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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "cdaudio.h"
#include "cl_slist.h"
#include "movie.h"
#include "logging.h"
#include "ignore.h"
#include "fchecks.h"
#include "config_manager.h"
#include "mp3_player.h"
#include "mvd_utils.h"
#include "EX_browser.h"
#include "EX_qtvlist.h"
#include "qtv.h"
#include "keys.h"
#include "hud.h"
#include "hud_common.h"
#include "hud_editor.h"
#include "input.h"
#include "gl_model.h"
#include "gl_local.h"
#include "tr_types.h"
#include "teamplay.h"
#include "tp_triggers.h"
#include "rulesets.h"
#include "version.h"
#include "stats_grid.h"
#include "fmod.h"
#include "modules.h"
#include "sbar.h"
#include "utils.h"
#include "qsound.h"
#include "menu.h"
#include "image.h"
#ifndef _WIN32
#include <netdb.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#ifndef CLIENTONLY
#include "server.h"
#endif
#include "fs.h"
#include "help.h"
#include "irc.h"
#ifdef _DEBUG
#include "parser.h"
#endif
extern qbool ActiveApp, Minimized;
static void Cl_Reset_Min_fps_f(void);
cvar_t allow_scripts = {"allow_scripts", "2", 0, Rulesets_OnChange_allow_scripts};
cvar_t rcon_password = {"rcon_password", ""};
cvar_t rcon_address = {"rcon_address", ""};
cvar_t cl_crypt_rcon = {"cl_crypt_rcon", "1"};
cvar_t cl_timeout = {"cl_timeout", "60"};
cvar_t cl_delay_packet = {"cl_delay_packet", "0", 0, Rulesets_OnChange_cl_delay_packet};
cvar_t cl_shownet = {"cl_shownet", "0"}; // can be 0, 1, or 2
#if defined(PROTOCOL_VERSION_FTE) || defined(PROTOCOL_VERSION_FTE2)
cvar_t cl_pext = {"cl_pext", "1"}; // allow/disallow protocol extensions at all.
// some extensions can be explicitly controlled.
cvar_t cl_pext_other = {"cl_pext_other", "0"}; // extensions which does not have own variables should be controlled by this variable.
#endif
#ifdef FTE_PEXT_256PACKETENTITIES
cvar_t cl_pext_256packetentities = {"cl_pext_256packetentities", "1"};
#endif
#ifdef FTE_PEXT_CHUNKEDDOWNLOADS
cvar_t cl_pext_chunkeddownloads = {"cl_pext_chunkeddownloads", "1"};
cvar_t cl_chunksperframe = {"cl_chunksperframe", "5"};
#endif
#ifdef FTE_PEXT_FLOATCOORDS
cvar_t cl_pext_floatcoords = {"cl_pext_floatcoords", "1"};
#endif
#ifdef FTE_PEXT_TRANS
cvar_t cl_pext_alpha = {"cl_pext_alpha", "1"};
#endif
cvar_t cl_sbar = {"cl_sbar", "0"};
cvar_t cl_hudswap = {"cl_hudswap", "0"};
cvar_t cl_maxfps = {"cl_maxfps", "0"};
cvar_t cl_physfps = {"cl_physfps", "0"}; //#fps
cvar_t cl_physfps_spectator = {"cl_physfps_spectator", "30"};
cvar_t cl_independentPhysics = {"cl_independentPhysics", "1", 0, Rulesets_OnChange_indphys};
cvar_t cl_predict_players = {"cl_predict_players", "1"};
cvar_t cl_solid_players = {"cl_solid_players", "1"};
cvar_t cl_predict_half = {"cl_predict_half", "0"};
cvar_t show_fps2 = {"scr_scoreboard_drawfps","0"};
cvar_t hud_fps_min_reset_interval = {"hud_fps_min_reset_interval", "30"};
cvar_t localid = {"localid", ""};
static qbool allowremotecmd = true;
cvar_t cl_deadbodyfilter = {"cl_deadbodyFilter", "0"};
cvar_t cl_gibfilter = {"cl_gibFilter", "0"};
cvar_t cl_backpackfilter = {"cl_backpackfilter", "0"};
cvar_t cl_muzzleflash = {"cl_muzzleflash", "1"};
cvar_t cl_rocket2grenade = {"cl_r2g", "0"};
cvar_t cl_demospeed = {"cl_demospeed", "1"};
cvar_t cl_staticsounds = {"cl_staticSounds", "1"};
cvar_t cl_fakeshaft = {"cl_fakeshaft", "0", 0, Rulesets_OnChange_cl_fakeshaft};
cvar_t cl_fakeshaft_extra_updates = {"cl_fakeshaft_extra_updates", "1"};
cvar_t cl_parseWhiteText = {"cl_parseWhiteText", "1"};
cvar_t cl_filterdrawviewmodel = {"cl_filterdrawviewmodel", "0"};
cvar_t cl_demoPingInterval = {"cl_demoPingInterval", "5"};
cvar_t demo_getpings = {"demo_getpings", "1"};
cvar_t cl_chatsound = {"s_chat_custom", "1"};
cvar_t cl_confirmquit = {"cl_confirmquit", "0"}; // , CVAR_INIT
cvar_t cl_fakename = {"cl_fakename", ""};
cvar_t cl_fakename_suffix = {"cl_fakename_suffix", ": "};
cvar_t qizmo_dir = {"qizmo_dir", "qizmo"};
cvar_t qwdtools_dir = {"qwdtools_dir", "qwdtools"};
void OnChangeColorForcing (cvar_t *var, char *value, qbool *cancel);
void OnChangeDemoTeamplay (cvar_t *var, char *value, qbool *cancel);
cvar_t cl_demoteamplay = {"cl_demoteamplay", "0", 0, OnChangeDemoTeamplay}; // for NQ demos where we need to say it is teamplay rather than FFA
cvar_t cl_earlypackets = {"cl_earlypackets", "1"};
cvar_t cl_restrictions = {"cl_restrictions", "0"}; // 1 is FuhQuake and QW262 defaults
cvar_t cl_floodprot = {"cl_floodprot", "0"};
cvar_t cl_fp_messages = {"cl_fp_messages", "4"};
cvar_t cl_fp_persecond = {"cl_fp_persecond", "4"};
cvar_t cl_cmdline = {"cl_cmdline", "", CVAR_ROM};
cvar_t cl_useproxy = {"cl_useproxy", "0"};
cvar_t cl_proxyaddr = {"cl_proxyaddr", ""};
cvar_t cl_window_caption = {"cl_window_caption", "1"};
cvar_t cl_model_bobbing = {"cl_model_bobbing", "1"};
cvar_t cl_nolerp = {"cl_nolerp", "0"}; // 0 is good for indep-phys, 1 is good for old-phys
//this var has effect only if cl_nolerp is 1 and indep-phys enabled
//setting it to 0 removes jerking when standing on platforms
cvar_t cl_nolerp_on_entity = {"cl_nolerp_on_entity", "0"};
cvar_t cl_newlerp = {"cl_newlerp", "0"};
cvar_t cl_lerp_monsters = {"cl_lerp_monsters", "1"};
cvar_t cl_fix_mvd = {"cl_fix_mvd", "0"};
cvar_t r_rocketlight = {"r_rocketLight", "1"};
cvar_t r_rocketlightcolor = {"r_rocketLightColor", "0"};
cvar_t r_explosionlightcolor = {"r_explosionLightColor", "0"};
cvar_t r_explosionlight = {"r_explosionLight", "1"};
cvar_t r_flagcolor = {"r_flagColor", "0"};
cvar_t r_lightflicker = {"r_lightflicker", "1"};
cvar_t r_powerupglow = {"r_powerupGlow", "1"};
cvar_t cl_novweps = {"cl_novweps", "0"};
cvar_t r_drawvweps = {"r_drawvweps", "1"};
cvar_t r_rockettrail = {"r_rocketTrail", "1"}; // 9
cvar_t r_grenadetrail = {"r_grenadeTrail", "1"}; // 3
cvar_t r_railtrail = {"r_railTrail", "1"};
cvar_t r_instagibtrail = {"r_instagibTrail", "1"};
cvar_t r_explosiontype = {"r_explosionType", "1"}; // 7
cvar_t r_telesplash = {"r_telesplash", "1"}; // disconnect
cvar_t r_shaftalpha = {"r_shaftalpha", "1"};
// info mirrors
cvar_t password = {"password", "", CVAR_USERINFO};
cvar_t spectator = {"spectator", "", CVAR_USERINFO};
void CL_OnChange_name_validate(cvar_t *var, char *val, qbool *cancel);
cvar_t name = {"name", "player", CVAR_USERINFO, CL_OnChange_name_validate};
cvar_t team = {"team", "", CVAR_USERINFO};
cvar_t topcolor = {"topcolor","", CVAR_USERINFO};
cvar_t bottomcolor = {"bottomcolor","", CVAR_USERINFO};
cvar_t skin = {"skin", "", CVAR_USERINFO};
cvar_t rate = {"rate", "5760", CVAR_USERINFO};
void OnChange_AppliedAfterReconnect (cvar_t *var, char *value, qbool *cancel);
cvar_t mtu = {"mtu", "", CVAR_USERINFO, OnChange_AppliedAfterReconnect};
cvar_t msg = {"msg", "1", CVAR_USERINFO};
cvar_t noaim = {"noaim", "1", CVAR_USERINFO};
cvar_t w_switch = {"w_switch", "", CVAR_USERINFO};
cvar_t b_switch = {"b_switch", "", CVAR_USERINFO};
cvar_t railcolor = {"railcolor", "", CVAR_USERINFO};
cvar_t cl_mediaroot = {"cl_mediaroot", "0"};
cvar_t msg_filter = {"msg_filter", "0"};
cvar_t cl_onload = {"cl_onload", "menu"};
#ifdef WIN32
cvar_t cl_verify_qwprotocol = {"cl_verify_qwprotocol", "1"};
#endif // WIN32
cvar_t demo_autotrack = {"demo_autotrack", "0"}; // use or not autotrack info from mvd demos
/// persistent client state
clientPersistent_t cls;
/// client state
clientState_t cl;
centity_t cl_entities[CL_MAX_EDICTS];
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
// refresh list
visentlist_t cl_firstpassents, cl_visents, cl_alphaents;
double connect_time = 0; // for connection retransmits
qbool connected_via_proxy = false;
float nViewsizeExit=100;
qbool host_skipframe; // used in demo playback
byte *host_basepal = NULL;
byte *host_colormap = NULL;
int fps_count;
double lastfps;
void CL_Multiview(void);
// emodel and pmodel are encrypted to prevent llamas from easily hacking them
char emodel_name[] = { 'e'^0xe5, 'm'^0xe5, 'o'^0xe5, 'd'^0xe5, 'e'^0xe5, 'l'^0xe5, 0 };
char pmodel_name[] = { 'p'^0xe5, 'm'^0xe5, 'o'^0xe5, 'd'^0xe5, 'e'^0xe5, 'l'^0xe5, 0 };
static void simple_crypt (char *buf, int len) {
while (len--)
*buf++ ^= 0xe5;
}
static void CL_FixupModelNames (void) {
simple_crypt (emodel_name, sizeof(emodel_name) - 1);
simple_crypt (pmodel_name, sizeof(pmodel_name) - 1);
}
void OnChange_AppliedAfterReconnect (cvar_t *var, char *value, qbool *cancel)
{
if (cls.state != ca_disconnected)
{
Com_Printf ("%s change will be applied after reconnect!\n", var->name);
}
}
#ifdef WIN32
#define QW_URL_ROOT_REGKEY "Software\\Classes\\qw"
#define QW_URL_OPEN_CMD_REGKEY QW_URL_ROOT_REGKEY"\\shell\\Open\\Command"
#define QW_URL_DEFAULTICON_REGKEY QW_URL_ROOT_REGKEY"\\DefaultIcon"
//
// Checks if this client is the default qw protocol handler.
//
qbool CL_CheckIfQWProtocolHandler()
{
DWORD type;
char reg_path[1024];
DWORD len = (DWORD) sizeof(reg_path);
HKEY hk;
if (RegOpenKey(HKEY_CURRENT_USER, QW_URL_OPEN_CMD_REGKEY, &hk) != 0)
{
return false;
}
// Get the size we need to read.
if (RegQueryValueEx(hk, NULL, 0, &type, (BYTE *) reg_path, &len) == ERROR_SUCCESS)
{
char expanded_reg_path[MAX_PATH];
// Expand any environment variables in the reg value so that we get a real path to compare with.
ExpandEnvironmentStrings(reg_path, expanded_reg_path, sizeof(expanded_reg_path));
#if 0
// This checks if the current exe is associated with, otherwise it will prompt the user
// a bit more "in the face" if the user has more than one ezquake version.
{
char exe_path[MAX_PATH];
// Get the long path of the current process.
// C:\Program Files\Quake\ezquake-gl.exe
Sys_GetFullExePath(exe_path, sizeof(exe_path), true);
if (strstri(reg_path, exe_path) || strstri(expanded_reg_path, exe_path))
{
// This exe is associated with the qw:// protocol, return true.
CloseHandle(hk);
return true;
}
// Get the short path and check if that matches instead.
// C:\Program~1\Quake\ezquake-gl.exe
Sys_GetFullExePath(exe_path, sizeof(exe_path), false);
if (strstri(reg_path, exe_path) || strstri(expanded_reg_path, exe_path))
{
CloseHandle(hk);
return true;
}
}
#else
// Only check if ezquake is in the string that associates with the qw:// protocol
// so if you have several ezquake exes it won't bug you if you just switch between those
// (Only one will be registered as the protocol handler though ofcourse).
if (strstri(reg_path, "ezquake"))
{
CloseHandle(hk);
return true;
}
#endif
}
CloseHandle(hk);
return false;
}
void CL_RegisterQWURLProtocol_f(void)
{
//
// Note!
// HKEY_CLASSES_ROOT is a "merged view" of both: HKEY_LOCAL_MACHINE\Software\Classes
// and HKEY_CURRENT_USER\Software\Classes.
// User specific settings has priority over machine settings.
//
// If you try to write to HKEY_CLASSES_ROOT directly, it will default to
// trying to write to the machine specific settings. If the user isn't
// admin this will fail. On Vista this requires UAC usage.
// Because of this, we always write specifically to "HKEY_CURRENT_USER\Software\Classes"
//
HKEY keyhandle;
char exe_path[MAX_PATH];
Sys_GetFullExePath(exe_path, sizeof(exe_path), true);
//
// HKCU\qw\shell\Open\Command
//
{
char open_cmd[1024];
snprintf(open_cmd, sizeof(open_cmd), "\"%s\" +qwurl %%1", exe_path);
// Open / Create the key.
if (RegCreateKeyEx(HKEY_CURRENT_USER, // A handle to an open subkey.
QW_URL_OPEN_CMD_REGKEY, // Subkey.
0, // Reserved, must be 0.
NULL, // Class, ignored.
REG_OPTION_NON_VOLATILE, // Save the change to disk.
KEY_WRITE, // Access rights.
NULL, // Security attributes (NULL means default, inherited from direct parent).
&keyhandle, // Handle to the created key.
NULL)) // Don't care if the key existed or not.
{
Com_Printf_State(PRINT_WARNING, "Could not create HKCU\\"QW_URL_OPEN_CMD_REGKEY"\n");
return;
}
// Set the key value.
if (RegSetValueEx(keyhandle, NULL, 0, REG_SZ, (BYTE *) open_cmd, strlen(open_cmd) * sizeof(char)))
{
Com_Printf_State(PRINT_WARNING, "Could not set HKCU\\"QW_URL_OPEN_CMD_REGKEY"\\@\n");
RegCloseKey(keyhandle);
return;
}
RegCloseKey(keyhandle);
}
//
// HKCU\qw\DefaultIcon
//
{
char default_icon[1024];
snprintf(default_icon, sizeof(default_icon), "\"%s\",1", exe_path);
// Open / Create the key.
if (RegCreateKeyEx(HKEY_CURRENT_USER, QW_URL_DEFAULTICON_REGKEY,
0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &keyhandle, NULL))
{
Com_Printf_State(PRINT_WARNING, "Could not create HKCU\\"QW_URL_OPEN_CMD_REGKEY"\n");
return;
}
// Set the key value.
if (RegSetValueEx(keyhandle, NULL, 0, REG_SZ, (BYTE *) default_icon, strlen(default_icon) * sizeof(char)))
{
Com_Printf_State(PRINT_WARNING, "Could not set HKCU\\"QW_URL_OPEN_CMD_REGKEY"\\@\n");
RegCloseKey(keyhandle);
return;
}
RegCloseKey(keyhandle);
}
//
// HKCU\qw
//
{
char protocol_name[] = "URL:QW Protocol";
// Open / Create the key.
if (RegCreateKeyEx(HKEY_CURRENT_USER, QW_URL_ROOT_REGKEY,
0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &keyhandle, NULL))
{
Com_Printf_State(PRINT_WARNING, "Could not create HKCU\\qw\n");
return;
}
// Set the protocol name.
if (RegSetValueEx(keyhandle, NULL, 0, REG_SZ, (BYTE *) protocol_name, strlen(protocol_name) * sizeof(char)))
{
Com_Printf_State(PRINT_WARNING, "Could not set HKCU\\qw\\@\n");
RegCloseKey(keyhandle);
return;
}
if (RegSetValueEx(keyhandle, "URL Protocol", 0, REG_SZ, (BYTE *) "", sizeof(char)))
{
Com_Printf_State(PRINT_WARNING, "Could not set HKCU\\qw\\URL Protocol\n");
RegCloseKey(keyhandle);
return;
}
RegCloseKey(keyhandle);
}
}
#endif // WIN32
//============================================================================
char *CL_Macro_ConnectionType(void)
{
char *s;
static char macrobuf[16];
s = (cls.state < ca_connected) ? "disconnected" : cl.spectator ? "spectator" : "player";
strlcpy(macrobuf, s, sizeof(macrobuf));
return macrobuf;
}
char *CL_Macro_Demoplayback(void)
{
char *s;
static char macrobuf[16];
s = cls.mvdplayback ? "mvdplayback" : cls.demoplayback ? "qwdplayback" : "0";
strlcpy(macrobuf, s, sizeof(macrobuf));
return macrobuf;
}
char *CL_Macro_Demotime(void)
{
// Intended for scripted & timed camera movement
static char macrobuf[16];
snprintf(macrobuf, sizeof(macrobuf), "%f", (float) cls.demotime);
return macrobuf;
}
char *CL_Macro_Rand(void)
{
// Returns a number in range <0..1)
static char macrobuf[16];
snprintf(macrobuf, sizeof(macrobuf), "%f", (double) rand() / RAND_MAX);
return macrobuf;
}
char *CL_Macro_Serverstatus(void)
{
char *s;
static char macrobuf[16];
s = (cls.state < ca_connected) ? "disconnected" : cl.standby ? "standby" : "normal";
strlcpy(macrobuf, s, sizeof(macrobuf));
return macrobuf;
}
char *CL_Macro_ServerIp(void)
{
return NET_AdrToString(cls.server_adr);
}
char *CL_Macro_Conwidth(void)
{
static char macrobuf[16];
snprintf(macrobuf, sizeof(macrobuf), "%i", vid.conwidth);
return macrobuf;
}
char *CL_Macro_Conheight(void)
{
static char macrobuf[16];
snprintf(macrobuf, sizeof(macrobuf), "%i", vid.conheight);
return macrobuf;
}
int CL_ClientState (void)
{
return cls.state;
}
void CL_MakeActive(void)
{
cls.state = ca_active;
if (cls.demoplayback)
{
host_skipframe = true;
demostarttime = cls.demotime;
}
Con_ClearNotify ();
TP_ExecTrigger ("f_spawn");
}
// Cvar system calls this when a CVAR_USERINFO cvar changes
void CL_UserinfoChanged (char *key, char *string)
{
char *s;
s = TP_ParseFunChars (string, false);
if (strcmp(s, Info_ValueForKey (cls.userinfo, key)))
{
Info_SetValueForKey (cls.userinfo, key, s, MAX_INFO_STRING);
if (cls.state >= ca_connected)
{
if (cls.mvdplayback == QTV_PLAYBACK)
{
QTV_Cmd_Printf(QTV_EZQUAKE_EXT_SETINFO, "setinfo \"%s\" \"%s\"", key, s);
}
else
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va("setinfo \"%s\" \"%s\"", key, s));
}
}
}
}
#ifdef PROTOCOL_VERSION_FTE
unsigned int CL_SupportedFTEExtensions (void)
{
unsigned int fteprotextsupported = 0;
if (!cl_pext.value)
return 0;
#ifdef FTE_PEXT_CHUNKEDDOWNLOADS
if (cl_pext_chunkeddownloads.value)
fteprotextsupported |= FTE_PEXT_CHUNKEDDOWNLOADS;
#endif
#ifdef FTE_PEXT_256PACKETENTITIES
if (cl_pext_256packetentities.value)
fteprotextsupported |= FTE_PEXT_256PACKETENTITIES;
#endif
#ifdef FTE_PEXT_FLOATCOORDS
if (cl_pext_floatcoords.value)
fteprotextsupported |= FTE_PEXT_FLOATCOORDS;
#endif
#ifdef FTE_PEXT_TRANS
if (cl_pext_alpha.value)
fteprotextsupported |= FTE_PEXT_TRANS;
#endif
if (cl_pext_other.value)
{
#ifdef FTE_PEXT_ACCURATETIMINGS
fteprotextsupported |= FTE_PEXT_ACCURATETIMINGS;
#endif
#ifdef FTE_PEXT_HLBSP
fteprotextsupported |= FTE_PEXT_HLBSP;
#endif
#ifdef FTE_PEXT_MODELDBL
fteprotextsupported |= FTE_PEXT_MODELDBL;
#endif
#ifdef FTE_PEXT_ENTITYDBL
fteprotextsupported |= FTE_PEXT_ENTITYDBL;
#endif
#ifdef FTE_PEXT_ENTITYDBL2
fteprotextsupported |= FTE_PEXT_ENTITYDBL2;
#endif
#ifdef FTE_PEXT_SPAWNSTATIC2
fteprotextsupported |= FTE_PEXT_SPAWNSTATIC2;
#endif
}
return fteprotextsupported;
}
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
unsigned int CL_SupportedFTEExtensions2 (void)
{
unsigned int fteprotextsupported2 = 0;
if (!cl_pext.value)
return 0;
return fteprotextsupported2;
}
#endif // PROTOCOL_VERSION_FTE2
// Called by CL_Connect_f and CL_CheckResend
static void CL_SendConnectPacket(
#ifdef PROTOCOL_VERSION_FTE
unsigned int ftepext
#ifdef PROTOCOL_VERSION_FTE2
,
#endif // PROTOCOL_VERSION_FTE2
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
unsigned int ftepext2
#endif // PROTOCOL_VERSION_FTE2
)
{
char data[2048];
char biguserinfo[MAX_INFO_STRING + 32];
int extensions;
extern cvar_t cl_novweps;
if (cls.state != ca_disconnected)
return;
#ifdef PROTOCOL_VERSION_FTE
cls.fteprotocolextensions = (ftepext & CL_SupportedFTEExtensions());
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
cls.fteprotocolextensions2 = (ftepext2 & CL_SupportedFTEExtensions2());
#endif // PROTOCOL_VERSION_FTE
connect_time = cls.realtime; // For retransmit requests
cls.qport = Cvar_Value("qport");
// Let the server know what extensions we support.
strlcpy (biguserinfo, cls.userinfo, sizeof (biguserinfo));
extensions = CLIENT_EXTENSIONS &~ (cl_novweps.value ? Z_EXT_VWEP : 0);
Info_SetValueForStarKey (biguserinfo, "*z_ext", va("%i", extensions), sizeof(biguserinfo));
snprintf(data, sizeof(data), "\xff\xff\xff\xff" "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, cls.qport, cls.challenge, biguserinfo);
#ifdef PROTOCOL_VERSION_FTE
if (cls.fteprotocolextensions)
{
char tmp[128];
snprintf(tmp, sizeof(tmp), "0x%x 0x%x\n", PROTOCOL_VERSION_FTE, cls.fteprotocolextensions);
Com_Printf_State(PRINT_DBG, "0x%x is fte protocol ver and 0x%x is fteprotocolextensions\n", PROTOCOL_VERSION_FTE, cls.fteprotocolextensions);
strlcat(data, tmp, sizeof(data));
}
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
if (cls.fteprotocolextensions2)
{
char tmp[128];
snprintf(tmp, sizeof(tmp), "0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, cls.fteprotocolextensions2);
Com_Printf_State(PRINT_DBG, "0x%x is fte protocol ver and 0x%x is fteprotocolextensions2\n", PROTOCOL_VERSION_FTE2, cls.fteprotocolextensions2);
strlcat(data, tmp, sizeof(data));
}
#endif // PROTOCOL_VERSION_FTE2
NET_SendPacket(NS_CLIENT, strlen(data), data, cls.server_adr);
}
// Resend a connect message if the last one has timed out
void CL_CheckForResend (void)
{
char data[2048];
double t1, t2;
if (cls.state == ca_disconnected && com_serveractive)
{
// if the local server is running and we are not, then connect
strlcpy (cls.servername, "local", sizeof(cls.servername));
NET_StringToAdr("local", &cls.server_adr);
// We don't need a challenge on the local server.
CL_SendConnectPacket(
#ifdef PROTOCOL_VERSION_FTE
svs.fteprotocolextensions
#ifdef PROTOCOL_VERSION_FTE2
,
#endif // PROTOCOL_VERSION_FTE2
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
svs.fteprotocolextensions2
#endif // PROTOCOL_VERSION_FTE
);
// FIXME: cls.state = ca_connecting so that we don't send the packet twice?
return;
}
if (cls.state != ca_disconnected || !connect_time)
return;
if (cls.realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime();
if (!NET_StringToAdr(cls.servername, &cls.server_adr))
{
Com_Printf("Bad server address\n");
connect_time = 0;
return;
}
t2 = Sys_DoubleTime();
connect_time = cls.realtime + t2 - t1; // for retransmit requests
if (cls.server_adr.port == 0)
cls.server_adr.port = BigShort(PORT_SERVER);
Com_Printf("&cf11connect:&r %s...\n", cls.servername);
snprintf(data, sizeof(data), "\xff\xff\xff\xff" "getchallenge\n");
NET_SendPacket(NS_CLIENT, strlen(data), data, cls.server_adr);
}
void CL_BeginServerConnect(void)
{
connect_time = -999; // CL_CheckForResend() will fire immediately
CL_CheckForResend();
}
static void CL_QWURL_ProcessChallenge(const char *parameters)
{
extern cvar_t match_auto_logupload_token;
extern cvar_t match_challenge;
// parameters is expected to be of the format "?token=<string>&otherparam=<string>&..."
char info_buf[1024];
char *wp = info_buf;
const char *rp = parameters;
size_t write_len = 0;
ctxinfo_t ctx;
char *token;
memset(&ctx, 0, sizeof(ctxinfo_t));
ctx.max = 20;
while (*rp && write_len < 1022) {
char c = *rp++;
if (c == '?') {
c = '\\';
}
else if (c == '&') {
c = '\\';
}
else if (c == '=') {
c = '\\';
}
*wp++ = c;
write_len++;
}
*wp++ = '\0';
Info_Convert(&ctx, info_buf);
token = Info_Get(&ctx, "token");
Info_RemoveAll(&ctx);
if (*token) {
Cvar_Set(&match_auto_logupload_token, token);
Cvar_Set(&match_challenge, "1");
Com_Printf("Joining challenge ...\n");
}
else {
Com_Printf("Challenge token not found in the URL\n");
}
}
//
// Parses a QW-URL of the following format
// (this can be associated with ezquake in windows by setting some reg info):
// qw://server:port/command
//
// Supported commands:
// - join/connect
// - spectate/observe
// - qtv
//
void CL_QWURL_f (void)
{
char *connection_str = NULL;
char *command = NULL;
if (Cmd_Argc() != 2)
{
Com_Printf ("Usage: %s <qw-url>\n", Cmd_Argv(0));
return;
}
// Strip the leading qw:// first.
{
char qws_str[] = "qw://";
int qws_len = sizeof(qws_str) - 1;
connection_str = Cmd_Argv(1);
if (!strncasecmp(qws_str, connection_str, qws_len))
{
connection_str += qws_len;
}
else
{
Com_Printf("%s: The QW-URL must start with qw://\n", Cmd_Argv(0));
return;
}
}
// Find the first "/" and treat what's after it as the command.
if ((command = strchr(connection_str, '/')))
{
// Null terminate the server name string.
*command = 0;
command++;
}
else
{
// No command given.
command = "";
}
// Default to connecting.
if (!strcmp(command, "") || !strncasecmp(command, "join", 4) || !strncasecmp(command, "connect", 7))
{
Cbuf_AddText(va("connect %s\n", connection_str));
}
else if (!strncmp(command, "challenge?", 10))
{
CL_QWURL_ProcessChallenge(command + 9);
Cbuf_AddText(va("connect %s\n", connection_str));
}
else if (!strncasecmp(command, "spectate", 8) || !strncasecmp(command, "observe", 7))
{
Cbuf_AddText(va("observe %s\n", connection_str));
}
else if (!strncasecmp(command, "qtv", 3))
{
char *password = command + 4;
Cbuf_AddText(va("qtvplay %s%s\n", connection_str, ((*password) ? va(" %s", password) : "")));
}
else
{
Com_Printf("%s: Illegal command %s\n", Cmd_Argv(0), command);
}
}
void CL_Connect_f (void)
{
qbool proxy;
char *connect_addr = NULL;
char *server_buf = NULL;
if (Cmd_Argc() != 2)
{
Com_Printf ("Usage: %s <server>\n", Cmd_Argv(0));
return;
}
// in this part proxy means QWFWD proxy
if (cl_proxyaddr.string[0]) {
char *secondproxy;
if ((secondproxy = strchr(cl_proxyaddr.string, '@'))) {
size_t prx_buf_len = strlen(cl_proxyaddr.string) + strlen(Cmd_Argv(1)) + 2;
char *prx_buf = (char *) Q_malloc(prx_buf_len);
server_buf = (char *) Q_malloc(strlen(cl_proxyaddr.string) + 1); // much more than needed
strlcpy(server_buf, cl_proxyaddr.string, secondproxy - cl_proxyaddr.string + 1);
connect_addr = server_buf;
strlcpy(prx_buf, secondproxy + 1, prx_buf_len);
strlcat(prx_buf, "@", prx_buf_len);
strlcat(prx_buf, Cmd_Argv(1), prx_buf_len);
Info_SetValueForKeyEx(cls.userinfo, "prx", prx_buf, MAX_INFO_STRING, false);
Q_free(prx_buf);
}
else {
Info_SetValueForKey (cls.userinfo, "prx", Cmd_Argv(1), MAX_INFO_STRING);
#if 0 // FIXME: qqshka: disabled untill one explain that it does and why.
if (cls.state >= ca_connected) {
Cmd_ForwardToServer ();
}
#endif
connect_addr = cl_proxyaddr.string;
}
connected_via_proxy = true;
}
else
{
connect_addr = Cmd_Argv(1);
connected_via_proxy = false;
}
// in this part proxy means Qizmo proxy
proxy = cl_useproxy.value && CL_ConnectedToProxy();
if (proxy)
{
Cbuf_AddText(va("say ,connect %s\n", connect_addr));
}
else
{
Host_EndGame();
strlcpy(cls.servername, connect_addr, sizeof(cls.servername));
CL_BeginServerConnect();
}
if (server_buf) Q_free(server_buf);
}
void CL_Connect_BestRoute_f(void)
{
if (Cmd_Argc() != 2) {
Com_Printf("Usage: %s <address>\nConnects to given server via fastest available path (ping-wise).\n", Cmd_Argv(0));
Com_Printf("Requires Server Browser refreshed with sb_findroutes 1\n");
return;
}
else {
netadr_t adr;
if (!NET_StringToAdr(Cmd_Argv(1), &adr)) {
Com_Printf("Invalid address\n");
return;
}
SB_PingTree_DumpPath(&adr);
SB_PingTree_ConnectBestPath(&adr);
}
}
void CL_TCPConnect_f (void)
{
char buffer[6] = {'q', 'i', 'z', 'm', 'o', '\n'};
int newsocket;
int _true = true;
float giveuptime;
if (Cmd_Argc() != 2) {
Com_Printf ("Usage: %s <server>\n", Cmd_Argv(0));
return;
}
Host_EndGame (); // CL_Disconnect_f();
strlcpy(cls.servername, Cmd_Argv (1), sizeof(cls.servername));
NET_StringToAdr(cls.servername, &cls.sockettcpdest);
if (cls.sockettcp != INVALID_SOCKET)
closesocket(cls.sockettcp);
cls.sockettcp = INVALID_SOCKET;
cls.tcpinlen = 0;
newsocket = TCP_OpenStream(cls.sockettcpdest);
if (newsocket == INVALID_SOCKET)
{
// Failed
Com_Printf("Failed to connect, server is either down, firewalled, or on a different port\n");
return;
}
Com_Printf("Waiting for confirmation of server (10 secs)\n");
giveuptime = Sys_DoubleTime() + 10;
#if 1 // qqshka: qizmo sends "qizmo\n" then expects reply, unfortunatelly that does not work for mvdsv
// that how MVDSV expects, should work with qizmo too
send(newsocket, buffer, sizeof(buffer), 0);
memset(buffer, 0, sizeof(buffer));
#endif
while(giveuptime > Sys_DoubleTime())
{
recv(newsocket, buffer, sizeof(buffer), 0);
if (!strncmp(buffer, "qizmo\n", 6))
{
cls.sockettcp = newsocket;
break;
}
SCR_UpdateScreen();
}
if (cls.sockettcp == INVALID_SOCKET)
{
Com_Printf("Timeout - wrong server type\n");
closesocket(newsocket);
return;
}
Com_Printf("Confirmed\n");
#if 0 // qqshka: qizmo sends "qizmo\n" then expects reply, unfortunatelly that does not work for mvdsv
// that how qizmo expects, does not work with MVDSV
send(cls.sockettcp, buffer, sizeof(buffer), 0);
#endif
if (setsockopt(cls.sockettcp, IPPROTO_TCP, TCP_NODELAY, (char *)&_true, sizeof(_true)) == -1) {
Com_Printf ("CL_TCPConnect_f: setsockopt: (%i): %s\n", qerrno, strerror(qerrno));
}
CL_BeginServerConnect();
}
qbool CL_ConnectedToProxy(void)
{
cmd_alias_t *alias = NULL;
qbool found = true;
char **s;
char *qizmo_aliases[] = { "ezcomp", "ezcomp2", "ezcomp3",
"f_sens", "f_fps", "f_tj", "f_ta", NULL};
char *fteqtv_aliases[] = { "+proxleft", "+proxright", NULL }; // who would need more?
if (cls.state < ca_active)
return false;
for (s = qizmo_aliases; *s; s++)
{
if (!(alias = Cmd_FindAlias(*s)) || !(alias->flags & ALIAS_SERVER))
{
found = false;
break;
}
}
if (found)
return true;
found = true;
for (s = fteqtv_aliases; *s; s++)
{
if (!(alias = Cmd_FindAlias(*s)) || !(alias->flags & ALIAS_SERVER))
{
found = false; break;
}
}
return found;
}
void CL_Join_f (void)
{
qbool proxy;
proxy = cl_useproxy.value && CL_ConnectedToProxy();
if (Cmd_Argc() > 2)
{
Com_Printf ("Usage: %s [server]\n", Cmd_Argv(0));
return;
}
Cvar_Set(&spectator, "");
if (Cmd_Argc() == 2)
{
// A server name was given, connect directly or through Qizmo
Cvar_Set(&spectator, "");
Cbuf_AddText(va("%s %s\n", proxy ? "say ,connect" : "connect", Cmd_Argv(1)));
return;
}
if (cls.mvdplayback == QTV_PLAYBACK) {
qtvlist_joinfromqtv_cmd();
return;
}
if (!cls.demoplayback && (cl.z_ext & Z_EXT_JOIN_OBSERVE))
{
// Server supports the 'join' command, good
Cmd_ExecuteString("cmd join");
return;
}
Cbuf_AddText(va("%s\n", proxy ? "say ,reconnect" : "reconnect"));
}
void CL_Observe_f (void)
{
qbool proxy;
proxy = cl_useproxy.value && CL_ConnectedToProxy();
if (Cmd_Argc() > 2)
{
Com_Printf ("Usage: %s [server]\n", Cmd_Argv(0));
return;
}
Cvar_SetValue(&spectator, 1);
if (Cmd_Argc() == 2)
{
// A server name was given, connect directly or through Qizmo
Cbuf_AddText(va("%s %s\n", proxy ? "say ,connect" : "connect", Cmd_Argv(1)));
return;
}
if (!cls.demoplayback && (cl.z_ext & Z_EXT_JOIN_OBSERVE))
{
// Server supports the 'join' command, good
Cmd_ExecuteString("cmd observe");
return;
}
Cbuf_AddText(va("%s\n", proxy ? "say ,reconnect" : "reconnect"));
}
// Just toggle mode between spec and player.
void Cl_ToggleSpec_f (void)
{
if (spectator.string[0])
CL_Join_f();
else
CL_Observe_f();
}
void CL_Hash_f(void)
{
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: %s <string to hash>\n", Cmd_Argv(0));
return;
}
Com_Printf("%u\n", Com_HashKey(Cmd_Argv(1)));
}
void CL_DNS_f(void)
{
char address[128], *s;
struct hostent *h;
struct in_addr addr;
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: %s <address>\n", Cmd_Argv(0));
return;
}
strlcpy(address, Cmd_Argv(1), sizeof(address));
if ((s = strchr(address, ':')))
*s = 0;
addr.s_addr = inet_addr(address);
if (inet_addr(address) == INADDR_NONE)
{
// Forward lookup
if (!(h = gethostbyname(address)))
{
Com_Printf("Couldn't resolve %s\n", address);
}
else
{
addr.s_addr = *(int *) h->h_addr_list[0];
Com_Printf("Resolved %s to %s\n", address, inet_ntoa(addr));
}
return;
}
// Reverse lookup ip address
if (!(h = gethostbyaddr((char *) &addr, sizeof(addr), AF_INET)))
Com_Printf("Couldn't resolve %s\n", address);
else
Com_Printf("Resolved %s to %s\n", address, h->h_name);
}
void SCR_ClearShownick(void);
void SCR_ClearTeamInfo(void);
void SCR_ClearWeaponStats(void);
void CL_ClearState (void)
{
int i;
extern float scr_centertime_off;
extern cshift_t cshift_empty;
extern void CL_ProcessServerInfo (void);
S_StopAllSounds (true);
Com_DPrintf ("Clearing memory\n");
if (!com_serveractive)
Host_ClearMemory();
CL_ClearTEnts ();
CL_ClearScene ();
CL_ClearPredict();
// Wipe the entire cl structure.
memset(&cl, 0, sizeof(cl));
SZ_Clear (&cls.netchan.message);
// Clear other arrays.
memset(cl_efrags, 0, sizeof(cl_efrags));
memset(cl_dlights, 0, sizeof(cl_dlights));
memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
memset(cl_entities, 0, sizeof(cl_entities));
// Set default viewheight for mvd, we copy cl.players[].stats[] to cl_stats[] in Cam_Lock() when pov changes.
for (i = 0; i < MAX_CLIENTS; i++)
cl.players[i].stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
// Set default viewheight for normal game/current pov.
cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
// Make sure no centerprint messages are left from previous level.
scr_centertime_off = 0;
// Allocate the efrags and chain together into a free list.
cl.free_efrags = cl_efrags;
for (i = 0; i < MAX_EFRAGS - 1; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i + 1];
cl.free_efrags[i].entnext = NULL;
memset(&cshift_empty, 0, sizeof(cshift_empty));
// Clear shownick structs
SCR_ClearShownick();
// Clear teaminfo structs
SCR_ClearTeamInfo();
// Clear weapon stats structs
SCR_ClearWeaponStats();
if (!com_serveractive)
Cvar_ForceSet (&host_mapname, ""); // Notice mapname not valid yet.
CL_ProcessServerInfo(); // Force set some default variables, because server may not sent fullserverinfo.
}
// Sends a disconnect message to the server
// This is also called on Host_Error, so it shouldn't cause any errors
void CL_Disconnect (void)
{
extern cvar_t r_lerpframes, cl_fakeshaft;
extern cvar_t gl_polyblend, gl_clear;
byte final[10];
connect_time = 0;
con_addtimestamp = true;
if (cl.teamfortress)
V_TF_ClearGrenadeEffects();
cl.teamfortress = false;
// Reset values changed by Multiview.
CURRVIEW = 0;
scr_viewsize.value = nViewsizeExit;
v_contrast.value = nContrastExit;
cl_fakeshaft.value = nfakeshaft;
gl_polyblend.value = nPolyblendExit;
gl_clear.value = nGlClearExit;
r_lerpframes.value = nLerpframesExit;
nTrack1duel = nTrack2duel = 0;
bExitmultiview = false;
// Stop sounds (especially looping!)
S_StopAllSounds (true);
MT_Disconnect();
if (cls.demorecording && cls.state != ca_disconnected)
CL_Stop_f();
if (cls.mvdrecording && cls.state != ca_disconnected)
{
extern void CL_StopMvd_f(void);
CL_StopMvd_f();
}
if (cls.demoplayback)
{
CL_StopPlayback();
}
else if (cls.state != ca_disconnected)
{
final[0] = clc_stringcmd;
strlcpy ((char *)(final + 1), "drop", sizeof (final) - 1);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
CL_UnqueOutputPacket(true);
// TCP connect, that gives TCP a chance to transfer data to the server...
if (cls.sockettcp != INVALID_SOCKET)
{
Sys_MSleep(1000);
}
}
memset(&cls.netchan, 0, sizeof(cls.netchan));
memset(&cls.server_adr, 0, sizeof(cls.server_adr));
cls.state = ca_disconnected;
connect_time = 0;
Cam_Reset();
if (cls.download) {
CL_FinishDownload();
} else {
/* Just to make sure it's not in an ambigious state */
cls.downloadmethod = DL_NONE;
cls.downloadnumber = 0;
cls.downloadpercent = 0;
cls.downloadtype = dl_none;
}
CL_StopUpload();
DeleteServerAliases();
CL_RE_Trigger_ResetLasttime();
// TCP connect.
if (cls.sockettcp != INVALID_SOCKET)
{
closesocket(cls.sockettcp);
cls.sockettcp = INVALID_SOCKET;
}
cls.qport++; // A hack I picked up from qizmo.
SZ_Clear(&cls.cmdmsg);
// So join/observe not confused
Info_SetValueForStarKey (cl.serverinfo, "*z_ext", "", sizeof(cl.serverinfo));
cl.z_ext = 0;
// well, we need free qtv users before new connection
QTV_FreeUserList();
Cvar_ForceSet (&host_mapname, ""); // Notice mapname not valid yet
}
void CL_Disconnect_f (void)
{
extern int demo_playlist_started;
extern int mvd_demo_track_run ;
cl.intermission = 0;
demo_playlist_started= 0;
mvd_demo_track_run = 0;
Host_EndGame();
}
// The server is changing levels.
void CL_Reconnect_f (void)
{
if (cls.download)
return; // Don't change when downloading.
S_StopAllSounds (true);
if (cls.mvdplayback == QTV_PLAYBACK)
{
return; // Change map during qtv playback.
}
if (cls.state == ca_connected)
{
Com_Printf ("reconnecting...\n");
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (!*cls.servername)
{
Com_Printf ("No server to reconnect to.\n");
return;
}
if (connected_via_proxy) {
// we were connected via a proxy
// the target server is (hopefully still) in userinfo/prx
char *prx = Info_ValueForKey(cls.userinfo, "prx");
char *lastnode = strrchr(prx, '@');
if (lastnode) {
lastnode++;
}
else {
lastnode = prx;
}
Cbuf_AddText(va("connect %s\n", lastnode));
}
else if (!connected_via_proxy && cl_proxyaddr.string[0]) {
// switch the stuff
Cbuf_AddText(va("connect %s\n", cls.servername));
}
else {
// good old reconnect, no need to do anything special
Host_EndGame();
CL_BeginServerConnect();
}
// remember what's the type of this new connection
connected_via_proxy = cl_proxyaddr.string[0];
}
extern double qstat_senttime;
extern void CL_PrintQStatReply (char *s);
// Responses to broadcasts, etc
void CL_ConnectionlessPacket (void)
{
int c;
char *s, cmdtext[2048];
#ifdef PROTOCOL_VERSION_FTE
unsigned int pext = 0;
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
unsigned int pext2 = 0;
#endif // PROTOCOL_VERSION_FTE2
MSG_BeginReading();
MSG_ReadLong(); // Skip the -1
c = MSG_ReadByte();
if (msg_badread)
return; // Runt packet
switch(c)
{
case S2C_CHALLENGE :
{
if (!NET_CompareAdr(net_from, cls.server_adr))
{
Com_DPrintf("S2C_CHALLENGE rejected\n");
Com_DPrintf("net_from %s\n", NET_AdrToString(net_from));
Com_DPrintf("cls.server_adr %s\n", NET_AdrToString(cls.server_adr));
return;
}
Com_Printf("&cf55challenge:&r %s\n", NET_AdrToString(net_from));
cls.challenge = atoi(MSG_ReadString());
for(;;)
{
c = MSG_ReadLong();
if (msg_badread)
break;
#ifdef PROTOCOL_VERSION_FTE
if (c == PROTOCOL_VERSION_FTE)
pext = MSG_ReadLong();
else
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
if (c == PROTOCOL_VERSION_FTE2)
pext2 = MSG_ReadLong();
else
#endif // PROTOCOL_VERSION_FTE2
MSG_ReadLong();
}
CL_SendConnectPacket(
#ifdef PROTOCOL_VERSION_FTE
pext
#ifdef PROTOCOL_VERSION_FTE2
,
#endif // PROTOCOL_VERSION_FTE2
#endif // PROTOCOL_VERSION_FTE
#ifdef PROTOCOL_VERSION_FTE2
pext2
#endif // PROTOCOL_VERSION_FTE
);
break;
}
case S2C_CONNECTION :
{
if (!NET_CompareAdr(net_from, cls.server_adr))
return;
if (!com_serveractive || developer.value)
Com_Printf("&cff5connection:&r %s\n", NET_AdrToString(net_from));
if (cls.state >= ca_connected)
{
if (!cls.demoplayback)
Com_Printf("Dup connect received. Ignored.\n");
break;
}
Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
if (!com_serveractive || developer.value)
Com_Printf("&c1f1connected!&r\n");
allowremotecmd = false; // localid required now for remote cmds
break;
}
case A2C_CLIENT_COMMAND :
{
// Remote command from gui front end
Com_Printf ("%s: client command\n", NET_AdrToString (net_from));
if (net_from.type != net_local_cl_ipadr.type
|| ((*(unsigned *)net_from.ip != *(unsigned *)net_local_cl_ipadr.ip)
&& (*(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK))))
{
Com_Printf ("Command packet from remote host. Ignored.\n");
return;
}
VID_Restore();
s = MSG_ReadString ();
strlcpy (cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s)))
{
if (!*localid.string)
{
Com_Printf ("===========================\n");
Com_Printf ("Command packet received from local host, but no "
"localid has been set. You may need to upgrade your server "
"browser.\n");
Com_Printf ("===========================\n");
}
else
{
Com_Printf ("===========================\n");
Com_Printf ("Invalid localid on command packet received from local host. "
"\n|%s| != |%s|\n"
"You may need to reload your server browser and ezQuake.\n",
s, localid.string);
Com_Printf ("===========================\n");
Cvar_Set(&localid, "");
}
}
else
{
Cbuf_AddText (cmdtext);
Cbuf_AddText ("\n");
allowremotecmd = false;
}
break;
}
case A2C_PRINT:
{
// Print command from somewhere.
#ifdef FTE_PEXT_CHUNKEDDOWNLOADS
if (net_message.cursize > 100 && !strncmp((char *)net_message.data + 5, "\\chunk", sizeof("\\chunk")-1))
{
CL_Parse_OOB_ChunkedDownload();
return;
}
#endif // FTE_PEXT_CHUNKEDDOWNLOADS
if (net_message.data[msg_readcount] == '\\')
{
if (qstat_senttime && curtime - qstat_senttime < 10)
{
CL_PrintQStatReply (MSG_ReadString());
return;
}
}
Com_Printf("%s: print\n", NET_AdrToString(net_from));
Com_Printf("%s", MSG_ReadString());
break;
}
case svc_disconnect :
{
if (cls.demoplayback)
{
Com_Printf("\n======== End of demo ========\n\n");
Host_EndGame();
Host_Abort();
}
break;
}
}
}
// Handles playback of demos, on top of NET_ code
qbool CL_GetMessage (void)
{
#ifdef _WIN32
CL_CheckQizmoCompletion ();
#endif
if (cls.demoplayback)
return CL_GetDemoMessage();
if (!NET_GetPacket(NS_CLIENT))
return false;
return true;
}
void CL_ReadPackets (void)
{
if (cls.nqdemoplayback)
{
NQD_ReadPackets();
return;
}
while (CL_GetMessage())
{
// Remote command packet.
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket();
Com_DPrintf("Connectionless packet\n");
continue;
}
if (!cls.mvdplayback && (net_message.cursize < 8))
{
Com_DPrintf("%s: Runt packet\n", NET_AdrToString(net_from));
continue;
}
// Packet from server.
if (!cls.demoplayback && !NET_CompareAdr(net_from, cls.netchan.remote_address))
{
Com_DPrintf("%s: sequenced packet without connection\n", NET_AdrToString(net_from));
continue;
}
if (cls.mvdplayback)
{
MSG_BeginReading();
}
else
{
if (!Netchan_Process(&cls.netchan))
continue; // Wasn't accepted for some reason.
}
CL_ParseServerMessage();
}
// Check timeout.
if (!cls.demoplayback && cls.state >= ca_connected )
{
if (curtime - cls.netchan.last_received > (cl_timeout.value > 0 ? cl_timeout.value : 60))
{
Com_Printf("\nServer connection timed out.\n");
Host_EndGame();
return;
}
}
}
void CL_SendToServer (void)
{
// When recording demos, request new ping times every cl_demoPingInterval.value seconds.
if (cls.demorecording && !cls.demoplayback && cls.state == ca_active && cl_demoPingInterval.value > 0)
{
if (cls.realtime - cl.last_ping_request > cl_demoPingInterval.value)
{
cl.last_ping_request = cls.realtime;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
}
// Send intentions now. Resend a connection request if necessary.
if (cls.state == ca_disconnected)
CL_CheckForResend ();
else
CL_SendCmd ();
}
void CL_OnChange_name_validate(cvar_t *var, char *val, qbool *cancel)
{
char *clrpart;
// check for &r
if (strstr(val, "&r")) {
*cancel = true;
Com_Printf("Using color codes in your name is not allowed\n");
return;
}
// check for &cRGB
// RGB has to be a valid hexadecimal number, otherwise it's ok
clrpart = val;
do {
clrpart = strstr(clrpart, "&c");
if (clrpart) {
clrpart += 2;
if (clrpart[0] && clrpart[1] && clrpart[2]) {
if (HexToInt(clrpart[0]) >= 0 && HexToInt(clrpart[1]) >= 0 && HexToInt(clrpart[2]) >= 0) {
*cancel = true;
Com_Printf("Using color codes in your name is not allowed\n");
}
}
}
} while (clrpart);
}
//=============================================================================
void CL_InitCommands (void);
void CL_Fog_f (void)
{
extern cvar_t gl_fogred, gl_foggreen, gl_fogblue, gl_fogenable;
if (Cmd_Argc() == 1)
{
Com_Printf ("\"fog\" is \"%f %f %f\"\n", gl_fogred.value, gl_foggreen.value, gl_fogblue.value);
return;
}
Cvar_SetValue (&gl_fogenable, 1);
Cvar_SetValue (&gl_fogred, atof(Cmd_Argv(1)));
Cvar_SetValue (&gl_foggreen, atof(Cmd_Argv(2)));
Cvar_SetValue (&gl_fogblue, atof(Cmd_Argv(3)));
}
void CL_InitLocal (void)
{
extern cvar_t baseskin, noskins, cl_name_as_skin, enemyforceskins, teamforceskins;
char st[256];
extern void Cl_Messages_Init(void);
Cl_Messages_Init();
Cvar_SetCurrentGroup(CVAR_GROUP_CHAT);
Cvar_Register (&cl_parseWhiteText);
Cvar_Register (&cl_chatsound);
Cmd_AddLegacyCommand ("cl_chatsound", "s_chat_custom");
Cvar_Register (&cl_fakename);
Cvar_Register (&cl_fakename_suffix);
Cvar_Register (&cl_restrictions);
Cvar_Register (&cl_floodprot);
Cvar_Register (&cl_fp_messages);
Cvar_Register (&cl_fp_persecond);
Cvar_Register (&msg_filter);
Cvar_SetCurrentGroup(CVAR_GROUP_SCREEN);
Cvar_Register (&cl_shownet);
Cvar_Register (&show_fps2);
Cmd_AddLegacyCommand ("draw_fps", "scr_scoreboard_drawfps");
Cvar_Register (&cl_confirmquit);
Cvar_Register (&cl_window_caption);
Cvar_Register (&cl_onload);
#ifdef WIN32
Cvar_Register (&cl_verify_qwprotocol);
#endif // WIN32
Cvar_SetCurrentGroup(CVAR_GROUP_SBAR);
Cvar_Register (&cl_sbar);
Cvar_Register (&cl_hudswap);
Cvar_SetCurrentGroup(CVAR_GROUP_VIEWMODEL);
Cvar_Register (&cl_filterdrawviewmodel);
Cvar_SetCurrentGroup(CVAR_GROUP_EYECANDY);
Cvar_Register (&cl_model_bobbing);
Cvar_Register (&cl_nolerp);
Cvar_Register (&cl_nolerp_on_entity);
Cvar_Register (&cl_newlerp);
Cvar_Register (&cl_lerp_monsters);
Cvar_Register (&cl_maxfps);
Cvar_Register (&cl_physfps);
Cvar_Register (&hud_fps_min_reset_interval);
Cvar_Register (&cl_physfps_spectator);
Cvar_Register (&cl_independentPhysics);
Cvar_Register (&cl_deadbodyfilter);
Cvar_Register (&cl_gibfilter);
Cvar_Register (&cl_backpackfilter);
Cvar_Register (&cl_muzzleflash);
Cvar_Register (&cl_rocket2grenade);
Cvar_Register (&r_explosiontype);
Cvar_Register (&r_lightflicker);
Cvar_Register (&r_rockettrail);
Cvar_Register (&r_grenadetrail);
Cvar_Register (&r_railtrail);
Cvar_Register (&r_instagibtrail);
Cvar_Register (&r_powerupglow);
Cvar_Register (&cl_novweps);
Cvar_Register (&r_drawvweps);
Cvar_Register (&r_rocketlight);
Cvar_Register (&r_explosionlight);
Cvar_Register (&r_rocketlightcolor);
Cvar_Register (&r_explosionlightcolor);
Cvar_Register (&r_flagcolor);
Cvar_Register (&cl_fakeshaft);
Cvar_Register (&cl_fakeshaft_extra_updates);
Cmd_AddLegacyCommand ("cl_truelightning", "cl_fakeshaft");
Cvar_Register (&r_telesplash);
Cvar_Register (&r_shaftalpha);
Cvar_SetCurrentGroup(CVAR_GROUP_SKIN);
Cvar_Register (&noskins);
Cvar_Register (&baseskin);
Cvar_Register (&cl_name_as_skin);
Cvar_Register (&enemyforceskins);
Cvar_Register (&teamforceskins);
Cvar_SetCurrentGroup(CVAR_GROUP_DEMO);
Cvar_Register (&cl_demospeed);
Cvar_Register (&cl_demoPingInterval);
Cvar_Register (&qizmo_dir);
Cvar_Register (&qwdtools_dir);
Cvar_Register (&demo_getpings);
Cvar_Register (&demo_autotrack);
Cvar_Register (&cl_demoteamplay);
Cvar_SetCurrentGroup(CVAR_GROUP_SOUND);
Cvar_Register (&cl_staticsounds);
Cvar_SetCurrentGroup(CVAR_GROUP_USERINFO);
Cvar_Register (&team);
Cvar_Register (&spectator);
Cvar_Register (&skin);
Cvar_Register (&rate);
Cvar_Register (&mtu);
Cvar_Register (&name);
Cvar_Register (&msg);
Cvar_Register (&noaim);
Cvar_Register (&topcolor);
Cvar_Register (&bottomcolor);
Cvar_Register (&w_switch);
Cvar_Register (&b_switch);
Cvar_Register (&railcolor);
Cvar_SetCurrentGroup(CVAR_GROUP_NETWORK);
Cvar_Register (&cl_predict_players);
Cvar_Register (&cl_solid_players);
Cvar_Register (&cl_predict_half);
Cvar_Register (&cl_timeout);
Cvar_Register (&cl_useproxy);
Cvar_Register (&cl_proxyaddr);
Cvar_Register (&cl_crypt_rcon);
Cvar_Register (&cl_fix_mvd);
Cvar_Register (&cl_delay_packet);
Cvar_Register (&cl_earlypackets);
#if defined(PROTOCOL_VERSION_FTE) || defined(PROTOCOL_VERSION_FTE2)
Cvar_Register (&cl_pext);
Cvar_Register (&cl_pext_other);
#endif // PROTOCOL_VERSION_FTE
#ifdef FTE_PEXT_256PACKETENTITIES
Cvar_Register (&cl_pext_256packetentities);
#endif
#ifdef FTE_PEXT_CHUNKEDDOWNLOADS
Cvar_Register (&cl_pext_chunkeddownloads);
Cvar_Register (&cl_chunksperframe);
#endif
#ifdef FTE_PEXT_FLOATCOORDS
Cvar_Register (&cl_pext_floatcoords);
#endif
#ifdef FTE_PEXT_TRANS
Cvar_Register(&cl_pext_alpha);
#endif
Cvar_SetCurrentGroup(CVAR_GROUP_INPUT_KEYBOARD);
Cvar_Register (&allow_scripts);
Cvar_SetCurrentGroup(CVAR_GROUP_SYSTEM_SETTINGS);
Cvar_Register (&cl_mediaroot);
Cvar_SetCurrentGroup(CVAR_GROUP_NO_GROUP);
Cvar_Register (&password);
Cvar_Register (&rcon_password);
Cvar_Register (&rcon_address);
Cvar_Register (&localid);
Cvar_Register (&cl_warncmd);
Cvar_Register (&cl_cmdline);
Cvar_ForceSet (&cl_cmdline, com_args_original);
Cvar_ResetCurrentGroup();
snprintf(st, sizeof(st), "ezQuake %i", REVISION);
if (COM_CheckParm ("-norjscripts") || COM_CheckParm ("-noscripts"))
Cvar_SetValue (&allow_scripts, 0);
Info_SetValueForStarKey (cls.userinfo, "*client", st, MAX_INFO_STRING);
if (COM_CheckParm("-noindphys"))
{
Cvar_SetValue(&cl_independentPhysics, 0);
Cvar_SetValue(&cl_nolerp, 1);
}
Cmd_AddLegacyCommand ("demotimescale", "cl_demospeed");
CL_InitCommands ();
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("connect", CL_Connect_f);
Cmd_AddCommand ("connectbr", CL_Connect_BestRoute_f);
Cmd_AddCommand ("qwurl", CL_QWURL_f);
Cmd_AddCommand ("tcpconnect", CL_TCPConnect_f);
Cmd_AddCommand ("join", CL_Join_f);
Cmd_AddCommand ("observe", CL_Observe_f);
Cmd_AddCommand ("togglespec", Cl_ToggleSpec_f);
Cmd_AddCommand ("hud_fps_min_reset", Cl_Reset_Min_fps_f);
#ifdef WIN32
Cmd_AddCommand ("register_qwurl_protocol", CL_RegisterQWURLProtocol_f);
#endif // WIN32
Cmd_AddCommand ("dns", CL_DNS_f);
Cmd_AddCommand ("hash", CL_Hash_f);
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddMacro("connectiontype", CL_Macro_ConnectionType);
Cmd_AddMacro("demoplayback", CL_Macro_Demoplayback);
Cmd_AddMacro("demotime", CL_Macro_Demotime);
Cmd_AddMacro("rand", CL_Macro_Rand);
Cmd_AddMacro("matchstatus", CL_Macro_Serverstatus);
Cmd_AddMacro("serverip", CL_Macro_ServerIp);
Cmd_AddMacro("conwidth", CL_Macro_Conwidth);
Cmd_AddMacro("conheight", CL_Macro_Conheight);
}
void GFX_Init (void)
{
Draw_Init();
SCR_Init();
R_Init();
Sbar_Init();
HUD_Editor_Init(); // Need to reload some textures.
}
void ReloadPaletteAndColormap(void)
{
int filesize;
// free
Q_free(host_basepal);
Q_free(host_colormap);
// load
host_basepal = (byte *) FS_LoadHeapFile ("gfx/palette.lmp", &filesize);
if (!host_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
FMod_CheckModel("gfx/palette.lmp", host_basepal, filesize);
host_colormap = (byte *) FS_LoadHeapFile ("gfx/colormap.lmp", &filesize);
if (!host_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
FMod_CheckModel("gfx/colormap.lmp", host_colormap, filesize);
}
void EX_FileList_Init(void);
void CL_Init (void)
{
// When ezquake was launched via a webpage (qtv) the working directory wasn't properly
// set. Changing the directory makes sure it starts out in the directory where ezquake
// is located.
Sys_chdir(com_basedir);
cls.state = ca_disconnected;
cls.min_fps = 999999;
SZ_Init(&cls.cmdmsg, cls.cmdmsg_data, sizeof(cls.cmdmsg_data));
cls.cmdmsg.allowoverflow = true;
strlcpy (cls.gamedirfile, com_gamedirfile, sizeof (cls.gamedirfile));
strlcpy (cls.gamedir, com_gamedir, sizeof (cls.gamedir));
FChecks_Init();
ReloadPaletteAndColormap();
Sys_mkdir(va("%s/qw", com_basedir));
Sys_mkdir(va("%s/ezquake", com_basedir));
History_Init();
V_Init ();
MVD_Utils_Init ();
VID_Init(host_basepal);
IN_Init();
Image_Init();
GFX_Init ();
#if defined(FRAMEBUFFERS)
Framebuffer_Init();
#endif
S_Init ();
CDAudio_Init ();
CL_InitLocal ();
CL_FixupModelNames ();
CL_InitInput ();
CL_InitEnts ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
TP_Init ();
Hud_262Init();
HUD_Init();
Help_Init();
M_Init ();
EX_FileList_Init();
SList_Init ();
SList_Load ();
MT_Init();
CL_Demo_Init();
Ignore_Init();
Log_Init();
Movie_Init();
#ifdef _DEBUG
if (Expr_Run_Unit_Tests() != 0) {
Sys_Error("One of the expression parser unit tests failed");
}
#endif
// moved to host.c:Host_Init()
//ConfigManager_Init();
Stats_Init();
MP3_Init();
SB_RootInit();
#ifdef WITH_IRC
IRC_Init();
#endif
QTV_Init();
Sys_InitIPC();
Rulesets_Init();
}
//============================================================================
// wrapper function to deal with inactivesound
void CL_S_ExtraUpdate()
{
S_ExtraUpdate();
}
void CL_BeginLocalConnection (void)
{
S_StopAllSounds (true);
// make sure we're not connected to an external server,
// and demo playback is stopped
if (!com_serveractive)
CL_Disconnect ();
cl.worldmodel = NULL;
if (cls.state == ca_active)
cls.state = ca_connected;
}
// automatically pause the game when going into the menus in single player
static void CL_CheckAutoPause (void)
{
#ifndef CLIENTONLY
extern cvar_t maxclients;
if (com_serveractive && cls.state == ca_active && !cl.deathmatch && maxclients.value == 1
&& (key_dest == key_menu /*|| key_dest == key_console*/))
{
if (!(sv.paused & 2))
SV_TogglePause (NULL, 2);
}
else
{
if (sv.paused & 2)
SV_TogglePause (NULL, 2);
}
#endif // CLIENTONLY
}
static double CL_MinFrameTime (void)
{
double fps, fpscap;
if (cls.timedemo || Movie_IsCapturing())
return 0;
if (Minimized)
return 1 / 30.0;
if (cls.demoplayback)
{
if (!cl_maxfps.value)
return 0;
// Multiview.
if (cl_multiview.value > 0 && cls.mvdplayback)
{
fps = max (30.0, cl_maxfps.value * nNumViews);
}
else
{
fps = max (30.0, cl_maxfps.value);
}
}
else
{
if (cl_independentPhysics.value == 0)
{
fpscap = cl.maxfps ? max (30.0, cl.maxfps) : Rulesets_MaxFPS();
fps = cl_maxfps.value ? bound (30.0, cl_maxfps.value, fpscap) : com_serveractive ? fpscap : bound (30.0, rate.value / 80.0, fpscap);
}
else
fps = cl_maxfps.value ? max(cl_maxfps.value, 30) : 99999; //#fps:
}
return 1 / fps;
}
static double MinPhysFrameTime (void)
{
// Server policy
float fpscap = (cl.maxfps ? cl.maxfps : 72.0);
// Use either cl_physfps_spectator or cl_physfps
float physfps = ((cl.spectator && !cls.demoplayback) ? cl_physfps_spectator.value : cl_physfps.value);
// this makes things smooth in mvd demo play back, since mvd interpolation applied each frame
if (cls.demoplayback)
return 0;
// the user can lower it for testing (or really shit connection)
if (physfps)
fpscap = min(fpscap, physfps);
// not less than this no matter what
fpscap = max(fpscap, 10);
return 1 / fpscap;
}
void CL_CalcFPS(void)
{
double t;
static double last_frame_time;
static double time_of_last_minfps_update;
t = Sys_DoubleTime();
if ((t - last_frame_time) >= 1.0)
{
lastfps = (double)fps_count / (t - last_frame_time);
fps_count = 0;
last_frame_time = t;
}
cls.fps = lastfps;
// update min_fps if last fps is less than our lowest accepted minfps (10.0) or greater than min_reset_interval
if ((lastfps > 10.0 && lastfps < cls.min_fps) || ((t - time_of_last_minfps_update) > hud_fps_min_reset_interval.value)) {
cls.min_fps = lastfps;
time_of_last_minfps_update = t;
}
}
void Cl_Reset_Min_fps_f(void)
{
cls.min_fps = 9999;
CL_CalcFPS();
}
void CL_QTVPoll (void);
qbool physframe;
double physframetime;
void CL_Frame (double time)
{
static double extratime = 0.001;
double minframetime;
static double extraphysframetime; //#fps
extern cvar_t r_lerpframes;
extern cvar_t gl_clear;
extern cvar_t gl_polyblend;
extern double render_frame_start;
extratime += time;
minframetime = CL_MinFrameTime();
if (extratime < minframetime)
{
extern cvar_t sys_yieldcpu;
if (sys_yieldcpu.integer || Minimized)
{
#ifdef _WIN32
Sys_MSleep(0);
#else
usleep( (minframetime - extratime) * 1000 * 1000 );
#endif
}
if (cl_delay_packet.integer)
{
CL_QueInputPacket();
CL_UnqueOutputPacket(false);
}
return;
}
if (cl_delay_packet.integer)
{
CL_QueInputPacket();
CL_UnqueOutputPacket(false);
}
if (VID_VSyncLagFix())
return;
render_frame_start = Sys_DoubleTime();
cls.trueframetime = extratime - 0.001;
cls.trueframetime = max(cls.trueframetime, minframetime);
extratime -= cls.trueframetime;
if (Movie_IsCapturing())
cls.frametime = Movie_StartFrame();
else
cls.frametime = min(0.2, cls.trueframetime);
if (cl_independentPhysics.value != 0)
{
double minphysframetime = MinPhysFrameTime();
extraphysframetime += cls.frametime;
if (extraphysframetime < minphysframetime)
physframe = false;
else
{
physframe = true;
if (extraphysframetime > minphysframetime*2)// FIXME: this is for the case when
physframetime = extraphysframetime; // actual fps is too low
else // Dunno how to do it right
physframetime = minphysframetime;
extraphysframetime -= physframetime;
}
}
else
{
// this vars SHOULD NOT be used in case of cl_independentPhysics == 0, so we just reset it for sanity
physframetime = extraphysframetime = 0;
// this var actually used
physframe = true;
}
if (cls.demoplayback)
{
if (cl.paused & PAUSED_DEMO)
cls.frametime = 0;
else if (!cls.timedemo)
cls.frametime *= Demo_GetSpeed();
if (!host_skipframe)
cls.demotime += cls.frametime;
host_skipframe = false;
}
cls.realtime += cls.frametime;
if (!ISPAUSED)
{
cl.time += cls.frametime;
cl.servertime += cls.frametime;
cl.stats[STAT_TIME] = (int) (cl.servertime * 1000);
if (cls.demoplayback)
cl.gametime += cls.frametime;
else
cl.gametime = Sys_DoubleTime() - cl.gamestarttime - cl.gamepausetime;
}
else
{
// We hope here, that pause doesn't take long so we don't get too much de-synced
// if pause takes too much, we can get into usual clock sync-problems as we did before
cl.gamepausetime += cls.frametime;
}
r_refdef2.time = cl.time;
// get new key events
if (cl_independentPhysics.value == 0)
{
Sys_SendKeyEvents();
// allow mice or other external controllers to add commands
IN_Commands();
// process console commands
Cbuf_Execute();
CL_CheckAutoPause();
// if (com_serveractive)
SV_Frame(cls.frametime);
// fetch results from server
CL_ReadPackets();
TP_UpdateSkins();
if (cls.mvdplayback && !cls.demoseeking)
{
MVD_Interpolate();
MVD_Mainhook();
if (!cl.standby && physframe)
{
StatsGrid_Gather();
}
}
// process stuffed commands
Cbuf_ExecuteEx(&cbuf_svc);
CL_SendToServer();
// We need to move the mouse also when disconnected
// to get the cursor working properly.
if(cls.state == ca_disconnected)
{
usercmd_t dummy;
IN_Move(&dummy);
}
}
else
{
if (physframe)
{
Sys_SendKeyEvents();
// allow mice or other external controllers to add commands
IN_Commands();
// process console commands
Cbuf_Execute();
CL_CheckAutoPause ();
// if (com_serveractive)
SV_Frame (physframetime);
// Fetch results from server
CL_ReadPackets();
TP_UpdateSkins();
// Gather MVD stats and interpolate.
if (cls.mvdplayback && !cls.demoseeking)
{
MVD_Interpolate();
MVD_Mainhook();
if (!cl.standby && physframe)
{
StatsGrid_Gather();
}
}
// process stuffed commands
Cbuf_ExecuteEx(&cbuf_svc);
CL_SendToServer();
if (cls.state == ca_disconnected) // We need to move the mouse also when disconnected
{
usercmd_t dummy;
IN_Move(&dummy);
}
}
else
{
if (!cls.demoplayback && cl_earlypackets.integer)
{
CL_ReadPackets(); // read packets ASAP
}
if ( (!cls.demoplayback && !cl.spectator) // not demo playback and not a spec
|| (!cls.demoplayback && cl.spectator && Cam_TrackNum() == -1) // not demo, spec free fly
|| ( cls.demoplayback && cls.mvdplayback && Cam_TrackNum() == -1) // mvd demo and free fly
|| cls.state == ca_disconnected // We need to move the mouse also when disconnected
)
{
usercmd_t dummy;
Sys_SendKeyEvents();
IN_Move(&dummy);
}
}
}
{ // chat icons
char char_flags[64] = {0};
int cif_flags = 0;
if (key_dest != key_game) // add chat flag if in console, menus, mm1, mm2 etc...
cif_flags |= CIF_CHAT;
// add AFK flag if app minimized, or not the focus
// TODO: may be add afk flag on idle? if no user input in 45 seconds for example?
if (!ActiveApp || Minimized)
cif_flags |= CIF_AFK;
if (cif_flags && cls.state >= ca_connected) // put key in userinfo only then we are connected, remove key if we not connected yet
snprintf(char_flags, sizeof(char_flags), "%d", cif_flags);
CL_UserinfoChanged ("chat", char_flags);
}
if (cls.state >= ca_onserver)
{
qbool setup_player_prediction = ((physframe && cl_independentPhysics.value != 0) || cl_independentPhysics.value == 0);
if (!cls.demoplayback && cl_earlypackets.integer)
{
// actually it should be curtime == cls.netchan.last_received but that did not work on float values...
if (curtime - cls.netchan.last_received < 0.00001)
{
if (!setup_player_prediction)
{
// Com_DPrintf("force players prediction\n");
setup_player_prediction = true;
}
}
}
Cam_SetViewPlayer();
// Set up prediction for other players
if (setup_player_prediction)
{
CL_SetUpPlayerPrediction(false);
}
// Do client side motion prediction
CL_PredictMove();
// Set up prediction for other players
if (setup_player_prediction)
{
CL_SetUpPlayerPrediction(true);
}
// build a refresh entity list
CL_EmitEntities();
}
//
// Multiview is enabled so save some values for effects that
// needs to be turned off.
//
if (!bExitmultiview)
{
nContrastExit = v_contrast.value;
nViewsizeExit = scr_viewsize.value;
nfakeshaft = cl_fakeshaft.value;
nPolyblendExit = gl_polyblend.value;
nGlClearExit = gl_clear.value;
nLerpframesExit = r_lerpframes.value;
CURRVIEW = 0;
}
if (bExitmultiview && !cl_multiview.value)
{
scr_viewsize.value = nViewsizeExit;
v_contrast.value = nContrastExit;
cl_fakeshaft.value = nfakeshaft;
gl_polyblend.value = nPolyblendExit;
gl_clear.value = nGlClearExit;
r_lerpframes.value = nLerpframesExit;
bExitmultiview = false;
}
if (cl_multiview.value > 0 && cls.mvdplayback)
{
CL_Multiview();
}
// update video
SCR_UpdateScreen();
CL_DecayLights();
// update audio
if ((CURRVIEW == 2 && cl_multiview.value && cls.mvdplayback) || (!cls.mvdplayback || cl_multiview.value < 2))
{
if (cls.state == ca_active)
{
if (!ISPAUSED) {
S_Update (r_origin, vpn, vright, vup);
} else {
// do not play loop sounds (lifts etc.) when paused
#ifndef INFINITY
float temp = 1.0;
float infinity = temp / (temp - 1.0);
vec3_t hax = { infinity, infinity, infinity };
#else
vec3_t hax = { INFINITY, INFINITY, INFINITY };
#endif
S_Update(hax, vec3_origin, vec3_origin, vec3_origin);
}
CL_DecayLights ();
}
else
{
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
}
CDAudio_Update();
}
MT_Frame();
if (Movie_IsCapturing())
{
Movie_FinishFrame();
}
cls.framecount++;
fps_count++;
CL_CalcFPS();
VFS_TICK(); // VFS hook for updating some systems
Sys_ReadIPC();
CL_QTVPoll();
#ifdef WITH_IRC
IRC_Update();
#endif
CL_UpdateCaption(false);
}
//============================================================================
void CL_Shutdown (void)
{
CL_Disconnect();
SList_Shutdown();
CDAudio_Shutdown();
S_Shutdown();
MP3_Shutdown();
IN_Shutdown ();
Log_Shutdown();
if (host_basepal)
VID_Shutdown();
History_Shutdown();
Sys_CloseIPC();
SB_Shutdown();
}
int CL_IncrLoop(int cview, int max)
{
return (cview >= max) ? 1 : ++cview;
}
int CL_NextPlayer(int plr)
{
do
{
plr++;
} while ((plr < MAX_CLIENTS) && (cl.players[plr].spectator || !cl.players[plr].name[0]));
if (plr >= MAX_CLIENTS)
{
plr = -1;
do
{
plr++;
} while ((plr < MAX_CLIENTS) && (cl.players[plr].spectator || !cl.players[plr].name[0]));
}
if (plr >= MAX_CLIENTS)
{
plr = 0;
}
return plr;
}
int CL_PrevPlayer(int plr)
{
do
{
plr--;
} while ((plr >= 0) && (cl.players[plr].spectator || !cl.players[plr].name[0]));
if (plr < 0)
{
plr = MAX_CLIENTS;
do
{
plr--;
} while ((plr >= 0) && (cl.players[plr].spectator || !cl.players[plr].name[0]));
}
if (plr < 0)
{
plr = 0;
}
return plr;
}
// Multiview vars
// ===================================================================================
int CURRVIEW; // The current view being drawn in multiview mode.
int nNumViews; // The number of views in multiview mode.
qbool bExitmultiview; // Used when saving effect values on each frame.
qbool mv_skinsforced; // When using teamcolor/enemycolor in multiview we can't just assume
// that the "teammates" should all be colored in the same color as the
// person we're tracking (or opposite for enemies), because we're tracking
// more than one person. Therefore the teamcolor/enemycolor is set only once,
// or when the player chooses to track an entire team.
int nPlayernum;
int mv_trackslots[4]; // The different track slots for each view.
char currteam[MAX_INFO_STRING]; // The name of the current team being tracked in multiview mode.
int mvlatch;
int nSwapPov; // Change in POV positive for next, negative for previous.
int nTrack1duel; // When cl_multiview = 2 and mvinset is on this is the tracking slot for the main view.
int nTrack2duel; // When cl_multiview = 2 and mvinset is on this is the tracking slot for the mvinset view.
//
// Original values saved between frames for effects that are
// turned off during multiview mode.
//
float nContrastExit; // v_contrast
float nCrosshairExit;
float nfakeshaft; // cl_fakeshaft
int nPolyblendExit; // gl_polyblend
float nGlClearExit; // gl_clear
int nLerpframesExit;
int nWaterwarp; // r_waterwarp
int nContentblend; // v_contentblend
float nQuadshift; // v_quadcshift
float nPentshift; // v_pentcshift
float nRingshift; // v_ringcshift
float nDamageshift; // v_damagecshift
float nSuitshift; // v_suitcshift
int nBonusflash; // v_bonusflash
void CL_Multiview(void)
{
static int playernum = 0;
extern cvar_t gl_polyblend;
extern cvar_t gl_clear;
extern cvar_t r_lerpframes;
if (!cls.mvdplayback)
{
return;
}
nNumViews = cl_multiview.value;
// Only refresh skins once (to start with), I think this is the best solution for multiview
// eg when viewing 4 players in a 2v2.
// Also refresh them when the player changes what team to track.
if ((!CURRVIEW && cls.state >= ca_connected) || nSwapPov)
{
TP_RefreshSkins();
}
// contrast was disabled for OpenGL build with the note "blanks all but 1 view"
// this was due to gl_ztrick in R_Clear(void) that would clear these. FIXED
// v_contrast.value = 1;
// stop fakeshaft as it lerps with the other views
if (cl_fakeshaft.value < 1 && cl_fakeshaft.value > 0)
{
cl_fakeshaft.value = 0;
}
// allow mvinset 1 to use viewsize value
if ((!cl_mvinset.value && cl_multiview.value == 2) || cl_multiview.value != 2)
{
scr_viewsize.value = 120;
}
else
{
scr_viewsize.value = nViewsizeExit;
}
// stop small screens
if (cl_mvinset.value && cl_multiview.value == 2 && scr_viewsize.value < 100)
{
scr_viewsize.value = 100;
}
gl_polyblend.value = 0;
gl_clear.value = 0;
// stop weapon model lerping as it lerps with the other view
r_lerpframes.value = 0;
nPlayernum = playernum;
// Copy the stats for the player we're about to draw in the next
// view to the client state, so that the correct stats are drawn
// in the multiview mini-HUD.
memcpy(cl.stats, cl.players[playernum].stats, sizeof(cl.stats));
//
// Increase the current view being rendered.
//
CURRVIEW = CL_IncrLoop(CURRVIEW, cl_multiview.integer);
if (cl_mvinset.value && cl_multiview.value == 2)
{
//
// Special case for mvinset and tracking 2 people
// this is meant for spectating duels primarily.
// Lets the user swap which player is shown in the
// main view and the mvinset by pressing jump.
//
// If both the mvinset and main view is set to show
// the same player, pick the first player for the main view
// and the next after that for the mvinset.
if (nTrack1duel == nTrack2duel)
{
nTrack1duel = CL_NextPlayer(-1);
nTrack2duel = CL_NextPlayer(nTrack1duel);
}
// The user pressed jump so we need to swap the pov.
if (nSwapPov)
{
if (nSwapPov > 0) {
nTrack1duel = CL_NextPlayer(nTrack1duel);
nTrack2duel = CL_NextPlayer(nTrack2duel);
} else {
nTrack1duel = CL_PrevPlayer(nTrack1duel);
nTrack2duel = CL_PrevPlayer(nTrack2duel);
}
nSwapPov = false;
}
else
{
// Set the playernum based on if we're drawing the mvinset
// or the main view
// (nTrack1duel = main view)
// (nTrack2duel = mvinset)
playernum = (CURRVIEW == 1) ? nTrack1duel : nTrack2duel;
}
}
else
{
//
// Normal multiview.
//
// Start from the first player on each new frame.
playernum = ((CURRVIEW == 1) ? 0 : playernum);
//
// The player pressed jump and wants to change what team is spectated.
//
if (nSwapPov && cl_multiview.value >= 2 && cl.teamplay)
{
int j;
int team_slot_count = 0;
int last_mv_trackslots[4];
// Save the old track values and reset them.
memcpy(last_mv_trackslots, mv_trackslots, sizeof(last_mv_trackslots));
memset(mv_trackslots, -1, sizeof(mv_trackslots));
// Find the new team.
for(j = 0; j < MAX_CLIENTS; j++)
{
if(!cl.players[j].spectator && cl.players[j].name[0])
{
// Find the opposite team from the one we are tracking now.
if(!currteam[0] || strcmp(currteam, cl.players[j].team))
{
strlcpy(currteam, cl.players[j].team, sizeof(currteam));
break;
}
}
}
// Find the team members.
for(j = 0; j < MAX_CLIENTS; j++)
{
if(!cl.players[j].spectator
&& cl.players[j].name[0]
&& !strcmp(currteam, cl.players[j].team))
{
// Find the player slot to track.
mv_trackslots[team_slot_count] = Player_StringtoSlot(cl.players[j].name);
team_slot_count++;
}
Com_DPrintf("New trackslots: %i %i %i %i\n", mv_trackslots[0], mv_trackslots[1], mv_trackslots[2], mv_trackslots[3]);
// Don't go out of bounds in the mv_trackslots array.
if(team_slot_count == 4)
{
break;
}
}
if(cl_multiview.value == 2 && team_slot_count == 2)
{
// Switch between 2on2 teams.
}
else if(cl_multiview.value < team_slot_count || team_slot_count >= 3)
{
// We don't want to show all from one team and then one of the enemies...
cl_multiview.value = team_slot_count;
}
else if(team_slot_count == 2)
{
// 2on2... one team on top, on on the bottom
// Swap the teams between the top and bottom in a 4 view setup.
cl_multiview.value = 4;
mv_trackslots[MV_VIEW3] = last_mv_trackslots[MV_VIEW1];
mv_trackslots[MV_VIEW4] = last_mv_trackslots[MV_VIEW2];
Com_DPrintf("Team on top/bottom trackslots: %i %i %i %i\n",
mv_trackslots[0], mv_trackslots[1], mv_trackslots[2], mv_trackslots[3]);
}
}
else
{
// Check if the track* values have been set by the user,
// otherwise show the first 4 players.
if(CURRVIEW >= 1 && CURRVIEW <= 4)
{
// If the value of mv_trackslots[i] is negative, it means that view
// doesn't have any track value set so we need to find someone to track using CL_NextPlayer().
playernum = ((mv_trackslots[CURRVIEW - 1] < 0) ? CL_NextPlayer(playernum) : mv_trackslots[CURRVIEW - 1]);
}
}
}
// BUGFIX - Make sure the player we're tracking is still left, might have disconnected since
// we picked him for tracking (This would result in being thrown into freefly mode and not being able
// to go back into tracking mode when a player disconnected).
if (!nSwapPov && (cl.players[playernum].spectator || !cl.players[playernum].name[0]))
{
mv_trackslots[CURRVIEW - 1] = -1;
}
if (nSwapPov)
{
Com_DPrintf("Final trackslots: %i %i %i %i\n", mv_trackslots[0], mv_trackslots[1], mv_trackslots[2], mv_trackslots[3]);
}
nSwapPov = false;
// Set the current player we're tracking for the next view to be drawn.
// BUGFIX: Only change the spec_track if the new track target is a player.
if (!cl.players[playernum].spectator && cl.players[playernum].name[0])
{
spec_track = playernum;
}
// Make sure we reset variables we suppressed during multiview drawing.
bExitmultiview = true;
}
void CL_UpdateCaption(qbool force)
{
static char caption[512] = {0};
char str[512] = {0};
if (!cl_window_caption.value)
{
if (!cls.demoplayback && (cls.state == ca_active))
snprintf(str, sizeof(str), "ezQuake: %s", cls.servername);
else
snprintf(str, sizeof(str), "ezQuake");
}
else
{
snprintf(str, sizeof(str), "%s - %s", CL_Macro_Serverstatus(), MT_ShortStatus());
}
if (force || strcmp(str, caption))
{
VID_SetCaption(str);
strlcpy(caption, str, sizeof(caption));
}
}
void OnChangeDemoTeamplay (cvar_t *var, char *value, qbool *cancel)
{
if (cls.nqdemoplayback)
{
cl.teamplay = (*value != '0');
NQD_SetSpectatorFlags();
OnChangeColorForcing(var, value, cancel);
}
}
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