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Image
=====
.. module:: ezdxf.entities
:noindex:
The IMAGE entity (`DXF Reference`_) represents a raster image, the image file itself is
not embedded into the DXF file, it is always a separated file.
The IMAGE entity is like a block reference, it can be used to add the image multiple times
at different locations with different scale and rotation angles. Every IMAGE entity
requires an image definition, see entity :class:`ImageDef`.
`Ezdxf` creates only images in the xy-plan, it's possible to place images in 3D space,
therefore the :attr:`Image.dxf.u_pixel` and the :attr:`Image.dxf.v_pixel` vectors
has to be set accordingly.
======================== ==========================================
Subclass of :class:`ezdxf.entities.DXFGraphic`
DXF type ``'IMAGE'``
Factory function :meth:`ezdxf.layouts.BaseLayout.add_image`
Inherited DXF attributes :ref:`Common graphical DXF attributes`
Required DXF version DXF R2000 (``'AC1015'``)
======================== ==========================================
.. warning::
Do not instantiate entity classes by yourself - always use the provided factory functions!
.. class:: Image
.. attribute:: dxf.insert
Insertion point, lower left corner of the image (3D Point in :ref:`WCS`).
.. attribute:: dxf.u_pixel
U-vector of a single pixel as (x, y, z) tuple. This vector points along the
visual bottom of the image, starting at the insertion point.
.. attribute:: dxf.v_pixel
V-vector of a single pixel as (x, y, z) tuple. This vector points along the
visual left side of the image, starting at the insertion point.
.. attribute:: dxf.image_size
Image size in pixels as (x, y) tuple
.. attribute:: dxf.image_def_handle
Handle to the image definition entity, see :class:`ImageDef`
.. attribute:: dxf.flags
=================================== ======= ===========
:attr:`Image.SHOW_IMAGE` 1 Show image
:attr:`Image.SHOW_WHEN_NOT_ALIGNED` 2 Show image when not aligned with screen
:attr:`Image.USE_CLIPPING_BOUNDARY` 4 Use clipping boundary
:attr:`Image.USE_TRANSPARENCY` 8 Transparency is on
=================================== ======= ===========
.. attribute:: dxf.clipping
Clipping state:
=== ============
0 clipping off
1 clipping on
=== ============
.. attribute:: dxf.brightness
Brightness value in the range [0, 100], default is 50
.. attribute:: dxf.contrast
Contrast value in the range [0, 100], default is 50
.. attribute:: dxf.fade
Fade value in the range [0, 100], default is 0
.. attribute:: dxf.clipping_boundary_type
=== ============
1 Rectangular
2 Polygonal
=== ============
.. attribute:: dxf.count_boundary_points
Number of clip boundary vertices, this attribute is maintained by `ezdxf`.
.. attribute:: Image.dxf.clip_mode
=== ========
0 Outside
1 Inside
=== ========
requires DXF R2010 or newer
.. autoattribute:: boundary_path
.. autoattribute:: image_def
.. automethod:: reset_boundary_path
.. automethod:: set_boundary_path
.. automethod:: pixel_boundary_path
.. automethod:: boundary_path_wcs
.. automethod:: transform
.. _DXF Reference: http://help.autodesk.com/view/OARX/2018/ENU/?guid=GUID-3A2FF847-BE14-4AC5-9BD4-BD3DCAEF2281
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