1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527
|
.. _tut_edges:
Tutorial for Finding Chains and Loops
=====================================
.. versionadded:: 1.4
This tutorial shows how to find connected structures like open or closed polylines
by the :mod:`ezdxf.edgeminer` and the :mod:`ezdxf.edgesmith` modules.
Introduction
------------
The main goal of the :mod:`ezdxf.edgeminer` module is to find connected edges in a heap
of unordered edges.
The module is designed to work with anything that has a start- and end point and knows
nothing about the edge itself except for the optional length. Therefore intersection
points between edges are not known.
1. Step: Create Edges
~~~~~~~~~~~~~~~~~~~~~
The companion module :mod:`ezdxf.edgesmith` creates the required edges from DXF
primitives like LINE, ARC, ELLIPSE, SPLINE and POLYLINE.
- :func:`ezdxf.edgesmith.make_edge_2d`
- :func:`ezdxf.edgesmith.edges_from_entities_2d`
The current implementation of the :mod:`~ezdxf.edgesmith` module is restricted to work
with 2D structures. Every edge is projected onto the xy-plane of the :ref:`WCS`.
2. Step: Find Chains and Loops
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The :mod:`~ezdxf.edgeminer` module provides functions to search for open chains and
closed loops:
- :func:`ezdxf.edgeminer.find_sequential_chain`
- :func:`ezdxf.edgeminer.find_all_sequential_chains`
- :func:`ezdxf.edgeminer.find_simple_chain`
- :func:`ezdxf.edgeminer.find_all_simple_chains`
- :func:`ezdxf.edgeminer.find_all_open_chains`
- :func:`ezdxf.edgeminer.find_loop`
- :func:`ezdxf.edgeminer.find_loop_by_edge`
- :func:`ezdxf.edgeminer.find_all_loops`
3. Step: Build Polylines and Paths
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From the chains and loops found, you can build new polylines and boundary paths for
hatches:
- :func:`ezdxf.edgesmith.lwpolyline_from_chain`
- :func:`ezdxf.edgesmith.polyline2d_from_chain`
- :func:`ezdxf.edgesmith.polyline_path_from_chain`
- :func:`ezdxf.edgesmith.edge_path_from_chain`
- :func:`ezdxf.edgesmith.path2d_from_chain`
Terminology
-----------
This is a short summary, for more information see: :mod:`ezdxf.edgeminer`
Edge
A linear connection between two points.
Leaf
A leaf is a loose end of an edge, which is not connected to other edges.
Junction
A junction has more than two adjacent edges.
Chain
A chain has sequential connected edges.
The end point of an edge is connected to the start point of the following edge.
Simple Chain
A simple chain starts and ends with a leaf or a junction.
Open Chain
An open chain starts and ends with a leaf.
Loop
A loop is a simple chain with connected start- and end vertices.
.. _tut_join_to_polylines:
Join Ordered Entities to Polylines
----------------------------------
The first example uses an exploded polyline to show how to search for connected edges,
when the edges are ordered.
.. code-block:: Python
import random
import ezdxf
from ezdxf import edgeminer, edgesmith
doc = ezdxf.new()
doc.header["$LWDISPLAY"] = 1
msp = doc.modelspace()
lwp = msp.add_lwpolyline(
[(0, 0), (5, 0, -0.5), (5, 5), (0, 5)],
format="xyb",
close=True,
dxfattribs={"layer": "SOURCE", "color": 2, "lineweight": 30},
)
# create lines and arcs from LWPOLYLINE
entities = lwp.explode()
The orientation of the entities looks like this:
.. image:: gfx/edges_01_src.png
ARC entities are always counter-clockwise oriented, so the start- and end points
of the adjacent lines are not connected in start/end order.
The :func:`ezdxf.edgeminer.find_sequential_chain` function is the right tool for this
task. It searches sequential ordered edges and reverses those, where the start- and end
point doesn't match. The search stops at the first edge that doesn't have a matching
start- or end point or a closed loop was found.
1. create edges from DXF entities
2. find connected edges
3. create LWPOLYLINE from connected edges
.. code-block:: Python
# 1. create edges from DXF entities
edges = list(edgesmith.edges_from_entities_2d(entities))
# 2. search for connected edges
chain = edgeminer.find_sequential_chain(edges)
# 3. create a LWPOLYLINE from connected edges
lwp2 = edgesmith.lwpolyline_from_chain(
chain, dxfattribs={"layer": "LWPOLYLINE", "color": 1, "lineweight": 30}
)
msp.add_entity(lwp2)
doc.saveas("result1.dxf")
The new created LWPOLYLINE in BricsCAD:
.. image:: gfx/edges_02_lwp2.png
Join Unordered Entities to Polylines
------------------------------------
For the search in a heap of unordered edges is an additional object required.
A :class:`ezdxf.edgeminer.Deposit` has a spatial search tree to optimize the
search for unordered edges.
The :func:`ezdxf.edgeminer.find_simple_chain` function starts at an edge and searches in
both directions via the spatial search tree for connected edges. The search stops at a
leaf, a junction or when a closed loop was found.
.. code-block:: Python
# create a new doc
doc = ezdxf.new()
doc.header["$LWDISPLAY"] = 1
msp = doc.modelspace()
# reuse same entities from previous example
edges = list(edgesmith.edges_from_entities_2d(entities))
# shuffle the ordered edges
random.shuffle(edges)
# a deposit optimizes the search for unordered edges
deposit = edgeminer.Deposit(edges)
# start the search at an arbitrary edge
start = edges[0]
chain = edgeminer.find_simple_chain(deposit, start)
lwp3 = edgesmith.lwpolyline_from_chain(
chain, dxfattribs={"color": 1, "lineweight": 30}
)
msp.add_entity(lwp3)
doc.saveas("result2.dxf")
The result is the same as in "result1.dxf".
The following functions are for situations when you don't know where to start.
- :func:`ezdxf.edgeminer.find_all_simple_chains`: returns all chains that start
and end with a leaf or a junction
- :func:`ezdxf.edgeminer.find_all_open_chains`: returns all chains from the deposit
that start and end with a leaf. Warning: recursive backtracking!
- :func:`ezdxf.edgeminer.find_loop`: returns the first loop found in the deposit.
Warning: recursive backtracking!
- :func:`ezdxf.edgeminer.find_all_loops`: returns all possible loops found in the
deposit. Warning: recursive backtracking!
.. _tut_join_to_hatches:
Join Entities to Hatches
------------------------
Creating hatches from edges is similar to creating polylines.
1. create a :class:`~ezdxf.entities.Hatch`
2. find connected edges
3. create boundary paths from connected edges
4. add boundary paths to :class:`~ezdxf.entities.Hatch`
.. code-block:: Python
# create a new doc
doc = ezdxf.new()
doc.header["$LWDISPLAY"] = 1
msp = doc.modelspace()
# 1. create a HATCH
hatch = msp.add_hatch(color=2)
# reuse same entities from previous example
edges = list(edgesmith.edges_from_entities_2d(entities))
# shuffle the ordered edges
random.shuffle(edges)
# a deposit optimizes the search for unordered edges
deposit = edgeminer.Deposit(edges)
# start the search at an arbitrary edge
start = edges[0]
# 2. find edges
chain = edgeminer.find_simple_chain(deposit, start)
# 3. create a polyline boundary path from edges
boundary_path = edgesmith.polyline_path_from_chain(chain)
# 4.add boundary path to HATCH
hatch.paths.append(boundary_path)
doc.saveas("hatch1.dxf")
The new created HATCH in BricsCAD:
.. image:: gfx/edges_03_hatch.png
How Are 3D Entities Handled?
----------------------------
The :mod:`ezdxf.edgeminer` module is designed to be as versatile as possible and uses
3D coordinates for all vertices. So edges are only connected when the x-, y- and
z-coordinates of their vertices are close together.
The :mod:`ezdxf.edgesmith` module is designed to avoid the complexity of 3D entities and
handles only 2D entities by setting all z-coordinates to 0.
Therefore all vertices are projected onto the xy-plane of the
WCS and if an entity can not represent such a projection the entity will be flattened
into line segments.
This example includes an ARC and a SPLINE in 3D space:
.. image:: gfx/edges_04_3d_xy.png
.. image:: gfx/edges_04_3d_iso.png
.. code-block:: Python
doc = ezdxf.readfile("edges_3d.dxf")
msp = doc.modelspace()
# create edges and search index
edges = list(edgesmith.edges_from_entities_2d(msp))
deposit = edgeminer.Deposit(edges)
# find a chain
chain = edgeminer.find_simple_chain(deposit, edges[0])
# add a hatch and add the boundary path
hatch = msp.add_hatch(color=5)
boundary_path = edgesmith.polyline_path_from_chain(chain, max_sagitta=0.01)
hatch.paths.append(boundary_path)
doc.saveas("flattened_hatch.dxf")
The hatch is projected onto the xy-plane of the WCS:
.. image:: gfx/edges_04_hatch.png
To process only 2D entities us the :func:`~ezdxf.edgesmith.filter_2d_entities`
function that returns only pure 2D entities and ignores all entities placed outside or
extending beyond the xy-plane.
Junctions
---------
A junction is a vertex with a degree of 3 or more and adds complexity to the task of
finding geometry. There is not a single solution that fits all needs and some goals are
not achievable by the :mod:`ezdxf.edgeminer` module.
This is the starting point for the following examples, each red circle marks a junction:
.. image:: gfx/edges_05_lines.png
You can check the complexity of your problem by printing the degree-counter:
.. code-block:: Python
print(deposit.degree_counter())
Output::
Counter({2: 15, 3: 4})
There a 15 vertices of degree 2 (good) and 4 vertices of degree 3 (bad).
Find All Simple Chains
~~~~~~~~~~~~~~~~~~~~~~
A simple chain starts and ends with a leaf or a junction, hence there are no decisions
to make and and finding them is also fast by using a spatial search index.
.. code-block:: Python
# load data
doc = ezdxf.readfile("junctions.dxf")
msp = doc.modelspace()
lines = msp.query("LINE")
# create edges and search index
edges = list(edgesmith.edges_from_entities_2d(lines))
deposit = edgeminer.Deposit(edges)
# find chains
chains = edgeminer.find_all_simple_chains(deposit)
# create a new output document
out = ezdxf.new()
msp = out.modelspace()
color = 1
for chain in chains:
polyline = edgesmith.lwpolyline_from_chain(
chain, dxfattribs={"color": color}
)
msp.add_entity(polyline)
color += 1
out.saveas("simple_chains.dxf")
Each color represents a separated LWPOLYLINE:
.. image:: gfx/edges_05_simple_chains.png
Find All Loops
~~~~~~~~~~~~~~
This task is harder and an edge can be part of multiple solutions:
.. code-block:: Python
# same code as in the previous example til here
# find chains
loops = edgeminer.find_all_loops(deposit)
# create a new output document
out = ezdxf.new()
msp = out.modelspace()
color = 1
for loop in loops:
layer = f"LOOP_{color}"
polyline = edgesmith.lwpolyline_from_chain(
loop, dxfattribs={"color": color, "layer": layer}
)
msp.add_entity(polyline)
color += 1
out.saveas("loops.dxf")
These are 6 of the 7 solutions, the 7th solution is the dashed line:
.. image:: gfx/edges_05_loops.png
The :func:`~ezdxf.edgeminer.find_all_loops` function is a recursive backtracking
algorithm and has a complexity of O(n!), therefore all recursive search functions
have a timeout argument to finish the task before the universe ends.
These helper functions may help you to choose a solution, but the default length
calculation for edges is not precise!
- :func:`ezdxf.edgeminer.longest_chain`
- :func:`ezdxf.edgeminer.shortest_chain`
Find One Loop For a Given Edge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The :func:`~ezdxf.edgeminer.find_loop_by_edge` function starts at a given edge and has a
preferred `clockwise` or `counter-clockwise` search order. The algorithm chooses the
next edge at a junction in `clockwise` order if the argument :attr:`clockwise` is ``True``
otherwise the first `counter-clockwise` edge. This is a fast non-recursive algorithm.
.. code-block:: Python
edges = list(edgesmith.edges_from_entities_2d(lines))
deposit = edgeminer.Deposit(edges)
# choose an edge to start with
start = edges[0]
loop1 = edgeminer.find_loop_by_edge(deposit, start, clockwise=True)
loop2 = edgeminer.find_loop_by_edge(deposit, start, clockwise=False)
.. image:: gfx/edges_05_choose_order.png
Red is the `clockwise` solution and yellow is the `counter-clockwise` solution:
.. image:: gfx/edges_05_find_loop_by_edge.png
Find Loop by Pick-Point
-----------------------
The CAD functionality to select a HATCH boundary path by picking a point inside the
boundary is a bit tricky, but can be achieved by combining some tools.
1. find a starting edge near the pick-point
2. find candidates by the :func:`find_loop_by_edge` function for both search orders
3. sort candidates by area
4. take the smallest loop which contains the pick-point
.. image:: gfx/edges_06_loop_by_pick_point.png
The function :func:`~ezdxf.edgesmith.intersecting_edges_2d` tests all edges for an
intersection with a line starting at the pick-point and ending outside the bounding box
of all vertices. Any loop containing the pick-point has at least one edge that
intersects this line.
.. code-block:: Python
doc = ezdxf.readfile("junctions.dxf")
msp = doc.modelspace()
lines = msp.query("LINE")
edges = list(edgesmith.edges_from_entities_2d(lines))
pick_point = (110, 50)
# 1. find a starting edge near the pick-point
intersecting_edges = edgesmith.intersecting_edges_2d(edges, pick_point)
if not len(intersecting_edges):
print("no intersection found")
return
hatch = msp.add_hatch(color=2)
# The intersecting edges are sorted by ascending distance to the pick-point
# take the closest edge as starting edge:
start = intersecting_edges[0].edge
# 2. find the best loop candidates
deposit = edgeminer.Deposit(edges)
candidates = [
edgeminer.find_loop_by_edge(deposit, start, clockwise=True),
edgeminer.find_loop_by_edge(deposit, start, clockwise=False),
]
# 3. sort candidates by area
candidates.sort(key=edgesmith.loop_area)
for loop in candidates:
# 4. take the smallest loop which contains the pick-point
if edgesmith.is_inside_polygon_2d(loop, pick_point):
hatch.paths.append(edgesmith.polyline_path_from_chain(loop))
break
else: # for loop ended without break
print("no loop found")
return
doc.saveas("find_loop_by_pick_point.dxf")
I am not convinced that this is the best solution or that this solution works for all
use cases, therefore this is not (yet) a helper function in the :mod:`edgesmith` module.
Gaps and Design Inaccuracies
----------------------------
Most real-world DXF drawings have design inaccuracies, that means, there are gaps between
the endpoints of entities.
All search and test functions have an optional argument :attr:`gap_tol` or the gap
tolerance is stored in the :class:`Deposit` class.
The gap tolerance is the maximum distance between two edge vertices to consider them
as connected. It is important to use the same tolerance throughout a task, from creating
the edges til building new DXF entities from chains and loops.
Specialty Edge Paths
~~~~~~~~~~~~~~~~~~~~
AutoCAD is very picky about edge paths in HATCH entities when it comes to considering
them as closed. Therefore the :func:`edge_path_from_chain` function adds additional line
segments between edges when the gap is larger than ``LEN_TOL``, ``LEN_TOL`` is a constant
value of 1e-9.
Coincident Edges
----------------
Coincident edges in the context of :mod:`edgeminer` are edges where the start- and the end vertex
are coincident, remember: the shape of the edge is not known. This is the reason why such
edges are not removed automatically, e.g. two arcs can create a closed loop as coincident
edges:
.. image:: gfx/edges_07_loop_from_arcs.png
Coincident edges are a major nuisance and should be avoided at all costs. They create
ambiguity and can be the reason why the expected results are not found.
The :func:`~ezdxf.edgeminer.filter_coincident_edges` function removes coincident edges.
It takes a function to test if two edges are coincident and the default function tests
only if the end points are coincident, but you can pass a more sophisticated function.
Set Operations
--------------
The :class:`ezdxf.edgeminer.Edge` class implements the :meth:`__hash__` method and can be
used in sets, this allows set operations like subtracting a found loop from the source
edges:
.. code-block:: Python
edges = list(edgesmith.edges_from_entities_2d(lines))
deposit = edgeminer.Deposit(edges)
# returns the first loop found
first_loop = edgeminer.find_loop(deposit)
edges = list(set(edges) - set(first_loop))
# or use this helper function:
edges = edgeminer.subtract_edges(edges, first_loop)
The :class:`Deposit` has to be recreated for the new list of edges!
|