack.</li>
<li><a href="#exult_cheats">5.3. Cheat keys</a> Alt-V for create objects is not only for OS X.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="24012011">12.18. - 24 January 2011</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> there is no extra border setting for windows mode settings.</li>
<li><a href="#command_line">2.9. Command line options</a> fixed copy/paste error and added more explanations.</li>
<li><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a> switching sfx works right away, removed note.</li>
<li><a href="#misc_gump">7.6. Misc Options</a> more information on the charmed combat options and on mouse wheel scroll.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="23012011">12.19. - 23 January 2011</a></strong></td></tr><tr><td>
<ul>
<li><a href="#Changes to the Documentation">12. Changes to the Documentation</a> moved to the bottom.</li>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> new options for combat and windowed video settings and several other settings added.</li>
<li><a href="#command_line">2.9. Command line options</a> added portable option.</li>
<li><a href="#resolution">4.1. Resolution</a> Video settings can be set for either fullscreen or windows mode.</li>
<li><a href="#exult_cheats">5.3. Cheat keys</a> Cmd-V added for insert shape.</li>
<li><a href="#Exult Setup and Game Menu">7. Exult Setup and Game Menu</a> renamed since <em>Exult</em> Setup and Game menu share the same gump.</li>
<li><a href="#open_menu">7.1. Access to the <em>Exult</em> Setup and Game menu</a> same and some explanation.</li>
<li><a href="#savemenu">7.2. Load/Save Game</a> only available in the Game menu.</li>
<li><a href="#audio_gump">7.4. Audio Options</a> You cannot choose the SFX pack in the <em>Exult</em> setup.</li>
<li><a href="#gameplay_gump">7.5. Gameplay Options</a> reordered.</li>
<li><a href="#misc_gump">7.6. Misc Options</a> formerly named Combat Options but now added non combat options to it.</li>
<li><a href="#quit_game">7.7. Quit</a> only in the Game menu.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="13102010">12.20. - 13 October 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_version">1.1. Exult Version</a> new official version.</li>
<li><a href="#scaler">4.4. Scaler</a> OpenGL is only available in snapshots.</li>
<li><a href="#exult_cheats">5.3. Cheat keys</a> Alt+KP+/- no longer works.</li>
<li><a href="#studio_keys">5.4. Map Editing keys</a> only with a snapshot.</li>
<li><a href="#notebook">6.2. Using the Notebook</a> added.</li>
<li><a href="#autonotebook">6.3. The automatic Notebook</a> added.</li>
<li><a href="#screenshots">6.4. Screenshots</a> added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="30082010">12.21. - 30 August 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added the new config options for video.</li>
<li><a href="#resolution">4.1. Resolution</a> rewrote some more with Colourless' latest changes.</li>
<li><a href="#video_fill_modes">4.2. Fill modes</a> added.</li>
<li><a href="#video_gump">7.3. Video Options</a> more changes to the video gump.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="25082010">12.22. - 25 August 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> added the new config options for video and audio.</li>
<li><a href="#resolution">4.1. Resolution</a> rewrote a bit to explain the new rendering.</li>
<li><a href="#res_cheating">4.3. Higher resolution is cheating</a> added.</li>
<li><a href="#video_gump">7.3. Video Options</a> added new game res setting.</li>
<li><a href="#audio_gump">7.4. Audio Options</a> forgot the speech option.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="15082010">12.23. - 15 August 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#midi_music">3.2. MIDI Music</a> Fluidsynth support is not compiled into the snapshots, also MT32 is supported on OS X.</li>
<li><a href="#win32_device">3.4. Windows MIDI Mapper</a> the log files are now where exult.cfg is saved to not necessarily where exult.exe is.</li>
<li><a href="#error_log">2.10. Error Log</a> also about location of log files.</li>
<li><a href="#bg_manual">10.5. Manual installation of the BG floppy disks</a> some *nix command.</li>
<li><a href="#si_manual">10.6. Manual installation of the SI floppy disks</a> some *nix command.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="28042010">12.24. - 28 April 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> audio options for sample rate and stereo added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="11032010">12.25. - 11 March 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#path_config_osx">2.6. Path-Settings for Mac OS X</a> we changed the default paths for OS X once more.</li>
<li><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a> the SFX pack can now be chosen in the Game Menu.</li>
<li><a href="#audio_gump">7.4. Audio Options</a> added new SFX pack option and updated screenshot.</li>
<li><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a> <em>Exult</em> finds and uses the SFX pack automatically and defaults to MT32 SFX.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="10032010">12.26. - 10 March 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#path_config">2.4. Path-Settings</a> I've split this up for all the different OS'.</li>
<li> added Path-Settings chapters for the most common OS with examples.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> CoreMIDI driver added.</li>
<li><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a> <em>Exult</em> finds and uses the SFX pack automatically and defaults to MT32 SFX.</li>
<li><a href="#mods_savegames_location">8.5. Where to find the savegames of modded games</a> added this so savegames of modded games can be found.</li>
<li><a href="#error_log">2.10. Error Log</a> added where to find the error log on OS X.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="08032010">12.27. - 08 March 2010</a></strong></td></tr><tr><td>
<ul>
<li><a href="#whatis_exult">1.2. What is <em>Exult</em>?</a> fixed typo in Jakob Schonberg's name.</li>
<li><a href="#exult_config_location">2.2. Location of exult.cfg</a> needs its own chapter now.</li>
<li><a href="#path_config">2.4. Path-Settings</a> needed a lot of changes because of the LOCAL_APPDATA changes.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> the MT32 option will no longer crash <em>Exult</em> on OS X.</li>
<li><a href="#scaler">4.4. Scaler</a> OpenGl scaler is not considered stable.</li>
<li><a href="#mods_path">8.4. Adapting the location of Mods and Patches</a> be aware of the LOCAL_APPDATA changes.</li>
<li><a href="#osx_digital">1.1. </a> is probably not needed for newer versions of OS X.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="16072009">12.28. - 16 July 2009</a></strong></td></tr><tr><td>
<ul>
<li><a href="#midi_music">3.2. MIDI Music</a> MT32 device type is not supported on Mac OS X.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="03062009">12.29. - 03 June 2009</a></strong></td></tr><tr><td>
<ul>
<li>Spell checked the whole documentation.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> slightly rewrote the FluidSynth section and
explained fakemt32 option a bit better.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="20052009">12.30. - 20 May 2009</a></strong></td></tr><tr><td>
<ul>
<li><a href="#digital_music">3.6. Digital Music</a> mentioned two issues with it.</li>
<li><a href="#digital_music_install">3.9. Installation of the digital music packs</a> cleaned up.</li>
<li><a href="#wave_sfx">3.7. Digital Wave Sound Effects</a> some more information.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="19052009">12.31. - 19 May 2009</a></strong></td></tr><tr><td>
<ul>
<li><a href="#Configurations">2. Configurations</a> coloured tags to differentiate between manual and in game settings.</li>
<li><a href="#path_config">2.4. Path-Settings</a> <em>Exult</em> and <em>Exult Studio</em> don't trust exult.cfg.</li>
<li><a href="#advanced_config">2.8. Advanced Configuration: Using both the original and the Add-Ons</a> <em>Exult</em> and <em>Exult Studio</em> don't trust exult.cfg.</li>
<li><a href="#command_line">2.9. Command line options</a> some more information on '--buildmap' and '--mod'.</li>
<li><a href="#linux_alsa">3.13. Linux and Audio</a> mentioned different, configurable ports.</li>
<li><a href="#studio_keys">5.4. Map Editing keys</a> got their own help screen now.</li>
<li><a href="#Mods and Patches">8. Mods and Patches</a> added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="18052009">12.32. - 18 May 2009</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_version">1.1. Exult Version</a> this docs are for the SVN version.</li>
<li><a href="#installation">2.1. Installation</a> the Windows installer asks for BG/SI location.</li>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> now up to date with SVN.</li>
<li><a href="#path_config">2.4. Path-Settings</a> again recommend the Windows installer.</li>
<li><a href="#advanced_config">2.8. Advanced Configuration: Using both the original and the Add-Ons</a> added.</li>
<li><a href="#command_line">2.9. Command line options</a> now up to date with SVN.</li>
<li><a href="#midi_music">3.2. MIDI Music</a> split from the general music part.</li>
<li>removed TiMidity chapter, since the cfg issue is explained in <a href="#midi_music">3.2. MIDI Music</a>.</li>
<li><a href="#scaler">4.4. Scaler</a> updated.</li>
<li><a href="#exult_keys">5.2. Keyboard commands</a> updated.</li>
<li><a href="#exult_cheats">5.3. Cheat keys</a> updated.</li>
<li><a href="#studio_keys">5.4. Map Editing keys</a> needed their own chapter.</li>
<li><a href="#video_gump">7.3. Video Options</a> updated.</li>
<li><a href="#audio_gump">7.4. Audio Options</a> updated, also updated the screenshot.</li>
<li><a href="#gameplay_gump">7.5. Gameplay Options</a> updated, also updated the screenshot.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="28042009">12.33. - 28 April 2009</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> tried to explain data_path a bit more.</li>
<li><a href="#speech">3.11. Speech</a> can also be toggled via the in-game menu.</li>
<li><a href="#cdrom_install">10.7. Installing the CD-ROM versions of Ultima VII</a> added EA Compilation to the list.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="21102007">12.34. - 21 October 2007</a></strong></td></tr><tr><td>
<ul>
<li><a href="#osx_digital">1.1. </a> added.</li>
<li><a href="#cd_permissions">10.8. Fixing permissions of Ultima Collection on *nix systems</a> added.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="08042006">12.35. - 08 April 2006</a></strong></td></tr><tr><td>
<ul>
<li><a href="#installation">2.1. Installation</a> needed some polishing.</li>
<li><a href="#path_config">2.4. Path-Settings</a> synched the path settings with the new Installation section.</li>
<li><a href="#Installing the original Ultima VII games for use with Exult">10. Installing the original Ultima VII games for use with Exult</a>
might help some people.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="14032005">12.36. - 14 March 2005</a></strong></td></tr><tr><td>
<ul>
<li><a href="#Zaurus Guide">1. </a> Newest ROM instructions updated.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="14082004">12.37. - 14 August 2004</a></strong></td></tr><tr><td>
<ul>
<li><a href="#installation">2.1. Installation</a> on Windows you can use Notepad to edit exult.cfg.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="23052004">12.38. - 23 May 2004</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_version">1.1. Exult Version</a> I'm confident that the new Version will be 1.2.</li>
<li><a href="#zaurus_install">1.1. </a> we shouldn't call our data files shared files..</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="11022004">12.39. - 11 February 2004</a></strong></td></tr><tr><td>
<ul>
<li> A lot of clean up and small changes, too numerous to list.</li>
<li><a href="#path_config">2.4. Path-Settings</a> fixed some outdated instructions.</li>
<li><a href="#digital_music_install">3.9. Installation of the digital music packs</a> added as the instructions in the music-pack
readme.txt are no longer valid.</li>
<li><a href="#movement">5.1. Movement</a> fixed up a bit.</li>
<li><a href="#exult_keys">5.2. Keyboard commands</a> fixed up a bit as well.</li>
<li><a href="#Game Menu">1. </a> added screenshots showing the Game menu gumps and removed
"Quit to Menu".</li>
<li><a href="#thanks">11.1. Thanks</a> time to thank Sourceforge as well.</li>
</ul>
</td></tr><tr><td> </td></tr><tr><td><strong><a name="12122003">12.40. - 12 December 2003</a></strong></td></tr><tr><td>
<ul>
<li><a href="#exult_config">2.3. Settings in exult.cfg</a> fixed bad path settings and updated audio settings.</li>
<li><a href="#path_config">2.4. Path-Settings</a> moved stuff over to next point.</li>
<li><a href="#dir_config">1.1. </a> added to give some explanation for Static/Gamedat.</li>
<li><a href="#music">3.1. Music</a> updated with 'recent' audio changes.</li>
<li><a href="#audio_gump">7.4. Audio Options</a> updated with 'recent' audio changes.</li>
</ul>
</td></tr></table></td></tr><tr><td><br /><hr /></td></tr><tr><td><table width="100%" cellspacing="0" cellpadding="0" border="0"><tr><td align="center"> </td></tr><tr><td align="center"> </td></tr><tr><td align="center"><address><font size="-1">Problems with Exult or this webpage? <a href="http://exult.sourceforge.net/forum/post.php?f=1">Contact us.</a></font></address></td></tr></table></td></tr><tr><td align="center"><address><font size="-1">Last modified: 8 December 2018(GMT)</font></address></td></tr><tr><td align="center"><div align="center"><!--#exec cgi="cgi-bin/vipcounter_xml.pl"--></div></td></tr></table></div></body></html>
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