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Text
====
.. module:: ezdxf.entities
:noindex:
The TEXT entity (`DXF Reference`_) represents a single line of text.
The :attr:`~Text.dxf.style` attribute stores the associated :class:`Textstyle` entity as
string, which defines the basic font properties. The text size is stored as cap-height
in the :attr:`~Text.dxf.height` attribute in drawing units. Text alignments
are defined as enums of type :class:`ezdxf.enums.TextEntityAlignment`.
.. seealso::
See the documentation for the :class:`Textstyle` class to understand the
limitations of text representation in the DXF format.
:ref:`tut_text`
======================== ==========================================
Subclass of :class:`ezdxf.entities.DXFGraphic`
DXF type ``'TEXT'``
Factory function :meth:`ezdxf.layouts.BaseLayout.add_text`
Inherited DXF attributes :ref:`Common graphical DXF attributes`
======================== ==========================================
.. warning::
Do not instantiate entity classes by yourself - always use the provided
factory functions!
.. class:: Text
.. attribute:: dxf.text
Text content as string.
.. attribute:: dxf.insert
First alignment point of text (2D/3D Point in :ref:`OCS`), relevant for
the adjustments LEFT, ALIGNED and FIT.
.. attribute:: dxf.align_point
The main alignment point of text (2D/3D Point in :ref:`OCS`), if the
alignment is anything else than LEFT, or the second alignment point
for the ALIGNED and FIT alignments.
.. attribute:: dxf.height
Text height in drawing units as float value, the default value is 1.
.. attribute:: dxf.rotation
Text rotation in degrees as float value, the default value is 0.
.. attribute:: dxf.oblique
Text oblique angle (slanting) in degrees as float value, the default
value is 0 (straight vertical text).
.. attribute:: dxf.style
:class:`Textstyle` name as case insensitive string, the default value
is "Standard"
.. attribute:: dxf.width
Width scale factor as float value, the default value is 1.
.. attribute:: dxf.halign
Horizontal alignment flag as int value, use the :meth:`~Text.set_placement`
and :meth:`~Text.get_align_enum` methods to handle text alignment, the
default value is 0.
=== =========
0 Left
2 Right
3 Aligned (if vertical alignment = 0)
4 Middle (if vertical alignment = 0)
5 Fit (if vertical alignment = 0)
=== =========
.. attribute:: dxf.valign
Vertical alignment flag as int value, use the :meth:`~Text.set_placement`
and :meth:`~Text.get_align_enum` methods to handle text alignment, the
default value is 0.
=== =========
0 Baseline
1 Bottom
2 Middle
3 Top
=== =========
.. attribute:: dxf.text_generation_flag
Text generation flags as int value, use the :attr:`is_backward` and
:attr:`is_upside_down` attributes to handle this flags.
=== =========
2 text is backward (mirrored in X)
4 text is upside down (mirrored in Y)
=== =========
.. autoproperty:: is_backward
.. autoproperty:: is_upside_down
.. automethod:: set_placement
.. automethod:: get_placement
.. automethod:: get_align_enum
.. automethod:: set_align_enum
.. automethod:: transform
.. automethod:: translate
.. automethod:: plain_text
.. automethod:: font_name
.. automethod:: fit_length
.. _DXF Reference: http://help.autodesk.com/view/OARX/2018/ENU/?guid=GUID-62E5383D-8A14-47B4-BFC4-35824CAE8363
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