1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242
|
# Copyright (c) 2010-2022, Manfred Moitzi
# License: MIT License
from __future__ import annotations
from typing import TYPE_CHECKING
import pathlib
import ezdxf
from ezdxf.enums import TextEntityAlignment, MTextEntityAlignment
from ezdxf.addons import TablePainter
if TYPE_CHECKING:
from ezdxf.document import Drawing
from ezdxf.layouts import BlockLayout
CWD = pathlib.Path("~/Desktop/Outbox").expanduser()
if not CWD.exists():
CWD = pathlib.Path(".")
# ------------------------------------------------------------------------------
# This add-ons shows how to draw tables by the TablePainter add-on. It's important to
# understand that this table rendering is build up only by DXF primitives which
# are supported by DXF R12.
#
# Features:
# - Text Cell: multiline text build up by TEXT entities (not MTEXT!)
# - Block Cell: block references with attributes
# - cells can span over multiples columns and/or rows
# - individual borderlines styles with render priority
# - background filling by SOLID entities
#
# Limitations:
# - uses the MText add-on to create multiline text out of TEXT entities
# - no automatically text wrapping at border cells
# - no clipping at cell borders
#
# The creation of ACAD_TABLE entities is not supported by ezdxf and probably
# will never be because of the complexity and a lack of usable documentation !
# ------------------------------------------------------------------------------
def get_mat_symbol(doc: Drawing) -> BlockLayout:
symbol = doc.blocks.new("matsymbol")
p1 = 0.5
p2 = 0.25
points = [
(p1, p2),
(p2, p1),
(-p2, p1),
(-p1, p2),
(-p1, -p2),
(-p2, -p1),
(p2, -p1),
(p1, -p2),
]
# should run with DXF R12, do not use add_lwpolyline()
symbol.add_polyline2d(
points,
close=True,
dxfattribs={
"color": 2,
},
)
symbol.add_attdef(
tag="num",
text="0",
dxfattribs={
"height": 0.7,
"color": 1,
},
).set_align_enum(TextEntityAlignment.MIDDLE)
return symbol
def table_tutorial():
doc = ezdxf.new("R2000") # required for lineweight support
doc.header["$LWDISPLAY"] = 1 # show lineweights
doc.styles.add("HEAD", font="OpenSans-ExtraBold.ttf")
doc.styles.add("CELL", font="OpenSans-Regular.ttf")
table = TablePainter(
insert=(0, 0), nrows=4, ncols=4, cell_width=6.0, cell_height=2.0
)
table.new_cell_style(
"head",
text_style="HEAD",
text_color=ezdxf.colors.BLUE,
char_height=0.7,
bg_color=ezdxf.colors.LIGHT_GRAY,
align=MTextEntityAlignment.MIDDLE_CENTER,
)
# reset default cell style
default_style = table.get_cell_style("default")
default_style.text_style = "CELL"
default_style.char_height = 0.5
default_style.align = MTextEntityAlignment.BOTTOM_LEFT
# set header cells
for col in range(4):
table.text_cell(0, col, f"Head[{col}]", style="head")
# set content cell
for row in range(1, 4):
for col in range(4):
# cell style is "default"
table.text_cell(row, col, f"Cell[{row}, {col}]")
# draw a red frame around the header
red_frame = table.new_cell_style("red-frame")
red_borderline = table.new_border_style(color=ezdxf.colors.RED, lineweight=35)
# set the red borderline style for all cell borders
red_frame.set_border_style(red_borderline)
# create the frame object
table.frame(0, 0, 4, style="red-frame")
# render the table, shifting the left-bottom of the table to the origin:
table.render(doc.modelspace(), insert=(0, table.table_height))
th = table.table_height
tw = table.table_width
doc.set_modelspace_vport(height=th * 1.5, center=(tw/2, th/2))
filepath = CWD / "table_tutorial.dxf"
doc.saveas(filepath)
def main():
doc = ezdxf.new("R12")
msp = doc.modelspace()
table = TablePainter(insert=(0, 0), nrows=20, ncols=10)
# create a new styles
ctext = table.new_cell_style(
name="ctext",
text_color=7,
char_height=0.5,
align=MTextEntityAlignment.MIDDLE_CENTER,
)
# modify border settings
border = table.new_border_style(color=6, linetype="DOT", priority=51)
ctext.set_border_style(border, right=False)
table.new_cell_style(
name="vtext",
text_color=3,
char_height=0.3,
align=MTextEntityAlignment.MIDDLE_CENTER,
rotation=90, # vertical written
bg_color=8,
)
# set column width, first column has index 0
table.set_col_width(1, 7)
# set row height, first row has index 0
table.set_row_height(1, 7)
# create a text cell with the default style
cell1 = table.text_cell(0, 0, "Zeile1\nZeile2", style="ctext")
# cell spans over 2 rows and 2 cols
cell1.span = (2, 2)
table.text_cell(4, 0, "VERTICAL\nTEXT", style="vtext", span=(4, 1))
# create frames
table.frame(0, 0, 10, 2, "framestyle")
# the style can be defined later because it is referenced by the name
x_border = table.new_border_style(color=4)
y_border = table.new_border_style(color=17)
table.new_cell_style(
name="framestyle",
left=x_border,
right=x_border,
top=y_border,
bottom=y_border,
)
mat_symbol = get_mat_symbol(doc)
table.new_cell_style(
name="matsym",
align=MTextEntityAlignment.MIDDLE_CENTER,
scale_x=0.6,
scale_y=0.6,
)
# 1st TablePainter rendering
# Render the table to a layout: the modelspace, a paperspace layout or a
# block definition.
table.render(msp, insert=(40, 20))
# It's not necessary to copy a table for multiple renderings but changes to the
# table do not affect previous renderings.
table.new_cell_style(
name="57deg",
text_color=2,
char_height=0.5,
rotation=57,
align=MTextEntityAlignment.MIDDLE_CENTER,
bg_color=123,
)
table.text_cell(
6, 3, "line one\nline two\nand line three", span=(3, 3), style="57deg"
)
# 2nd TablePainter rendering
# create an anonymous block
block = doc.blocks.new_anonymous_block()
# Render the table into the block layout at insert location (0, 0):
table.render(block, insert=(0, 0))
# add a block reference to the modelspace at location (80, 20)
msp.add_blockref(block.name, insert=(80, 20))
# Stacked text: letters are stacked top-to-bottom, but not rotated
table.new_cell_style(
name="stacked",
text_color=6,
char_height=0.25,
align=MTextEntityAlignment.MIDDLE_CENTER,
stacked=True,
)
table.text_cell(6, 3, "STACKED FIELD", span=(7, 1), style="stacked")
for pos in [3, 4, 5, 6]:
table.block_cell(
pos, 1, mat_symbol, attribs={"num": pos}, style="matsym"
)
# 3rd TablePainter rendering
# Render table to a layout: the modelspace, a paperspace layout or a block
# definition.
table.render(msp, insert=(0, 0))
doc.set_modelspace_vport(height=70, center=(50, 0))
filepath = CWD / "table_example2.dxf"
doc.saveas(filepath)
print(f"drawing '{filepath}' created.")
if __name__ == "__main__":
table_tutorial()
main()
|