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/*
Copyright (C) 2007 ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: ez_controls.c,v 1.78 2007/10/27 14:51:15 cokeman1982 Exp $
*/
#include "quakedef.h"
#include "keys.h"
#include "utils.h"
#include "common_draw.h"
#include "ez_controls.h"
#ifdef _MSC_VER
#pragma warning( disable : 4189 )
#endif
// =========================================================================================
// Double Linked List
// =========================================================================================
//
// Add item to double linked list.
//
void EZ_double_linked_list_Add(ez_double_linked_list_t *list, void *payload)
{
ez_dllist_node_t *item = (ez_dllist_node_t *)Q_malloc(sizeof(ez_dllist_node_t));
memset(item, 0, sizeof(ez_dllist_node_t));
item->payload = payload;
item->next = NULL;
// Add the item to the start of the list if it's empty
// otherwise add it to the tail.
if(!list->head)
{
list->head = item;
item->next = NULL;
item->previous = NULL;
}
else
{
item->previous = list->tail;
}
// Make sure the previous item knows who we are.
if(item->previous)
{
item->previous->next = item;
}
list->tail = item;
list->count++;
}
//
// Finds a given node based on the specified payload.
//
ez_dllist_node_t *EZ_double_linked_list_FindByPayload(const ez_double_linked_list_t *list, const void *payload)
{
ez_dllist_node_t *iter = list->head;
while(iter)
{
if(iter->payload == payload)
{
return iter;
}
iter = iter->next;
}
return NULL;
}
//
// Double Linked List - Find a item by its index.
//
ez_dllist_node_t *EZ_double_linked_list_FindByIndex(const ez_double_linked_list_t *list, int index)
{
int i;
ez_dllist_node_t *iter = NULL;
qbool fromStart = (list->count - index) >= index;
if (fromStart)
{
iter = list->head;
for (i = 0; i < index; i++)
{
iter = iter->next;
}
}
else
{
iter = list->tail;
for (i = list->count - 1; i >= index; i--)
{
iter = iter->previous;
}
}
return iter;
}
//
// Double Linked List - Removes the first occurance of the item from double linked list and returns its payload.
//
void *EZ_double_linked_list_Remove(ez_double_linked_list_t *list, ez_dllist_node_t *item)
{
void *payload = item->payload;
if (item->previous)
{
item->previous->next = item->next;
}
else
{
// We removed the first item, so make sure we still have a head.
list->head = item->next;
}
if (item->next)
{
item->next->previous = item->previous;
}
else if (item->previous)
{
// We removed the last item, so make sure we have a tail.
list->tail = item->previous;
}
list->count--;
Q_free(item);
return payload; // WARNING THIS MUST BE FREED BY THE CALLER!
}
//
// Double Linked List - Removes an item from a linked list by its index.
//
void *EZ_double_linked_list_RemoveByIndex(ez_double_linked_list_t *list, int index)
{
ez_dllist_node_t *node;
if ((index < 0) || (index >= list->count))
{
return NULL;
}
node = EZ_double_linked_list_FindByIndex(list, index);
return EZ_double_linked_list_Remove(list, node);
}
//
// Double Linked List - Removes a range of items in the list.
// A cleanup function needs to be supplied so that the payload of the item is also cleaned up.
//
void EZ_double_linked_list_RemoveRange(ez_double_linked_list_t *list, int start, int end, ez_removerange_cleanup_function_t func)
{
int i;
ez_dllist_node_t *iter = list->head;
ez_dllist_node_t *tmp;
if (!iter || (start < 0) || (end < 0) || (start >= list->count) || (end >= list->count) || (start > end))
{
return;
}
// Find the start index.
for (i = 0; i <= start; i++)
{
iter = iter->next;
}
// Remove all items until the end.
for (i = start; i <= end; i++)
{
tmp = iter;
// Run the cleanup function on the current
func(EZ_double_linked_list_Remove(list, iter));
iter = tmp->next;
}
}
//
// Double Linked List - Removes an item from a linked list by its payload.
//
void *EZ_double_linked_list_RemoveByPayload(ez_double_linked_list_t *list, void *payload)
{
ez_dllist_node_t *node = EZ_double_linked_list_FindByPayload(list, payload);
return EZ_double_linked_list_Remove(list, node);
}
typedef void * PVOID;
//
// Double Linked List - Orders a list.
//
void EZ_double_linked_list_Sort(ez_double_linked_list_t *list, PtFuncCompare compare_function)
{
int i = 0;
ez_dllist_node_t *iter = NULL;
PVOID **items = (PVOID **)Q_calloc(list->count, sizeof(PVOID *));
iter = list->head;
while(iter)
{
items[i] = iter->payload;
i++;
iter = iter->next;
}
qsort(items, list->count, sizeof(PVOID *), compare_function);
iter = list->head;
for(i = 0; i < list->count; i++)
{
iter->payload = items[i];
iter = iter->next;
}
Q_free(items);
}
// =========================================================================================
// Control Tree
// =========================================================================================
//
// Control tree -
// Sets the drawing bounds for a control and then calls the function
// recursivly on all it's children. These bounds are used to restrict the drawing
// of all children that should be contained within it's parent, and their children
// to within the bounds of the parent.
//
static void EZ_tree_SetDrawBounds(ez_control_t *control)
{
ez_dllist_node_t *iter = NULL;
ez_control_t *child = NULL;
ez_control_t *p = control->parent;
qbool contained = control->ext_flags & control_contained;
// Calculate the controls bounds.
int top = control->absolute_y;
int bottom = control->absolute_y + control->height;
int left = control->absolute_x;
int right = control->absolute_x + control->width;
int p_bound_top = p ? p->bound_top : 0;
int p_bound_bottom = p ? p->bound_bottom : 0;
int p_bound_left = p ? p->bound_left : 0;
int p_bound_right = p ? p->bound_right : 0;
// Change the bounds so that we don't draw over our parents resize handles.
if (p)
{
if (p->ext_flags & control_resize_h)
{
p_bound_right -= p->resize_handle_thickness;
p_bound_left += p->resize_handle_thickness;
}
if (p->ext_flags & control_resize_v)
{
p_bound_bottom -= p->resize_handle_thickness;
p_bound_top += p->resize_handle_thickness;
}
}
// If the control has a parent (and should be contained within it's parent),
// set the corresponding bound to the parents bound (ex. button),
// otherwise use the drawing area of the control as bounds (ex. windows).
control->bound_top = (p && contained && (top < p_bound_top)) ? (p_bound_top) : top;
control->bound_bottom = (p && contained && (bottom > p_bound_bottom)) ? (p_bound_bottom) : bottom;
control->bound_left = (p && contained && (left < p_bound_left)) ? (p_bound_left) : left;
control->bound_right = (p && contained && (right > p_bound_right)) ? (p_bound_right) : right;
// Make sure that the left bounds isn't greater than the right bounds and so on.
// This would lead to controls being visible in a few incorrect cases.
clamp(control->bound_top, 0, max(0, control->bound_bottom));
clamp(control->bound_bottom, control->bound_top, vid.conheight);
clamp(control->bound_left, 0, max(0, control->bound_right));
clamp(control->bound_right, control->bound_left, vid.conwidth);
// Calculate the bounds for the children.
for (iter = control->children.head; iter; iter = iter->next)
{
child = (ez_control_t *)iter->payload;
// TODO : Probably should some better check for infinte loop here also.
if (child == control)
{
Sys_Error("EZ_tree_SetDrawBounds(): Infinite loop, child is its own parent.\n");
}
EZ_tree_SetDrawBounds(child);
}
}
//
// Control Tree - Draws a control tree.
//
static void EZ_tree_Draw(ez_tree_t *tree)
{
ez_control_t *payload = NULL;
ez_dllist_node_t *iter = tree->drawlist.head;
while (iter)
{
payload = (ez_control_t *)iter->payload;
// TODO : Remove this test stuff.
/*
Draw_AlphaRectangleRGB(
payload->absolute_virtual_x,
payload->absolute_virtual_y,
payload->virtual_width,
payload->virtual_height,
1, false, RGBA_TO_COLOR(255, 0, 0, 125));
*/
// Don't draw the invisible controls.
if (!(payload->ext_flags & control_visible) || (payload->int_flags & control_hidden_by_parent))
{
iter = iter->next;
continue;
}
// TODO : Remove this test stuff.
/*
if (!strcmp(payload->name, "Close button"))
{
Draw_String(payload->absolute_virtual_x, payload->absolute_virtual_y - 10,
va("x: %i y: %i", payload->x, payload->y));
}
*/
/*
if (!strcmp(payload->name, "label"))
{
Draw_String(payload->absolute_virtual_x, payload->absolute_virtual_y - 10,
va("avx: %i avy: %i vx: %i vy %i",
payload->absolute_virtual_x, payload->absolute_virtual_y, payload->virtual_x, payload->virtual_y));
}
if (!strcasecmp(payload->name, "Child 1"))
{
Draw_String(payload->absolute_virtual_x, payload->absolute_virtual_y - 10,
va("vw: %i vh: %i w: %i h %i",
payload->virtual_width, payload->virtual_height, payload->width, payload->height));
}
*/
/*
if (!strcasecmp(payload->name, "button"))
{
Draw_AlphaLineRGB(payload->bound_left, 0, payload->bound_left, vid.conheight, 1, RGBA_TO_COLOR(255, 0, 0, 255));
Draw_AlphaLineRGB(payload->bound_right, 0, payload->bound_right, vid.conheight, 1, RGBA_TO_COLOR(255, 0, 0, 255));
}
*/
/*
if (!strcasecmp(payload->name, "Vertical scrollbar"))
{
Draw_String(payload->absolute_virtual_x, payload->absolute_virtual_y - 10,
va("b: %i r: %i", payload->bottom_edge_gap, payload->right_edge_gap));
}
*/
/*
if (!strcmp(payload->name, "Close button") || !strcmp(payload->name, "Window titlebar"))
{
Draw_AlphaRectangleRGB(
payload->absolute_virtual_x,
payload->absolute_virtual_y,
payload->virtual_width,
payload->virtual_height,
1, false, RGBA_TO_COLOR(0, 0, 255, 125));
}
*/
// Bugfix: Make sure we don't even bother trying to draw something that is completly offscreen
// it will cause a weird flickering bug because of glScissor.
if ((payload->bound_left == payload->bound_right) || (payload->bound_top == payload->bound_bottom))
{
iter = iter->next;
continue;
}
// Make sure we keep raising Mouse hover events while inside the control.
if (POINT_IN_CONTROL_DRAWBOUNDS(payload, payload->prev_mouse_state.x, payload->prev_mouse_state.y))
{
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnMouseHover, &payload->prev_mouse_state);
}
// Make sure that the control draws only within its bounds.
Draw_EnableScissor(payload->bound_left, payload->bound_right, payload->bound_top, payload->bound_bottom);
Draw_SetOverallAlpha(payload->overall_opacity);
// Raise the draw event for the control.
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnDraw, NULL);
// Reset the drawing bounds to the entire screen after the control has been drawn.
Draw_DisableScissor();
Draw_SetOverallAlpha(1.0);
iter = iter->next;
}
}
//
// Control Tree - Checks how long mouse buttons have been pressed.
//
static void EZ_tree_RaiseRepeatedMouseButtonEvents(ez_tree_t *tree)
{
if (tree->focused_node && tree->focused_node->payload)
{
ez_control_t *control = (ez_control_t *)tree->focused_node->payload;
// Notify controls that are listening to repeat mouse events
// if the control's set delay has been reached.
if (control->ext_flags & control_listen_repeat_mouse)
{
int i;
double now = Sys_DoubleTime();
mouse_state_t ms = tree->prev_mouse_state;
ms.button_up = 0;
// Go through all the mouse buttons and compare the time since
// the mouse buttons where pressed with the controls delay time.
for (i = 1; i <= 8; i++)
{
// Only repeat the mouse click if the button is already down
// and the repeat isn't set to be all the time.
if (ms.buttons[i]
&& (control->mouse_repeat_delay > 0.0) && (tree->mouse_pressed_time[i] > 0.0)
&& ((now - tree->mouse_pressed_time[i]) >= control->mouse_repeat_delay))
{
ms.button_down = i;
CONTROL_RAISE_EVENT(NULL, control, ez_control_t, OnMouseEvent, &ms);
}
}
}
}
}
//
// Control Tree - Needs to be called every frame to keep the tree alive.
//
void EZ_tree_EventLoop(ez_tree_t *tree)
{
if (!tree)
{
return;
}
// We wait with destroying until after all events have run.
if (tree->destroying)
{
EZ_control_Destroy(tree->root, true);
memset(tree, 0, sizeof(ez_tree_t));
return;
}
if (!tree->root)
{
return;
}
// Check if it's time to raise any repeat mouse events for controls listening to those.
EZ_tree_RaiseRepeatedMouseButtonEvents(tree);
// Calculate the drawing bounds for all the controls in the control tree.
EZ_tree_SetDrawBounds(tree->root);
EZ_tree_Draw(tree);
}
//
// Control Tree - Dispatches a mouse event to a control tree.
//
qbool EZ_tree_MouseEvent(ez_tree_t *tree, mouse_state_t *ms)
{
int mouse_handled = false;
ez_control_t *control = NULL;
ez_dllist_node_t *iter = NULL;
if (!tree)
{
Sys_Error("EZ_tree_MouseEvent: NULL tree reference.\n");
}
// Save the time that the specified button was last pressed.
if (ms->button_down || ms->button_up)
{
// Set the time for the pressed button.
if (ms->button_down)
{
tree->mouse_pressed_time[ms->button_down] = Sys_DoubleTime();
}
else if (ms->button_up)
{
tree->mouse_pressed_time[ms->button_up] = 0.0;
}
}
// Save the mouse state so that it can be used when raising
// repeated mouse click events for controls that wants them.
tree->prev_mouse_state = *ms;
// Propagate the mouse event in the opposite order that we drew
// the controls (Since they are drawn from back to front), so
// that the foremost control gets it first.
for (iter = tree->drawlist.tail; iter; iter = iter->previous)
{
control = (ez_control_t *)iter->payload;
// Notify the control of the mouse event.
CONTROL_RAISE_EVENT(&mouse_handled, control, ez_control_t, OnMouseEvent, ms);
if (mouse_handled)
{
return mouse_handled;
}
}
return mouse_handled;
}
//
// Control Tree - Refreshes the position of all controls in the tree.
//
void EZ_tree_Refresh(ez_tree_t *tree)
{
if (tree->root)
{
ez_dllist_node_t *iter = tree->drawlist.head;
ez_control_t *payload = NULL;
//CONTROL_RAISE_EVENT(NULL, (ez_control_t *)tree->root, ez_control_t, OnResize, NULL);
//CONTROL_RAISE_EVENT(NULL, (ez_control_t *)tree->root, ez_control_t, OnMove, NULL);
while (iter)
{
payload = (ez_control_t *)iter->payload;
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnResize, NULL);
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnMove, NULL);
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnAnchorChanged, NULL);
iter = iter->next;
}
}
}
//
// Control Tree - Moves the focus to the next control in the control tree.
//
void EZ_tree_ChangeFocus(ez_tree_t *tree, qbool next_control)
{
qbool found = false;
ez_dllist_node_t *node_iter = NULL;
if(tree->focused_node)
{
node_iter = (next_control) ? tree->focused_node->next : tree->focused_node->previous;
// Find the next control that can be focused.
while(node_iter && !found)
{
// ez_control_t *ha = (ez_control_t *)node_iter->payload;
found = EZ_control_SetFocusByNode((ez_control_t *)node_iter->payload, node_iter);
node_iter = (next_control) ? node_iter->next : node_iter->previous;
}
}
// We haven't found a focusable control yet,
// or there was no focused control to start with.
// So search for one from the start/end of the tab list
// (depending on what direction we're searching in)
if(!found || !tree->focused_node)
{
node_iter = (next_control) ? tree->tablist.head : tree->tablist.tail;
// Find the next control that can be focused.
while(node_iter && !found)
{
found = EZ_control_SetFocusByNode((ez_control_t *)node_iter->payload, node_iter);
node_iter = (next_control) ? node_iter->next : node_iter->previous;
}
}
// There is nothing to focus on.
if(!found)
{
tree->focused_node = NULL;
}
}
//
// Control Tree - Key event.
//
qbool EZ_tree_KeyEvent(ez_tree_t *tree, int key, int unichar, qbool down)
{
int key_handled = false;
// ez_control_t *payload = NULL;
// ez_dllist_node_t *iter = NULL;
if (!tree)
{
Sys_Error("EZ_tree_KeyEvent(): NULL control tree specified.\n");
}
if (tree->root && down)
{
switch (key)
{
case 'k' :
key_handled = true;
break;
case K_TAB :
{
// Focus on the next focusable control (TAB)
// or the previous (Shift + TAB)
EZ_tree_ChangeFocus(tree, !keydown[K_SHIFT]);
key_handled = true;
break;
}
}
}
// Send key events to the focused control.
if (tree->focused_node && tree->focused_node->payload)
{
CONTROL_RAISE_EVENT(&key_handled, (ez_control_t *)tree->focused_node->payload, ez_control_t, OnKeyEvent, key, unichar, down);
}
return key_handled;
}
//
// Control Tree - Finds any orphans and adds them to the root control.
//
void EZ_tree_UnOrphanizeChildren(ez_tree_t *tree)
{
ez_control_t *payload = NULL;
ez_dllist_node_t *iter = NULL;
if(!tree)
{
assert(!"EZ_control_UnOrphanizeChildren: No control tree specified.\n");
return;
}
iter = tree->drawlist.head;
while(iter)
{
payload = (ez_control_t *)iter->payload;
if(!payload->parent && payload != tree->root)
{
// The control is an orphan, and not the root control.
EZ_double_linked_list_Add(&tree->root->children, payload);
}
else if(!tree->root)
{
// There was no root (should never happen).
tree->root = payload;
}
iter = iter->next;
}
}
//
// Control Tree - Destroys a tree. Will not free the memory for the tree.
//
void EZ_tree_Destroy(ez_tree_t *tree)
{
if (!tree)
{
return;
}
// Make sure we abort all events before we destroy the tree
// or they might try to read from freed memory.
// The actual destruction is done in EZ_tree_EventLoop.
tree->destroying = true;
}
//
// Control Tree - Order function for the draw list based on the draw_order property.
//
static int EZ_tree_DrawOrderFunc(const void *val1, const void *val2)
{
const ez_control_t **control1 = (const ez_control_t **)val1;
const ez_control_t **control2 = (const ez_control_t **)val2;
return ((*control1)->draw_order - (*control2)->draw_order);
}
//
// Control Tree - Orders the draw list based on the draw order property.
//
void EZ_tree_OrderDrawList(ez_tree_t *tree)
{
EZ_double_linked_list_Sort(&tree->drawlist, EZ_tree_DrawOrderFunc);
}
//
// Control Tree - Tree Order function for the tab list based on the tab_order property.
//
static int EZ_tree_TabOrderFunc(const void *val1, const void *val2)
{
const ez_control_t **control1 = (const ez_control_t **)val1;
const ez_control_t **control2 = (const ez_control_t **)val2;
return ((*control1)->tab_order - (*control2)->tab_order);
}
//
// Control Tree - Orders the tab list based on the tab order property.
//
void EZ_tree_OrderTabList(ez_tree_t *tree)
{
EZ_double_linked_list_Sort(&tree->tablist, EZ_tree_TabOrderFunc);
}
// =========================================================================================
// Control
// =========================================================================================
//
// Control - Creates a new control and initializes it.
//
ez_control_t *EZ_control_Create(ez_tree_t *tree, ez_control_t *parent,
char *name, char *description,
int x, int y, int width, int height,
int flags)
{
ez_control_t *control = NULL;
// We have to have a tree to add the control to.
if(!tree || tree->destroying)
{
return NULL;
}
control = (ez_control_t *)Q_malloc(sizeof(ez_control_t));
memset(control, 0, sizeof(ez_control_t));
EZ_control_Init(control, tree, parent, name, description, x, y, width, height, flags);
return control;
}
//
// Control -
// Returns the screen position of the control. This will be different for a scrollable window
// since it's drawing position differs from the windows actual position on screen.
//
void EZ_control_GetDrawingPosition(ez_control_t *self, int *x, int *y)
{
if (self->ext_flags & control_scrollable)
{
(*x) = self->absolute_virtual_x;
(*y) = self->absolute_virtual_y;
}
else
{
(*x) = self->absolute_x;
(*y) = self->absolute_y;
}
}
//
// Eventhandler - Creates a eventhandler.
//
ez_eventhandler_t *EZ_eventhandler_Create(void *event_func, int func_type, void *payload)
{
ez_eventhandler_t *e = Q_calloc(1, sizeof(ez_eventhandler_t));
e->function_type = func_type;
e->payload = payload;
switch(func_type)
{
case EZ_CONTROL_HANDLER :
e->function.normal = (ez_eventhandler_fp)event_func;
break;
case EZ_CONTROL_MOUSE_HANDLER :
e->function.mouse = (ez_mouse_eventhandler_fp)event_func;
break;
case EZ_CONTROL_KEY_HANDLER :
e->function.key = (ez_key_eventhandler_fp)event_func;
break;
case EZ_CONTROL_KEYSP_HANDLER :
e->function.key_sp = (ez_keyspecific_eventhandler_fp)event_func;
break;
case EZ_CONTROL_DESTROY_HANDLER :
e->function.destroy = (ez_destroy_eventhandler_fp)event_func;
break;
case EZ_CONTROL_CHILD_HANDLER :
e->function.child = (ez_child_eventhandler_event_fp)event_func;
break;
default :
e->function.normal = NULL;
break;
}
e->next = NULL;
return e;
}
//
// Eventhandler - Goes through the list of events and removes the one with the specified function.
//
void EZ_eventhandler_Remove(ez_eventhandler_t *eventhandler, void *event_func, qbool all)
{
ez_eventhandler_t *it = eventhandler;
ez_eventhandler_t *prev = NULL;
while (it)
{
if (all)
{
prev = it->next;
Q_free(it);
it = prev;
}
else
{
if (event_func && ((void *)it->function.normal == (void *)event_func))
{
if (prev)
{
prev->next = it->next;
}
Q_free(it);
return;
}
prev = it;
it = it->next;
}
}
}
//
// Eventhandler - Execute an event handler.
//
void EZ_eventhandler_Exec(ez_eventhandler_t *event_handler, ez_control_t *ctrl, ...)
{
va_list argptr;
int ft = event_handler->function_type;
void *payload = event_handler->payload;
ez_eventhandlerfunction_t *et = &event_handler->function;
va_start(argptr, ctrl);
// Pass on the proper amount of arguments, depending on the type of function.
if (ft == EZ_CONTROL_HANDLER)
{
et->normal(ctrl, payload, va_arg(argptr, void *));
}
else if (ft == EZ_CONTROL_MOUSE_HANDLER)
{
et->mouse(ctrl, payload, va_arg(argptr, mouse_state_t *));
}
else if (ft == EZ_CONTROL_KEY_HANDLER)
{
et->key(ctrl, payload, va_arg(argptr, int), va_arg(argptr, int), va_arg(argptr, qbool));
}
else if (ft == EZ_CONTROL_KEYSP_HANDLER)
{
et->key_sp(ctrl, payload, va_arg(argptr, int), va_arg(argptr, int));
}
else if (ft == EZ_CONTROL_DESTROY_HANDLER)
{
et->destroy(ctrl, payload, va_arg(argptr, qbool));
}
else if (ft == EZ_CONTROL_CHILD_HANDLER)
{
et->child(ctrl, payload, va_arg(argptr, ez_control_t *));
}
va_end(argptr);
}
//
// Control - Initializes a control and adds it to the specified control tree.
//
void EZ_control_Init(ez_control_t *control, ez_tree_t *tree, ez_control_t *parent,
char *name, char *description,
int x, int y, int width, int height,
ez_control_flags_t flags)
{
static int order = 0;
control->initializing = true;
control->CLASS_ID = EZ_CONTROL_ID;
control->control_tree = tree;
control->name = name;
control->description = description;
control->ext_flags = flags | control_enabled | control_visible | control_bg_tile_center | control_bg_tile_edges | control_resizeable;
control->anchor_flags = anchor_none;
// Set the default opacity to full :)
control->overall_opacity = 1.0;
control->opacity = 1.0;
// Default to containing a child within it's parent
// if the parent is being contained by it's parent.
if (parent && (parent->ext_flags & control_contained))
{
control->ext_flags |= control_contained;
}
control->draw_order = order++;
control->resize_handle_thickness = 5;
control->width_max = vid.conwidth;
control->height_max = vid.conheight;
control->width_min = 5;
control->height_min = 5;
// Setup the default event functions, none of these should ever be NULL.
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseEvent, OnMouseEvent, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseClick, OnMouseClick, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseDown, OnMouseDown, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseUp, OnMouseUp, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseUpOutside, OnMouseUpOutside, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseEnter, OnMouseEnter, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseLeave, OnMouseLeave, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMouseHover, OnMouseHover, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_Destroy, OnDestroy, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnDraw, OnDraw, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnGotFocus, OnGotFocus, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnKeyEvent, OnKeyEvent, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnKeyDown, OnKeyDown, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnKeyUp, OnKeyUp, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnLostFocus, OnLostFocus, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnLayoutChildren, OnLayoutChildren, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMove, OnMove, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnScroll, OnScroll, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnParentScroll, OnParentScroll, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnResize, OnResize, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnParentResize, OnParentResize, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnMinVirtualResize, OnMinVirtualResize, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnVirtualResize, OnVirtualResize, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnFlagsChanged, OnFlagsChanged, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnEventHandlerChanged, OnEventHandlerChanged, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnAnchorChanged, OnAnchorChanged, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnVisibilityChanged, OnVisibilityChanged, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnOpacityChanged, OnOpacityChanged, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnChildMoved, OnChildMoved, ez_control_t);
CONTROL_REGISTER_EVENT(control, EZ_control_OnChildResize, OnChildResize, ez_control_t);
// Add the control to the draw and tab list.
EZ_double_linked_list_Add(&tree->drawlist, (void *)control);
EZ_double_linked_list_Add(&tree->tablist, (void *)control);
// Order the lists.
EZ_tree_OrderDrawList(tree);
EZ_tree_OrderTabList(tree);
// Position and size of the control.
control->width = width;
control->height = height;
control->virtual_width = width;
control->virtual_height = height;
control->prev_width = width;
control->prev_height = height;
control->prev_virtual_width = width;
control->prev_virtual_height = height;
control->int_flags |= control_update_anchorgap;
// Set the background settings.
EZ_control_SetBackgroundImageOpacity(control, 1.0);
EZ_control_SetBackgroundImageEdgePercentage(control, 10);
EZ_control_SetVirtualSize(control, width, height);
EZ_control_SetMinVirtualSize(control, 1, 1);
EZ_control_SetPosition(control, x, y);
EZ_control_SetSize(control, width, height);
// Set a default delay for raising new mouse click events.
EZ_control_SetRepeatMouseClickDelay(control, 0.2);
// Add the control to the control tree.
if (!tree->root)
{
// The first control will be the root.
tree->root = control;
}
else if (!parent)
{
// No parent was given so make the control a root child.
EZ_control_AddChild(tree->root, control);
}
else
{
// Add the control to the specified parent.
EZ_control_AddChild(parent, control);
}
control->initializing = false;
}
//
// Control - Destroys a specified control.
//
int EZ_control_Destroy(ez_control_t *self, qbool destroy_children)
{
ez_dllist_node_t *iter = NULL;
ez_dllist_node_t *temp = NULL;
// Nothing to destroy :(
if (!self)
{
return 0;
}
if (!self->control_tree)
{
// Very bad!
Sys_Error("EZ_control_Destroy(): tried to destroy control without a tree.\n");
return 0;
}
// Cleanup any specifics this control may have.
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnDestroy, destroy_children);
iter = self->children.head;
// Destroy the children!
while (iter)
{
if (destroy_children)
{
// Destroy the child!
CONTROL_RAISE_EVENT(NULL, ((ez_control_t *)iter->payload), ez_control_t, OnDestroy, destroy_children);
}
else
{
// The child becomes an orphan :~/
((ez_control_t *)iter->payload)->parent = NULL;
}
temp = iter;
iter = iter->next;
// Remove the child from the list.
EZ_double_linked_list_Remove(&self->children, temp);
}
EZ_eventhandler_Remove(self->event_handlers.OnDestroy, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnDraw, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnEventHandlerChanged, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnFlagsChanged, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnGotFocus, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnKeyDown, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnKeyEvent, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnKeyUp, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnLayoutChildren, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnLostFocus, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMinVirtualResize, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseClick, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseDown, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseEnter, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseEvent, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseHover, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseLeave, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseUp, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMouseUpOutside, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnMove, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnParentResize, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnParentScroll, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnResize, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnResizeHandleThicknessChanged, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnScroll, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnVirtualResize, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnAnchorChanged, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnVisibilityChanged, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnChildMoved, NULL, true);
EZ_eventhandler_Remove(self->event_handlers.OnChildResize, NULL, true);
Q_free(self);
return 0;
}
//
// Control - Sets the OnDestroy event handler.
//
void EZ_control_AddOnDestroy(ez_control_t *self, ez_destroy_eventhandler_fp OnDestroy, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_DESTROY_HANDLER, OnDestroy, ez_control_t, OnDestroy, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnFlagsChanged event handler.
//
void EZ_control_AddOnFlagsChanged(ez_control_t *self, ez_eventhandler_fp OnFlagsChanged, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnFlagsChanged, ez_control_t, OnFlagsChanged, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnLayoutChildren event handler.
//
void EZ_control_AddOnLayoutChildren(ez_control_t *self, ez_eventhandler_fp OnLayoutChildren, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnLayoutChildren, ez_control_t, OnLayoutChildren, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMove event handler.
//
void EZ_control_AddOnMove(ez_control_t *self, ez_eventhandler_fp OnMove, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnMove, ez_control_t, OnMove, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnScroll event handler.
//
void EZ_control_AddOnScroll(ez_control_t *self, ez_eventhandler_fp OnScroll, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnScroll, ez_control_t, OnScroll, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnResize event handler.
//
void EZ_control_AddOnResize(ez_control_t *self, ez_eventhandler_fp OnResize, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnResize, ez_control_t, OnResize, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnParentResize event handler.
//
void EZ_control_AddOnParentResize(ez_control_t *self, ez_eventhandler_fp OnParentResize, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnParentResize, ez_control_t, OnParentResize, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMinVirtualResize event handler.
//
void EZ_control_AddOnMinVirtualResize(ez_control_t *self, ez_eventhandler_fp OnMinVirtualResize, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnMinVirtualResize, ez_control_t, OnMinVirtualResize, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnVirtualResize event handler.
//
void EZ_control_AddOnVirtualResize(ez_control_t *self, ez_eventhandler_fp OnVirtualResize, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnVirtualResize, ez_control_t, OnVirtualResize, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnKeyEvent event handler.
//
void EZ_control_AddOnKeyEvent(ez_control_t *self, ez_key_eventhandler_fp OnKeyEvent, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_KEY_HANDLER, OnKeyEvent, ez_control_t, OnKeyEvent, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnLostFocus event handler.
//
void EZ_control_AddOnLostFocus(ez_control_t *self, ez_eventhandler_fp OnLostFocus, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnLostFocus, ez_control_t, OnLostFocus, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnGotFocus event handler.
//
void EZ_control_AddOnGotFocus(ez_control_t *self, ez_eventhandler_fp OnGotFocus, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnGotFocus, ez_control_t, OnGotFocus, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseHover event handler.
//
void EZ_control_AddOnMouseHover(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseHover, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseHover, ez_control_t, OnMouseHover, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseLeave event handler.
//
void EZ_control_AddOnMouseLeave(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseLeave, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseLeave, ez_control_t, OnMouseLeave, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseEnter event handler.
//
void EZ_control_AddOnMouseEnter(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseEnter, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseEnter, ez_control_t, OnMouseEnter, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseClick event handler.
//
void EZ_control_AddOnMouseClick(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseClick, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseClick, ez_control_t, OnMouseClick, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseUp event handler.
//
void EZ_control_AddOnMouseUp(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseUp, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseUp, ez_control_t, OnMouseUp, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseUpOutside event handler.
//
void EZ_control_AddOnMouseUpOutside(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseUpOutside, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseUpOutside, ez_control_t, OnMouseUpOutside, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseDown event handler.
//
void EZ_control_AddOnMouseDown(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseDown, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseDown, ez_control_t, OnMouseDown, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnMouseEvent event handler.
//
void EZ_control_AddOnMouseEvent(ez_control_t *self, ez_mouse_eventhandler_fp OnMouseEvent, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_MOUSE_HANDLER, OnMouseEvent, ez_control_t, OnMouseEvent, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnDraw event handler.
//
void EZ_control_AddOnDraw(ez_control_t *self, ez_eventhandler_fp OnDraw, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnDraw, ez_control_t, OnDraw, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Set the event handler for the OnEventHandlerChanged event.
//
void EZ_control_AddOnEventHandlerChanged(ez_control_t *self, ez_eventhandler_fp OnEventHandlerChanged, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnEventHandlerChanged, ez_control_t, OnEventHandlerChanged, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnResizeHandleThicknessChanged event handler.
//
void EZ_control_AddOnResizeHandleThicknessChanged(ez_control_t *self, ez_eventhandler_fp OnResizeHandleThicknessChanged, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnResizeHandleThicknessChanged, ez_control_t, OnResizeHandleThicknessChanged, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnChildMoved event handler.
//
void EZ_control_AddOnChildMoved(ez_control_t *self, ez_eventhandler_fp OnChildMoved, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnChildMoved, ez_control_t, OnChildMoved, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Sets the OnChildResize event handler.
//
void EZ_control_AddOnChildResize(ez_control_t *self, ez_eventhandler_fp OnChildResize, void *payload)
{
CONTROL_ADD_EVENTHANDLER(self, EZ_CONTROL_HANDLER, OnChildResize, ez_control_t, OnChildResize, payload);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
}
//
// Control - Focuses on a control.
//
qbool EZ_control_SetFocus(ez_control_t *self)
{
return EZ_control_SetFocusByNode(self, EZ_double_linked_list_FindByPayload(&self->control_tree->tablist, self));
}
//
// Control - Focuses on a control associated with a specified node from the tab list.
//
qbool EZ_control_SetFocusByNode(ez_control_t *self, ez_dllist_node_t *node)
{
ez_tree_t *tree = NULL;
if(!self || !node->payload)
{
Sys_Error("EZ_control_SetFocus(): Cannot focus on a NULL control.\n");
}
// The nodes payload and the control must be the same.
if(self != node->payload)
{
return false;
}
// We can't focus on this control.
if(!(self->ext_flags & control_focusable) || !(self->ext_flags & control_enabled))
{
return false;
}
tree = self->control_tree;
// Steal the focus from the currently focused control.
if(tree->focused_node)
{
ez_control_t *payload = NULL;
if(!tree->focused_node->payload)
{
Sys_Error("EZ_control_SetFocus(): Focused node has a NULL payload.\n");
}
payload = (ez_control_t *)tree->focused_node->payload;
// We're trying to focus on the already focused node.
if(payload == self)
{
return true;
}
// Remove the focus flag and set the focus node to NULL.
payload->int_flags &= ~control_focused;
tree->focused_node = NULL;
// Reset all manipulation flags.
payload->int_flags &= ~(control_clicked | control_moving | control_resizing_left | control_resizing_right | control_resizing_bottom | control_resizing_top);
// Raise event for losing the focus.
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnLostFocus, NULL);
}
// Set the new focus.
self->int_flags |= control_focused;
tree->focused_node = node;
// Raise event for getting focus.
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnGotFocus, NULL);
return true;
}
//
// Control - Set the background image for the control.
//
void EZ_control_SetBackgroundImage(ez_control_t *self, const char *background_path)
{
self->background = background_path ? Draw_CachePicSafe(background_path, false, true) : NULL;
}
//
// Control - Set the opacity for the background image for the control.
//
void EZ_control_SetBackgroundImageOpacity(ez_control_t *self, float opacity)
{
self->bg_opacity = opacity;
}
//
// Control - Set how much percentage of the width of the background image that should be used when drawing the edges of the control.
//
void EZ_control_SetBackgroundImageEdgePercentage(ez_control_t *self, int percentage)
{
self->bg_edge_size_ratio = percentage / 100.0;
clamp(self->bg_edge_size_ratio, 0.0, 1.0);
}
//
// Control - Set if the center of the button should be tiled or stretched.
//
void EZ_control_SetBackgroundTileCenter(ez_control_t *self, qbool tilecenter)
{
SET_FLAG(self->ext_flags, control_bg_tile_center, tilecenter);
}
//
// Control - Set if the edges of the button should be tiled or stretched.
//
void EZ_control_SetBackgroundTileEdges(ez_control_t *self, qbool tileedges)
{
SET_FLAG(self->ext_flags, control_bg_tile_edges, tileedges);
}
//
// Control - Sets whetever the control is contained within the bounds of it's parent or not, or is allowed to draw outside it.
//
void EZ_control_SetContained(ez_control_t *self, qbool contained)
{
SET_FLAG(self->ext_flags, control_contained, contained);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is enabled or not.
//
void EZ_control_SetEnabled(ez_control_t *self, qbool enabled)
{
// TODO : Make sure input isn't allowed if a control isn't enabled.
SET_FLAG(self->ext_flags, control_enabled, enabled);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is movable.
//
void EZ_control_SetMovable(ez_control_t *self, qbool movable)
{
SET_FLAG(self->ext_flags, control_movable, movable);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is focusable.
//
void EZ_control_SetFocusable(ez_control_t *self, qbool focusable)
{
SET_FLAG(self->ext_flags, control_focusable, focusable);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is resizeable horizontally by the user.
//
void EZ_control_SetResizeableHorizontally(ez_control_t *self, qbool resize_horizontally)
{
SET_FLAG(self->ext_flags, control_resize_h, resize_horizontally);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is resizeable both horizontally and vertically by the user.
//
void EZ_control_SetResizeableBoth(ez_control_t *self, qbool resize)
{
SET_FLAG(self->ext_flags, (control_resize_h | control_resize_v), resize);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is resizeable at all, not just by the user.
//
void EZ_control_SetResizeable(ez_control_t *self, qbool resizeable)
{
// TODO : Is it confusing having this resizeable?
SET_FLAG(self->ext_flags, control_resizeable, resizeable);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is resizeable vertically by the user.
//
void EZ_control_SetResizeableVertically(ez_control_t *self, qbool resize_vertically)
{
SET_FLAG(self->ext_flags, control_resize_v, resize_vertically);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is visible or not.
//
void EZ_control_SetVisible(ez_control_t *self, qbool visible)
{
SET_FLAG(self->ext_flags, control_visible, visible);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnVisibilityChanged, NULL);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control is scrollable or not.
//
void EZ_control_SetScrollable(ez_control_t *self, qbool scrollable)
{
SET_FLAG(self->ext_flags, control_scrollable, scrollable);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets if the control should move it's parent when it moves itself.
//
void EZ_control_SetMovesParent(ez_control_t *self, qbool moves_parent)
{
SET_FLAG(self->ext_flags, control_move_parent, moves_parent);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets whetever the control should care about mouse input or not.
//
void EZ_control_SetIgnoreMouse(ez_control_t *self, qbool ignore_mouse)
{
SET_FLAG(self->ext_flags, control_ignore_mouse, ignore_mouse);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Listen to repeated mouse click events when holding down a mouse button.
// The delay between events is set using EZ_control_SetRepeatMouseClickDelay(...)
//
void EZ_control_SetListenToRepeatedMouseClicks(ez_control_t *self, qbool listen_repeat)
{
SET_FLAG(self->ext_flags, control_listen_repeat_mouse, listen_repeat);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets the amount of time to wait between each new mouse click event
// when holding down the mouse over a control.
//
void EZ_control_SetRepeatMouseClickDelay(ez_control_t *self, double delay)
{
self->mouse_repeat_delay = delay;
}
//
// Control - Sets the external flags of the control.
//
void EZ_control_SetFlags(ez_control_t *self, ez_control_flags_t flags)
{
self->ext_flags = flags;
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnFlagsChanged, NULL);
}
//
// Control - Sets the external flags of the control.
//
ez_control_flags_t EZ_control_GetFlags(ez_control_t *self)
{
return self->ext_flags;
}
//
// Control - Gets the anchor flags.
//
ez_anchor_t EZ_control_GetAnchor(ez_control_t *self)
{
return self->anchor_flags;
}
//
// Control - Sets the tab order of a control.
//
void EZ_control_SetTabOrder(ez_control_t *self, int tab_order)
{
self->tab_order = tab_order;
EZ_tree_OrderTabList(self->control_tree);
}
//
// Control - Calculates the position percentages based on the current pixel position.
//
static void EZ_control_CalculatePositionPercentages(ez_control_t *self)
{
if (self->parent)
{
ez_control_t *p = self->parent;
// TODO: Should we ever use the normal width of the parent here? If the control is out of the parents view port in this case, it will never be visible.
int p_width = (self->int_flags & control_anchor_viewport) ? p->width : p->virtual_width;
int p_height = (self->int_flags & control_anchor_viewport) ? p->height : p->virtual_height;
self->x_percent = self->x / (float)p_width;
self->y_percent = self->y / (float)p_height;
self->x_percent = bound(0, self->x_percent, 1.0);
self->y_percent = bound(0, self->y_percent, 1.0);
}
else
{
self->x_percent = 0.0;
self->y_percent = 0.0;
}
}
//
// Control - Updates the anchor gaps between the controls edges and its parent
// (the distance to maintain from the parent when anchored to opposite edges).
//
static void EZ_control_UpdateAnchorGap(ez_control_t *self)
{
if (!(self->int_flags & control_update_anchorgap))
{
return;
}
else if (self->parent)
{
qbool anchor_viewport = self->ext_flags & control_anchor_viewport;
int p_height = anchor_viewport ? self->parent->height : self->parent->virtual_height;
int p_width = anchor_viewport ? self->parent->width : self->parent->virtual_width;
// Anchored to both top and bottom edges.
if ((self->anchor_flags & (anchor_bottom | anchor_top)) == (anchor_bottom | anchor_top))
{
self->top_edge_gap = self->y;
self->bottom_edge_gap = p_height - (self->y + self->height);
}
// Anchored to both left and right edges.
if ((self->anchor_flags & (anchor_left | anchor_right)) == (anchor_left | anchor_right))
{
self->left_edge_gap = self->x;
self->right_edge_gap = p_width - (self->x + self->width);
}
}
}
//
// Control - Sets the anchoring of the control to it's parent.
// !!! NOTE !!!
// If you set an anchoring to a single edge, make sure you do this
// after the parent has its final size, otherwise you might get some
// goofy behavior.
// !!! NOTE !!!
//
void EZ_control_SetAnchor(ez_control_t *self, ez_anchor_t anchor_flags)
{
self->anchor_flags = anchor_flags;
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnAnchorChanged, NULL);
}
//
// Control - Sets the tab order of a control.
//
void EZ_control_SetDrawOrder(ez_control_t *self, int draw_order, qbool update_children)
{
// TODO : Is this the best way to change the draw order for the children?
if (update_children && self->children.count > 0)
{
ez_dllist_node_t *it = self->children.head;
ez_control_t *child = (ez_control_t *)it->payload;
int draw_order_delta = draw_order - self->draw_order;
while (it)
{
child = (ez_control_t *)it->payload;
EZ_control_SetDrawOrder(child, (draw_order + draw_order_delta), update_children);
it = it->next;
}
}
self->draw_order = draw_order;
// TODO : Force teh user to do this explicitly? Because it will be run a lot of times if there's many children.
EZ_tree_OrderDrawList(self->control_tree);
}
//
// Control - Sets the payload for the control.
//
void EZ_control_SetPayload(ez_control_t *self, void *payload)
{
self->payload = payload;
}
//
// Control - Sets the size of a control.
//
void EZ_control_SetSize(ez_control_t *self, int width, int height)
{
self->prev_width = self->width;
self->prev_height = self->height;
self->width = width;
self->height = height;
clamp(self->height, self->height_min, self->height_max);
clamp(self->width, self->width_min, self->width_max);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnResize, NULL);
}
//
// Control - Set the thickness of the resize handles (if any).
//
void EZ_control_SetResizeHandleThickness(ez_control_t *self, int thickness)
{
self->resize_handle_thickness = thickness;
}
//
// Control - Set the max size for the control.
//
void EZ_control_SetMaxSize(ez_control_t *self, int max_width, int max_height)
{
self->width_max = max(0, max_width);
self->height_max = max(0, max_height);
// Do we need to change the size of the control to fit?
if ((self->width > self->width_max) || (self->height > self->height_max))
{
EZ_control_SetSize(self, min(self->width, self->width_max), min(self->height, self->height_max));
}
}
//
// Control - Set the min size for the control.
//
void EZ_control_SetMinSize(ez_control_t *self, int min_width, int min_height)
{
self->width_min = max(0, min_width);
self->height_min = max(0, min_height);
// Do we need to change the size of the control to fit?
if ((self->width < self->width_min) || (self->height < self->height_min))
{
EZ_control_SetSize(self, max(self->width, self->width_min), max(self->height, self->height_min));
}
}
//
// Control - Set color of a control.
//
void EZ_control_SetBackgroundColor(ez_control_t *self, byte r, byte g, byte b, byte alpha)
{
self->background_color[0] = r;
self->background_color[1] = g;
self->background_color[2] = b;
self->background_color[3] = alpha;
}
//
// Control - Sets the position of a control, relative to it's parent.
//
void EZ_control_SetPosition(ez_control_t *self, int x, int y)
{
// Set the new relative position.
self->x = x;
self->y = y;
// Raise the event that we have moved.
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnMove, NULL);
}
//
// Control - Sets the part of the control that should be shown if it's scrollable.
//
void EZ_control_SetScrollPosition(ez_control_t *self, int scroll_x, int scroll_y)
{
// Only scroll scrollable controls.
if (!(self->ext_flags & control_scrollable))
{
return;
}
// Don't allow scrolling outside the scroll area.
if ((scroll_x > (self->virtual_width - self->width))
|| (scroll_y > (self->virtual_height - self->height))
|| (scroll_x < 0)
|| (scroll_y < 0))
{
return;
}
self->virtual_x = scroll_x;
self->virtual_y = scroll_y;
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnScroll, NULL);
}
//
// Control - Convenient function for changing the scroll position by a specified amount.
//
void EZ_control_SetScrollChange(ez_control_t *self, int delta_scroll_x, int delta_scroll_y)
{
EZ_control_SetScrollPosition(self, (self->virtual_x + delta_scroll_x), (self->virtual_y + delta_scroll_y));
}
//
// Control - Sets the virtual size of the control (this area can be scrolled around in).
//
void EZ_control_SetVirtualSize(ez_control_t *self, int virtual_width, int virtual_height)
{
self->prev_virtual_width = self->virtual_width;
self->prev_virtual_height = self->virtual_height;
// Set the new virtual size of the control (cannot be smaller than the current size of the control).
self->virtual_width = max(virtual_width, self->virtual_width_min);
self->virtual_height = max(virtual_height, self->virtual_height_min);
self->virtual_width = max(self->virtual_width, self->width + self->virtual_x);
self->virtual_height = max(self->virtual_height, self->height + self->virtual_y);
// Raise the event that we have changed the virtual size of the control.
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnVirtualResize, NULL);
}
//
// Control - Set the min virtual size for the control, the control size is not allowed to be larger than this.
//
void EZ_control_SetMinVirtualSize(ez_control_t *self, int min_virtual_width, int min_virtual_height)
{
self->virtual_width_min = max(0, min_virtual_width);
self->virtual_height_min = max(0, min_virtual_height);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnMinVirtualResize, NULL);
}
//
// Control - Returns true if this control is the root control.
//
qbool EZ_control_IsRoot(ez_control_t *self)
{
return (self->parent == NULL);
}
//
// Control - Adds a child to the control.
//
void EZ_control_AddChild(ez_control_t *self, ez_control_t *child)
{
// Remove the control from it's current parent.
if (child->parent)
{
EZ_double_linked_list_RemoveByPayload(&child->parent->children, child);
}
// Set the new parent of the child.
child->parent = self;
// Add the child to the new parents list of children.
EZ_double_linked_list_Add(&self->children, child);
}
//
// Control - Remove a child from the control. Returns a reference to the child that was removed.
//
ez_control_t *EZ_control_RemoveChild(ez_control_t *self, ez_control_t *child)
{
return (ez_control_t *)EZ_double_linked_list_RemoveByPayload(&self->children, child);
}
//
// Control - The anchoring for the control changed.
//
int EZ_control_OnAnchorChanged(ez_control_t *self, void *ext_event_info)
{
// Calculate the gaps to the parents edges (used for anchoring, see OnParentResize for detailed explination).
EZ_control_UpdateAnchorGap(self);
// Calculate the position percentages in relation to the parents size.
// We'll use this in the case where the control is only anchored to
// one edge of its parent so that it will "flow" as the parent is resized.
EZ_control_CalculatePositionPercentages(self);
// Make sure the control is repositioned correctly.
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnMove, NULL);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnParentResize, NULL);
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnAnchorChanged, NULL);
return 0;
}
//
// Control - The control got focus.
//
int EZ_control_OnGotFocus(ez_control_t *self, void *ext_event_info)
{
if(!(self->int_flags & control_focused))
{
return 0;
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnGotFocus, NULL);
return 0;
}
//
// Control - The control lost focus.
//
int EZ_control_OnLostFocus(ez_control_t *self, void *ext_event_info)
{
if (self->int_flags & control_focused)
{
return 0;
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnLostFocus, NULL);
return 0;
}
//
// Control - The control was resized.
//
int EZ_control_OnResize(ez_control_t *self, void *ext_event_info)
{
// Calculate how much the width has changed so that we can
// compensate by scrolling.
int scroll_change_x = (self->prev_width - self->width);
int scroll_change_y = (self->prev_height - self->height);
ez_control_t *payload = NULL;
ez_dllist_node_t *iter = self->children.head;
// Calculate the gaps to the parents edges (used for anchoring, see OnParentResize for detailed explination).
EZ_control_UpdateAnchorGap(self);
// Make sure the virtual size never is smaller than the normal size of the control
// and that it's never smaller than the virtual max size.
EZ_control_SetVirtualSize(self, self->width, self->height);
// First scroll the window so that we use the current virtual space fully
// before expanding it. That is, only start expanding when the:
// REAL_SIZE > VIRTUAL_MIN_SIZE
if (scroll_change_x < 0)
{
EZ_control_SetScrollChange(self, scroll_change_x, 0);
}
if (scroll_change_y < 0)
{
EZ_control_SetScrollChange(self, 0, scroll_change_y);
}
// Tell the children we've resized.
while (iter)
{
payload = (ez_control_t *)iter->payload;
CONTROL_RAISE_EVENT(NULL, payload, ez_control_t, OnParentResize, NULL);
iter = iter->next;
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnResize, NULL);
// Tell our parent we've moved.
if (self->parent)
{
CONTROL_RAISE_EVENT(NULL, self->parent, ez_control_t, OnChildResize, self);
}
return 0;
}
//
// Control - The controls parent was resized.
//
int EZ_control_OnParentResize(ez_control_t *self, void *ext_event_info)
{
if (self->parent && (self->ext_flags & control_resizeable))
{
ez_control_t *p = self->parent;
int x = self->x;
int y = self->y;
int new_width = self->width;
int new_height = self->height;
qbool anchor_viewport = (self->ext_flags & control_anchor_viewport);
// int parent_prev_width = anchor_viewport ? p->prev_width : p->prev_virtual_width;
// int parent_prev_height = anchor_viewport ? p->prev_height : p->prev_virtual_height;
int parent_width = anchor_viewport ? p->width : p->virtual_width;
int parent_height = anchor_viewport ? p->height : p->virtual_height;
//
// Calculate our new position.
//
{
int new_x = self->x;
int new_y = self->y;
// If we're exlusivly anchored to one edge, we change our position
// based on the parents size.
if ((self->anchor_flags == anchor_top) || (self->anchor_flags == anchor_bottom))
{
new_x = Q_rint(parent_width * self->x_percent);
}
else if ((self->anchor_flags == anchor_left) || (self->anchor_flags == anchor_right))
{
new_y = Q_rint(parent_height * self->y_percent);
}
// Only update the position if it has changed.
if ((new_x != self->x) || (new_y != self->y))
{
// Only update the position if our calculated position is still within
// the bounds of the parent. If we don't check for this, the control
// will never be visible in the case were you position a child outside of
// the parents viewport, then set the anchoring, and then resize the parent
// to its final size. This is because the x/y_percentage vars are only
// set on the OnAnchoringChanged event, where x_percent = x / parent_width.
// if x is greater than parent_width x_percent will be > 1 which means
// any position we calculate here will be outside of the parent control.
// (Yes this is confusing :D).
if ((new_x < parent_width) && (new_y < parent_height))
{
EZ_control_SetPosition(self, new_x, new_y);
}
}
}
if ((self->anchor_flags & (anchor_left | anchor_right)) == (anchor_left | anchor_right))
{
// Set the new width so that the right side of the control is
// still the same distance from the right side of the parent.
new_width = parent_width - (x + self->right_edge_gap);
}
if ((self->anchor_flags & (anchor_top | anchor_bottom)) == (anchor_top | anchor_bottom))
{
new_height = parent_height - (y + self->bottom_edge_gap);
}
// Set the new size if it changed.
if ((self->width != new_width) || (self->height != new_height))
{
// When the control is anchored to two opposit edges we want to stretch it
// when it's parent is resized. If the parent becomes either
// smaller or larger than the controls max/min size when doing this, it will
// make us stop resizing the child. And since we want the child to
// We need special behaviour when resizing a control that is anchored to two
// opposite edges of it's parent (it should be stretched). A child control is placed
// inside of a parent, and it's given a size and anchoring points. When resizing the
// parent, we want to maintain the distance between the parents edges and the childs edges,
// that is, if the childs right edge was 10 pixels from it's parents right edge before
// we resized the parent, we want it to be the same afterwards also. We achieve this by
// resizing the child (stretching it) to maintain the same gap.
//
// This all works fine if the child is allowed to have any size (even negative), since it will
// always maintain the same gap between the edges. The problem arises when you introduce the
// possibility for a control to have a min/max size, in this case we need to stop updating
// the gap when the min/max size has been reached, and remember the last used gap size until
// the parent goes back to a size that let's its child keep the correct edge gap without
// violating its size bounds again.
//
// We do this by only updating the gap size either when setting new anchoring points,
// or when someone explicitly changes the size of the child control. Therefore any resize of the child
// control that is triggered by its parent being resized doesn't produce a new gap size.
self->int_flags &= ~control_update_anchorgap;
EZ_control_SetSize(self, new_width, new_height);
self->int_flags |= control_update_anchorgap;
}
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnParentResize, NULL);
return 0;
}
//
// Control - The minimum virtual size has changed for the control.
//
int EZ_control_OnMinVirtualResize(ez_control_t *self, void *ext_event_info)
{
int new_virtual_width = max(self->virtual_width_min, self->virtual_width);
int new_virtual_height = max(self->virtual_height_min, self->virtual_height);
// Make sure the virtual size isn't smaller than the new minimum virtual size.
if ((new_virtual_width != self->virtual_width) || (new_virtual_height != self->virtual_height))
{
EZ_control_SetVirtualSize(self, new_virtual_width, new_virtual_height);
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnMinVirtualResize, NULL);
return 0;
}
//
// Control - Hide a control if its parent is hidden. We don't unset control_visible for this
// because we want to let any child inside of a control to decide if it should be
// visible or not on it's own, if we just set control_visible here we'd overwrite
// the childs visibility.
//
static void EZ_control_SetHiddenByParent(ez_control_t *self, qbool hidden)
{
ez_dllist_node_t *iter = self->children.head;
ez_control_t *child = NULL;
SET_FLAG(self->int_flags, control_hidden_by_parent, hidden);
// Show or hide our children also.
while(iter)
{
child = (ez_control_t *)iter->payload;
EZ_control_SetHiddenByParent(child, hidden);
iter = iter->next;
}
}
//
// Control - Visibility changed.
//
int EZ_control_OnVisibilityChanged(ez_control_t *self, void *ext_event_info)
{
// Hide any children.
EZ_control_SetHiddenByParent(self, !(self->ext_flags & control_visible));
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnVisibilityChanged, NULL);
return 0;
}
//
// Label - The flags for the control changed.
//
int EZ_control_OnFlagsChanged(ez_control_t *self, void *ext_event_info)
{
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnFlagsChanged, NULL);
return 0;
}
//
// Control - OnResizeHandleThicknessChanged event.
//
int EZ_control_OnResizeHandleThicknessChanged(ez_control_t *self, void *ext_event_info)
{
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnResizeHandleThicknessChanged, NULL);
return 0;
}
//
// Label - The virtual size of the control has changed.
//
int EZ_control_OnVirtualResize(ez_control_t *self, void *ext_event_info)
{
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnVirtualResize, NULL);
return 0;
}
//
// Control - The control was moved.
//
int EZ_control_OnMove(ez_control_t *self, void *ext_event_info)
{
ez_control_t *child = NULL;
ez_dllist_node_t *iter = self->children.head;
qbool anchor_viewport = (self->ext_flags & control_anchor_viewport);
int parent_x = 0;
int parent_y = 0;
self->prev_absolute_x = self->absolute_x;
self->prev_absolute_y = self->absolute_y;
// Get the position of the area we're anchoring to. Normal behaviour is to anchor to the virtual area.
if (self->parent)
{
parent_x = anchor_viewport ? self->parent->absolute_x : self->parent->absolute_virtual_x;
parent_y = anchor_viewport ? self->parent->absolute_y : self->parent->absolute_virtual_y;
}
// Update the absolute screen position based on the parents position.
self->absolute_x = (self->parent ? parent_x : 0) + self->x;
self->absolute_y = (self->parent ? parent_y : 0) + self->y;
if (self->parent)
{
// If the control has a parent, position it in relation to it
// and the way it's anchored to it.
// int parent_prev_width = anchor_viewport ? self->parent->prev_width : self->parent->prev_virtual_width;
// int parent_prev_height = anchor_viewport ? self->parent->prev_height : self->parent->prev_virtual_height;
int parent_width = anchor_viewport ? self->parent->width : self->parent->virtual_width;
int parent_height = anchor_viewport ? self->parent->height : self->parent->virtual_height;
/*
EZ_control_CalculatePositionPercentages(self);
// If we're exlusivly anchored to one edge, we change our position
// based on the parents width.
if ((self->anchor_flags == anchor_top) || (self->anchor_flags == anchor_bottom))
{
self->x = Q_rint(parent_width * self->x_percent);
}
else if ((self->anchor_flags == anchor_left) || (self->anchor_flags == anchor_right)
{
self->y = Q_rint(parent_height * self->y_percent);
}*/
// If we're anchored to both the left and right part of the parent we position
// based on the parents left pos
// (We will stretch to the right if the control is resizable and if the parent is resized).
if ((self->anchor_flags & anchor_left) && !(self->anchor_flags & anchor_right))
{
self->absolute_x = parent_x + self->x;
}
else if ((self->anchor_flags & anchor_right) && !(self->anchor_flags & anchor_left))
{
self->absolute_x = parent_x + parent_width + (self->x - self->width);
}
if ((self->anchor_flags & anchor_top) && !(self->anchor_flags & anchor_bottom))
{
self->absolute_y = parent_y + self->y;
}
else if ((self->anchor_flags & anchor_bottom) && !(self->anchor_flags & anchor_top))
{
self->absolute_y = parent_y + parent_height + (self->y - self->height);
}
}
else
{
// No parent, position based on screen coordinates.
self->absolute_x = self->x;
self->absolute_y = self->y;
}
// We need to move the virtual area of the control also.
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnScroll, NULL);
// Tell the children we've moved.
while(iter)
{
child = (ez_control_t *)iter->payload;
CONTROL_RAISE_EVENT(NULL, child, ez_control_t, OnMove, NULL);
iter = iter->next;
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnMove, NULL);
// Tell our parent we've moved.
if (self->parent)
{
CONTROL_RAISE_EVENT(NULL, self->parent, ez_control_t, OnChildMoved, self);
}
return 0;
}
//
// Control - On scroll event.
//
int EZ_control_OnScroll(ez_control_t *self, void *ext_event_info)
{
ez_control_t *child = NULL;
ez_dllist_node_t *iter = self->children.head;
self->absolute_virtual_x = self->absolute_x - self->virtual_x;
self->absolute_virtual_y = self->absolute_y - self->virtual_y;
// Tell the children we've scrolled. And make them recalculate their
// absolute position by telling them they've moved.
while(iter)
{
child = (ez_control_t *)iter->payload;
CONTROL_RAISE_EVENT(NULL, child, ez_control_t, OnMove, NULL);
CONTROL_RAISE_EVENT(NULL, child, ez_control_t, OnParentScroll, NULL);
iter = iter->next;
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnScroll, NULL);
return 0;
}
//
// Control - On parent scroll event.
//
int EZ_control_OnParentScroll(ez_control_t *self, void *ext_event_info)
{
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnParentScroll, NULL);
return 0;
}
//
// Control - Layouts children.
//
int EZ_control_OnLayoutChildren(ez_control_t *self, void *ext_event_info)
{
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnLayoutChildren, NULL);
return 0;
}
//
// Control - Event for when a new event handler is set for an event.
//
int EZ_control_OnEventHandlerChanged(ez_control_t *self, void *ext_event_info)
{
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnEventHandlerChanged, NULL);
return 0;
}
//
// Control - Draw the background.
//
static void EZ_control_DrawBackgroundImage(ez_control_t *self)
{
int edge_size; // The number of pixel from the edge of the texture
int edge_size2; // to use when drawing the buttons edges.
mpic_t *pic = self->background;
int x, y;
if (!pic)
{
return;
}
// Calculate the number of pixels to use for the edges.
edge_size = Q_rint(self->bg_edge_size_ratio * pic->width);
edge_size2 = (2 * edge_size);
EZ_control_GetDrawingPosition(self, &x, &y);
// Center background.
if (self->ext_flags & control_bg_tile_center)
{
// Tiled.
Draw_SubPicTiled((x + edge_size), (y + edge_size),
(self->width - edge_size2), (self->height - edge_size2),
pic,
edge_size, edge_size,
(pic->width - edge_size2), (pic->height - edge_size2),
self->bg_opacity);
}
else
{
// Stretch the image.
Draw_FitAlphaSubPic((x + edge_size), (y + edge_size), (self->width - edge_size2), (self->height - edge_size2),
pic, edge_size, edge_size, (pic->width - edge_size2), (pic->height - edge_size2), self->bg_opacity);
}
// Only draw an edge if we have something to draw ;)
if (edge_size > 0)
{
if (self->ext_flags & control_bg_tile_edges)
{
// Tiled.
// Top center.
Draw_SubPicTiled((x + edge_size), y, (self->width - edge_size2), edge_size,
pic, edge_size, 0, (pic->width - edge_size2), edge_size, self->bg_opacity);
// Bottom center.
Draw_SubPicTiled((x + edge_size), (y + self->height - edge_size), (self->width - edge_size2), edge_size,
pic, edge_size, (pic->height - edge_size), (pic->width - edge_size2), edge_size, self->bg_opacity);
// Left center.
Draw_SubPicTiled(x, (y + edge_size), edge_size, (self->height - edge_size2),
pic, 0, edge_size, edge_size, (pic->height - edge_size2), self->bg_opacity);
// Right center.
Draw_SubPicTiled((x + self->width - edge_size), (y + edge_size), edge_size, (self->height - edge_size2),
pic, (pic->width - edge_size), edge_size, edge_size, (pic->height - edge_size2), self->bg_opacity);
}
else
{
// Stretched.
// Top center.
Draw_FitAlphaSubPic((x + edge_size), y, (self->width - edge_size), edge_size,
pic, edge_size, 0, (pic->width - edge_size2), edge_size, self->bg_opacity);
// Bottom center.
Draw_FitAlphaSubPic((x + edge_size), (y + self->height - edge_size), (self->width - edge_size), edge_size,
pic, edge_size, (pic->height - edge_size), (pic->width - edge_size2), edge_size, self->bg_opacity);
// Left center.
Draw_FitAlphaSubPic(x, (y + edge_size), edge_size, (self->height - edge_size2),
pic, 0, edge_size, edge_size, (pic->height - edge_size2), self->bg_opacity);
// Right center.
Draw_FitAlphaSubPic((x + self->width - edge_size), (y + edge_size), edge_size, (self->height - edge_size2),
pic, (pic->width - edge_size), edge_size, edge_size, (pic->height - edge_size2), self->bg_opacity);
}
// Top left corner.
Draw_AlphaSubPic(x, y, pic, 0, 0, edge_size, edge_size, self->bg_opacity);
// Top right corner.
Draw_AlphaSubPic((x + self->width - edge_size), y, pic, (pic->width - edge_size), 0, edge_size, edge_size, self->bg_opacity);
// Bottom left corner.
Draw_AlphaSubPic(x, (y + self->height - edge_size), pic, 0, (pic->height - edge_size), edge_size, edge_size, self->bg_opacity);
// Bottom right corner.
Draw_AlphaSubPic((x + self->width - edge_size), (y + self->height - edge_size),
pic,
(pic->width - edge_size), (pic->height - edge_size),
edge_size, edge_size, self->bg_opacity);
}
}
//
// Control - Draws the control.
//
int EZ_control_OnDraw(ez_control_t *self, void *ext_event_info)
{
int x, y;
EZ_control_GetDrawingPosition(self, &x, &y);
if (self->background)
{
EZ_control_DrawBackgroundImage(self);
}
else if (self->background_color[3] > 0)
{
Draw_AlphaRectangleRGB(self->absolute_x, self->absolute_y, self->width, self->height, 1, true, RGBAVECT_TO_COLOR(self->background_color));
}
// TODO : Remove this test stuff.
/*
Draw_String(x, y, va("%s%s%s%s",
((self->int_flags & control_moving) ? "M" : " "),
((self->int_flags & control_focused) ? "F" : " "),
((self->int_flags & control_clicked) ? "C" : " "),
((self->int_flags & control_resizing_left) ? "R" : " ")
));
*/
// Draw control specifics.
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnDraw, NULL);
return 0;
}
//
// Control - Key down event.
//
int EZ_control_OnKeyDown(ez_control_t *self, int key, int unichar)
{
int key_handled = false;
CONTROL_EVENT_HANDLER_CALL(&key_handled, self, ez_control_t, OnKeyDown, key, unichar);
return key_handled;
}
//
// Control - Key up event.
//
int EZ_control_OnKeyUp(ez_control_t *self, int key, int unichar)
{
int key_handled = false;
CONTROL_EVENT_HANDLER_CALL(&key_handled, self, ez_control_t, OnKeyUp, key, unichar);
return key_handled;
}
//
// Control - Key event.
//
int EZ_control_OnKeyEvent(ez_control_t *self, int key, int unichar, qbool down)
{
int key_handled = false;
// ez_control_t *payload = NULL;
// ez_dllist_node_t *iter = self->children.head;
if (down)
{
CONTROL_RAISE_EVENT(&key_handled, self, ez_control_t, OnKeyDown, key, unichar);
}
else
{
CONTROL_RAISE_EVENT(&key_handled, self, ez_control_t, OnKeyUp, key, unichar);
}
if (key_handled)
{
return true;
}
CONTROL_EVENT_HANDLER_CALL(&key_handled, self, ez_control_t, OnKeyEvent, key, unichar, down);
return key_handled;
}
typedef enum
{
RESIZE_LEFT = (1 << 0),
RESIZE_RIGHT = (1 << 1),
RESIZE_UP = (1 << 2),
RESIZE_DOWN = (1 << 3)
} resize_direction_t;
//
// Control - Resizes the control by moving the left corner.
//
static void EZ_control_ResizeByDirection(ez_control_t *self, mouse_state_t *ms, int delta_x, int delta_y, resize_direction_t direction)
{
int width = self->width;
int height = self->height;
int x = self->x;
int y = self->y;
qbool resizing_width = (direction & RESIZE_LEFT) || (direction & RESIZE_RIGHT);
qbool resizing_height = (direction & RESIZE_UP) || (direction & RESIZE_DOWN);
if (resizing_width)
{
// Set the new width based on how much the mouse has moved
// keeping it within the allowed bounds.
width = self->width + ((direction & RESIZE_LEFT) ? delta_x : -delta_x);
clamp(width, self->width_min, self->width_max);
// Move the control to counteract the resizing when resizing to the left.
x = self->x + ((direction & RESIZE_LEFT) ? (self->width - width) : 0);
}
if (resizing_height)
{
height = self->height + ((direction & RESIZE_UP) ? delta_y : -delta_y);
clamp(height, self->height_min, self->height_max);
y = self->y + ((direction & RESIZE_UP) ? (self->height - height) : 0);
}
// If the child should be contained within it's parent the
// mouse should stay within the parent also when resizing the control.
if (ms && CONTROL_IS_CONTAINED(self))
{
if (resizing_width && !POINT_X_IN_CONTROL_DRAWBOUNDS(self->parent, ms->x))
{
ms->x = ms->x_old;
x = self->x;
width = self->width;
}
if (resizing_height && !POINT_Y_IN_CONTROL_DRAWBOUNDS(self->parent, ms->y))
{
ms->y = ms->y_old;
y = self->y;
height = self->height;
}
}
EZ_control_SetSize(self, width, height);
EZ_control_SetPosition(self, x, y);
}
//
// Control -
// The initial mouse event is handled by this, and then raises more specialized event handlers
// based on the new mouse state.
//
// NOTICE! When extending this event you need to make sure that you need to tell the framework
// that you've handled all mouse events that happened within the controls bounds in your own
// implementation by returning true whenever the mouse is inside the control.
// This can easily be done with the following macro: MOUSE_INSIDE_CONTROL(self, ms);
// If this is not done, all mouse events will "fall through" to controls below.
//
int EZ_control_OnMouseEvent(ez_control_t *self, mouse_state_t *ms)
{
mouse_state_t *old_ms = &self->prev_mouse_state;
qbool mouse_inside = false;
qbool prev_mouse_inside = false;
// qbool mouse_inside_parent = false;
// qbool prev_mouse_inside_parent = false;
// qbool is_contained = CONTROL_IS_CONTAINED(self);
int mouse_handled_tmp = false;
int mouse_handled = false;
int mouse_delta_x = 0;
int mouse_delta_y = 0;
if (!ms)
{
Sys_Error("EZ_control_OnMouseEvent(): mouse_state_t NULL\n");
}
// Ignore the mouse?
if (self->ext_flags & control_ignore_mouse)
{
return false;
}
mouse_delta_x = Q_rint(ms->x_old - ms->x);
mouse_delta_y = Q_rint(ms->y_old - ms->y);
mouse_inside = POINT_IN_CONTROL_DRAWBOUNDS(self, ms->x, ms->y);
prev_mouse_inside = POINT_IN_CONTROL_DRAWBOUNDS(self, ms->x_old, ms->y_old);
// Raise more specific events.
if (mouse_inside)
{
if (!prev_mouse_inside)
{
// Were we inside of the control last time? Otherwise we've just entered it.
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseEnter, ms);
}
else
{
// We're hovering the control.
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseHover, ms);
}
mouse_handled = (mouse_handled || mouse_handled_tmp);
if (ms->button_down)
{
// Mouse down.
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseDown, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
}
if (ms->button_up)
{
// Mouse up.
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseUp, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
}
}
else if (prev_mouse_inside)
{
// Mouse leave.
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseLeave, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
}
// Send a mouse up event to controls if the mouse is outside also.
if (ms->button_up && (ms->button_up != old_ms->button_up))
{
// Mouse up.
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseUpOutside, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
}
// Make sure we remove the click flag always when releasing the button
// not just when we're hovering above the control.
if (ms->button_up && (ms->button_up != old_ms->button_up))
{
self->int_flags &= ~control_clicked;
}
// TODO : Move these to new methods.
if (!mouse_handled)
{
// Check for moving and resizing.
if ((self->int_flags & control_resizing_left)
|| (self->int_flags & control_resizing_right)
|| (self->int_flags & control_resizing_top)
|| (self->int_flags & control_resizing_bottom))
{
// These can be combined to grab the corners for resizing.
// Resize by width.
if (self->int_flags & control_resizing_left)
{
EZ_control_ResizeByDirection(self, ms, mouse_delta_x, mouse_delta_y, RESIZE_LEFT);
mouse_handled = true;
}
else if (self->int_flags & control_resizing_right)
{
EZ_control_ResizeByDirection(self, ms, mouse_delta_x, mouse_delta_y, RESIZE_RIGHT);
mouse_handled = true;
}
// Resize by height.
if (self->int_flags & control_resizing_top)
{
EZ_control_ResizeByDirection(self, ms, mouse_delta_x, mouse_delta_y, RESIZE_UP);
mouse_handled = true;
}
else if (self->int_flags & control_resizing_bottom)
{
EZ_control_ResizeByDirection(self, ms, mouse_delta_x, mouse_delta_y, RESIZE_DOWN);
mouse_handled = true;
}
}
else if (self->int_flags & control_moving)
{
// Root control will be moved relative to the screen,
// others relative to their parent.
int m_delta_x = Q_rint(ms->x - ms->x_old);
int m_delta_y = Q_rint(ms->y - ms->y_old);
int x = self->x + m_delta_x;
int y = self->y + m_delta_y;
// Should the control be contained within it's parent?
// Then don't allow the mouse to move outside the parent
// while moving the control.
if (CONTROL_IS_CONTAINED(self))
{
if (!POINT_X_IN_CONTROL_DRAWBOUNDS(self->parent, ms->x))
{
ms->x = ms->x_old;
x = self->x;
mouse_handled = true;
}
if (!POINT_Y_IN_CONTROL_DRAWBOUNDS(self->parent, ms->y))
{
ms->y = ms->y_old;
y = self->y;
mouse_handled = true;
}
}
if (self->parent && (self->ext_flags & control_move_parent))
{
// Move the parent instead of just the control, the parent will in turn move the control.
// TODO : Do we need to keep the mouse inside the parents parent here also?
EZ_control_SetPosition(self->parent, (self->parent->x + m_delta_x), (self->parent->y + m_delta_y));
}
else
{
EZ_control_SetPosition(self, x, y);
}
mouse_handled = true;
}
}
// Let any event handler run if the mouse event wasn't handled.
CONTROL_EVENT_HANDLER_CALL(&mouse_handled_tmp, self, ez_control_t, OnMouseEvent, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
// Save the mouse state for the next time we check.
self->prev_mouse_state = *ms;
return mouse_handled;
}
//
// Control - The mouse was pressed and then released within the bounds of the control.
//
int EZ_control_OnMouseClick(ez_control_t *self, mouse_state_t *mouse_state)
{
int mouse_handled = false;
CONTROL_EVENT_HANDLER_CALL(&mouse_handled, self, ez_control_t, OnMouseClick, mouse_state);
return mouse_handled;
}
//
// Control - The mouse entered the controls bounds.
//
int EZ_control_OnMouseEnter(ez_control_t *self, mouse_state_t *mouse_state)
{
int mouse_handled = false;
self->int_flags |= control_mouse_over;
CONTROL_EVENT_HANDLER_CALL(&mouse_handled, self, ez_control_t, OnMouseEnter, mouse_state);
return mouse_handled;
}
//
// Control - The mouse left the controls bounds.
//
int EZ_control_OnMouseLeave(ez_control_t *self, mouse_state_t *mouse_state)
{
int mouse_handled = false;
// Stop moving since the mouse is outside the control.
self->int_flags &= ~(/*control_moving |*/ control_mouse_over);
CONTROL_EVENT_HANDLER_CALL(&mouse_handled, self, ez_control_t, OnMouseLeave, mouse_state);
return mouse_handled;
}
//
// Control - A mouse button was released either inside or outside of the control.
//
int EZ_control_OnMouseUpOutside(ez_control_t *self, mouse_state_t *ms)
{
int mouse_handled_tmp = false;
int mouse_handled = false;
// Stop moving / resizing.
self->int_flags &= ~(control_moving | control_resizing_left | control_resizing_right | control_resizing_top | control_resizing_bottom);
// Call event handler.
CONTROL_EVENT_HANDLER_CALL(&mouse_handled_tmp, self, ez_control_t, OnMouseUpOutside, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
return mouse_handled;
}
//
// Control - A mouse button was released within the bounds of the control.
//
int EZ_control_OnMouseUp(ez_control_t *self, mouse_state_t *mouse_state)
{
int mouse_handled_tmp = false;
int mouse_handled = false;
// Stop moving / resizing.
self->int_flags &= ~(control_moving | control_resizing_left | control_resizing_right | control_resizing_top | control_resizing_bottom);
// Raise a click event.
if (self->int_flags & control_clicked)
{
self->int_flags &= ~control_clicked;
CONTROL_RAISE_EVENT(&mouse_handled_tmp, self, ez_control_t, OnMouseClick, mouse_state);
mouse_handled = (mouse_handled || mouse_handled_tmp);
}
// Call event handler.
CONTROL_EVENT_HANDLER_CALL(&mouse_handled_tmp, self, ez_control_t, OnMouseUp, mouse_state);
mouse_handled = (mouse_handled || mouse_handled_tmp);
return mouse_handled;
}
//
// Control - A mouse button was pressed within the bounds of the control.
//
int EZ_control_OnMouseDown(ez_control_t *self, mouse_state_t *ms)
{
int mouse_handled_tmp = false;
int mouse_handled = false;
if (!(self->ext_flags & control_enabled))
{
return false;
}
// Make sure the current control is focused.
if (self->control_tree->focused_node)
{
// If the focused node isn't this one, refocus.
if (self->control_tree->focused_node->payload != self)
{
mouse_handled = EZ_control_SetFocus(self);
}
}
else
{
// If there's no focused node, focus on this one.
mouse_handled = EZ_control_SetFocus(self);
}
if (self->int_flags & control_focused)
{
// Check if the mouse is at the edges of the control, and turn on the correct reszie mode if it is.
if (((self->ext_flags & control_resize_h) || (self->ext_flags & control_resize_v)) && (ms->button_down == 1))
{
if (self->ext_flags & control_resize_h)
{
// Left side of the control.
if (POINT_IN_RECTANGLE(ms->x, ms->y,
self->absolute_x, self->absolute_y,
self->resize_handle_thickness, self->height))
{
self->int_flags |= control_resizing_left;
mouse_handled = true;
}
// Right side of the control.
if (POINT_IN_RECTANGLE(ms->x, ms->y,
self->absolute_x + self->width - self->resize_handle_thickness, self->absolute_y,
self->resize_handle_thickness, self->height))
{
self->int_flags |= control_resizing_right;
mouse_handled = true;
}
}
if (self->ext_flags & control_resize_v)
{
// Top of the control.
if (POINT_IN_RECTANGLE(ms->x, ms->y,
self->absolute_x, self->absolute_y,
self->width, self->resize_handle_thickness))
{
self->int_flags |= control_resizing_top;
mouse_handled = true;
}
// Bottom of the control.
if (POINT_IN_RECTANGLE(ms->x, ms->y,
self->absolute_x, self->absolute_y + self->height - self->resize_handle_thickness,
self->width, self->resize_handle_thickness))
{
self->int_flags |= control_resizing_bottom;
mouse_handled = true;
}
}
}
// The control is being moved.
if ((self->ext_flags & control_movable) && (ms->button_down == 1))
{
self->int_flags |= control_moving;
mouse_handled = true;
}
if (ms->button_down)
{
self->int_flags |= control_clicked;
mouse_handled = true;
}
}
/*
TODO : Fix OnMouseClick
if(!mouse_handled)
{
CONTROL_EVENT_HANDLER_CALL(&mouse_handled, self, OnMouseClick, mouse_state);
}
*/
CONTROL_EVENT_HANDLER_CALL(&mouse_handled_tmp, self, ez_control_t, OnMouseDown, ms);
mouse_handled = (mouse_handled || mouse_handled_tmp);
return mouse_handled;
}
/*
// TODO : Add support for mouse wheel.
//
// Control - The mouse wheel was triggered within the bounds of the control.
//
int EZ_control_OnMouseWheel(ez_control_t *self, mouse_state_t *mouse_state)
{
int wheel_handled = false;
CONTROL_EVENT_HANDLER_CALL(&wheel_handled, self, ez_control_t, OnMouseWheel, mouse_state);
return wheel_handled;
}
*/
//
// Control - The mouse is hovering within the bounds of the control.
//
int EZ_control_OnMouseHover(ez_control_t *self, mouse_state_t *mouse_state)
{
int mouse_handled = false;
if (!mouse_handled)
{
CONTROL_EVENT_HANDLER_CALL(&mouse_handled, self, ez_control_t, OnMouseHover, mouse_state);
}
return mouse_handled;
}
//
// Control - Sets the overall opacity of the control (including its children).
//
void EZ_control_SetOpacity(ez_control_t *self, float opacity)
{
self->opacity = bound(0, opacity, 1.0);
CONTROL_RAISE_EVENT(NULL, self, ez_control_t, OnOpacityChanged, NULL);
}
//
// Control - The opacity of the control has just changed.
//
int EZ_control_OnOpacityChanged(ez_control_t *self, void *ext_event_info)
{
ez_control_t *child = NULL;
ez_dllist_node_t *iter = self->children.head;
// Add our parents opacity to the equation.
self->overall_opacity = self->parent ? (self->opacity * self->parent->overall_opacity) : self->opacity;
// Tell the children we've changed opacity.
while (iter)
{
child = (ez_control_t *)iter->payload;
CONTROL_RAISE_EVENT(NULL, child, ez_control_t, OnOpacityChanged, NULL);
iter = iter->next;
}
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnOpacityChanged, NULL);
return 0;
}
//
// Control - Resizes the virtual size of the control based on the position/size of the child
// to make sure that it fits within the parents scrollable area.
//
static void EZ_control_ResizeVirtualSizeBasedOnChild(ez_control_t *self, ez_control_t *child)
{
int child_right_edge = (child->x + child->width);
int child_bottom_edge = (child->y + child->height);
int new_vwidth = self->virtual_width;
int new_vheight = self->virtual_height;
if (child_right_edge > self->virtual_width)
{
new_vwidth = self->virtual_width + child_right_edge;
}
if (child_bottom_edge > self->virtual_height)
{
new_vheight = self->virtual_height + child_bottom_edge;
}
if ((new_vwidth != self->virtual_width) && (new_vheight != self->virtual_height))
{
EZ_control_SetVirtualSize(self, new_vwidth, new_vheight);
}
// TODO: Hmm should probably shrink the virtual size also, but then we'd have to loop through all children to make sure none are left out.
}
//
// Control - A child control has been moved.
//
int EZ_control_OnChildMoved(ez_control_t *self, ez_control_t *child)
{
EZ_control_ResizeVirtualSizeBasedOnChild(self, child);
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnChildMoved, child);
return 0;
}
//
// Control - A child control has been resized.
//
int EZ_control_OnChildResize(ez_control_t *self, ez_control_t *child)
{
EZ_control_ResizeVirtualSizeBasedOnChild(self, child);
CONTROL_EVENT_HANDLER_CALL(NULL, self, ez_control_t, OnChildResize, child);
return 0;
}
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